Ryvauld game (Melody)

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Lord Foul
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Re: Ryvauld game (Melody)

Postby Lord Foul » Mon Jun 05, 2023 8:25 am

Melody is happy to accept that offer.

"That sounds fine to me. If you would just briefly run me through the four scrolls so I can decipher which is which; it wouldn't do to pull out the wrong one when I need it in a hurry." :)

That should sort out the deciphering stage.

"I have one scroll case already, so... another six should suffice. Can you provide ones with slightly different designs or styles, so I can easily differentiate them? I want to be able to find the scroll I need as quickly as possible, without having to root around trying several to find the one I want. I'm sure you've had to contend with the same problem in your own work." :)

While they conclude their business, and exchange goods and money, Melody remembers something and asks:

"One of the spells you listed... I think it was Clairvoyance or something similar... what does that do? It sounds like some kind of divination magic. It's a bit expensive for me right now, but once I've finished some other business I want to do in town I might be able to afford it. Are you likely to still be here in a week's time, or do you move around?" :eh:

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Arbuthnott
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Re: Ryvauld game (Melody)

Postby Arbuthnott » Tue Jun 06, 2023 7:15 am

The man is curt but not rude as he briskly runs you through your purchased scrolls. The scroll cases come in three different varieties, so you gain two of each, but each of them have a section designed to be written on for just such a purpose.

“Clairvoyance? A fascinating spell. It duplicates your mindscape into an external pocket of space designed to receive light, while still allowing conscious access from a distance. Theoretically you could alter the tertiary component to accommodate any of the senses, although I have only ever come across visual and auditory filters during my studies,” he shrugs. “No matter. I shall be here until the final month of the season; I prefer to ensconce myself away in Bismington in time for the Draught Season.”

(I’ll move on assuming that business is concluded, but please let me know if there was more you wanted to do here.)

As it is still early in the day, you take the time to wander aimlessly through the streets, mingling in with the bustling crowd as you meander from shop to shop. There are plenty of opportunities to make small purchases for both yourself and Goldthorn as you slowly amass a satisfying array of equipment.

While you peruse a number of shops, two of them are of particular interest based on what you are looking for, those being a weapons dealer and a fletcher.

Fletcher wrote:Crossbow, Light – 25 gp
Crossbow, Heavy – 50 gp
Crossbow, Hand – 100 gp
Shortbow – 30 gp
Shortbow [Masterwork] – 350 gp
Shortbow, Composite – 75 gp
Shortbow, Composite [+1Str] – 175 gp
Shortbow, Composite [+2Str] – 275 gp
Longbow – 75 gp
Longbow, Composite – 100 gp
Longbow, Composite [+1Str] – 200 gp
Longbow, Composite [+2 Str] – 300 gp
Arrows x20 – 1 gp
Bolt x10 – 1 gp


Weapon Dealer wrote:Axe, Battle – 11 gp
Axe, Hand – 6.6 gp
Axe, Orc Double – 66 gp
Axe, Two Handed – 22 gp
Dagger – 2.2 gp
Mace, Light – 5.5 gp
Mace, Heavy – 13.2 gp
Rapier – 22 gp
Scimitar – 16.5 gp
Spear – 2.2 gp
Sword, Bastard – 38.5 gp
Sword, Long – 16.5 gp
Sword, Short – 11 gp
Sword, Two-Handed – 55 gp
Warhammer – 13.2 gp

~Specials~

Masterwork Battleaxe – 310 gp
Masterwork Rapier – 330 gp
Masterwork Warhammer – 312 gp
Darkwood Lance – 410 gp
Greataxe +1 (Light emitting) – 2320 gp
Greatsword +1 – 2350 gp
Shortsword +1 – 2310 gp
“Bollandar” Ki Focus Quarterstaff +1 - 8600

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Lord Foul
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Re: Ryvauld game (Melody)

Postby Lord Foul » Tue Jun 06, 2023 7:46 am

Melody and Goldthorn will visit both of those establishments.

At the fletcher's, Melody will buy Goldthorn a light crossbow and 10 bolts (26gp), and will offer to trade in her longbow (a fine grey elven specimen, though not masterwork standard) towards the cost of a +2 ST composite longbow (300gp).

At the weapon dealer's, Melody will ask Goldthorn if there's anything she'd like to supplement her daggers, but won't press her if she's happy with the smaller weapons. Melody's eyes light up when she finds the magic greatsword. Perfect! :D

"That's a very nice blade," she says, testing its balance with a few simple practice moves. "I have a magical dagger I'd be willing to trade for it. A fine stiletto, perfect for those looking for something a little less... obvious." :)

She takes out the stiletto and shows it to the merchant, allowing them to carry out whatever tests they need to appraise its quality and worth.

"I also have my own greatsword to trade in. No need to carry two around. Oh, and a suit of scale mail, hardly used. Fine elven craftsmanship. If you aren't interested do you know a place where I might sell it?" :)

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Re: Ryvauld game (Melody)

Postby Arbuthnott » Wed Jun 07, 2023 4:27 am

The fletcher seems to be mostly disinterested; you gather that he is relatively new to the business and wholly disenchanted. However, he does look over your proffered bow with a soft smile, before offering to sell you all that you ask for your elven bow and 261 gp.

The weapons dealer is a far more jovial fellow, with a full belly laugh, large flamboyant hand gestures and seemingly no regard for personal space. He observes you trying out the sword with a wide smile and a glint, before taking some time to analyse your proffered dagger. He has some kind of metal contraption with a funnel for emitting steam that he passes your dagger through, and it must have meant something to him for the pleased sound he lets out. Offering his hand to shake on a good deal, he proposes that you can have the magical greatsword for the dagger, the elvish greatsword and 30 gp. “For the tax,” he supplies with a wink.

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Lord Foul
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Re: Ryvauld game (Melody)

Postby Lord Foul » Wed Jun 07, 2023 4:45 am

Melody accepts both deals and hands over the money and other items.

Newly equipped with cutting edge technology, they return to their shopping expedition.

All that remains now is to find a place to sell her armour, for which she'll try the forge mentioned earlier if she can find it, and keep a look out for anyone selling maps.

Also, having done good deals for the weaponry, Melody will return to the scroll seller and buy that scroll of Clairaudience/Clairvoyance for the 450gp asked. An expensive investment, but she hopes it will give her a chance to profit from Blunderbore when they return to the Mesa Fault. :think:

Which reminds her, must begin scouting for people with useful spelunking skills to complement her own abilities. Trap-finding and disarming... or at least finding. And more knowledge of magical things. Melody acknowledges her own meagre experience in arcana may not be up to the task, so some help there would be nice. And maybe some healing. :think:

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Re: Ryvauld game (Melody)

Postby Arbuthnott » Fri Jun 09, 2023 6:45 am

While you continue shopping, you again hear reference of the cartographer Wilhelm; you don’t get the impression that he has set up shop, but is instead browsing paper and ink suppliers. Despite this, you fail to come across him this day.

As the day draws on, you find yourself at a thick-walled hovel dug into a pit several feet below the road; the sign above the door identifies it as Vandrin’s Forge, complete with an artistic anvil. Despite the steps at the door leading down below ground, the main room is will lit by two large kilns, causing the air to shimmer softly in the heat.

The man working the shop is unlike any you have seen before, owing to his thick build and short stature. Bare-chested, he has a thick pair of goggles resting above a wide nose and thick beard that fails to mask his cleft lip as he hammers a thick metal pole atop an anvil. Sweat glistens on his bald scalp, contrasting the dried and fraying hair pouring from the back of his head.

As you enter, he douses the metal pole in a barrel and, ignoring the bursting cloud of scalding steam, waddles over on short but thick legs to see to your patronage.

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Re: Ryvauld game (Melody)

Postby Lord Foul » Fri Jun 09, 2023 10:34 am

What a curious fellow, thinks Melody. This must be a dwarf. She has heard of them, of course, but this is the first one she has met in the flesh, as to her knowledge none have ever visited Cyr Dannog. Looks to be ideally suited to work underground, with that short and stocky frame. Looks strong enough to break rocks with those massive arms too! :think:

As he approaches, she smiles and says: "Good day, I guess you must be Vandrin, if the sign is to be believed. I have heard you carry out excellent repair work on weapons and armour, and also buy and sell similar goods on occasion." :)

"I have this fine suit of elven scale mail," she takes it out of her backpack to show him. "Made to fit me but hardly used, and still in first rate condition. I find I no longer need it, so I'm looking to sell it... for a reasonable price." :)

While he examines the armour, she takes the opportunity to look around his workshop, to see what kind of things he has that might be on sale. Not seeking anything in particular, but good to be aware of what's available.

"Are there many of your people in this town?" she asks, while idly perusing. "I'm looking to do some exploring in some underground tunnels and caves, and I hear that there are none better than dwarves for that kind of thing. Perhaps you would put the word out to any dwarves looking for work and not afraid of a bit of danger. I'm staying at Bertha's tavern so anyone interested can find me there most evenings." :)

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Re: Ryvauld game (Melody)

Postby Arbuthnott » Tue Jun 13, 2023 7:55 am

Vandrin gives you a crooked smile. "Aye, tha's me. Le's see what you got," he offers, eagerly reaching for your proffered armour.

Focused on your armour as he is, he converses with you distractedly. "Eh, it varies. Reckon I'm the only kin tha' lives here, bu' those from Buruk-Dur pass through often enough. Plenty you can find here tha' can't be found below the earth, if you catch me meaning." Pausing to give you a look, he adds "If it's below ground you're looking to find yourself, no one better to lead you than a dwarf. I'll be sure to send anyone I meet your way, but you'd best have a good deal in mind."

"This armour is surprisingly good for how prissy it is. I'll give you 60 gold for it."

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Lord Foul
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Re: Ryvauld game (Melody)

Postby Lord Foul » Tue Jun 13, 2023 8:05 am

"That sounds entirely reasonable," she replies. "I accept your offer." :)

"While I'm here it occurs to me that I also have another item I don't really need. I have this longsword; it's rather special, being cold-wrought. I got it in case of problems with the fey, but I have a better blade now and it's just excess weight to carry around. Would you be interested in making an offer for that too?" :eh:

She unbuckles the longsword to show him.

"I like to give my swords names. This one I call Edrahil, named after a fey bard and scoundrel." :)

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Re: Ryvauld game (Melody)

Postby Arbuthnott » Thu Jun 15, 2023 7:37 am

Gaze still riveted to your armour, he holds a hand out to examine your sword, but doesn’t seem too fazed by it despite its special material. He offers you a scant 30 gold for it, but shrugs at Melody’s expression and goes back to look over the fine suit of armour.

With an off-hand promise to send anyone interested in dungeon delving Bertha’s way, Vandrin leaves you to attend his business. Wandering back towards the tavern, you find an area littered with tents ready for the evening; the town is littered with them, and although this collection is rather large there are enough spaces for you to set up your own and, with Goldthorn keeping an eye out for trouble, you have a relaxing reverie for several hours.

By the time you emerge, the clouds heralding the raining are in the process of dispersing. You have no problems entering the tavern early, with Bertha setting up your area swiftly. She seems slightly harried, and the promised evening meal takes a fair while to arrive between her running between the three groups of overnight patrons, the serving window and the kitchens in a seemingly endless dance of work. Despite this, you find yourself pleasantly unharried, and the night passes easily as you scribe yourself a scroll of Fist of Stone by the candlelight.

After an uneventful evening, you make your way to the stone building at the centre of the Mawr. The same three guards sit around the entrance pretending to sit vigil, and after you express your desire to pay tax they wave you in with a bored expression. You aren’t kept waiting long before a short, jumpy worm of a man introduces himself as Catchpole August; with wan skin and deep bags under his eyes, he constantly fidgets as he pours through a thick tome, before requesting eleven gold and six silver which you hand over without fuss. He scurries off before you do, leaving you to your own devices as you trail out of the building. It doesn’t escape your notice that, other than the three guards outside and the catchpole himself, you saw nobody else within the building during your short visit.

Your next stop is to the healer for Goldthorn’s appointment. Healer Hurst doesn’t spend too long examining her eye before pronouncing her suitably recovered. “One final poultice, to be kept on for two days. She’s be right as rain.” During the examination, you notice Torridin staring at you intently after bringing Goldthorn a potion to drink, but he slips away before you get a chance to confront him.

As you leave, Healer Hurst informs you that the cartographer visited her again, and gives you directions to their camp. It isn’t difficult to find, and after a quick conversation about the difficulty mapping the world (especially after King Thesmir put heavy restrictions on the crafting and distributing of them), he offers you a basic map of Ryvauld for 40 gp.

Image

You fall into a comfortable routine for the rest of your week: Staying up all night studying and scribing, exploring the town and the stalls during the day as you familiarise yourself with these strange people and anybody of interest, before retiring to your tent during the afternoon for a swift reverie. The week passes quickly, and you manage to transcribe Grease, Identify and Magic Missiles into your spellbook; the spell Mount eludes you, however, as the description refers to a concept called ‘unbeing’, of which you have not yet come across. Still, unbuoyed by this, you swiftly amass yourself a collection of scrolls to pad out your cases.

As you conclude your penultimate scroll on your penultimate morning, you quietly wake Goldthorn and prepare to leave to explore the town once again. Bertha is once again up before dawn, cleaning tankards beside the window and cleaning the bar itself. Over the course of the last week you’ve observed dark shadows grow beneath her eyes. She offers you a tired wave as she stifles a yawn.
Last edited by Arbuthnott on Sun Jun 18, 2023 8:25 am, edited 1 time in total.


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