"So this is a human town," she says quietly to Goldthorn. "Not what I was expecting, but we can learn a lot about them from their settlement. No apparent design at work here, just a random collection thrown together as people come and go, by the look of it. No apparent guards either, which suggests they are confident in their safety... or just prefer an anarchic society."
"Listen well to their language, Goldthorn. You would do well to expand your knowledge of such things, else you may be vulnerable to any plotting you might otherwise overhear. I can give you instruction to help you get started, if we are likely to be here for some time."
"Right, well, there are some things we need, so I think the first order of business is to locate a good place to stay. But if there are any rules to life hereabouts I'd guess that stone monstrosity in the centre to be a likely source of government. Let's head over there and see if we can find someone who can tell us more about any laws and customs. Keep a close eye out for pickpockets and other thieves as we move through the crowds. If we're lucky our exotic appearance will deter them, but I don't think we should count on that protecting us for long."
As they wend their way towards the centre of town and the stone edifice that lies there, Melody watches and listens closely to the sights and sounds of the people and places they pass. She'll note any promising looking vendors, of maps, armour and weaponry, jewellery, magical potions and scrolls etc. Anything that looks like an inn or other gathering place will also be noted. If they can go past any of the other larger structures on the way to the stone building they will do so, to learn the nature of these places.
Melody maintains a stern and unwelcoming mien as they progress, to deter any waifs and beggars from bothering them. If any of the children do become a nuisance she'll speak in the human tongue, cautioning Goldthorn not to eat any of the tasty manspawn. One look at the tasloi's toothy grin should suffice as a deterrent.