“Aye, the priests near’n stir up a frenzy trying to prepare them each inauguration. This one here is Hrondr, from a few generations back. We’ll have to make a couple of changes on the way up. So far, only Dramvor reaches up to the high door; it was his idea to knock it through at all, see?”
“I’ll be honest with ye, I’m not too sure about the ins an’ outs myself. I did my bit carving King Dramvor’s likeness, but that magical tripe is best left to those blessed with it, eh? Don’t be scared, though. These chains’ll hold even without the runes; probably.” And with that, he gives a second wink a gives one of the chains a rough tug, prompting your ascent through the complex.
Unless you wish to stop at any point, Hortar guides you along an interweaving route, stopping at various platforms and guiding you to different statues as you creep ever higher. Blottur sticks close to your side, refusing to open his eyes while on the lift, and staying far from the exposed edges of the walkways whenever possible. Soon, you lose sight of the cavern floor, the dark rock blurring until it resembles a dark void, lit occasionally by sputs of flame from torch or kiln.
Although there seems to be heavy industry upon the walkways themselves, you spot a large number of doors and caves leading off from the main cavern, with steady streams of dwarves bustling about. Merchants selling their wares are dotted sporadically around the chamber, with no obvious planning or city district. No doubt there is structure amidst the chaos, but the vertical nature of your journey makes it near impossible to discern such.
Should you continue, you eventually reach a large statue of a relatively young-looking dwarf, wild beard sticking out in all directions and a distinctive braid trailing down his back. Hortar pauses before stepping atop the statue’s platform. “You sure you want to go up? We go sometimes, so I can give you directions, but we don’t make the journey often.”