0-level D&D game Character Thread

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Fallout_Monkey
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0-level D&D game Character Thread

Postby Fallout_Monkey » Thu Jun 04, 2020 2:22 pm

A new home for the character stats so our new player doesn't have to his remember page in the OOC thread.
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Arbuthnott
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Re: 0-level D&D game Character Thread

Postby Arbuthnott » Thu Jun 04, 2020 2:32 pm

Sybil "Billie" Stead

Human, CG, Female, Rogue 1
STR: 11; DEX: 14; CON: 10; INT: 15; WIS: 7; CHA: 13
Speed: 30 (unarmoured); Initiative: +6; AC: 12 (unarmoured)
BAB: 0; M attack: +0; R attack: +2; M damage: +0
Saves: Fort: +0; Ref: +4; Will: -2
Languages: Common, (additional), (additional)
Class abilities: Sneak attack +d6; Trapfinding
Feats: Extraordinary Artisan (profession), Improved Initiative, Weapon Finesse: Shortsword
HP: 6; SP: 3
Equipment: Notebook, Runic map, Tomes (Runes; Potioneering), Short sword (1d6)

Rowan's twin sister, Billie appraised and managed the stock at her parent's shop, 'the Steady Pawnshop'. To assess the security of pawned goods and loans, Billie kept a light eye on the inhabitants of Crestwall, noting key information about her customers in a special file. She wasn't above squirrelling away the odd item from the shop: a pocket watch ("no' ta keep" she says, "I jus' wanna understand how i' works"); a chemistry book ("i's brillian', this stuff"); and a strange map, written in a curious runic alphabet. She spent years searching, and eventually she found a book with instructions on how to read it. She can't read it yet, but she'll get there; the map calls to her, and she's eager to listen.

Colour: #BF0040



Rowan Stead

Human, LG, Male, Fighter 1
STR: 16; DEX: 13; CON: 11; INT: 10; WIS: 12; CHA: 10
Speed: 30 (unarmoured); Initiative: +5; AC: 11 (unarmoured)
BAB: 1; M attack: +4; R attack: +2; M damage: +3(/+4 TH)
Saves: Fort: +2; Ref: +1; Will: +1
Languages: Common
Feats: Improved Initiative (profession), Deft Manouvers, Improved Unarmed Combat, Combat Reflexes
HP: 11; SP: 5
Equipment: Rank insignia, Guisarme (2d4, reach, trip)

Billie's twin brother, Rowan did most of the labour around his parent's shop, 'the Steady Pawnshop'. He had dreams of joining the army to serve his country, so when a soldier came to the shop to pawn their grandfather's rank insignia, Rowan leap at the opportunity of training. Unfortunately, his sister was restless; when she threatened to run off in search of adventure, Rowan had to choose between protecting his sister and serving his country... The garrison will be there when he gets back.

Colour: #4080FF

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Lord Foul
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Re: 0-level D&D game Character Thread

Postby Lord Foul » Thu Jun 04, 2020 3:20 pm

Duggan "Doug" McMurphy

Cleric level 1
Dwarf; Male; Align NG
ST 11; DEX 9; CON 16; INT 11; WIS 14; CHR 13
Speed 20 feet; Initiative -1
BAB +0; Melee Attack +0; Missile Attack -1; +1 to hit orcs and goblinoids
No Armour (AC 9); +4 AC v giant type creatures
Saves: Fort +5; Ref -1; Will +4; +2 v poison; +2 v magic
Racial abilities: Darkvision 60 feet; Weapon Familiarity (pick = simple); +2 on checks involving stone or metal
Class abilities: Turn or rebuke undead (8/day)
Feats: Extra Turning (background); Scribe Scroll
Deity: Chauntea; Domains: Good (cast good spells at +1 level); Plant (rebuke or command plant creatures (8/day))
Spells per day: 3 x 0-level; 3 x 1st (Domain = Prot Evil; Entangle)
HP 11
SP 3
Equipment: Heavy Pick (1d6 piercing, crit x4)

Current Spells
0: Detect Magic; Create Water; Light
1: Entangle (D); Magic Weapon; Protection from Evil

Doug is a potato farmer, a contented jolly sort who enjoys his food and likes nothing better than to share stories in the inn over a few ales. He has a four-leaf clover pressed inside a book discussing manner and etiquette. He thinks the clover will bring him good luck in the harvest and is interested in the ways people behave and talk to each other. He is far too humble to actually believe he might some day become a priest. His name is Duggan, or "Doug" for short.



Violet Tassels

Wizard level 1
Half-Elf; Female; Align CG
ST 6; DEX 16; CON 9; INT 18; WIS 12; CHR 9
Speed 30 feet; Initiative +7
BAB +0; Melee Attack -2; Missile Attack +3
No Armour (AC 13)
Saves: Fort -1; Ref +3; Will +3; +2 v enchantments
Racial abilities: Immune to sleep magic; Low light vision; +1 on listen, search and spot checks; +2 on diplomacy and gather information checks; Weapon Familiarity (proficient with shortbow)
Class abilities: Summon Familiar; Scribe Scroll
Feats: Improved Initiative (background); Toughness
Spells known: 0-level (all); 1st (7) Charm Person, Colour Spray, Disguise Self, Feather Fall, Mage Armour, Silent Image, Sleep
Spells per day: 3 x 0-level; 2 x 1st
HP 6
SP 3
Equipment: Shortbow (1d6 piercing, crit x3, range 60 feet); 2 Quivers (34 arrows); Dagger (1d4 piercing or slashing, crit x2 (19-20))

Current Spells
0: Mage Hand; Detect Magic; Ghost Sound
1: Silent Image; Sleep

Violet is a weaver of fine silks and such like, and possesses a silver spoon with an M engraved on the handle, a memento of her lost mother, Mirella. She is watchful for any kind of danger and tries to avoid confrontation if at all possible. People think she's a coward. They may be right.
Last edited by Lord Foul on Fri Jul 24, 2020 6:36 pm, edited 1 time in total.
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Ikoma
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Re: 0-level D&D game Character Thread

Postby Ikoma » Thu Jun 04, 2020 5:32 pm

Prof. Dollin Underhill

Halfing; Male
STR: 5; DEX: 13; CON: 8; INT: 8; WIS: 9; CHA: 19
HP 3; SP 3
BAB: 0; Melee Atck: -2; Ranged Atck: +2; AC: 12
FORT: +1; REF: +5; WILL: +3; INIT: +1
Bard Feature: Bardic Knowledge, Bardic Music (countersong, fascinate, inspire courage)
0-level spells: Daze, Flare, Prestidigitation, Resistance
Feats: Dodge, Weapon Finese
Skills: Bluff +8, Diplomacy +8, Gather Information +8, Hide +5, Listen +2, Perform oratory +3, Sense Motive +1, Spellcraft +0


Dollin calls himself a professor. But he can be remarkably vague when it comes to where he earned any degree. In addition, he is unusually young to have such a title. But Dollin can speak with such authority and confidence on almost any subject that it is easy to understand how he gets away with such flim-flammery. Young Dollin has recently begun a career selling remedies on behalf of an actual apothecary. Dollin's colorful extemporaneous truth-adjacent statements caused business to boom. To the point that demand exceeded supply. Dollin - not wanting to see potential sales lost - mixed up some extra supply out of oil, vinegar and water. When the ruse began to be uncovered, Dollin was forced to flee to his home, even forced to leave his hard-stolen bag of coin behin.

Deeply superstitious, Dollin carries a lucky rabbits foot that he thinks gives him powers. He knows the right way to influence fate under any circumstance.

Alloria West-star

Elf; Female
STR: 3; DEX: 12; CON: 16; INT: 7; WIS: 13; CHA: 14
HP 4; SP 6
BAB: 0; Melee Atck: -4; Ranged Atck: +1; AC: 11
FORT: +5; REF: +1; WILL: +3; INIT: +1
Druid Feature: Animal companion (eagle or hawk), nature sense, wild empathy
0-level spells: Cure Minor Wounds, Guidance, Know Direction
1-st level spell: Summon Nature's Ally
Feats: Augment Summoning
Skills: Handle Animal +4, Knowledge Nature +2, Spot +5, Wilderness Lore +5


Alloria is perceived as slow, stupid even. And it is true she knows little of what the villagers consider to be knowledge. But Alloria knows the forest. She knows the flora and the fauna. She knows the rhythms and rituals. She can feel the spirits of the forest. They 'talk' to her and she hears them. She cannot read the written word but nature is an open book to her.

Villagers don't know what to make of her. She's never in a hurry. Patient perhaps to fault.

Acker 'the Hacker' Mason

Dwarf; Male
STR: 16; DEX: 13; CON: 15; INT: 10; WIS: 8; CHA: 6
HP 4; SP 3
BAB: 1; Melee Atck: +4; Ranged Atck: +2; AC: 11
FORT: +4; REF: +1; WILL: -1; INIT: +1
Feats: Power Attack, Weapon Focus [Axe]
Skills: Climb +4, Handle Animal -1, Intimidate +2, Jump +4, Swim +4


Most people think Acker knows one thing, stone cutting and carving. But Acker has a secret. He's great at hitting anything. With bulging arms and a thickly muscled back, he can crack a granite block with one well placed swing of his hammer - and a skull even easier.

Acker has the heart of a poet, even if cannot express himself. He pines for his first love, who died years ago. He'll never feel the same way about anyone ever again.
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