0-level D&D game OOC thread

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Ikoma
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Re: 0-level D&D game OOC thread

Postby Ikoma » Fri May 22, 2020 6:14 pm

Lord Foul wrote:II think another issue I'm having is from the lack of much interaction between the characters, which of course is nothing to do with you but more something for Ikoma and I to deal with between ourselves. I wonder how both of you might feel about opening the game up to new players joining, to try to bring in some fresh input.


This is a totally justifiable concern. I know I have thought about doing more intra-player and not just intra-character interactions. But then it's just easier. I'm in control of two PCs. I can just have them interact and move on with things even though I recognize that doesn't give hooks for Lord Foul to jump into. I need to remind myself to take the harder course and not the easier path sometimes.
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Re: 0-level D&D game OOC thread

Postby Fallout_Monkey » Fri May 29, 2020 11:40 am

Sorry Foul, I though I had responded to the idea of adding players. I think that is a fine idea. If you know someone go ahead and invite them. I'll have to think about how I'll want them to make characters but we should have no issues integrating them into the story. Could have them be fellow survivors even.
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Re: 0-level D&D game OOC thread

Postby Lord Foul » Fri May 29, 2020 12:15 pm

Fallout_Monkey wrote:Sorry Foul, I though I had responded to the idea of adding players. I think that is a fine idea. If you know someone go ahead and invite them. I'll have to think about how I'll want them to make characters but we should have no issues integrating them into the story. Could have them be fellow survivors even.

That's brilliant! Thanks. :D

I'll pass on the invitation and ask them to contact you by PM or here in the OOC thread if they are interested.
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Re: 0-level D&D game OOC thread

Postby Fallout_Monkey » Tue Jun 02, 2020 3:37 pm

Hi guys. I'm working with our new player, Arbuthnott, to create their characters and they want Improved Trip feat for their fighter. Personally I don't like the Improved combat maneuver feats. I think they are just unnecessary feat tax. So I've seen one solution for this online, Deft Maneuvers. I've also taken inspiration from the DCC RPG and converted it's Deeds mechanic into a feat. Take a look let me know your thoughts.

Unnecessary Feats:Improved Trip, Improved Disarm, Improved Dirty Trick, Improved Feint, Improved Reposition, Improved Steal

New Feat: Deft Maneuvers
Benefit: You do not provoke an attack of opportunity when performing a trip, disarm, dirty trick, feint, reposition, or steal combat maneuver. In addition, you receive a +2 bonus on checks with these combat maneuvers.

New Feat: Mighty Deeds of Arms
Prerequisite: Fighter Class
Benefit:You gain a d3 Deed die. You can declare a Mighty Deed of Arms, or a Deed for short, prior to any attack and roll the deed die. If the Deed die comes up as a 3 or better and the attack hits, the Deed succeeds and the result of the deed die is added to the attacks damage. The Deed does not provoke an attack of opportunity.

Your Deeds should fit the situation at hand and reflect the might and daring of a great fighter. A terrific cleave of the axe that sunders an enemy’s shield, a precise strike to the throat that silences the enemy leader, or a staggering uppercut that drops the gigantic gladiator are all examples of great Deeds. You may even devise a “signature move” that he frequently attempts based on his particular proclivities. For example, he slashes a bloody red “Z” on an enemy’s chest, or he lodges and leaves his bloody axe deep in the enemy’s skull, inspiring terror among his opponents.

Special: This feat can be taken multiple times to upgrade the deed die to d6, d8, and finally d10
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Re: 0-level D&D game OOC thread

Postby Arbuthnott » Tue Jun 02, 2020 5:44 pm

Hey folks, I've been PMing with Fallout about joining the game. It looks like you've got a good story going; hope you don't mind me tagging along. I've limited experience with play-by-post, although I intend to keep up with you all.

Anything I need to know before diving in? I've been over all three threads, but there's always more then what's on the surface.

Thanks

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Re: 0-level D&D game OOC thread

Postby Lord Foul » Tue Jun 02, 2020 5:54 pm

Those both sound like interesting alternatives. I can see some pros and cons with both. :think:

Deft Manoeuvres appears to have a wider spread than those feats it replaces, allowing a greater range of application than any one of those feats, but it also seems underpowered compared with any one of them. While that makes sense in terms of overall balance, it may not be so good if he only wanted one of those combat manoeuvres as a preferred fighting style. I note that Improved Trip grants an extra melee attack, which I'd guess may be the principal reason for choosing it. That isn't there in the new feat, so all it really gives is the avoidance of the attack of opportunity, which can also be avoided by using a weapon or taking Improved Unarmed Strike, and the reduced +2 bonus on the check. I have to wonder whether that is enough to warrant taking it instead of something with a clear benefit.

Mighty Deeds of Arms sounds like a nice way to add some colour to combat style and descriptions. I'm guessing there's a typo in there as rolling 3 or higher on a d3 is just rolling a 3 (if you meant d4 that works much better and fits the progression at the end). That does make a difference as it either means roll max on the die or roll above half, which is the difference between useless and useful. I have two or three concerns with it as a feat. First, the progression seems costly; that's a four feat sink to get maximum effect, of a 50% chance for an extra 6-10 damage. Second, how does this feat work with all the other combat/weapon enhancers that give bonuses to hit and damage (Weapon Specialisation etc)? Four of those chosen well could easily match this on every attack with no chance of failure. Finally, as stated there is no limit to the number of times it can be used, so is the idea that it can be used on every attack roll? If so that makes it worth having, but also means it will become commonplace, rather than the Mighty Deed it purports to be.

I'm not saying they are bad ideas, but I think there are some possible flaws that need to be thought through quite carefully.

Also, I'm happy to hear that Arbuthnott is thinking of playing a fighter. That's an area where we are quite weak (no disrespect intended, Acker) and having two fighters up front will be a big help for the party. Hopefully this one will be sufficiently different from Acker that they will complement each other more than overlap. :thumbup:
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Re: 0-level D&D game OOC thread

Postby Arbuthnott » Tue Jun 02, 2020 5:57 pm

I'll need to note down the page no. of this... :think:

Sybil "Billie" Stead

Human, CG, Female, Rogue 1
STR: 11; DEX: 14; CON: 10; INT: 15; WIS: 7; CHA: 13
Speed: 30 (unarmoured); Initiative: +6; AC: 12 (unarmoured)
BAB: 0; M attack: +0; R attack: +2; M damage: +0
Saves: Fort: +0; Ref: +4; Will: -2
Languages: Common, (additional), (additional)
Class abilities: Sneak attack +d6; Trapfinding
Feats: Extraordinary Artisan (profession), Improved Initiative, Weapon Finesse: Shortsword
HP: 6; SP: 3
Equipment: Notebook, Runic map, Tomes (Runes; Potioneering), Short sword (1d6)

Rowan's twin sister, Billie appraised and managed the stock at her parent's shop, 'the Steady Pawnshop'. To assess the security of pawned goods and loans, Billie kept a light eye on the inhabitants of Crestwall, noting key information about her customers in a special file. She wasn't above squirrelling away the odd item from the shop: a pocket watch ("no' ta keep" she says, "I jus' wanna understand how i' works"); a chemistry book ("i's brillian', this stuff"); and a strange map, written in a curious runic alphabet. She spent years searching, and eventually she found a book with instructions on how to read it. She can't read it yet, but she'll get there; the map calls to her, and she's eager to listen.



Rowan Stead

Human, LG, Male, Fighter 1
STR: 16; DEX: 13; CON: 11; INT: 10; WIS: 12; CHA: 10
Speed: 30 (unarmoured); Initiative: +5; AC: 11 (unarmoured)
BAB: 1; M attack: +4; R attack: +2; M damage: +3(/+4 TH)
Saves: Fort: +2; Ref: +1; Will: +1
Languages: Common
Feats: Improved Initiative (profession), Deft Manouvers, Improved Unarmed Combat, Combat Reflexes
HP: 11; SP: 5
Equipment: Rank insignia, Guisarme (2d4, reach, trip)

Billie's twin brother, Rowan did most of the labour around his parent's shop, 'the Steady Pawnshop'. He had dreams of joining the army to serve his country, so when a soldier came to the shop to pawn their grandfather's rank insignia, Rowan leap at the opportunity of training. Unfortunately, his sister was restless; when she threatened to run off in search of adventure, Rowan had to choose between protecting his sister and serving his country... The garrison will be there when he gets back.
Last edited by Arbuthnott on Wed Jun 03, 2020 2:57 pm, edited 4 times in total.

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Re: 0-level D&D game OOC thread

Postby Lord Foul » Tue Jun 02, 2020 6:02 pm

Arbuthnott wrote:Hey folks, I've been PMing with Fallout about joining the game. It looks like you've got a good story going; hope you don't mind me tagging along. I've limited experience with play-by-post, although I intend to keep up with you all.

Anything I need to know before diving in? I've been over all three threads, but there's always more then what's on the surface.

Thanks

Sorry about that. You posted while I was writing a reply to Fallout. Welcome to the game. If you've read everything so far you should have a pretty good feel for the existing characters in the party and the way the game operates. We've just reached 1st level (after a year!) so this is a great time to join.

Other than that, I have no real advice to give other than to have fun and let your imagination do the rest. :thumbup:
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Re: 0-level D&D game OOC thread

Postby Arbuthnott » Wed Jun 03, 2020 7:19 am

Lord Foul wrote:Deft Manoeuvres appears to have a wider spread than those feats it replaces, allowing a greater range of application than any one of those feats, but it also seems underpowered compared with any one of them. While that makes sense in terms of overall balance, it may not be so good if he only wanted one of those combat manoeuvres as a preferred fighting style. I note that Improved Trip grants an extra melee attack, which I'd guess may be the principal reason for choosing it. That isn't there in the new feat, so all it really gives is the avoidance of the attack of opportunity, which can also be avoided by using a weapon or taking Improved Unarmed Strike, and the reduced +2 bonus on the check. I have to wonder whether that is enough to warrant taking it instead of something with a clear benefit.


You make some valid points. I was only really planning on taking Improved Trip, and that extra attack is no joke. A single feat covering all of the different combat manouvers is lovely, but perhaps less useful then I initially thought; I am also taking Improved Unarmed Strike which, as you said, overlaps with Deft Manouvers heavily.

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Re: 0-level D&D game OOC thread

Postby Ikoma » Wed Jun 03, 2020 11:08 am

Lord Foul wrote:Those both sound like interesting alternatives. I can see some pros and cons with both. :think:


I did not have any plans to take any of the 'Improved...' feats for any of my PCs. Of course, I haven't really planned out any of their progressions yet[1], so take that with a grain of salt. I agree essentially w/ Lord Foul's comments. I don't think those are game breaking. I see what you are trying to accomplish be ridding the feat tax. 3e and 3.5e both seemed to lean heavily into that method of game design which did feel a bit like dangling a carrot out at the end of the stick. i.e. 'Look at this cool thing you WILL be able to do someday, provided you budget and plan your progression out appropriately.'

Might Deeds of Arms is indeed a nice way to add some flavor and I think works just fine. As I read it, you start w/ a 33% chance of adding +3 to the damage, then jump to a 67% chance to add an average of +4.5? That's a big leap from the first level of the feat to the second. Level 3 would increase you to a 75% chance to add an average of +5.5. Level 4 would finish you off with an 80% of adding an average of +6.5. Man, getting to the second level is where the gravy is.

[1] Which now that I think about it, is weird. I typically plan out my characters progressions extensively. I don't always stick with the plan. PCs change and adapt. Sometimes the campaign is playing out differently than I anticipated. But I usually have a plan. And I don't with these three. I think it might be the 0-level starting point and the expectation that some of them would not make it. (And some did not...) They were all possibilities of characters. Now they are become actual PCs (in my head). Interesting...
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