The West Haven Weregild OOC thread

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Fallout_Monkey
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Re: The West Haven Weregild OOC thread

Postby Fallout_Monkey » Wed May 24, 2023 1:52 pm

Man that +5 from Dollin is sick. It bumped Doug's Turn damage from 13 to 18. Gotta stop throwing plants at you guys
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Re: The West Haven Weregild OOC thread

Postby Fallout_Monkey » Wed May 24, 2023 4:06 pm

The entangle is not affected by the turn. It's not a creature.
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Re: The West Haven Weregild OOC thread

Postby Arbuthnott » Thu May 25, 2023 9:45 am

Saves:

Billie Fort: 10+0= 10 FAIL
Billie Reflex: 10+4= 14 PASS
Rowan Reflex: 15+2= 17 PASS
Dollin Reflex: 19+5= 24 PASS

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Re: The West Haven Weregild OOC thread

Postby Fallout_Monkey » Thu May 25, 2023 6:55 pm

Billie actually failed her reflex save due to the -2 from the itch. So round 1 is done and you have 1 minute(10 rounds) until the fungi can do anything except defend themselves(unless Doug gets within ten feet of them). 6 damage has been done to the one violent one and it is looking in bad shape.
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Re: The West Haven Weregild OOC thread

Postby Lord Foul » Thu May 25, 2023 7:13 pm

The basic plan is for those who are able to shoot at the fungi, starting with the tentacled ones, until they are all dead.

What do you want to do about those who are entangled? Can they still fire missile weapons or do they need to free themselves first? If you can give us the rules of engagement we can speed through all the dice rolls.

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Re: The West Haven Weregild OOC thread

Postby Fallout_Monkey » Thu May 25, 2023 7:28 pm

Entangled

The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a Concentration check (DC 15 + the spell’s level) or lose the spell.

It's a DC 20 str or dex check to break free/escape the entangle spell and anybody who doesn't move out of the area (at half speed) needs to make another DC 13 reflex save each round and the spell specifically states you can't move
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Re: The West Haven Weregild OOC thread

Postby Arbuthnott » Fri May 26, 2023 1:51 am

WHOOPS! Forgot about the itch, sorry about that. Poor ol' Billie :?

Fallout_Monkey wrote:Entangled

The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a Concentration check (DC 15 + the spell’s level) or lose the spell.

It's a DC 20 str or dex check to break free/escape the entangle spell and anybody who doesn't move out of the area (at half speed) needs to make another DC 13 reflex save each round and the spell specifically states you can't move


So as we're being entangled by tubers from the fungi and not plants growing in the ground, you're saying we're not anchored or tethered? Awesome. Not sure about you, LF, but I suggest we spend the next 10 rounds fusillading :D

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Re: The West Haven Weregild OOC thread

Postby Fallout_Monkey » Fri May 26, 2023 3:24 am

No no. You are anchored. It's the entangle spell which says you can't move while it holds you. The first part I posted was a copy paste of the entangled condition
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Lord Foul
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Re: The West Haven Weregild OOC thread

Postby Lord Foul » Fri May 26, 2023 4:43 am

Just to clarify, then, where it says -2 on attack rolls and -4 DEX, does that mean -2 on melee attacks but -4 on missile attacks, or is the -2 attack coming from the -4 DEX?

Does the -4 DEX also affect the escape check (giving -2 if DEX used)?

And can we try to get free as a move action and still shoot as a standard action in the same round?

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Re: The West Haven Weregild OOC thread

Postby Lord Foul » Fri May 26, 2023 5:25 am

Here's my view of the party, based on the order set on the previous page.

00 Violet (and Alyssa?) - free and able to shoot without penalty
05
10 ..................................................................
15 Billie - entangled and itchy (20 to break free)
20 Acker - entangled (17 to break free); Dollin - having moved up 10'
25
30
35 Alloria - entangled (20 to break free); Rowan -having moved up 10'
40 Doug - entangled (20 to break free)

Let us know if anything doesn't look right.


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