The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a Concentration check (DC 15 + the spell’s level) or lose the spell.
It's a DC 20 str or dex check to break free/escape the entangle spell and anybody who doesn't move out of the area (at half speed) needs to make another DC 13 reflex save each round and the spell specifically states you can't move
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