Let's give this a try....
Prof. Dollin Underhill
STR: 5; DEX: 13; CON: 8; INT: 8; WIS: 9; CHA: 19
HP 3; SP 3
BAB: 0; Melee Atck: -2; Ranged Atck: +2; AC: 12
FORT: +1; REF: +5; WILL: +3; INIT: +1
Bard Feature: Bardic Knowledge, Bardic Music (countersong, fascinate, inspire courage)
0-level spells: Daze, Flare, Prestidigitation, Resistance
Feats: Dodge, Weapon Finese
Skills: Bluff +8, Diplomacy +8, Gather Information +8, Hide +5, Listen +2, Perform oratory +3, Sense Motive +1, Spellcraft +0
Dollin calls himself a professor. But he can be remarkably vague when it comes to where he earned any degree. In addition, he is unusually young to have such a title. But Dollin can speak with such authority and confidence on almost any subject that it is easy to understand how he gets away with such flim-flammery. Young Dollin has recently begun a career selling remedies on behalf of an actual apothecary. Dollin's colorful extemporaneous truth-adjacent statements caused business to boom. To the point that demand exceeded supply. Dollin - not wanting to see potential sales lost - mixed up some extra supply out of oil, vinegar and water. When the ruse began to be uncovered, Dollin was forced to flee to his home, even forced to leave his hard-stolen bag of coin behin.
Deeply superstitious, Dollin carries a lucky rabbits foot that he thinks gives him powers. He knows the right way to influence fate under any circumstance.
STR: 3; DEX: 12; CON: 16; INT: 7; WIS: 13; CHA: 14
HP 4; SP 6
BAB: 0; Melee Atck: -4; Ranged Atck: +1; AC: 11
FORT: +5; REF: +1; WILL: +3; INIT: +1
Druid Feature: Animal companion (eagle or hawk), nature sense, wild empathy
0-level spells: Cure Minor Wounds, Guidance, Know Direction
1-st level spell: Summon Nature's Ally
Feats: Augment Summoning
Skills: Handle Animal +4, Knowledge Nature +2, Spot +5, Wilderness Lore +5
Alloria is perceived as slow, stupid even. And it is true she knows little of what the villagers consider to be knowledge. But Alloria knows the forest. She knows the flora and the fauna. She knows the rhythms and rituals. She can feel the spirits of the forest. They 'talk' to her and she hears them. She cannot read the written word but nature is an open book to her.
Villagers don't know what to make of her. She's never in a hurry. Patient perhaps to fault.
STR: 11; DEX: 13; CON: 10; INT: 10; WIS: 14; CHA: 7
HP 2; SP 4
Kayzo leads a simple life, pulling the ferry across the river. He sees many travelers come and go, much like the water that passes around and under his ferry. Kayso is the proverbial salt of the earth, dependable and unnoticed. But Kayzo carries a secret. Three years ago, Kayze sailed with river pirates. Never the fiercest or the bravest, Kayzo did his job, raided river boats, and split the loot. One raid, however, went badly. This boat was ready for them. Guard after guard ran Kayzo's shipmates through, tossing their corpses overboard. Kayzo's very blandness is what saved him. He was literally overlooked during a battle. Stealing the pirate colors, Kayzo slipped away into the night, found himself and another job on the river, this time an honest one, and wonders if anyone will ever notice him.
Answers to almost any name, most often 'Hey you!'
Acker 'the Hacker' Mason
STR: 16; DEX: 13; CON: 15; INT: 10; WIS: 8; CHA: 6
HP 4; SP 3
BAB: 1; Melee Atck: +4; Ranged Atck: +2; AC: 11
FORT: +4; REF: +1; WILL: -1; INIT: +1
Feats: Power Attack, Weapon Focus [Axe]
Skills: Climb +4, Handle Animal -1, Intimidate +2, Jump +4, Swim +4
Most people think Acker knows one thing, stone cutting and carving. But Acker has a secret. He's great at hitting anything. With bulging arms and a thickly muscled back, he can crack a granite block with one well placed swing of his hammer - and a skull even easier.
Acker has the heart of a poet, even if cannot express himself. He pines for his first love, who died years ago. He'll never feel the same way about anyone ever again.
Last edited by Ikoma
on Mon Aug 19, 2019 2:30 pm, edited 3 times in total.