Violet has seen enough. It is clear to her now that the village is doomed; there is nobody here capable of standing against that, whatever it is. Some woodland witch who can control trees! Time to find a way out of here.
The enemy are coming from the northwest, so she quickly hatches an escape route as she packs a few essential things into her loose canvas shoulder bag and dons a dull grey-green cloak with a hood and her best pair of walking boots. She makes sure to include her mother's silver spoon, in case she never returns. She attaches her dagger to her belt, takes up her shortbow and remaining arrows, and heads for her secret escape hatch in the attic.
Quietly lifting the hatch, she peers around to make sure nothing is observing, then she climbs out, closing the hatch behind her. The zip line is still there, almost invisible unless one knows to look for it, and she positions herself with a strap of polished leather over the wire, takes a deep breath and launches herself off the roof.
Roll is 15 if some kind of check is needed (+3 DEX?)
She lands gracefully on top of the shed outside the building where she has attached the other end of the line, and quietly drops down to the ground. Then she heads east, and south, away from the attackers, heading for the freshwater creek she knows will provide her with some cover to the edge of the village and beyond.
If she runs into any trouble on the way, she still has four more arrow shots rolled for from the ones I prepared earlier: 16+3(4), 10+3(4), 19+3(6), 18+3(2)
If she makes it out of the village she'll head east a bit and then circle round to the south road. Her destination is Crestwall, a week's travel to the south, where she intends to tell the nobles what has occurred here.
"...with frikin' lasers!"