Sour Apple (Dresden RPG, Discussion Thread)

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Fridrik
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Re: Dresden Files setup discussion (full up)

Postby Fridrik » Mon Jun 11, 2018 7:48 am

Finally finished figured out what I wanted in the last two aspects. Something that I hope the GM can use to compel the character to do things against the players better judgement.
Fridrik wrote:NAME: Sir Robert de Falaise of the Knight Hospitaler
AKA: Dr. Robert Martin (Rob to his friends)

High Concept: The last of the Knight Hospitaler

Trouble: Searching for answers, Finding trouble.

Where did you come from------- Aspect: Long life leads to many favors
What shaped you------------------ Aspect: Hippocrates' Burden
What was your first Adventurer- Aspect: "I was there !" (the biography of the world seen through the eyes of the immortal)
Aspect: The Chivalric Code (Guest star in Liam the Changlings sotry)
Aspect: The Almighty is teaching me a lesson (Guest Star)

Skills: 25

3+ Weapons, Resources, Scholarship
2+ Empathy, Contacts, Lore, Athletics, Deceit
1+ Fists, Rapport, Presence, Conviction, Alertness, Endurance,

Stunts / Powers
Power: Immortal -2
Stunt: No pain, No gain -1 (One extra ,mild physical consequence)
Stunt: Doctor (Scholarship): +1 on Scholarship for any medical research and an additional +1 in ER Medicine.
Stunt: Windfall (Resources): Single Resource roll with +4 once per adventure. (costs a fate point)
Stunt: Linguist: (Scholarship): Count number of languages know as if scholarship was +4 higher. (Total of 7 + Native). Half can be dead languages.

Languages: French, English, Latin, +5 more

Mental o o o +1 mild consequence
Physical o o o
Social o o o

Fate Cost: 6/7
Fate points left: 1


Johann wrote:Perhaps there were some minor unpleasant critters from the Nevernever preying on the ICU at the hospital you work in (I understood correctly that you're a hospital doctor as well as a Hospitaler, correct?). Liam catches wind of it when one of his customers is telling him about a sick uncle who keeps mysteriously getting worse. Finds someone to get him to the other side to teach the critters a few manners, and somehow Robert gets pulled along (probably can't help but notice someone opening a portal just down the hall from him).


I figure Robert is just a an extra in that story. A Doctor at the hospital that in stead of freaking out about the supernatural, just keeps referring to Liam as Sir Knight and tries to teach him about the The Chivalric Code.

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Re: Sour Apple (Dresden RPG, Discussion Thread)

Postby Flession » Mon Jun 11, 2018 7:57 am

Fridrik wrote:
Flession wrote:Like, magic shield or shield shield?


Piece of wood and metal

EDIT
I’m leaning toward armour at the moment.

So full chain mail is armour 2 and armour 3 if you add a shield. But then you can’t use the damage 3 weapons. It’s the simplest solution.


I'd go with armor, yes. I don't see anything in the book, so GM fiat it shall be.
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Re: Dresden Files setup discussion (full up)

Postby Fridrik » Mon Jun 11, 2018 8:02 am

Fridrik / Sir Robert de Falaise of the Knight Hospitaler
- First Story: "I was there !" (The great events in the world from 1200 -1950 as seen through the eyes of the immortal) LINK
- Guest star: Mariyta / Tessa Black, Telekinetic Librarian
Extra in
#1 w/ Johann / Liam the Changeling knight of the mortals story (title needed) - Aspect "The chivalric code"
#2 - Aspect "The Almighty is teaching me a lesson"

Fallout_Monkey / Morgan, Emissary of Power for Aphrodite
- First Story: Aphrodite's "Gift" LINK
- Guest star: Flession / Adam Smith
Extra in
#1:
#2:

Johann / Liam Smith, Changeling Knight of Mortality
- First Story: LINK
- Guest star:
Extra in
#1:
#2:

Mariyta / Tessa Black, Telekinetic Librarian
- First Story: Book Lover LINK
- Guest star:
Extra in
#1: Remember me w/ Flession/Adam Smith
Aspect: "Did I do that?"
#2: "I was there !" w/ Fridrik/Sir Robert
Aspect: "Stubborn as a mule"

Flession / Adam Smith, Pizza Driver of Doom
- First Story: Remember me LINK
- Guest star:
Extra in
#1: Aphrodite's "Gift" w/ Fallout/Morgan
#2:



I now need someone who wants the good Doctor / Knight Hospitaler in his story. The aspect I'm aiming for is to describe poor Sir Roberts fraught relationship with the Lord almighty. The same almighty who has been doing his best to teach Sir Robert something for the last 800 years and patiently still is.

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Re: Sour Apple (Dresden RPG, Discussion Thread)

Postby Fallout_Monkey » Mon Jun 11, 2018 8:12 am

I was thinking sir Robert might make a good hindrance to my first adventure. Possibly placed in my way due to divine intution?
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Re: Sour Apple (Dresden RPG, Discussion Thread)

Postby Fridrik » Mon Jun 11, 2018 8:16 am

Fallout_Monkey wrote:I was thinking sir Robert might make a good hindrance to my first adventure. Possibly placed in my way due to divine intution?


Sounds good. Just tell me how it their encounter went and we have a relationship to build on .

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Re: Sour Apple (Dresden RPG, Discussion Thread)

Postby Flession » Mon Jun 11, 2018 10:23 am

I found this Johann, so that should help you out and help me out by not...typing the same thing, basically.
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Re: Sour Apple (Dresden RPG, Discussion Thread)

Postby Flession » Mon Jun 11, 2018 10:28 am

Updated with another Aspect; I still need one more with someone. Johann, you want to do something involving cars and stuff?


Adam Smith

Aspects
HIGH CONCEPT
Pizza Delivery Boy
After stumbling across the Supernatural by accident, Adam seems to want to get involved, more out of boredom out of the mundane.
TROUBLE
Running in the '90s
Adam likes things fast. His car is a powerhouse and he tends to enjoy pushing its limits in city limits (when traffic allows). He has a few speeding tickets along the way, and tends to be a bit more eager to run into danger than most, relying on his boxing skill to take care of his problems.

OTHER ASPECTS
Don't Stop The Music
As a young kid, he was often considered a coward and fearful of the world. Until he signed up for boxing, he gained a newfound confidence in himself. After that, he began to take life in a new direction and started living.
West End Guy
Born and raised in the Upper End of NYC, he knows how to handle the finer points of his life. His parents being something to do busybodies, they had high hopes for him in his academic career until he took a more athletic aspect. Still, he's been plenty resourceful and knows the ropes if he has to use them.
Remember Me
How he got involved with all this involved meeting a girl outside of a old abandoned sewer. Curious, he followed her down to the an old subway station and witnessing an attempt to cross over to the Nevernever, (though he doesn't have the slightest clue as to what he witnessed). Ever since then, he continues to bug the girl to learn more about all this, promising to keep his mouth shut if she continues to sate his curiosity.
Help Me To Say Goodbye
Delivered a pizza one night to a strange drunk and after a few minutes of dealing with whatever issues he was feeling, he offered me a $50 tip for hearing him out and told me to spend it on my girlfriend since she wasn't going to be around long after that. 2 weeks later, he found her sleeping with one of his friends. He's on the long road of recovery to trust another woman again like that, but he's making his way down it nonetheless.
Back on the Rocks


Skills:
Great (+4)
Driving
Good (+3)
Fists, Investigation
Fair (+2)
Alertness, Athletics, Endurance, Resources
Average (+1)
Burglary, Contacts, Conviction, Presence, Rapport, Scholarship, Stealth

Stunts & Powers

+2 Pure Mortal
Increase your starting refresh by 2 before taking any mortal stunts.

-1 Been There
Your Driving is never treated as Mediocre for purposes of navigation, even if a place is unfamiliar (page 129); use it at the full value instead.

-1 Lethal Weapon
Your hands are lethal weapons. When using Fists to strike an unarmored opponent you are considered to have Weapon:2 and against opponents with Armor:1, your Fists attacks are Weapon:1. There is no benefit against more heavily armored opponents.

-1 Too Fast to Hit
When making a full defense (page 199), gain an additional +1 to the roll (for a total of +3) if you also take a supplemental action to move one zone. You do not take the usual –1 penalty for the supplemental action.

-1 Shake the Tail
When you are the one being followed in a car-chase, you have a real talent for sudden turns and daring maneuvers to shake off your pursuers. Gain a +2 to Driving in such a case.

-1 Tough Stuff
The stuff of blunt trauma—fists, sticks, and stones—pose little trouble for you. Against such things, you have a natural Armor:1 (which stacks with other forms of protection). This does not apply to things like blades, bullets, and burns, but it makes you a beast in a burly brawl.

-1 Quick Eye
When examining a location for clues, your eye is quick to pick out the visual details. Your first Investigation roll to determine deeper details about a scene is two time increments (page 315) faster than usual.

Stress:
Physical OOOO
Mental OOO
Social OOO

Refresh 3
Last edited by Flession on Thu Jun 21, 2018 8:12 am, edited 1 time in total.
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Re: Sour Apple (Dresden RPG, Discussion Thread)

Postby Fallout_Monkey » Tue Jun 12, 2018 11:15 am

Fridrik wrote:
Fallout_Monkey wrote:I was thinking sir Robert might make a good hindrance to my first adventure. Possibly placed in my way due to divine intuition?


Sounds good. Just tell me how it their encounter went and we have a relationship to build on .


Maybe you saw me climbing down from the museum roof and due to your chivalric code you gave chase. Startled I ran, tripped and the box flew out of my hands and broke. Since it was closer to you rather than me I left it and escaped into the night.
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Re: Sour Apple (Dresden RPG, Discussion Thread)

Postby DistinctlyBenign » Thu Jun 14, 2018 7:57 pm

Edited the first post to include the city sheet I typed up and I quoted everyone's most recently typed out character sheets.

Mariyta, you have edited your sheet to correct having two powers, you decided to keep Glamour. This is fine, but your high concept and some of your aspects still refer to you as telekinetic. You might want to rephrase them.

Also if people could make new posts when they update their character sheets instead of editing old posts that would save me time digging through the thread. I mean, you can just quote your old post to get the text and all.

Seems like we just have a few aspects to finish up and then we can get rolling. Hopefully we can get that done over the weekend? It's my weekend to work again (And weekends to work for me mean Saturday - Monday), so I could start the game on Tuesday if we can get everything finished.

I'm going to be sending everyone PMs with their starting scenes in a bit. I just want you to review it, make any revisions to the dialogue, and mention if I have your character doing something you don't think they would do. I'm going to try to keep them fairly short, just a bit of an introduction and then I'll let you guys play out your intro scenes.

I'm thinking the first two characters in the opening post are going to be Adam and Tessa, the next scene will be a solo scene for Sir Robert, then finally Morgan and Liam will get introduced. After that, hopefully everyone should be in the same place.

EDIT: Mariyta and Flession should have their PMs, since I'm going to start with their scene first. I'll get to the other PMs tomorrow.
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Re: Dresden Files setup discussion (full up)

Postby Mariyta » Thu Jun 14, 2018 9:16 pm

Fixed. I stuck with telekinesis.

[url][/url]
Mariyta wrote:Edited again to fix a couple things.
Edited to add skills and stunts.

Ok, so I think I'm headed in the right direction. Any tips are appreciated.

Name: Tessa Black
Template: Minor Talent
High Concept Aspect: Telekenetic Librarian
Trouble Aspect: Aspirations outweigh abilities

Phase One Aspect: Quiet Nerd (Grew up outside NYC, loves books, discovered telekenetic ability early but kept it hid, nice middle-class family, one older brother who is the only one who knew her secret, few friends)

Phase Two Aspect: No Longer Alone (Moved to city for college, met someone who was telepathic and discovered her secret. They introduced her to the supernatural community and she began dabbling in other schools of magic, mainly glamour, but she's not very good at anything other than telekenesis, possibly due to her bad habit of questioning her own abilities)

Phase Three Aspect: Book Lover (Friend introduced her to "Special Collections" section of NYC Public Library system. She realized she has a knack for "just knowing" where a book is. Someone comes in for help while she's there and there is no assistant around. She helps them and gets caught by head librarian (who's a bit scary looking, honestly). Librarian has a chat, discovers her little knack, accepts her as an unpaid intern and after college she moves up the ladder, eventually getting to where she is now as head assistant and curator)

Aspect: Did I do that? (After meeting the pizza delivery boy and whoops, who knew weird stuff happens when you order pizza??)

Aspect: Stubborn as a mule

I don't know what to do for the other aspects yet (I think we include the other players here?) and I haven't figured out stunts and powers and whatnot.

Skills:
Great - Scholarship, Empathy
Good - Resources, Lore
Fair - Investigation, Alertness, Contacts
Average - Rapport, Presence, Discipline, Deceit, Performance

Stunts/Powers:
-2 Channeling (Telekinesis)
Listening
Capable Researcher
Best Foot Forward
Last edited by Mariyta on Fri Jun 15, 2018 11:06 pm, edited 1 time in total.
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