Interest check: A Spark setting

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Magmoo
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Re: Interest check: A Spark setting

Postby Magmoo » Thu Feb 02, 2017 9:22 am

Sorry been pretty sick lately. DB's looks fine. I'll try to come up with something soon.
"Bureaucracy is far more effective when everyone's dead, you know." TEMPORAL CORRECTOR ZERO - Romantically Apocalyptic

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Magmoo
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Re: Interest check: A Spark setting

Postby Magmoo » Mon Feb 06, 2017 3:55 pm

-anything is possible with the mad science of the world
-there are tons of left over experiments or people with unusual augments or tools all over the place

There is a whole ongoing industry for explorers and mapmakers to catalog wondrous and dangerous areas created by long forgotten experiments. The maps are in constant need of updating as the sources of these "zones" may suddenly appear, disappear, shift or even migrate. Only major roads, cities or well developed and defended rural areas are considered reliably stable.
"Bureaucracy is far more effective when everyone's dead, you know." TEMPORAL CORRECTOR ZERO - Romantically Apocalyptic

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DistinctlyBenign
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Re: Interest check: A Spark setting

Postby DistinctlyBenign » Mon Feb 06, 2017 8:18 pm

I like it.
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Fallout_Monkey
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Re: Interest check: A Spark setting

Postby Fallout_Monkey » Thu Feb 09, 2017 7:23 am

anything is possible with the mad science of the world
Cybernetics eat away at your humanity

A disease seems to affect a small percentage of the augmented populace as well as some animals and plants. It's symptoms are a need to congregate with other infected and further augment themselves, as well as a mental link between the infected.
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DistinctlyBenign
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Re: Interest check: A Spark setting

Postby DistinctlyBenign » Thu Feb 09, 2017 9:47 pm

Hmm. That almost sounds like it could be a plot hook instead of just a 'fact'.

I'm for it, anyway.
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Fallout_Monkey
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Re: Interest check: A Spark setting

Postby Fallout_Monkey » Mon Feb 13, 2017 10:47 am

So here is our list of facts:

  1. An ancient group known only as the forebearers left behind artifacts of immense power: spending ones formative years within a wide proximity (varies from artifact to artifact but between 5 and 50 miles?) of one would grant aptitude towards a specific subset of supernatural abilities. Nations, of course, rose around these artifacts at the seat of their power.
  2. Lower class people are strongly associated with obvious and awkward cybernetics as that is the only way for them to compete and participate in the economy. More developed and wealthy nations strongly encourage and even sometimes force debtors to submit to implants. This has led to the common existence of Public "Nut" Houses where the working class can get their augments serviced while getting a pint.
  3. All children are tested in their early teens for powers. Those who test positive are taken to specials schools where cybernetics are implanted to enhance the abilities to useful levels. The implants are removed from those that do not graduate.
  4. There is a whole ongoing industry for explorers and mapmakers to catalog wondrous and dangerous areas created by long forgotten experiments. The maps are in constant need of updating as the sources of these "zones" may suddenly appear, disappear, shift or even migrate. Only major roads, cities or well developed and defended rural areas are considered reliably stable.
  5. There exist a number of Sentient 'races' all created by 'Science!™'. Perceptions about other races differ from nation to nation, but humans are always at the top of the pecking order.
  6. A disease seems to affect a small percentage of the augmented populace as well as some animals and plants. It's symptoms are a need to congregate with other infected and further augment themselves, as well as a mental link between the infected.

In Step 5 we create the title for our setting. This is where you step back and look at the
setting on a whole. Consider all of the Facts and look to see if any common ideas emerge. This step helps
us discuss all of the Facts and come to a common understanding of what the Setting is all about.

Try to express that with a short and evocative Title for the Setting. Suggest one to three word titles for the game and select the best one.

You should be able to express the core concept of your Setting by stating your Title, followed by Genre Description you came up with in Step 3.
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DistinctlyBenign
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Re: Interest check: A Spark setting

Postby DistinctlyBenign » Mon Feb 13, 2017 4:17 pm

Maybe something like 'Spellbound Chrome'?
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Magmoo
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Re: Interest check: A Spark setting

Postby Magmoo » Tue Feb 14, 2017 7:02 am

Not bad.

If we want a darker tone "Dark Age of Smoke & Crystal. For a lighter side Engiseers, Experialpha & Cadets Etherica.
"Bureaucracy is far more effective when everyone's dead, you know." TEMPORAL CORRECTOR ZERO - Romantically Apocalyptic

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Fallout_Monkey
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Re: Interest check: A Spark setting

Postby Fallout_Monkey » Tue Feb 14, 2017 9:08 am

How about "Of Cyclops and Cyborgs" I think it goes well next to "A Transhuman Pulp Adventure"
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Fallout_Monkey
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Re: Interest check: A Spark setting

Postby Fallout_Monkey » Thu Feb 16, 2017 9:05 am

or something else?
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