The Clay That Woke (looking for 3-4 players who can post roughly 1x/day during the week. When I make a pbp part of my routine, I've had some last over a year. When you're consistently waiting for 4-5 days for someone to post, it loses momentum)
You are a nameless Minotaur, a worker class in the Dégringolade. Minotaurs are a found species, pulled from the mud of the river 300 years ago. They didn't fit in well among humanity until they found Silence, their code.
Pursue justice and the social good;
act with wisdom;
do not want;
do not express your emotions;
do not use the names of women.
Now, living in the decadence of a fallen society, where many strange, wonderful, and terrible things happen, you work and toil alongside humanity. Silence will be tested and you'll find yourself heading into the Jungle to regain your ability to remain among humans. The Jungle is filled with strange creatures, Voices that are the remnants of what might have once been Gods, and a war that's gone on so long that no one knows why it's being fought.
You may find love with a human, which will make her an outcast.
You may earn a name.
You may discover if the Watchers, the leafless trees that soar high above the thick jungle canopy, will every bloom over a society that is regaining it's former glory.
TCTW is a fascinating system and one that seems to lend itself to forum play well.
The system itself is fairly simple---it's a token economy. When you're deep in a situation where we need to decide what might happen, the GM puts some tokens ("No"s and "Skulls", likely) into the Krater of Lots. You don't know exactly how many. Then you place some of your own tokens in. They are mixed, 4 are pulled, and you check them against a chart to see what the resolution will be, roughly speaking. (You are reckless; you sustain a great injury; you manage to end the situation without further harm; etc.) Then, you keep RPing it out. There isn't a hard and fast place where you need to use the Krater, so it doesn't get in the way of posting for someone to use it.
The wonderful strangeness of the world is also a big draw which I think is easier to make come alive via prose. Your characters interacting with the world and trying to keep their Silence is the font from where character development and story come. You're actually encouraged not to plan too much about your Minotaur at first, but to develop them in play. Each person picks one of four types and you're good to go, since employment isn't in the hands of the players.
Any questions or interest?