Tales of the Venture Society - IC

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Re: Tales of the Venture Society - IC

Postby goatunit » Mon Jan 23, 2017 12:56 am

Brady won't shy away from telling tales, but first he assures Jinda and Ando that he hasn't forgotten their needs.

"You should come with us, at least for awhile. It's too dangerous to try and put in to shore again now, but there will be future expeditions to Kamua in need of guides. The professor and I, our organization, we'll take care of you in the meantime."

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Re: Tales of the Venture Society - IC

Postby Lord Foul » Mon Jan 23, 2017 1:12 pm

Professor Pope, comfortable again in his smoking jacket and with a fine Cuban cigar and large balloon of brandy in hand, proceeds to relate his tale of their adventure in the Lost Land of Kamua.

His narrative is eloquent and dramatic, and although he rather exaggerates his own role in events, he gives conspicuous regard and respect to the contributions each of the company made, blowing up their exploits almost as much as his own.

Only when he has finished, and prompted by the questions from the incredulous captain, does he realise that they have almost no tangible proof to support anything he has just related. He quietens then, mulling over the fading possibility of a sell-out lecture tour and the fame it would surely bring... :think:
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Re: Tales of the Venture Society - IC

Postby keithcurtis » Wed Jan 25, 2017 9:40 am

MacGregor catches Pope's eye at that point and nods in silent commiseration. Camera lost, specimens lost, notes mostly lost.

Emma is quick to pick up upon the souring mood at the table, and lifts her glass. "There are things to celebrate, Gentlemen and Lady! We succeeded in our objectives. We stopped a pirate and would-be despot from gaining unknown power, possibly averting a war that might have encompassed the entire world. We ended an inhuman tyranny of thousands of years. We rescued people carried into bondage from two worlds!" She gestures at her father and MacGregor, and then to Jinda and Ando. "Yes, we might have little in the way of acclaim, but as Sir John Vanbrugh wrote, 'Virtue is its own reward. There's a pleasure in doing good which sufficiently pays itself.' And we are rewarded in a world in which English people, indeed people of all nations might grow up a little more free."

She stands, and raises her glass. "To tyranny's end!"

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Re: Tales of the Venture Society - IC

Postby keithcurtis » Wed Jan 25, 2017 10:00 am

The steamer quickly escapes the mists and compass-befuddling waters of Kamua, returning to open sea. Though the weather is a bit rough for the first few days, and the sunsets a dark orange-red, the skies soon clear and the ocean calms. The journey to port in Melbourne is uneventful. Emma takes it upon herself to teach English to the two Kamuans, while taking copious notes on their own language and customs.

While taking in cigars on the main deck, MacGregor notes to Pope, "The lass has a keen analytical mind, Professor. 'Tis a shame it's bent to something as fiddly as anthropological and philological pursuits. She might have made a bonny engineer!."

Nevertheless, her lessons progress. Jinda makes rapid, almost magical progress, while Ando does almost anything to avoid lessons or practice. Jinda takes every opportunity to practice upon crew members or expedition folk, and spends much time with Enny, who seems to be a font of knowledge on social behavior and European custom.

Pachmar continues to stand by the professor, and becomes a favorite of the crew, many of whom are drawn from colonial countries. Though he maintains a dignified stoicism, he is often implored for more tales of the lost land.

Brady is reunited with his airplane, the craft which gave him the first look at that lost world. He realizes that the improved vehicle is now his, free and clear (minus the guns, which belong to the Professor). He wonders where it might take him now.

Melbourne city is nothing like the bustling metropolis of London, but it is a city of nearly 50,000 souls, with a variety of modern conveniences, shops and entertainment, of a bit rough and rustic. Captain Blackburn informs them that the Djungkao will stay over for 3 days, and that they have the liberty of both ship and city. "But be on your guard. This is a city built up with new-found gold, gentlemen. It can be a bit lawless around the edges."

Does anyone want to take advantage of the opportunities afforded?

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Re: Tales of the Venture Society - IC

Postby goatunit » Wed Jan 25, 2017 5:28 pm

Brady cheers the toast heartily, not so concerned as the rest with proof when it comes to fish stories.

Later, at Melbourne, he decides it's a good opportunity to give the natives a taste of civilization (and to reacquaint himself with it too). He's on the lookout for a good meal, drinks, and a newspaper.

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Re: Tales of the Venture Society - IC

Postby tombombodil » Mon Jan 30, 2017 2:26 am

Enny fraternizes with the crew for the duration of their trip, perhaps gambling them out of a few pennies and a lot of cigarettes. He spends a particularly pleasant evening with Brady and bottle of bourbon, recounting tales of his childhood and young adulthood in Spain ".. you should have seen the look on her father's face compadre, I though I had seen my last sunrise :lol:"

His first stop once they reach Melbourne will be the nearest, most *ahem* colorful looking cantina, hopefully to get in some trouble. He's been itching to be back in his element ever since they left the hot, dusty chaos of that ancient aisle behind them.
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Re: Tales of the Venture Society - IC

Postby keithcurtis » Mon Jan 30, 2017 12:05 pm

The natives of Melbourne are a rough, but good-natured bunch, and it is easy to find all manner of diversion.

Jinda takes it all in like an inquisitive bird, following her fancy to investigate the wealth of novel experiences that surround her. Ando has decided to cope by adopting a stoic philosophy, and points himself his sister's bodyguard, letting her do the exploring and keeping himself ready to protect her from the results of any indiscretions or unwanted attention.

Emma insists on borrowing the Azar girl for the better part of two hours, while she sets about getting her a modern wardrobe. Shoes are the hardest battle, and despite Emma's best efforts they somehow manage to get "lost", even the ones with the high buttons. The rest of the clothing, Jinda finds quite amusing.

The newspaper that Brady finds has only two items of note, an article detailing some minor detail following the establishment of Capetown (their next destination) as the Parliamentary capital of the new Union of South Africa, and something about a revolution in Mexico. The modern world ticks on.


Enny is quite successful at re-ingratiating himself with the crew. He wins and loses with such graceful good nature that he can't help but be likable. When the opportunity for port comes along, he decides to go carousing, and a number of the sailors at liberty decide to join him.

XDice Roll: -3
Enny 4 = Social 4 , Qualified Failure (-1)
Carousing without getting into TOO much trouble... 2 = Social 2 , Qualified Success (1)
Crap! What an awful roll! Enny can modify to a Tie with an expression, in which case, feel free to modify or embellish the details of his hazy memories below.


Enny awakens with a head full of candyfloss. The taste of a bit too much alcohol is pretty much self-evident, and further verified by the hint of a hangover. His memories swim in his head like a school of flitting goldfish. There was music. Someone was playing piano with that new ragtime beat out of the Americas? There was dancing? Yes, he remembers severl of the members of the crew convincing him that Greek line dancing could be fit to the music somehow. Someone made an off color comment, and there was a fight, rough and good natured. He remembers seeing a giant fist with gnarled knuckles, from very close. A hand to his left eye confirms that it made an introduction with his face. There was a girl in there somewhere, too... Was that right before the fight? Or after? Must have been after, because she was dabbing his face with a perfumed handkerchief. He can smell it even now. He reaches into his shirt pocket (his clothes are miraculously completely intact and relatively clean), and pulls out a lavender silk women's handkerchief with the distinct and delicate sachet.

He looks around in a moment of panic, and discovers that he is in his own bed in his cabin on the Djungkao. He has no memory of returning to the ship.

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Re: Tales of the Venture Society - IC

Postby tombombodil » Mon Jan 30, 2017 2:30 pm

I won't bother blowing an expression. It makes perfect sense that Enny's wits would be a little rusty all things considered :mrgreen:
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Re: Tales of the Venture Society - IC

Postby Lord Foul » Mon Jan 30, 2017 2:59 pm

https://archive.org/details/MarvellousMelbourne

It's only 15 minutes long. Well worth a look. There's even a great sequence near the end of the Djankao steaming into dock on the Yarra River. I kid you not! :thumbup:
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Re: Tales of the Venture Society - IC

Postby tombombodil » Mon Jan 30, 2017 3:54 pm

Lord Foul wrote:https://archive.org/details/MarvellousMelbourne

It's only 15 minutes long. Well worth a look. There's even a great sequence near the end of the Djankao steaming into dock on the Yarra River. I kid you not! :thumbup:


Awesome! I love old videos like this :thumbup:
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