Postal wrote:Raw Experience
A character can keep his experience unsepent to use as a wildcard Expression in an Encounter.
Whenever a character uses Experience, they must reference something that happened to their character in the course of play.
Characters with several Raw Experience Points can use one or more of them in a single Exchange if they wish, but they are used up until the the GM declares a Reset. Raw Experience cannot be used to simulate constant abilities (applies mostly to campaigns with magic or psionics,etc.).
Buy off a Drawback
A character can trade an Experience to buy off a Drawback.
Example: Hod Sammelson the Cleric has been blind since character conception. The player has felt that he has gotten all that he can out of role-playing that, and has discovered that having to watch out for him is no fun for the other players. He talks it over with the GM and they contrive a story to restore Hod’s sight. The character permanently expends his experience to buy off the Blindness Drawback.
Improve a Property
A character can trade an experience point for a permanent boost in one of their base Properties. This results in a general overall improvement of their effectiveness in that Property, but doesn’t add any new abilities (Expressions)
keithcurtis wrote:Is there a system that you know of that you think might run better for online play? The purported goal of the Postal System was to shift some of the work of conflict resolution to the players, to promote a more collaborative narrative and frankly, to take some of the work load away from the GM.
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