Ashen Shores (OOC Thread)

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Larenil
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Ashen Shores (OOC Thread)

Postby Larenil » Sun Aug 05, 2012 9:49 pm

This is the out of character thread for Ashen Shores, a 2nd Ed AD&D PBP game. If you are interested in the game, please PM me.
Let's go do whatever was the last thing that Morlan thought was a bad idea.

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Re: Ashen Shores (OOC Thread)

Postby Larenil » Thu Aug 09, 2012 1:20 am

Gordon, I'm going to leave the intro scene between you and Sterling up to you two. As background, the isle isn't that big, about 300 yards in diameter, and is mostly softer deciduous trees that love water, such as cypress, sycamore, cottonwood, willow, and poplar. More toward the center of the isle are conifers, mostly white pine, and then in the very heart of the isle is the druid grove, which consists of a circle of 12 ancient black walnut trees, laid out in a symmetric circle.

I can leave it up to you, but it's likely that Emerald has a small dwelling near the grove, perhaps a sod hut, or a low cave in a tumble of boulders that has been fashioned into a small quarters. Whatever the case, she is unlikely to burn much wood here (as she'd have to cut down trees to do it and probably only uses deadfall and driftwood). The isle is believed to have mystical properties, obvious to the magic-using druids of course, and it tempers the extremes of temperature somewhat, being usually 10-15 degrees more moderate (in either direction) than the mainland (which really makes no sense considering its placement on the lake). Some believe that it is due to an ancient control weather spell cast by druids long ago, and others believe this is a mystical place of nature.

Occasionally dryads or nymphs are found in the forests, but these are rare and usually transient. There is one satyr who lives on the isle, and he is more than likely a friend.

Goat: Thanks! I have fun writing these descriptions, and hopefully it's enjoyable to read as well (and not just a TL;DR). No worries on getting the sheet up--we can easily start play without it. My campaigns tend to be heavily story driven, so we don't use a ton of stats, but it is handy to keep track of stuff.
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Re: Ashen Shores (OOC Thread)

Postby Lord Foul » Thu Aug 09, 2012 4:24 pm

On Saturday I am going on holiday for a week and I will not be able to visit the forum at all during that time. I will be here tomorrow evening, so if there is anything people want from me best get it sorted by then.

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Re: Ashen Shores (OOC Thread)

Postby Larenil » Thu Aug 09, 2012 7:03 pm

Have a great time! I'm off work tomorrow, so I will be here most of the day.

As for the law, I'm not entirely sure that Emerald would know about it, as to druids, laws are creations of humanity, not nature, and as such are irrelevant to their existence. However, they do pick up on things, so she might realize it's not illegal to waterfowl, but most people around the area respect the sanctity of Swan Isle and leave it alone.
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Re: Ashen Shores (OOC Thread)

Postby Larenil » Fri Aug 10, 2012 1:15 am

Just updated the character sheets to have a place for specialist attacks per round, and included a slot on the weapons table for # of attacks per round with that weapon. Let me know if there are other modifications to the character sheet that seem useful.
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Re: Ashen Shores (OOC Thread)

Postby goatunit » Fri Aug 10, 2012 6:37 pm

With LF gone, I get to solo!

I have not forgotten my oath. My character sheet will be up tonight. I've got a dinner with some folks, then I'm free. The baby let me get a nap in today, so I'm good to go. :thumbup:

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Re: Ashen Shores (OOC Thread)

Postby Larenil » Fri Aug 10, 2012 7:46 pm

No worries! We've got to wait for Gordon and LF to finish this little scene and head into town before Iygus gets introduced anyway. I'm away for part of the evening with chamber music, but I will check in later.

Gordon, Emerald will have access to a craft on the island; whether it is a rowboat, raft, or canoe (or some other odd thing) I leave up to you.
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Re: Ashen Shores (OOC Thread)

Postby goatunit » Sat Aug 11, 2012 12:55 am

I believe I knocked out everything except equipment and languages.

For equipment, I'm not sure if you want to roll for my starting funds. If you've already given me that, I apologize for misplacing the information. Also, I am content to start with nothing, or next to it.

For languages, I couldn't find a list on the site, and didn't know whether you leaned toward Racial or National languages, or if Common exists in your world.

I really like working with your site, Larenil. It's really well done. Having the rules integrated with the setting information is a fine luxury. I also think your house rules are clever.

Some notes about my character: Iygus can't read or write. I took the 'Net' weapon proficiency on the grounds that he is a fisherman, though I doubt I'll use it much in actual combat. He is also trained in the use of short bows, longswords, and the Glaive-Guisarme. Whatever else he did in the military, he served for a time in a unit of pikemen. I hope to have opportunity to use the glaive-guisarme as intended, hooking riders off the backs of their horses so that LF can further ruin their day with his axes. :twisted:

He also picked up his Heraldry NWP primarily during the war. It stands out in his list, I realize, since it's generally associated with high-born noblemen and their handlers. I figure he took to making note of the iconography on both sides of the battles at least partly because of a perceived tactical benefit in doing so.

His alignment is Lawful Neutral, with my interpretation being that he would consider himself Lawful Good. However, he perceives Law and Good as being more or less synonymous, and would require exposure to considerable evidence before he could begin to question whether the lawful authority of his betters might be illegitimate in some way. He is a man of his time and place, and despite recent and upcoming hardships, he believes firmly that the extant power structure would right the wrongs in his life if he had a way to make them aware of such.

This ties in somewhat to his interest in Heraldry, as he put a lot of stock into remembering whom he saw in which battles and how they performed. He was forgiving of cowardice and other shortcomings, in that he wouldn't have any information on the overall strategies at use in troop and individual movements on the field. However, he felt that he could make better sense of such things (and turn them to his advantage in battle) by keeping a mental account of these actions and building future strategies around expectations informed by said knowledge.

If any of this is gibberish, sorry. I'm pretty exhausted. :lol:

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Re: Ashen Shores (OOC Thread)

Postby Larenil » Sat Aug 11, 2012 2:41 am

OK, so, let me try and address the issues:

goatunit wrote:For equipment, I'm not sure if you want to roll for my starting funds. If you've already given me that, I apologize for misplacing the information. Also, I am content to start with nothing, or next to it.


No, I hadn't rolled your money yet (but I just did). You can start out with 110gp and buy whatever suits your fancy within that. Such monies would account for your money saved as a fisherman and also your military pay.

For languages, I couldn't find a list on the site, and didn't know whether you leaned toward Racial or National languages, or if Common exists in your world.


The languages are under "Racial Information" (which is under the Tables and Compiled Information link on the left bar). You ought to read up on humans; they get several racial bonuses that are not normal to AD&D (extra NWPs etc.) A summary of your stats as being from Seldar:

Seldar

• Humans from Seldar gain a +1 to hit with bastard swords, spears, and bows (excluding crossbows)
• In addition, they recieve, as a bonus non-weapon proficiency, fishing
• Humans from Seldar receive a -2 reaction adjustment from Hildeans, and vice-versa
• Humans from Seldar receive only a -1 reaction adjustment from high elves
• Bonus Languages: Seldarian
• Languages available to learn: Seldarian, Hildean, Hill Dwarven, Wild Elven, Pandarian

As a member of the Seldarian army, you would likely have access to orcish and goblin as well, after having to fight such ugly things.

There is no common language in my world. As such, each human nation has its own language, and there are quite a few. This is why I suggest that you leave at least one language slot open to learn a new language in the case that you travel somewhere else. Otherwise you have to use magic or waste a NWP slot to learn something new. However, if you fill most of your slots, chances are that you'll be able to speak a language that someone else understands.

I really like working with your site, Larenil. It's really well done. Having the rules integrated with the setting information is a fine luxury. I also think your house rules are clever.


Thanks! I'm glad that it works for you. I've been trying to incorporate as much information as I can and am constantly updating things. I had a lot of fun writing the code that displayed all the bonuses etc. for the stats once they were input. As for the house rules, they are not only my design, but they have been modified with input by my players over the last 12 years, so they've had some time to get the kinks worked out.

Some notes about my character: Iygus can't read or write. I took the 'Net' weapon proficiency on the grounds that he is a fisherman, though I doubt I'll use it much in actual combat. He is also trained in the use of short bows, longswords, and the Glaive-Guisarme. Whatever else he did in the military, he served for a time in a unit of pikemen. I hope to have opportunity to use the glaive-guisarme as intended, hooking riders off the backs of their horses so that LF can further ruin their day with his axes. :twisted:


See the cultural bonuses above; feel free to change the weapon proficiencies if you'd like. I'm not asking you to min/max, but the cultural bonuses are there for a reason. For instance, Seldar is known for their legendary weaponsmiths and armorers. In fact, the bastard sword originated here years ago. Although it has migrated across the campaign world, it is common in Seldar because of its heritage. The spear is common because of hunting in the forests and the prolonged war with Hild, wherein many of the common folk used spears in the army. The bow proficiency is mostly due to hunting, although some peasants were trained with it to fight.

He also picked up his Heraldry NWP primarily during the war. It stands out in his list, I realize, since it's generally associated with high-born noblemen and their handlers. I figure he took to making note of the iconography on both sides of the battles at least partly because of a perceived tactical benefit in doing so.


Sounds good.

His alignment is Lawful Neutral, with my interpretation being that he would consider himself Lawful Good. However, he perceives Law and Good as being more or less synonymous, and would require exposure to considerable evidence before he could begin to question whether the lawful authority of his betters might be illegitimate in some way. He is a man of his time and place, and despite recent and upcoming hardships, he believes firmly that the extant power structure would right the wrongs in his life if he had a way to make them aware of such.


I would be OK with LN(G) as an alignment. Straight LN could have some issues. Here are my thoughts on this:

1. The general alignment of Seldar is CG. The people are very independent, and the society is not feudal. The barons elect the king, and the king is mostly there to organize--he does not have a ton of power to order barons around. The peasants are all actually free people, and can come and go as they please. Most tend to work on farms, but that is usually to sustain them. Many don't own their own land, but work the land in exchange for pay (usually in food). Lords are land owners, and generally are not beholden to barons or lords. Peasants are also not beholden to the land owners. A lawful neutral alignment might be a little at odds with this, as the LN philosophy is more of 'the collective is more important than the individual'. This could or could not be a problem.

2. A LN character would be unlikely to desert the army, regardless of whether or not he is in despair. We could say that Iygus was given leave to go home after being a POW, but most medieval armies would not do such a thing. Perhaps this is a source of internal conflict for Iygus, which is why he drinks.

3. A non-good character could cause some internal party friction (the druid excepted, of course). Perhaps not, but I like to stray on the side of caution, which is why I'd allow a LN character with good tendencies, but am very wary of a LN character, assumed that he or she is played correctly.

Thoughts?

This ties in somewhat to his interest in Heraldry, as he put a lot of stock into remembering whom he saw in which battles and how they performed. He was forgiving of cowardice and other shortcomings, in that he wouldn't have any information on the overall strategies at use in troop and individual movements on the field. However, he felt that he could make better sense of such things (and turn them to his advantage in battle) by keeping a mental account of these actions and building future strategies around expectations informed by said knowledge.


At least to my thought process, what you have described lies more with a NG alignment, both in being forgiving of cowardice and in the fact that Iygus left the army service. Could be CG, maybe even a LG if you want some internal alignment conflict. I'm curious as to what Iygus' philosophy on life is that makes him LN. Convince me that the alignment will jive with the other players and that he is indeed LN and it's yours.

I hope this campaign gets off the ground; with Gordon not having computer access and LF gone for the week, I hope the interest keeps up.

If you have any more questions, feel free to ask here. We can get the characters squared away while LF is on vacation.
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Re: Ashen Shores (OOC Thread)

Postby GordonGoblin » Sat Aug 11, 2012 3:35 am

I have computer access again and am keen to go. Can we say that Sterling and Emerald make their way ashore since it is fairly certain that is something Lord Foul would do?

Of the water craft options, I imagine Emerald would have a canoe since it moves most like a swan.

I'm assuming Emerald needs to be Neutral to be a Druid? I hope that does not cause any problems. I'll need to think about what it means.

edit - Sterling asked to see the arrow that killed the swan. We never discussed how the swan was killed. An arrow seems reasonable, but I wanted to check before I posted. It seems possible the fishers might even have kept the body (for food)
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