We were really enjoying Charterstone. Yes, only 2 of the six of us were very good at keeping up with what you can do and what you score changes every single game because it is a game about the shifting nature of tasks and benefits as a village evolves. But we were having fun.
But several real life health, job, and travel interruptions have intervened, starting with fairly soon after we started. And one of the charter members has a job which will keep him intermittent indefinitely. And we don't know when another of our people will be back from a health leave.
How do you folks manage major interruptions to this sort of legacy game? We don't want to just drop it.