Leoff wrote:We were really enjoying Charterstone. Yes, only 2 of the six of us were very good at keeping up with what you can do and what you score changes every single game because it is a game about the shifting nature of tasks and benefits as a village evolves. But we were having fun.
But several real life health, job, and travel interruptions have intervened, starting with fairly soon after we started. And one of the charter members has a job which will keep him intermittent indefinitely. And we don't know when another of our people will be back from a health leave.
How do you folks manage major interruptions to this sort of legacy game? We don't want to just drop it.
Glenn wrote:That’s the issue that I think a lot of baordgamers haven’t come to terms with. Campaign and Legacy games are a lot of fun. But the time commitment is so huge that I don’t understand how all these long term games are selling so well.
There are so many posts on BGG about people buying all these campaign games and never playing them.
Myself and another friend bought Gloomhaven. We’ve played three games of it so far and it’s sat for almost a year.
The three people (including myself) who were planning on playing this game LOVED our first three plays. It really is one of the best games we’ve played.
Bur everyone else we game with shows up to game night irregularly. So we kept getting other close friends showing up on game night. It kept getting pushed back and we never got around to playing it again.
We could play Gloomhaven once a week and it would take us over a year to get through the main game.
I also have the issue of not having a good spot to leave it set up. If I had that we would probably play it more.
Users browsing this forum: No registered users and 3 guests