Best new board games from GenCon.
I think NMBR 9 looks really neat, I'll probably grab that.
mumblebear wrote:You try to remember your anniversary. Roll 2d6.
mumblebear wrote:You try to remember your anniversary. Roll 2d6.
Mikel wrote:I think Quinns, in his review of First Martians, just summed up why I've gotten sick of co-op games like Dead of Winter and Robinson Carusoe: They feel like a one player game that has rules for sharing the decision making.
There are co-op games I like. They tend to be the ones that either don't give you the time to talk much about what everyone should do (Space Alert) or have everyone kind of doing their own thing that's working towards the end.
Glenn wrote:Mikel wrote:I think Quinns, in his review of First Martians, just summed up why I've gotten sick of co-op games like Dead of Winter and Robinson Carusoe: They feel like a one player game that has rules for sharing the decision making.
There are co-op games I like. They tend to be the ones that either don't give you the time to talk much about what everyone should do (Space Alert) or have everyone kind of doing their own thing that's working towards the end.
That's why I've stayed away from co-ops for the most part. Although i hoped that Dead of Winter wouldn't have the problem because of the secret goals. I've almost bought that a couple times, but never did.
The problem is only made worse when one player knows (or thinks they know) the game better than the other players. Then it becomes one player telling everyone what their best option is.
Morgan_Lockbreaker wrote:Sometimes you just have to make your own decision and let your gut lead you. Would-be Alpha gamers need reminders every so often that they aren't the only ones with worthwhile ideas. BUT, sometimes you should just let them have the reins, watch their plans go up in flames, and (while they wonder what happened to their perfect plan) the other players can regroup and work out a better plan for next time. If the Alpha wanna-be doesn't learn their lesson about overconfidence after a few games, then find another player to take their place.
mumblebear wrote:You try to remember your anniversary. Roll 2d6.
Mikel wrote:Morgan_Lockbreaker wrote:Sometimes you just have to make your own decision and let your gut lead you. Would-be Alpha gamers need reminders every so often that they aren't the only ones with worthwhile ideas. BUT, sometimes you should just let them have the reins, watch their plans go up in flames, and (while they wonder what happened to their perfect plan) the other players can regroup and work out a better plan for next time. If the Alpha wanna-be doesn't learn their lesson about overconfidence after a few games, then find another player to take their place.
Part of the problem is sometimes the Alpha Player's right. They've figured it out and everyone else doesn't matter that much to the process.
I'd prefer a lot of them if they were single player computer board games, honestly.
mumblebear wrote:You try to remember your anniversary. Roll 2d6.
Mikel wrote:Part of the problem is sometimes the Alpha Player's right. They've figured it out and everyone else doesn't matter that much to the process.
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