day 2/International Tabletop day:Crokinole
this. I feel like it's probably one of the best games for introducing non-gamers to board games 'cuz you look at it being played and in two seconds you're like 'I need a turn'. If you don't know, it's basically like a tabletop version of shuffleboard. You have to have either 2 or 4 players, it's a round board, and you flick discs. At the end of a round you score based on where your discs have ended up. The kicker though is that if an opponents disc is on the board you HAVE to hit it, if you don't you remove the disc you just flicked... and any of your color discs that that disc hit as well. It's played either 1v1 or more commonly 2v2. I had a lot of fun, I even occasionally didn't completely screw my partner over.
I just wish boards weren't so expensive - it's understandable why the are cuz they're like table sized and made out of hard wood and probably waxed or polished? IDK much about woodworking. But if these we like $50 I would have bought it in a heart-beat but they're more like $150/200...Visitor in Blackwood Grove
- So this is a neat little deduction game. Thematically it's basically E.T.. One player is an alien who has a force field around their ship. This force field only allows objects to pass through that pass a certain criteria, chosen from a block of cards before hand. There is then a deck with pictures of random things, and the idea is the other players will throw things at the force field and the alien will tell them (and only them) what makes it through. If you're feeling confident you've figured out the criteria you can attempt to prove, you top deck for cards, the alien sets up the correct answer for those cards behind a screen, and then you say which of the cards would make it through. The alien reveals and if you're right you win! if you're wrong, play continues. On top of all that one player is the kid, who plays their cards openly instead of in secret, and slowly gains 'trust' with the alien unlocking additional powers. It was a very fun game to me, but I'm a sucker for a good deduction game. My cousin ended up buying this one after I told her about it.Longhorn
- very quick little two player filler game. You're outlaws in the wild west stealing cattle - the kicker being that at the end of the game cattle of each color (there's 4 colors) is worth 100$ times the number of cattle of that color still on the board. So if you aggressively steal all the black cows... you'll end up with nothing because 100 X 0 = 0. Not sure I'd spend money on it but it was neat.Pairs
- again. Talked about this one yesterday.Champions of Midgard
- You might know this one 'cuz they played it on Tabletop a while back, but it's worker placement based on Norse mythology. You place workers to get resources and dice which count as warriors which you use to fight monsters to gain victory points. No specific concepts that I've never seen before or anything, but it's fun and the theme is pretty strong imo. There is also a mechanic where when you fight the troll you assign 'blame' to another player for not fighting the troll - I had like 110 at the end while another player had 105, but because I was in the lead most of the game people were shifting blame to me a lot so I ended up losing 10 points at the end so the other player won. Overall, enjoyable game, I think there are probably worker placements I like more.Flash Point: Fire Rescue
- Co-op game where you're firefighters saving people from a burning building. We just played the 'simple' version today so we didn't have special powers or anything... we ended up losing because the building collapsed on us. But we saved the cat and the dog, so it's a moral victory because people are clearly expendable. I feel like I want to play a longer game with the powers to get a better sense of it.
Bought but did not play yet:AFFLICTION: Salem 1692
- Worker placement in, you guessed it, Salem in 1692. It's a more historical take on the witch trials, there are no actual witches, but you accuse citizens of being witches and get them thrown in jail. I don't have too much to say 'cuz I have not played it yet... but I did attempt to work through the rules and the rule-book could certainly be better. Like, it tells you to shuffle back in
two specific citizens after you have already dealt out a several citizen cards, but it never mentioned that you needed to remove them in the first place... I did also buy nice quality player mats 'cuz the creator was there selling them, and got his promo-pack he only gives out at cons with a new small deck of cards. Will probably give this a try Monday when the con is over.
Tomorrow we're signed up for:Artemis Bridge Simulator
- ...which I realize is not a board game. It's a computer game where everyone is basically a different role from the enterprise, I THINK only the captain has all the info so he has to give orders to other players and they report back so you can organize what's going on? IDK, guess I'll find out more tomorrow. I hope I can get engineering as my job.Dead of Winter
- Semi-Co-op zombie survival game. It's not hidden role (I think) but everyone has a secret agenda and most choices are made without other people being able to see all the info so a lot of paranoia going around about who's taking extra food they're saving for themselves and stuff like that. I've been eyeing this every time I go to the bookstore for like, a couple years now, so I'm glad I finally get to actually try it without dropping $70.