BottledViolence wrote:Wayne wrote:
I pretty much exclusively do this as player and GM. Generally there is a world-building session so while the world is home-brew you don't have to ask the GM for everything because everyone had a part of it. I find it WAY more difficult playing an established setting that I don't know because I do have to ask about everything. In a setting we world build I feel like I can just throw things out there, but with a defined setting I am more likely to ask.
World-building provides a type of buy-in that pre-established settings do not. When it comes to published settings I feel limited and like I have to know everything about it.
We've never had player buy in with world building sessions. At best they turned into dungeon crawls that really had no setting. Our current group is doing a homebrew setting but none of the players seem to have much interest in contributing to it. I'm not running it, and I have no interest in doing any world building myself beyond shooting down the more absurd ideas that other players have come up with.
It had been such a foreign concept to me that I was shocked when I found out that groups used the settings in books. I always just saw them as examples. I was also shocked to find out how many groups use modules. Also something I had no direct experience with. My likes and dislikes were pretty heavily shaped by the group that I first played with and I have since come to find out that was not the typical group or introduction to gaming. I played years before I had a campaign that was not in a home-brew system. Even longer for one not in a homebrew setting (Battletech).