PS Fuck you CafepressJulia wrote:You don't understand the amount of dick I get ... in my giant American Hoohah.
Azhrei Vep wrote:Even established settings become homebrew settings the second the game starts, if not earlier! So sure.
Lord Foul wrote:Azhrei Vep wrote:Even established settings become homebrew settings the second the game starts, if not earlier! So sure.
That's true. Every GM will imprint his own vision on the setting, even if it's based on a canonical work. The devil is in the detail.
I understand BV's interest in being able to read source material on his own, to help him build an affinity with the world. That's one aspect most homebrews do badly, since the time sink involved would be excessive.
I have no issue with standardised settings, so long as everyone involved accepts the GM's right to change stuff and not adhere rigidly to everything in print. Players who expect stuff they have read outside the game to overrule GM decisions at the table need to be set straight on that, lest chaos ensue.
Azhrei Vep wrote:Even established settings become homebrew settings the second the game starts, if not earlier! So sure.
Ikoma wrote:Azhrei Vep wrote:Even established settings become homebrew settings the second the game starts, if not earlier! So sure.
HA! A few years ago I ran my group through Storm King's Thunder. About a year after we got done, one of my players asked if he could borrow the books. He wanted to run it for some other friends of his. I said sure. He came back two weeks later shocked at how much I had tweaked, changed, ignored, added, modified, etc. A published setting is just a shortcut to your final homebrew adapted setting.
To address the original question... I do think I prefer playing in a published setting. And while I do like running a homebrew setting (it's what I'm doing now), I think I also prefer to run a published setting. While a homebrew setting can allow the GM (and players) to really do some fun and creative work, it DOES involve more work. I don't have the time to create hundreds of NPCs, come up with with awesome maps, draw or find art, homebrew magic items, etc. and do it all to the same level of quality as the pros do. A (good) published setting has all of that, created by people great in their fields of expertise. On top of that, the published setting will likely have some (maybe lots) of fan published support materials as well. I have not run a WotC published setting in recent memory that did not have tons of fan-created resources (some options, art, playlists, all kinds of stuff). As one man, I just cannot compete.
I also find that one of the big draws of the homebrew settings does not pay out as well or as often as I would like or expect. To illustrate the issue first, as I said, I'm running homebrew now. One of my players asked me about the cleric situation (who are the gods of the setting, how is the church organized, allowed domains, etc.). I told him that was all up for grabs, he could create it and tell me. He shrugged, said, "I'm not sure I'm up for all that work," and went with a sorcerer instead. Asking the players to pitch in on the setting creation can be hit or miss. As is the quality and the cohesiveness with the rest of the setting. I've had to referee two players differing creations coming into the homebrew. I have to do that less with a published setting. And this is the root of why I like playing in the published setting more than homebrew settings, I feel less pressure to add a lot of stuff. I feel more relaxed.
As other have added, there are pitfalls to the published setting as well, and I certainly wouldn't fault anyone who prefers homebrew to published. As long as your group is having fun, you're playing right.
Return to “Role Playing Games”
Users browsing this forum: No registered users and 3 guests