This weekend I was veggin' out a bit and watching some YouTube when I vid rolled by with advice from older editions of D&D. Now... I've played D&D off and on since the AD&D days (late 1st edition) though I did take a break for most of 2nd edition[1]. Most of the stuff they brought up I was really glad the rules have shifted away from. I mean, I used to know how to handle THAC0 and my opinion is the newer method is best. I prefer consistent XP gains across race/class combos. Etc. Most changes to the D&D rules over the years have indeed been improvements.[2] But one thing was brought up that I remember fondly. That I want to find a way to bring back for the next game I run. I'm talking about the Reaction Roll or the Reaction Table.
For those that don't know, the Reaction Table was for each NPC and/or monster though I seem to remember having them for a whole variety of potentially variable outcomes but where there was a 'normal' or 'typical' response. Basically, you would roll 2d6 and consult the table. A 2 might mean the monster attacks the party immediately and fights until dead. A 12 might mean the monster runs away. A 7 might mean the monster attacks but attempts to disengage once it has lost 50% of its HP or something. Dungeons could have a Reaction Table. Every hour spent in the dungeon results in a roll. A 2 means a monster has found you. A 12 means everything is peaceful. I think this idea will be particularly useful in my next campaign since one of the things I am doing is having a robust random NPC generation system in place[3]. Having a way to adjudicate the new NPCs reaction to the party will be useful as a starting point for spinning the story from there.
Anyway, I've added this to my research list and I'll be reading up and tracking down old examples as well as looking at others modern interpretations. But I wanted to reach out and see if any other Booters do something similar. Get your suggestions, recommendations, thoughts, etc.
[1] I was playing other RPGs at the time, I thought I was too 'mature' for old school fantasy. Yeah, in retrospect, it's not like White Wolf or Superhero games are that much more mature. Some of the Indies I played were, but eventually, I came back to D&D.
[2] Yes, there have been over-corrections along the way. For example, I do think 3e was better than 4e. But I do see what 4e was aiming for and why it was doing what it did. As a general trendline, the editions get better over time - IMHO.
[3] If you look back in the forums, you might see threads on the old Commedia Dell'arte and how I turned some of the same concepts into a NPC generator table.