Ikoma wrote:Azhrei Vep wrote:Leoff wrote:Thanks.
I guess what I really need to know is, how much do players want? As a GM I always have a long and sometimes complex history of the wider region, just so I don't get caught out. I like doing it, and it comes easily. Same with the geographical features: I like planning for the four corners of the compass, knowing full well they might never go there. It's never wasted, because any reuseable features I just have on flash cards to pull out as needed.
So I'm always curious how much a group of players wants at a time.
I'll never give them the whole history. Some things are best left as mysteries.
So it gets down to, how much does your PC need to know?
Enough to answer my questions without holding up the game to think about it.
As a player, that is 100% my answer!
I agree in part, but I really want a bit more than that. I want that, yes, but I also want to know that there is more out there to be learned and explored and found out. I expect there to be plots and counter-plots and, crucially, for there to be benefit from the act of logical thinking. In other words, if I put the effort into gathering information and reasoning from it, I want that to actually have a chance of discovery, not just be wasted effort.