Greybird wrote:By coincidence, a Facebook group I belonged to recently asked members to post about the props and GM aids they use in their games, with pictures. I thought I'd share here, too, in case it might be useful for someone.
First off, for D&D 5E, I found the inspiration system... uninspiring. It didn't have any flavor, and since you only ever get one at a time, people were loathe to actually spend it when they had it (thus having zero.)
I replaced it with a system of my own design inspired by several other systems I've played. At the beginning of each session, each player blind-draws two tokens from a bag. They have a variety of benefits, some stronger than standard inspiration, some weaker. On one side is a bonus, on the other is flavor text. The weakest is 'Boon', a simple +1 that can be applied to any roll (there are 10 of these in the bag.) The strongest is probably 'Adrenaline!' that lets the player take a full extra turn (there are only two of these in the whole bag - it'll only happen once every few sessions.) There are 15 different benefits, and the average bonus is a little weaker than plain inspiration.
They earn them the same way they'd earn inspiration, although I'm a little more free with them than the standard system. The thing is that they discard them all and draw new ones at the beginning of the next session. Since they earn them more easily, and since they don't carry over, and since they have more than one, there is no real incentive to hoard them.
Here are the tokens by the draw bag. They're simple wooden disks, painted with 'chrome' spraypaint and written on with paint markers. A friend who borrowed my system used popsicle sticks with the effect written on one end, kept end-down in a cup for people to draw from. The system has been playtested quite a bit with several groups and DMs over several years.
In case anyone's interested, here's the breakdown of tokens in the bag:
Greybird wrote: Ok, last one. Hope I'm not overdoing it. One of my favorite settings for Savage Worlds is Deadlands. Think old west meets supernatural horror. It uses a special token system that has players blindly drawing colored poker chips from a bag. In addition to the 'knucklebone' dice and faux-dirty playing cards, I made a thematic fringed buckskin bag (yeah, real buckskin) for drawing from. It really pushes the atmosphere in-game.
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