Lord Foul wrote:I think you are worrying too much about them not figuring it out. Do they not have divination magic?
tombombodil wrote:I've run a dungeon that was a giant golem. It wasn't too gimmicky, just the map flipped to be almost like a 2d platformer after they got to the head and it woke up.
And then they had to descend down the same map to the heart to stop it before it reached a town. It was a good reveal and didn't add a ton of gimmicky rules.
Just shifted the map in a way that was cool and changed the challenge.
Users browsing this forum: No registered users and 2 guests