Episode 407 - Audio Ambience

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Brodeur
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Re: Episode 407 - Audio Ambience

Postby Brodeur » Mon Jul 11, 2016 6:36 pm

Aisha wrote:I want it known that I offered to write Brodeur some porn for hire after listening to this in the editing phase, but he didn't get back to me.

I wonder why.


Because I'm a Luddite and it takes me a while to build up the courage to touch this devil's device. I did finally respond though. :D

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Re: Episode 407 - Audio Ambience

Postby Brodeur » Mon Jul 11, 2016 6:37 pm

Aisha wrote:
Dan wrote:
Aisha wrote:I want it known that I offered to write Brodeur some porn for hire after listening to this in the editing phase, but he didn't get back to me.

I wonder why.

I think I may commission it, but insist on it being written as a script. Then we can have a dramatic reading of Brodeur (as himself) with someone else playing the part of his Marilith.

As for why he hasn't responded, it's because his job is horrible and fascist and won't let him visit the forums. He doesn't have a phone for some reason, so he can't check it that way. And once he's home, he associates "being behind a computer" with "being at work" so he won't do it.



I would be SO on board with writing an over-the-top purple prose script. But on the condition that whoever voices it has to keep their laughter in the recording.



I'm in!

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Re: Episode 407 - Audio Ambience

Postby Brodeur » Mon Jul 11, 2016 6:40 pm

Dan wrote:Image

I think I may have found Brodeur's perfect woman. Nor Marie-Claude, that's my woman. ;) Only two arms, but there's a limit to what you can do with cosplay. I guess it's about as close as you can get to a Marilith without, you know, actually finding a Marilith.


You're off to a good start!

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Chris
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Re: Episode 407 - Audio Ambience

Postby Chris » Mon Jul 11, 2016 9:50 pm

GoodbyeSoberDay wrote: Of course, party cohesion and scope-exploding


What if they use Listerine?

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Re: Episode 407 - Audio Ambience

Postby Hussar » Tue Jul 12, 2016 6:08 am

I'm with Brodor as a PC but with Dan as a DM. As a DM, the Marilith in3e is ridiculous. Far too much crap and most of it useless. Animate Dead? WTF? Why?? If I wand a skeleton warrior with my Marilith I sure as heck don't need a spell to do so.

I've actually seen in Dungeon magazine in 3e, a two page stat block. No monster description. Just stat block.

I'm fairly glad that sort of thing is gone.

But, as a player, I wish 5e had more knobs and buttons. As it stands I find 5e characters far too mechanically similar. It's too easy to step on each other's toes. I want some more customization.
Back to playing D&D. Giving 4e a spin.

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Re: Episode 407 - Audio Ambience

Postby clintmemo » Tue Jul 12, 2016 11:44 am

I think a lot of the monsters in 3E had pages of abilities not so they could be the Boss Fight, but so they could be the Main Villain.
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Re: Episode 407 - Audio Ambience

Postby GoodbyeSoberDay » Tue Jul 12, 2016 3:07 pm

Hussar wrote:I'm with Brodor as a PC but with Dan as a DM. As a DM, the Marilith in3e is ridiculous. Far too much crap and most of it useless. Animate Dead? WTF? Why?? If I wand a skeleton warrior with my Marilith I sure as heck don't need a spell to do so.

I've actually seen in Dungeon magazine in 3e, a two page stat block. No monster description. Just stat block.

I'm fairly glad that sort of thing is gone.

But, as a player, I wish 5e had more knobs and buttons. As it stands I find 5e characters far too mechanically similar. It's too easy to step on each other's toes. I want some more customization.
I'd say 3e had many good reasons to list out a bunch of non-combat abilities.

1. It gives you inspiration for what else might be around.
2. It lets you know what will work and what won't when approaching and encountering the creature.
3. It makes it easier to customize and modify the creature using the tools given in the system.

Point 3 is probably 5e's biggest weakness; monster customization is generally guesswork, and the tools provided are output-based instead of input-based. And yes, sometimes the DM is better at adjudicating what tweak works for his table than a writer at WotC. But I can do that anyway. To use Chad's old petard, it's not like the ghost of Gary Gygax will haunt me because I ignored a monster advancement guideline. But I like having the tool there.

Now, the previous point wouldn't be that big of a deal... if there were more monsters. Yes, yes, fewer monsters become irrelevant over time with bounded accuracy. That just means you're re-using the same monsters over and over in a campaign, though. It's like DM of the Rings and orcs. Dammit WotC, gimme Monster Manual II already.

clintmemo wrote:I think a lot of the monsters in 3E had pages of abilities not so they could be the Boss Fight, but so they could be the Main Villain.
This is very true. Dragons weren't even listed as completed creatures (no "standard" feats taken, no spells chosen, etc.); they were assumed to be so important that each one should be customized.

It also meant that you could take a look at the Aboleth listing in the monster manual and derive a whole campaign just from that.
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Hussar
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Re: Episode 407 - Audio Ambience

Postby Hussar » Tue Jul 12, 2016 10:46 pm

The downside of that being the massive time sink prepping for 3e became.
Back to playing D&D. Giving 4e a spin.

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Re: Episode 407 - Audio Ambience

Postby Penguinsushi » Wed Jul 13, 2016 8:08 am

Cool episode; Haven't read much of the thread, only have a few min; Will have to check out MyNoise at some point.

I have a set of old computer speakers set up on top of the kitchen cabinets (we game in the kitchen/dining room - that's where the table is) and I got a bluetooth adapter for them, which I use to connect an old ipad to them. The ipad has my game notes (via wiki site), and an audio player.

I have used selected tracks from Midnight Syndicate a few other instrumental groups and selected orchestral soundtracks in the past (as Dan mentioned, the less recognizable, the better). Most recently, like some others have mentioned, I use quite a few tracks from TabletopAudio.com. They're 10 minute, non-repeating ambient tracks. I typically loop one or two that are thematically appropriate in the background and then don't touch it again after the game starts. They're low enough that repetition after 10 minutes isn't distracting. Tabletop Audio also has some "soundpads" like what was described, too (Chris mentioned Syrinscape, which is also pretty sweet), but I usually don't use them for one particular reason:

I've often thought that it would be cool to match the intensity of the audio with what's going on, but I don't think I'm as talented as Chad (or another GM friend of mine) on that score. When running a game, once I'm going, I'm going. I've found that if I'm trying to play DJ with the audio, I miss things happening at the table that I want to be tracking.

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Re: Episode 407 - Audio Ambience

Postby Chad » Wed Jul 13, 2016 10:35 am

Penguinsushi wrote:
I've often thought that it would be cool to match the intensity of the audio with what's going on, but I don't think I'm as talented as Chad (or another GM friend of mine) on that score. When running a game, once I'm going, I'm going. I've found that if I'm trying to play DJ with the audio, I miss things happening at the table that I want to be tracking.

~PS



Thanks! I think I fall down on the job sometimes so I always fall back on less is more.

I was having the group fight these clock work robots in a sort of machine shop and had clocks and machinery sounds ticking, clicking, and pounding away during the encounter. When they defeated the last one I cut the sound and the silence was deafening. I almost forgot to do it actually so it wasn't a smooth a transition as I would have liked but I think the players liked it. At least I felt it made for a good punch to end of the scene.


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