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Episode 10 – ladies podcast
by Dan Repperger

Episode 10 is an anomaly for our show. For this one episode, we turn over the mics to our wives. They give us a woman’s perspective on gaming and what it’s like to be a non-gamer married to a gaming dork.

If this is your first time with Fear the Boot, please be aware that this is not the normal format for our show. If you’re looking to see what this show is typically like, we recommend you go back and listen to episode 9 first.

Hosts: Dawn, Karla, Melina, Teresa

Episode 9 – small topic round-up
by Dan Repperger

We were down a host for this episode, and a bit more serious than normal, but we still covered a lot of good information.

The episode starts with a discussion of the overuse of setting in some campaigns, followed by our musings about D&D alignment, character behavior, and real-life violence around the gaming table. We struggle with the age-old question of “tail or wings” and then finally (having promised this for many episodes) bash out our opinion of the d20 system.

We conclude with an email from a listener and some advice for unusually large or small roleplaying groups — including the possible use of multiple GMs to co-manage a game.

Hosts: Chad, Dan, John

Episode 8 – combat encounters
by Dan Repperger

We start this show by discussing various character- and player-related problems that can occur during a roleplaying game.  Topics include Adam’s difficulty naming his characters, deciding between 1st and 3rd person RP, ridiculous inventories, and dealing with “setting lawyers”.  The last half of the show is spent discussing the design and exceution of combat encounters, as well as handling the positive and negative consequences that follow.

* FYI, the “two sets of keys” comment was just a figure of speech.  None of the hosts actually does anything like that.

Hosts: Adam, Chad, Dan, John

Episode 7 – when players break your plot
by Dan Repperger

Episode 7 begins with us trying to figure out how to pronounce Aram’s name. He regales us with his single, tragic experience with D&D, the details of which get us thinking about how roleplayers tend to insert RPG elements into other areas of their lives.

We take some time to thank the other podcasts that have been uniquely supportive of Fear the Boot. This includes HarpingMick of HarpingMonkey.com, JJ from Fist Full of Comics, and Chuck and Lonnie of Dragon’s Landing Inn.

Since we had the entries in hand, we select a winner for the “origin of Fear the Boot” contest and tell you the real story behind our name. Adam had a Rifts book handy, so we also pause to discuss the ups and downs of the Palladium games and generic rules systems in general.

Our advice portion focuses on dealing with players that break your plot, straying places you never expected them to go. We offer quite a few tips for getting them back on track and keeping them there without resorting to heavy-handed tactics.

Hosts: Adam, Aram, Chad, Dan

Bonus Episode 2 – the hardware aspect of making this podcast
by Dan Repperger

Our second bonus episode covers the hardware (mics, mixer, etc) we use to make the podcast.  I want to remind everyone the bonus episodes — unlike our regular shows — are completely unedited.  There’s no intro music and our mistakes are all left in.

Episode 6 – plot design
by Dan Repperger

Episode 6 begins with a discussion on using the Monstrous Manual as a campaign setting and plotline!  Please don’t ever do that.  We then pause to remind everyone about the ways you can get in touch with us, such as Odeo, email, and our new forums.

Since several people have been asking where the name “Fear the Boot” came from, we decided to turn it into a contest.  All you have to do is come up with a good story about how you think “Fear the Boot” originated.  Please keep it to about one paragraph in length, with no obscenity, and post your entry on our forum.  The winner will have their entry read on the next podcast and get a custom forum-user title.

Next, we read an email from Scott, answering his question about how to find a replacement gamer for his group.  That transitions into a conversation about playing characters that lend themselves to shallow stereotypes (a thought I don’t think we sufficiently developed).  Finally, after asking ourselves why we talk about Shadowrun so much, we roll into the advice portion with tips on creating a good plot.  Since we can’t resist tangents, we also give some tips on how to quickly name the NPCs your players come across in your game.

Hosts: Adam, Chad, Dan, John

Bonus Episode 1 – the creative aspect of making this podcast
by Dan Repperger

This is the first in a series of bonus episodes we want to release.  These shows are 10 – 20 minutes long and cover topics that don’t fit in the scope of our normal podcasts.  They’re completely unedited, so there’s no intro music and our flubs have been left in.  We won’t have a bonus show every week, but when we do, we’ll be releasing them on Wednesday night.

The first three bonus episodes talk about the creative, hardware, and marketing aspects of making this podcast.  We made them in response to a listener that asked how we put the show together.  If this topic doesn’t particularly interest you, or you don’t like the prospect of a rather raw recording, you won’t miss too much by skipping over it.

Episode 5 – creating NPCs
by Dan Repperger

Before I get into the content of episode 5, I want to draw your attention to something.  At the time we recorded this episode, we had not yet gotten in touch with the folks at GOBLIN.  That has changed since the podcast was recorded, so we no longer need any help with that.

With that out of the way, let’s get down to business.

We start the episode off with some updates on the networks we’ve been getting listed on.  Among them is Odeo, which you can use to send us voicemail.  You can find a link directly to our Odeo account in the “Links” section of our website.

Due to the amount of feedback it’s generated, we clarify our views on Shadowrun and Champions.  After that, we spend some time reminding everyone of the real gems of old and out-of-print games, and we think back to the “girlfriend games” that got our significant others into the hobby.

Our gaming advice portion of the show focuses on making good NPCs (non-player characters) for your roleplaying game.  As of this post, I don’t have our sample NPCs posted to the Resource section of our site, but that will be corrected by the end of Monday.

Hosts: Adam, Chad, Dan

Episode 4 – campaign design
by Dan Repperger

Why exactly do we play roleplaying games?  Episode 4 starts with that question getting kicked around.  As we try to answer it, we also think back to a GURPs “trip to the lake” game we saw being played at a gaming con.

Tim brings in some material on the new realm, Ptolus, which we review.  Then we offer GMs some advice on designing the campaign that will tie your individual game sittings together.

Hosts: Adam, Chad, Dan, John, Tim

Episode 3 – character creation
by Dan Repperger

We kick this show off with an explanation of how making a podcast is like running a roleplaying game.  The hosts are introduced, and then John and Chad tell us their tongue-in-cheek (?) vision of a roleplaying game with just one character stat.

The product we review this show is very close to home: our own podcast.  We go over the critiques our listeners have sent us and talk about the changes we’ve made over the past several episodes.

The advice portion covers the art and science of creating solid characters, with special emphasis on background and personality.  We also explain the virtues of intentionally writing in weaknesses.

Hosts: Adam, Chad, Dan, John, Kevin, Tim

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