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Episode 396 – voices
by Dan Repperger

* (0:29) Welcoming back James from The One Shot Podcast. Our prior interview with them can be found here. The Pulp Gamer accent CDs can still be purchased as audiobooks.

* (4:08) The Kickstarter for Noisy Person Cards.

* (8:35) The value of using alternate voices in a roleplaying game.

* (13:09) Adding emotion to the voice.

* (16:29) The intensity of an emotion. Drawing on life experiences to make the emotion more real.

* (25:12) The cadence of a voice. Billy West’s interview on Fresh Air.

* (27:38) Changing up the characters.

* (46:48) Paracosm Press.

Hosts: Chris, Dan, James, John

Episode 395 – time jumps
by Dan Repperger

* (0:32) Fear the Boot’s Warframe clan, Fear the Ninja, is active again. You can download the game here and find details on the clan here.

* (4:21) Get your votes in for what game you’d like to hear us play with the folks from One Shot Podcast.

* (6:50) A big thanks to the people recommending our show on Reddit!

* (7:38) Brodeur gets touched. You can donate to Wayne’s Make-A-Wish fundraiser here.

* (17:19) Significant time jumps within the course of an RPG’s plot.

* (23:58) The importance of establishing the purpose of the time jump.

* (27:38) Observing what the players latch onto during that opportunity.

* (29:51) A chance for the players to introduce new ideas.

* (35:02) Evaluating the changes that have happened during that time.

* (45:12) The varying significance and scale of time to different characters.

Hosts: Brodeur, Chad, Dan, Wayne

Bonus Episode 66 – Bedtime Stories 7
by Dan Repperger

DISCLAIMER: While profanities were censored from this episode, the subject matter is more crass than what Fear the Boot normally covers.  Personal discretion is advised.

* (0:40) Welcoming Stu and Stork from Happy Jack’s podcast. You can find the latest episode Dan and Wayne guest hosted here.

* (0:57) Rosebud.

* (5:52) The origin of “Happy Jack” and the narrative curve of his career.

* (11:48) The worst hygienic choice you can make in a game shop.

* (19:02) Stinky, the couch, and the worst hygienic choice you can make in a car.

* (25:04) The most horrifying gaming story we’ve ever heard.

* (31:31) An obnoxious interview subject.

* (38:42) Things overheard in the game shop. The real-life inspiration of the play, Equus. The Animaniacs survey.

* (43:23) A really dysfunctional Ren Faire.

Hosts: Brodeur, Dan, Stork, Stu

Episode 394 – rules light vs crunch
by Dan Repperger

* (0:29) Dan can’t operate a mixer.

* (2:21) 1d4Con in Martisburg, WV from April 15th – 17th.

* (4:07) Upcoming crossovers with Happy Jacks.

* (4:29) Noah the Destroyer.

* (11:00) A Twitter poll we ran about whether it’s best for game designers (or GMs running a game) to err on the side of too many or too few rules.

* (14:21) The value of crunch in settling disputes, enshrining character traits, and maintaining fairness. Rules can be ignored more easily than written.

* (24:47) Our own preferences in balancing the quantity and complexity of rules.

* (27:30) The value of a rules light approach. The games are less intimidating, easier to learn, and allow for greater creative freedom. Weird West, the PocketMod game by Stuart Robertson.

Hosts: Brodeur, Dan, Pat, Wayne

Episode 393 – leaving a group
by Dan Repperger

* (0:41) Chris’ short film, It Figures.

* (6:30) Wayne takes a turn at moderating the show.

* (7:18) Leaving a gaming group. Wayne sets some ground rules for the discussion.

* (14:26) The parallels between breaking up with a gaming group and breaking up with a significant other. Getting out of a game by ghosting.

* (17:19) When the problem really is on you, but the rest of the people involved may not accept that.

* (22:41) How the nature and history of the group affects the decision. A metaphor from MMOs.

* (28:34) Evaluating the overall state of the gaming group.

* (30:46) Gritting your teeth until a reasonable stopping point.

* (32:41) Living authentically.

* (38:11) The best time to drop out.

Hosts: Chad, Chris, Dan, John, Wayne

Bonus Episode 65 – through the drywall
by Dan Repperger

* (0:26) Introducing Bob and offering a fair warning.

* (2:24) Eva Amurrithe nanny incident, and Dan’s cynicism.

* (5:21) Bob sets the record straight on the drywall incident.

* (8:35) Green bean casserole.

* (16:51) Bob saves Brodeur from drowning.

* (20:00) How Bob got into gaming.

* (29:33) How Bob got Brodeur into gaming.

* (33:36) The value of gaming as a mental health aid.

* (36:51) Brodeur’s real friends.

* (38:45) The subjectivity of suffering.

* (47:45) DGS Games and their Kickstarter for Traazorite Crusaders.

* (48:10) A shout-out to TableTop Game and Hobby in Overland Park, Kansas.

* (50:16) The Alex Jones conspiracy that Johnny G made his ringtone.

Hosts: Bob, Brodeur, Chad, Dan

Episode 392 – GM character creation
by Dan Repperger

* (0:36) The new XCOM Saga has started. You can watch it on Twitch here or keep up with the RP and after-action reports here. The next stream will be on Wednesday, February 10th, at 7:00pm Central time.

* (3:20) Some more information on DruCon. You can find out more on the Facebook group and sign up for events on Con Planner.

* (6:21) The Battletech dice contest is indeed over, but you can still see the plot ideas here.

* (6:50) A conversation about how to get started with Battletech (see our episode on that topic for more info) led to a novel approach for GM-driven character creation.

* (18:06) Reasons to consider using this approach.

* (32:33) The potential drawbacks to GM character creation.

* (35:52) Three rules for making this work.

Hosts: Chad, Dan, Wayne

Episode 391 – a sense of place
by Dan Repperger

* (1:09) Pat and the nuclear football can be found in Bedtime Stories 5.

* (1:34) Giving life to a location. Making it feel like more than just a stopping-off point in the plot. Our episodes on dungeon building (part 1 and part 2).

* (7:07) Reasons to avoid getting too caught up in the minutiae of the setting. Cityographer by Inkwell Ideas.

* (18:05) The six questions to flesh out a location. You can find a sample questionnaire in the resource documents.

* (25:18) Letting the players answer the questions through their RP.

* (34:19) Locations that lack heart.

Hosts: Chad, Dan, Pat, Wayne

Episode 390 – passing off
by Dan Repperger

* (0:35) Preparing a fallback game for one that has yet to die.

* (4:36) Brodeur is asked to pass his game notes off to another GM who wants to continue his campaign.

* (10:42) The positive reasons to share your game notes. Dan’s sample game notes (explained in episode 209) can be found here, here, here, and here.

* (12:20) The practical problems with sharing your game notes.

* (28:26) Making your notes available to the general public.

* (36:04) Passing off the entire game to a new GM.

Hosts: Brodeur, Dan, John, Julia

Episode 389 – Mighty Morphin Power Wayngers
by Dan Repperger

* (0:29) The Battletech contest is complete! You can find the list of winning game ideas here. I’ll be emailing the winners within the next week to get their mailing addresses.

* (1:51) Blades in the Dark, digital edition early access with upgrade support through the finished product. You can grab your copy here.

* (3:05) Wayne was trying to figure out what he wants to run at DruCon and decided on a Power Rangers game. The gritty fan film.

* (9:24) Writing down the dirty dozen: roughly twelve ideas the game needs to portray in order to really capture the original intellectual property.

* (17:26) Either adapting an existing product in whole or cherry-picking ideas from multiple sources.

* (20:07) Handling a situation where multiple players are controlling a single, combined character in a game.

* (28:22) Using the dirty dozen to prioritize design choices.

* (38:46) The dated economics of Back to the Future.

Hosts: Brodeur, Dan, John, Wayne

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