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Episode 460 – for the moment
by Dan Repperger

* (0:35) Hiccups in the release schedule.

* (1:14) Enigma, Transcendentalism, and living in the moment. Or having sex in High School. Finding social and psychological freedom in a roleplaying game.

* (7:37) Progression that has only limited impact on game mechanics.

* (18:47) An illustration from Left 4 Dead 2.

* (23:11) Finding the best of both worlds.

Hosts: Brodeur, Chad, Dan

Episode 459 – sacrifice
by Dan Repperger

* (0:30) Brodeur’s psychiatrist. Unfiltered Brodeur at the negative level.

* (4:04) Sacrifice in a roleplaying game. Giving up something you want to make the game better. The D&D Actual Play.

* (12:16) What constitutes sacrifice.

* (18:00) Sacrifice versus beneficial trade-off. The story of Wesley Autrey.

* (34:59) The confusingly mixed bag of altruism. “That’s not love; it’s commerce.”

* (39:17) Game Masters making sacrifice hurt.

* (47:43) Some people try to save a cat from the Matrix.

Hosts: Brodeur, Chad, Dan

Episode 458 – playing to the people
by Dan Repperger

* (0:29) Episode 9 of the Skies of Glass Actual Play.

* (1:06) Murder versus killing.

* (14:03) The power of a personal reaction apart from a character reaction.

* (16:45) Doing something in-character that sets back the party but adds to the quality of the game.

* (27:17) Setting up Chad’s character, the lies, and coming clean.

* (32:07) How coming clean hurt the character but helped the group’s enjoyment of the game.

* (46:51) Playing for the enjoyment of the players, not the characters.

Hosts: Brodeur, Chad, Dan, Wayne

Episode 457 – Gen Con 2017
by Dan Repperger

* (0:30) Welcoming George to the show.

* (0:52) Fear the Boot’s Actual Plays are now on YouTube.

* (2:26) An overview and history of Gen Con. True Dungeon.

* (12:46) Spectacle and socialization over product. How Gen Con compares to San Diego Comic Con.

* (18:16) How growth is changing things.

* (25:48) The ten-year cycles of RPGs, and the role of products at the con.

Hosts: Brodeur, Dan, George, John, Wayne

Episode 456 – robot beards and circumstance
by Dan Repperger

* (0:29) Robots having ghosts and facial hair. Brodeur threw GoBots at people.

* (9:16) Thanks to Stephen Brown for giving us the name of the show with plant brains driving vehicles: Jayce and the Wheeled Warriors. The toy Dan owned was K.O. Kruiser.

* (10:53) The Autobot Matrix of Leadership gets around.

* (14:11) Predictions about the McGregor-Mayweather fight, recorded before the event, that turned out to be entirely wrong.

* (15:50) Observation of the eclipse, noticing the things other people don’t, and how that helps scene-setting in an RPG.

* (27:15) Giving setting personality.

* (42:09) Grabbing too many—or the wrong—details.

Hosts: Brodeur, Chad, Dan, Wayne

Episode 455 – negative space
by Dan Repperger

* (0:29) Welcoming Ryan to the show. His Fear the Con game based on Happy Birthday, Robot.

* (3:25) Reading the table for emotional effect.

* (10:29) Empty space with context.

* (18:45) Plot hooks for the PCs, created by the GM instead of the player.

* (27:42) Creating hooks through new items, NPCs, and meaning.

* (30:25) Along came a spider.

* (44:31) Ryan’s GMing advice in four sentences.

Hosts: Brodeur, Dan, Julia, Ryan

Episode 454 – passing notes
by Dan Repperger

* (0:28) Lighter rules keeping players from second-guessing their choices.

* (12:16) Passing notes during an RPG. Its capacity to rob mature players of part of the game.

* (16:07) Third person omniscience to set things right.

* (24:38) Revealing the notes at the end of the session.

* (29:06) The truth always comes out, anyway. Separating player reaction from character reaction.

Hosts: Brodeur, Dan, Wayne

Episode 453 – not expecting the expected
by Dan Repperger

WARNING: The discussion in the early part of this show is rather crass. If you don’t want to hear that, skip to 7:08.

* (0:32) Why we’re on a second take.

* (1:23) The pre-recorded Actual Play is now on iTunes, Google Play, Stitcher, or via its raw RSS feed.

* (3:35) Dan fixed the Patreon episode prices.

* (4:52) Brodeur goes off the ranch.

* (7:08) Maintaining the tension when the players know the outcome of a game plot. The streaming AP on our Twitch feed. Metal Gear Solid as a metaphor for our tabletop roleplaying game.

* (12:31) Serial fiction and pen names.

* (19:06) Taking these concepts back to a D&D game with known gives.

* (22:34) Who’s responsible for keeping up the tension?

* (27:39) Focusing on the facts the players don’t know and the choices they haven’t made. The importance of well-developed elements in the setting.

* (34:43) Not abusing known information in the meta-game. The players’ burden.

Hosts: Brodeur, Chad, Dan

Episode 452 – the finishing note
by Dan Repperger

* (0:28) The Skies of Glass AP is out.

* (2:36) Our other AP on Twitch.

* (5:46) Brodeur’s new coworker.

* (9:19) Timing the ending moment of the game. An unintended murder.

* (17:16) The opposite extreme: letting a scene overstay its welcome.

* (22:40) The difference between a cliffhanger and an abrupt ending. Advice on recovering the momentum.

* (36:29) Envisioning a more satisfying ending and why one may not exist.

* (39:28) Distilling advice.

Hosts: Brodeur, Chad, Dan

Episode 451 – accepting death
by Dan Repperger

* (0:28) Excuse our mess. We’re heading to see Pat at the hospital because of medical complications, and a dog is sleeping on the recording table. Things will be back to normal next week. SIDE NOTE: The most recent update on Pat’s condition can be found here.

* (1:01) Having expectations (or a lack thereof) about death in an RPG.

* (5:01) Duty, obligation, and the specter of death in a Star Wars game.

* (12:13) Being OK with character death, despite having not contemplated it up to that point. Consequence vs cheating.

* (19:43) Time travel within games.

Hosts: Dan, Karla, Wayne

Guest Host: Gizmo

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