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Episode 347 – building a PC during play
by Dan Repperger

With a repaired internet connection, we try again at getting John on an episode!  After talking about the social difficulties of constraining group size (or removing problem players), we dig into making characters during the course of a game.  Since many people are either burnt out on character creation or just don’t understand their character until they’ve played him/her, there can be an advantage to starting out with very little and building both the personality and stats during play.

* (1:33) Keeping the group small and select.  The value of exclusivity.  The Geek Social Fallacies.

* (13:01) Why it’s so much harder to remove someone from an RPG group that most other social engagements.

* (22:52) Playing with the skeleton of a character and developing him/her during the course of the game.

* (29:25) How skeleton characters relate to the principles of the group template.

Hosts: Dan, John, Pat, Wayne

Episode 346 – save or suck
by Dan Repperger

When a Game Master repeatedly uses a character’s weaknesses to reduce them to uselessness.  We discuss whether it’s a fair tactic or just a quick way to wreck that player’s fun.

* (1:10) Congratulating Julia on getting married.

* (2:48) A reminder about Fear the Boot’s Twitch channel.

* (4:20) Save or suck: when failing a roll takes away your control of the character (e.g. sleep spells).  Other situations when a character can be reduced to irrelevance.

* (16:23) The critical differences between being ineffective and being incapacitated.

* (21:39) Ironically, John gets robbed of his contribution to the episode by a crashed internet connection.

* (22:32) The double-standard when players lock down the GM’s NPCs.

* (30:44) How much of this comes from being unable to read the players.

Hosts: Chad, Dan, John, Wayne

Episode 345 – free association
by Dan Repperger

* (0:59) “Shnotes” and other words that annoy us.

* (3:42) Chad introduces us to Rory’s Story Cubes, and we try some RP experiments with them.  We discuss the value of random words and images in helping to break creative block or get out of ruts.

* (25:59) Alternate ways of creating the same (or similar) story aids for your game.

* (28:36) Using free association to create character-to-character links, NPCs, plot encounters, magic items, etc.

* (40:08) The potential drawbacks of the story cubes or other inspirational aids.

Hosts: Chad, Dan, Pat, Wayne

Episode 344 – realizing you were wrong
by Dan Repperger

In this episode we discuss handling a game after realizing you were wrong about an important rule or bit of setting, and correcting that mistake will alter the course of the game.

* (0:29) TsunamiCon in Wichita, KS on November 7th – 9th.

* (2:04) Mic-dropping on games.  Walking away from a game, whether as a player or GM.

* (13:20) Realizing you’ve been wrong about a major rule or piece of setting.  Whether it’s worth fixing or not, and what fixing it can cause.

Hosts: Beth, Brodeur, Dan, Wayne

Episode 343 – Backseat GMing
by Dan Repperger

In this episode we talk about players that overstep their bounds, going beyond helping the GM to apparently trying to help run the game.  We talk about why this might happen and ways to address it.

* (0:29) Some thanks to the other podcasts at Fear the Con!

Action Nerds: GO!

Beer Powered Time Machine

THE ESTABLiSHED FACTS

The Hippest of Hops

Ideology of Madness

Kicked in the Dicebags

Postcards from the Dungeon

Pros and Cons

Role Playing Public Radio

Saving the Game

* (2:03) Brodeur buys a book.

* (4:44) Backseat GMing.  The reasons it might happen.  How it can manifest in rules, role, or setting.

* (17:17) Settings we would hesitate to play for fear of being Backseat GMs with the canon.

* (22:20) The four stages of GM reactions to problem players.

* (26:25) A deconstruction of Pokemon.

Hosts: Beth, Brodeur, Dan, Wayne

Bonus Episode 56 – Chris gets caught
by Dan Repperger

In this episode, we talk about Chris’ trip home from the con and the misadventures he has with a cop on a fishing expedition and a gas station attendant telling rather implausible war stories.

* (0:23) Please leave reviews for Sojourn on Barnes & Noble to help us get it stocked in stores!  If you’re still looking to buy the book, you can find a list of places it’s available for sale here.

* (1:21) Some thanks to some of the unsung folks that made Fear the Con 7 possible.

* (4:59) Post-con stories.

* (7:22) Chris has a run-in with a cop at 2:00am.

* (25:49) Chris meets the RPG guy.  How an RPG warhead works.

Hosts: Chris, Dan, Pat, Wayne

Episode 342 – Skye’s the limit
by Dan Repperger

* (0:29) Reign of the Descended for the Mecha RPG (free quickstart, full version).

* (2:02) Fear the Con 7!  Information on the pre-con tourism.  Take care of the people that take care of you.

* (4:49) Chad’s family night turns into a family RPG.  We talk about the steps he went through (and avoided) to build the best experience for his son.

* (12:34) Setting clear objectives.  The prior episode that touched on this topic can be found here and the accompanying list of games can be found here.

* (30:01) The teaching power of, “No.”

* (33:40) The missing muffins.  Leading by breadcrumbs and example.

* (51:92) The difference between intellect and experience.

* (54:06) Some help Chad got from the forums.

* (55:53) Lessons learned from the whole effort.  Stuart Robertson’s pocketmod game.

Hosts: Chad, Chris, Dan, Pat

Episode 341 – shut up and roleplay
by Dan Repperger

* (0:28) Dan and Julia’s Halloween costumes.  Cobra Crimson Guard.

* (4:40) The Star Wars expanded universe.  Yes, there really was a Star Wars movie with Wilford Brimley.

* (9:57) The 1812 Overture, Lichtenstein, and other stuff on music.

* (14:09) Deadzones in RPGs created by a lack of RP.  Why it happens and can be so easy to “fix” in all the wrong ways.

* (23:46) Some approaches for addressing the issue as a GM.

* (31:48) Helping out as a player.

* (43:24) Fear the Con, Sojourn, and FtB’s Twitch channel.

Hosts: Chad, Dan, Julia, Wayne

Episode 340 – buttons and levers
by Dan Repperger

* (0:39) The buffalo sentence.

* (2:00) Chad and Dan are really, really famous.  Or at least random people seem to think so.

* (7:15) A forbidden episode has been released on the forums.  You can find it here.

* (9:34) People that look only to their character sheets for answers to everything in a game.

* (12:25) The finite nature of most games when compared to the near-infinite options of a roleplaying game.

* (17:58) Is this even a problem?

* (20:05) Advice for people in this situation.

* (24:53) When Game Masters have the same problem.

Hosts: Chad, Dan

Episode 339 – the secular and divine
by Dan Repperger

* (0:30) Granite and truth (though Dan got the phrase slightly wrong).

* (2:28) Handling characters of faith that don’t follow any particular god or goddess.  The role of game balance.  Why such characters have been fairly rare in our experience.

* (20:57) What goes into making a deep, plausible, and religious character?

Hosts: Chad, Chris, Dan, Pat

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