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Interview 35 – One Shot Podcast
by Dan Repperger

* (0:31) Introducing James and Kat from One Shot Podcast.

* (5:14) The history and structure of the show.

* (9:05) The value of an actual-play for introducing people to games.

* (15:03) Production and editing.

* (21:42) Distilling a game into an hour of recording.

* (31:23) One game on a desert island. Orson Welles and the green peaness.

* (40:48) The impact of having an improv troupe in a gaming group.

* (43:37) The effect of the podcast on their own gaming schedule.

* (45:46) The role of Vlad the Muppet.

* (47:58) Empathy, imagination, and roleplaying. The book, Zapp!

* (57:55) You can find both shows on their website and follow them on Twitter (James here, Kat here).

Hosts: Chad, Chris, Dan

Guests: James, Kat

Episode 369 – what we’d change
by Dan Repperger

* (0:32) Welcoming Erik Carl from Metagamers Anonymous.

* (2:52) TsunamiCon in Wichita, Kansas, this October.  You can support its Kickstarter here!

* (8:02) Judge Dan.

* (16:20) The difficulty of mixing different fandoms within a single convention, particularly when people take the geek hierarchy a bit too seriously.

* (34:36) Things from our roleplaying careers we’d like to try again, including botched characters and incomplete campaigns.

Hosts: Chad, Dan, Erik, Pat, Wayne

Episode 368 – dice defining NPCs
by Dan Repperger

* (1:38) Introducing Derek Knutsen from THE ESTABLiSHED FACTS and Universal Storytelling System.

* (3:28) Fear the Fruit.  You can make donations here.  Please also consider donating toiletries and non-perishable food.

* (7:39) Fear the Con’s official charities this year: Little Red Door and the Ferguson Public Library.  You can find more information and make donations here.

* (15:38) The dungeon crawl, sellout, and other ways to get involved.  You can contact Derek through the above sites or on the forums.

* (21:06) When dice define the NPC, whether through stats or repeated success/failure.

* (29:29) If you need a particular result, then don’t roll.  The one-electron universe.

* (34:44) Adding depth by ferreting out what the die rolls could mean about a character.

* (42:40) Why we’re taking a year off from Fear the Con in 2016.  You can hear Dan on Metagamers Anonymous here.

* (45:48) Dan gets gnoll coins from Rare Elements Foundry.

Hosts: Chad, Dan, Derek, Wayne

Episode 367 – modules
by Dan Repperger

* (0:31) Brodeur learns about Chris’ age.

* (1:26) Fear the Con 8.

* (5:43) What Brodeur would have done in Chad’s failed trip to a game shop.  What he would want someone to do if that happened in his own shops.

* (17:16) What is the role of a game shop, anymore?  Brodeur takes Peter Adkison’s job.  The effect of tipping.

* (32:02) The value of modules.  The post by Cantor can be found here.

* (36:39) Modules as reference material, apart from their intended plot.

* (44:44) When the GM lacks the time to write a plot.

* (45:56) Helping with creative struggles. We steal some slang from Gamerstable.

* (51:35) Not everyone is a professional game designer.

* (53:39) Modules as brownie mix…? Knowing the material and marking what’s important.

* (58:34) The shared experience of having played the same plot as other gaming groups.

Hosts: Brodeur, Chad, Chris, Dan, Wayne

Bonus Episode 59 – war games
by Dan Repperger

* (0:48) Sojourn Volume 2.

* (1:55) Gnarl on Twitter.

* (4:04) Pat vs Warmachine.

* (12:22) The consumer side of war games.

* (21:33) Mordheim and Necromunda.

* (26:34) New editions and serious fun.

* (39:14) Battletech and other games.

* (49:33) The importance of the right win/loss ration.

Hosts: Chad, Dan, Pat

Episode 366 – expectations
by Dan Repperger

* (0:29) Fear the Con 8 has successfully funded!  You can create and sign up for games here.

* (1:45) Chris’ audio comedy, Gamers Behaving Badly, is attempting to fund a second season.  You can support that here.

* (2:51) Our expectations of what a game shop should be like.  How that differs from our expectations for any other kind of store.  What would Bob Arens do?

* (22:41) Our expectations from a game company.

* (23:28) Content accessibility.

* (24:08) Product cost.

* (26:58) Content portability.  The d20 SRD.

* (32:08) Modules and other forms of plot assistance.  More and More by Captain Hollywood Project.

* (40:09) Listening to the fans or leading by artistic vision.

Hosts: Chad, Dan, Julia, Pat

Episode 365 – Legend of the Five Characters
by Dan Repperger

* (0:37) The surprising efficacy of ThunderShirts.

* (1:58) Fear the Con 8’s Kickstarter is still up and running.

* (4:01) A remote-play Battletech game using MapTool, TokenTool, Hexographer, HeavyMetal, and some assets from MegaMek.

* (12:24) The five werewolves.

* (16:54) Our first Gen Con. Then our second Gen Con, where we formed a werewolf tribe.

* (22:12) Why the favorite of the five might be the worst choice to play. Submitting to the GMs ideas.

* (43:54) Dan uses a sports metaphor to explain Werewolf.

Hosts: Chad, Dan, John, Julia

Fear the Con 8
by Dan Repperger

Fear the Con 8’s Kickstarter

Episode 364 – superheroes and schedules
by Dan Repperger

* (1:29) Need to kill a bug or a baby?  Grab Sojourn 2!

* (5:35) Getting superheroes right.

* (8:36) The kinds of superheroes.

* (12:10) Not designing the character around the powers.

* (17:22) The importance of aesthetics.

* (18:49) Sidekicks.

* (23:44) Schedules suck.  Protecting your time.  Game creep.

Hosts: Chad, Chris, Pat, Wayne

Bonus Episode 58 – giant American
by Dan Repperger

DISCLAIMER: While profanities were censored from this episode, the subject matter is still a bit more crass than what Fear the Boot normally covers.  Personal discretion is advised.

* (0:52) Julia takes on belching and tampons.

* (5:04) Julia takes on Japanese tights.

* (10:45) Wayne and the Christmas thong.

* (16:47) Hentai, hourly bars, and themed restaurants.  The Lemp Mansion.

* (28:51) Gundam, Voltron, and the St. Louis Science Center.

* (35:07) The changing of generations.

Hosts: Brodeur, Chad, Julia, Wayne

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