Quantcast
» An RSS feed with all of our podcasts can be found here.


Episode 390 – passing off
by Dan Repperger

* (0:35) Preparing a fallback game for one that has yet to die.

* (4:36) Brodeur is asked to pass his game notes off to another GM who wants to continue his campaign.

* (10:42) The positive reasons to share your game notes. Dan’s sample game notes (explained in episode 209) can be found here, here, here, and here.

* (12:20) The practical problems with sharing your game notes.

* (28:26) Making your notes available to the general public.

* (36:04) Passing off the entire game to a new GM.

Hosts: Brodeur, Dan, John, Julia

Episode 389 – Mighty Morphin Power Wayngers
by Dan Repperger

* (0:29) The Battletech contest is complete! You can find the list of winning game ideas here. I’ll be emailing the winners within the next week to get their mailing addresses.

* (1:51) Blades in the Dark, digital edition early access with upgrade support through the finished product. You can grab your copy here.

* (3:05) Wayne was trying to figure out what he wants to run at DruCon and decided on a Power Rangers game. The gritty fan film.

* (9:24) Writing down the dirty dozen: roughly twelve ideas the game needs to portray in order to really capture the original intellectual property.

* (17:26) Either adapting an existing product in whole or cherry-picking ideas from multiple sources.

* (20:07) Handling a situation where multiple players are controlling a single, combined character in a game.

* (28:22) Using the dirty dozen to prioritize design choices.

* (38:46) The dated economics of Back to the Future.

Hosts: Brodeur, Dan, John, Wayne

Episode 388 – the long bomb
by Dan Repperger

* (0:28) A pregnant pause. Dan hates Skype. Dan hates Norton even more.

* (1:11) Voting for the science fiction plot hooks is ending on Sunday, January 10th, at 11:59:59pm Central Time. You can get your votes in here.

* (2:07) Brodeur the Elder wants to hear about ABBA. That hate for disco. N-Trace’s hip hop remix of Stayin’ Alive. The mashups of Max Tannone.

* (8:46) Fear the Boot’s spoiler policy.

* (11:05) The long bomb plot of Nier.

* (18:27) Tying this back to tabletop RPGs. Creating games where the most obvious explanation of events isn’t the most accurate one.

* (21:11) Don’t lie to the players or invalidate their actions.

* (28:57) When the villain just might have a point. Gnarl’s Twitter feed. Fable 3.

* (44:58) The relationship between the long bomb and a more traditional mystery. L.A. Noire.

* (59:15) Brodeur and the Case of the Brand Comparison.

Hosts: Brodeur, Chad, Dan

Episode 387 – background banalities
by Dan Repperger

* (0:28) The amount of bleeping in the prior episode.

* (2:13) Voting for the science fiction plot hooks is still going on. You can get your votes in here.

* (3:32) The flooding in Missouri.

* (8:08) Natural disasters in roleplaying games. The eruption of Krakatoa. The radioactive fire at the West Lake Landfill.

* (12:13) The mundane aspects of life that get represented in a character’s background but not during play.

* (14:04) Aspects that are excluded because they’re too boring.

* (17:52) Aspects that are excluded because they’re done alone.

* (20:43) Aspects that are excluded because we’d prefer not to think about them.

* (23:37) Aspects that are excluded because they create unwanted vulnerabilities.

* (28:23) Erasing the separation between items that are interesting enough to be in backstory but don’t seem to make it into the game.

* (39:20) Turn around, don’t drown.

Hosts: Chad, Dan, Wayne

Bonus Episode 64 – Pat cusses the hits
by Dan Repperger

* (0:23) Voting for the science fiction plot hooks has begun. You can get your votes in here.

* (1:38) Wayne has creative block while trying to make a character for an online game of Wield.

* (5:55) Generic-Man to the rescue! Pat is always rich.

* (14:55) Welcome to Fanfiction.net! (and Wattpad).

* (16:26) Being too distracted by life to contribute to a game.

* (17:31) Not knowing enough about the game to contribute.

* (19:34) Building the parts you know. Using random generators. Inkwell Ideas’ card decks.

* (22:59) Mixing and matching. Play Doh and LEGOs.

* (29:43) Finding the character mid-stride.

* (33:45) OCD in video games. The house that’s a museum.

* (39:08) Roleplaying in MMOs. Ralph Pootawn (link contains some NSFW material).

Hosts: Dan, John, Pat, Wayne

Episode 386 – Blades in the Dark, part 2
by Dan Repperger

* (0:30) Why it’s not “still” Chris or Brodeur.

* (3:12) Chad’s audio, visual, and computer setup for running Blades in the Dark. Google Drive and Myth Weavers.

* (5:01) How Blades in the Dark handles conflict. Devil’s lettuce. The Doomsday Clock. Building tension.

* (13:33) Details on Chad’s setup and how he uses it to improve the game and add immersion. Microsoft Onenote. Chad’s collection of files for the game.

* (32:34) Lower tech alternatives.

* (34:44) Nihilistic Jeff Bridges as an example of an obstacle instead of just an enemy.

Hosts: Brodeur, Chad, Chris, Dan

Episode 385 – Blades in the Dark, part 1
by Dan Repperger

* (0:29) This is the last week to enter for the metal Battletech dice. You can enter by leaving your plot idea for Battletech (or generic science fiction) on this website.

* (1:55) Chad’s Blades in the Dark game. You can BitD’s Google group here. The video game, Dishonored.

* (9:24) Playbooks.

* (12:46) Uptime, downtime, and ongoing projects.

* (17:21) The “project clock”. Stress, vice, and coin.

* (26:25) Similar mechanics for long-term projects in other games.

* (31:10) Illustrating the long gaps of time between adventures.

* (37:01) The value of an essay structure when speaking.

* (38:21) The takeaways that apply to other game systems.

* (42:42) Playing a game that’s still being written.

Hosts: Brodeur, Chad, Chris, Dan

Episode 384 – destructive deconstruction
by Dan Repperger

* (0:44) Down a few for Thanksgiving.

* (1:14) Hamlet’s Hit Points by Robin Laws. Tracking the story beats of an RPG.

* (3:37) How much game advice can actually be internalized and used.

* (8:58) An analogy from art theory about how the human mind compresses information into a usable form.

* (13:08) What Brodeur is internalizing for his current 5th edition game.

Hosts: Brodeur, Dan

Bonus Episode 63 – KFTB AM
by Dan Repperger

* (1:54) John observes an uptick of socially competitive games at Gen Con. Are You a Werewolf. Junta. Coup.

* (7:15) Undertale and how it changed John’s mind on merciless gaming.

* (10:05) Why Dan can’t betray people, even when it’s the intended mechanic of a game.

* (17:27) What Undertale did for John’s empathy that no previous game had. Never Have I Ever.

* (20:06) Being the betrayer when you don’t want to. The Resistance, Battlestar Galactica, and Shadows Over Camelot.

* (25:05) Winning games through consistent behavior.

* (32:35) Too many games came out on November 10th.

* (38:16) How behavior in boardgames reflects our GMing style.

Hosts: Chad, Dan, John, Julia

Episode 383 – finite choices
by Dan Repperger

* (0:27) When Fear the Boot turns into AM radio.

* (2:42) Giving away some metal Battletech dice. You can enter by leaving your plot idea for Battletech (or generic science fiction) on this website.

* (3:32) The Library Land Podcast.

* (4:44) The value in offering players finite options. Infocom games.

Hosts: Dan

<< Oldest     < Older   |   Newer >     Newest >>