<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
xmlns:rawvoice="http://www.rawvoice.com/rawvoiceRssModule/"
	>
<channel>
	<title>Comments for Fear the Boot</title>
	<atom:link href="http://www.feartheboot.com/ftb/index.php/comments/feed" rel="self" type="application/rss+xml" />
	<link>http://www.feartheboot.com/ftb</link>
	<description>An irreverent look at tabletop roleplaying games and a little bit more.</description>
	<lastBuildDate>Thu, 02 Feb 2012 17:13:06 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>Comment on Episode 256 &#8211; GMing styles by Ken</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/2422/comment-page-1#comment-4580</link>
		<dc:creator>Ken</dc:creator>
		<pubDate>Thu, 02 Feb 2012 17:13:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=2422#comment-4580</guid>
		<description>In college, while I went to class, my roommates stayed home affixed to their computer screens. This is the first I&#039;ve ever heard of the poop sock, but I still have nightmares about the Luggable Loo.

http://www.amazon.com/Reliance-Products-Luggable-Portable-Gallon/dp/B000FIAPXO</description>
		<content:encoded><![CDATA[<p>In college, while I went to class, my roommates stayed home affixed to their computer screens. This is the first I&#8217;ve ever heard of the poop sock, but I still have nightmares about the Luggable Loo.</p>
<p><a href="http://www.amazon.com/Reliance-Products-Luggable-Portable-Gallon/dp/B000FIAPXO" rel="nofollow">http://www.amazon.com/Reliance-Products-Luggable-Portable-Gallon/dp/B000FIAPXO</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on No, wait! by Dan</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/2420/comment-page-1#comment-4579</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Wed, 01 Feb 2012 19:32:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=2420#comment-4579</guid>
		<description>I&#039;ve found a much easier way to get your questions answered and myths dispelled.  I think I&#039;ve mentioned it on the show a few times, but in case I haven&#039;t, check out an FAQ put together by the Federal government itself...

http://www.copyright.gov/help/faq/

Regarding &quot;fair use&quot; specifically...

http://www.copyright.gov/fls/fl102.html</description>
		<content:encoded><![CDATA[<p>I&#8217;ve found a much easier way to get your questions answered and myths dispelled.  I think I&#8217;ve mentioned it on the show a few times, but in case I haven&#8217;t, check out an FAQ put together by the Federal government itself&#8230;</p>
<p><a href="http://www.copyright.gov/help/faq/" rel="nofollow">http://www.copyright.gov/help/faq/</a></p>
<p>Regarding &#8220;fair use&#8221; specifically&#8230;</p>
<p><a href="http://www.copyright.gov/fls/fl102.html" rel="nofollow">http://www.copyright.gov/fls/fl102.html</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on No, wait! by Jim</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/2420/comment-page-1#comment-4575</link>
		<dc:creator>Jim</dc:creator>
		<pubDate>Mon, 30 Jan 2012 22:32:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=2420#comment-4575</guid>
		<description>Ben is right - SOPA/PIPA has/d nothing to do with shutting down Evil Hat, and wouldn&#039;t have over Pilgrims - using &quot;inspired by&quot; in Daniel&#039;s marketing should be fine.  Saying &quot;Lucid - An Inception RPG&quot; would be a big red flag, and the copyright owners of the movie could/would probably come after it.

There&#039;s actually a podcast called Law of the Geek (http://lawofthegeek.com) that is two lawyers who tackle geek topics like this.  If you submitted the question, they could probably tell you at what point that would be a problem.

I&#039;d actually be interested in hearing you talk to them since they could dispel a lot of misinformation, which, no offense, David seems to have posted a lot of.  ;)</description>
		<content:encoded><![CDATA[<p>Ben is right &#8211; SOPA/PIPA has/d nothing to do with shutting down Evil Hat, and wouldn&#8217;t have over Pilgrims &#8211; using &#8220;inspired by&#8221; in Daniel&#8217;s marketing should be fine.  Saying &#8220;Lucid &#8211; An Inception RPG&#8221; would be a big red flag, and the copyright owners of the movie could/would probably come after it.</p>
<p>There&#8217;s actually a podcast called Law of the Geek (<a href="http://lawofthegeek.com" rel="nofollow">http://lawofthegeek.com</a>) that is two lawyers who tackle geek topics like this.  If you submitted the question, they could probably tell you at what point that would be a problem.</p>
<p>I&#8217;d actually be interested in hearing you talk to them since they could dispel a lot of misinformation, which, no offense, David seems to have posted a lot of.  ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 243 &#8211; invasion stories by Reticul</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/2236/comment-page-1#comment-4574</link>
		<dc:creator>Reticul</dc:creator>
		<pubDate>Mon, 30 Jan 2012 20:17:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=2236#comment-4574</guid>
		<description>I once played a strictly roll playing campaign - zero combat mechanics, it was just my friends and myself on a bus, and then a train for ten hell ridden hours, pretty much telling a story to each other - about an alien invasion. We manged to hijack a plane before the last party member had his sperm/ova harvested by the aliens.  All of the npcs died, of course</description>
		<content:encoded><![CDATA[<p>I once played a strictly roll playing campaign &#8211; zero combat mechanics, it was just my friends and myself on a bus, and then a train for ten hell ridden hours, pretty much telling a story to each other &#8211; about an alien invasion. We manged to hijack a plane before the last party member had his sperm/ova harvested by the aliens.  All of the npcs died, of course</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on No, wait! by David</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/2420/comment-page-1#comment-4572</link>
		<dc:creator>David</dc:creator>
		<pubDate>Sat, 28 Jan 2012 05:04:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=2420#comment-4572</guid>
		<description>Derivative works are covered under Fair Use. There would be no case, as it would be a derivative work and therefore eligible under Fair Use. As soon as he published it on the internet, it would automatically become his published work and his property.

Required disclaimer: not a lawyer, and these are my opinions and not legal advice.</description>
		<content:encoded><![CDATA[<p>Derivative works are covered under Fair Use. There would be no case, as it would be a derivative work and therefore eligible under Fair Use. As soon as he published it on the internet, it would automatically become his published work and his property.</p>
<p>Required disclaimer: not a lawyer, and these are my opinions and not legal advice.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on No, wait! by Lucek</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/2420/comment-page-1#comment-4567</link>
		<dc:creator>Lucek</dc:creator>
		<pubDate>Wed, 25 Jan 2012 19:58:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=2420#comment-4567</guid>
		<description>Ben, There is the blurring there. Derivative works do have wrights and you can&#039;t copyright ideas. I&#039;ve read thru Lucid, and in Chad has overblown the amount he took from the film. No characters, no plot, no setting. Just the concept of a device and the basis for some archetypes. If he stopped calling it a rpg based off inception, he probably could win a court case if it came to that.</description>
		<content:encoded><![CDATA[<p>Ben, There is the blurring there. Derivative works do have wrights and you can&#8217;t copyright ideas. I&#8217;ve read thru Lucid, and in Chad has overblown the amount he took from the film. No characters, no plot, no setting. Just the concept of a device and the basis for some archetypes. If he stopped calling it a rpg based off inception, he probably could win a court case if it came to that.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on No, wait! by Ben</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/2420/comment-page-1#comment-4564</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Wed, 25 Jan 2012 06:22:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=2420#comment-4564</guid>
		<description>SOPA/PIPA doesn&#039;t enter into fan-made stuff.  fan-made material is already a legal gray-area.  artists/authors typically allow fan-fiction, etc, because they know it gets people excited in a good way.  only artists with sticks up their asses like Anne McCaffrey actually go out of their way to try and stop fan-art.

regardless, taking inspiration isn&#039;t copyright infringing.  I assume Evil Hat&#039;s game doesn&#039;t use Ang&#039;s name and character/personality, or use other characters/locations/etc from the series... if they did, it&#039;d definitely be illegal, and could get them in trouble (especially if they&#039;re making dollars).

I definitely agree PIPA/SOPA are no good, but people seem to misunderstand what they&#039;re about.  copyright infringement is always illegal.  PIPA/SOPA are just trying to hold the wrong people responsible.</description>
		<content:encoded><![CDATA[<p>SOPA/PIPA doesn&#8217;t enter into fan-made stuff.  fan-made material is already a legal gray-area.  artists/authors typically allow fan-fiction, etc, because they know it gets people excited in a good way.  only artists with sticks up their asses like Anne McCaffrey actually go out of their way to try and stop fan-art.</p>
<p>regardless, taking inspiration isn&#8217;t copyright infringing.  I assume Evil Hat&#8217;s game doesn&#8217;t use Ang&#8217;s name and character/personality, or use other characters/locations/etc from the series&#8230; if they did, it&#8217;d definitely be illegal, and could get them in trouble (especially if they&#8217;re making dollars).</p>
<p>I definitely agree PIPA/SOPA are no good, but people seem to misunderstand what they&#8217;re about.  copyright infringement is always illegal.  PIPA/SOPA are just trying to hold the wrong people responsible.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on No, wait! by Chad</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/2420/comment-page-1#comment-4558</link>
		<dc:creator>Chad</dc:creator>
		<pubDate>Sun, 22 Jan 2012 16:50:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=2420#comment-4558</guid>
		<description>I agree Ian. I come out and say that Lucid is an Inception RPG, the only tweaks I made were to get it to work in a table top setting. Could the owners of Nickelodeon shut down Evil Hat for making a game that is inspired by Avatar the Last Air Bender? Those guys are making money off of that one.

http://danielsolisblog.blogspot.com/2007/08/do-pilgrims-of-flying-temple.html</description>
		<content:encoded><![CDATA[<p>I agree Ian. I come out and say that Lucid is an Inception RPG, the only tweaks I made were to get it to work in a table top setting. Could the owners of Nickelodeon shut down Evil Hat for making a game that is inspired by Avatar the Last Air Bender? Those guys are making money off of that one.</p>
<p><a href="http://danielsolisblog.blogspot.com/2007/08/do-pilgrims-of-flying-temple.html" rel="nofollow">http://danielsolisblog.blogspot.com/2007/08/do-pilgrims-of-flying-temple.html</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Bonus Episode 26 &#8211; Bedtime Stories 3 by luv</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/1114/comment-page-1#comment-4557</link>
		<dc:creator>luv</dc:creator>
		<pubDate>Sun, 22 Jan 2012 07:04:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/index.php/archives/1114#comment-4557</guid>
		<description>It is truly a nice and helpful piece of info. I?m glad that you shared this helpful information with us. Please keep us informed like this. Thank you for sharing.</description>
		<content:encoded><![CDATA[<p>It is truly a nice and helpful piece of info. I?m glad that you shared this helpful information with us. Please keep us informed like this. Thank you for sharing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on No, wait! by Ian</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/2420/comment-page-1#comment-4551</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Thu, 19 Jan 2012 16:56:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=2420#comment-4551</guid>
		<description>I guess it could be interesting to hear about SOPA and how it could effect gaming as a banter topic.  I mean, it might get a little close to &#039;no religion/politics&#039; but there is plenty of fan-made material (Chad&#039;s heavily Inception-inspired RPG for example) that could be potentially effected by it.</description>
		<content:encoded><![CDATA[<p>I guess it could be interesting to hear about SOPA and how it could effect gaming as a banter topic.  I mean, it might get a little close to &#8216;no religion/politics&#8217; but there is plenty of fan-made material (Chad&#8217;s heavily Inception-inspired RPG for example) that could be potentially effected by it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 205 &#8211; international round table, part 2 by @RA_Whipple</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/1806/comment-page-1#comment-4550</link>
		<dc:creator>@RA_Whipple</dc:creator>
		<pubDate>Thu, 19 Jan 2012 08:40:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=1806#comment-4550</guid>
		<description>Only a year late and a podcast short but I found this thanks to Shane over at Irishgaming.org. 

I have yet to listen to these podcasts, downloading at this moment to Poland, but I have yet to find the topic addressed of using RPGs to specifically create a social network for expatriates away from home. Alan Fine, in Shared Fantasy, observes that a subculture is drawn to the hobby whereas I am saying I am drawing a subculture together as a social network using the hobby. In case I ain&#039;t clear, I am positing the reverse of Fine&#039;s observation can also be true. [Think of the marketing implications to the hobby by what I am demonstrating with foreigners in a foreign country.]

Anyway, looking forward to hearing English between games and, of course, listening to the content of the two podcasts I have (almost) downloaded. 

IF anyone wants to play in English in WARSAW, POLAND, hit me up on Twitter. There is always a seat at our table no matter where you&#039;re from.  Cheers!</description>
		<content:encoded><![CDATA[<p>Only a year late and a podcast short but I found this thanks to Shane over at Irishgaming.org. </p>
<p>I have yet to listen to these podcasts, downloading at this moment to Poland, but I have yet to find the topic addressed of using RPGs to specifically create a social network for expatriates away from home. Alan Fine, in Shared Fantasy, observes that a subculture is drawn to the hobby whereas I am saying I am drawing a subculture together as a social network using the hobby. In case I ain&#8217;t clear, I am positing the reverse of Fine&#8217;s observation can also be true. [Think of the marketing implications to the hobby by what I am demonstrating with foreigners in a foreign country.]</p>
<p>Anyway, looking forward to hearing English between games and, of course, listening to the content of the two podcasts I have (almost) downloaded. </p>
<p>IF anyone wants to play in English in WARSAW, POLAND, hit me up on Twitter. There is always a seat at our table no matter where you&#8217;re from.  Cheers!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on No, wait! by Willie Gross</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/2420/comment-page-1#comment-4545</link>
		<dc:creator>Willie Gross</dc:creator>
		<pubDate>Wed, 18 Jan 2012 19:31:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=2420#comment-4545</guid>
		<description>Nice save Dan ;)</description>
		<content:encoded><![CDATA[<p>Nice save Dan ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on this week&#8217;s episode by Lucek</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/2418/comment-page-1#comment-4544</link>
		<dc:creator>Lucek</dc:creator>
		<pubDate>Wed, 18 Jan 2012 17:28:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=2418#comment-4544</guid>
		<description>You see what you did wrong was 2 episodes last week. Don&#039;t try to catch up if you got a spare in the can use it when you need it.</description>
		<content:encoded><![CDATA[<p>You see what you did wrong was 2 episodes last week. Don&#8217;t try to catch up if you got a spare in the can use it when you need it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on No, wait! by Greg Christopher</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/2420/comment-page-1#comment-4543</link>
		<dc:creator>Greg Christopher</dc:creator>
		<pubDate>Wed, 18 Jan 2012 16:50:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=2420#comment-4543</guid>
		<description>Save vs Bull successful!</description>
		<content:encoded><![CDATA[<p>Save vs Bull successful!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on this week&#8217;s episode by Hal</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/2418/comment-page-1#comment-4542</link>
		<dc:creator>Hal</dc:creator>
		<pubDate>Tue, 17 Jan 2012 20:45:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=2418#comment-4542</guid>
		<description>Regarding this topic on twitter:

https://twitter.com/#!/feartheboot/status/159371214186479616

Specifically, ideas to talk about.  The twitter discussion on the next edition of D&amp;D has raised a bunch of interesting topics that may not have come up recently, or even during the system design series.  The discussion was:

-What did people think of one class being more powerful than another?
-Is it okay for different classes to shine at different moments?  Should some classes shine more in combat than others?
-What does it mean to &quot;shine&quot; in combat, or in some other situation?
-What does balance mean in this context, and how important is it?

Any of those would be interesting fodder.</description>
		<content:encoded><![CDATA[<p>Regarding this topic on twitter:</p>
<p><a href="https://twitter.com/#!/feartheboot/status/159371214186479616" rel="nofollow">https://twitter.com/#!/feartheboot/status/159371214186479616</a></p>
<p>Specifically, ideas to talk about.  The twitter discussion on the next edition of D&amp;D has raised a bunch of interesting topics that may not have come up recently, or even during the system design series.  The discussion was:</p>
<p>-What did people think of one class being more powerful than another?<br />
-Is it okay for different classes to shine at different moments?  Should some classes shine more in combat than others?<br />
-What does it mean to &#8220;shine&#8221; in combat, or in some other situation?<br />
-What does balance mean in this context, and how important is it?</p>
<p>Any of those would be interesting fodder.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Bonus Episode 42 &#8211; naughty or nice to Chris by Bleedalbeans</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/2413/comment-page-1#comment-4537</link>
		<dc:creator>Bleedalbeans</dc:creator>
		<pubDate>Fri, 13 Jan 2012 22:29:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=2413#comment-4537</guid>
		<description>Being nice and truthful to Chad would be a fun show IMHO.

The best part of the game wasn&#039;t the being nice part, but the untempered truth from each host. To me, it made this show one of the better ones in awhile.</description>
		<content:encoded><![CDATA[<p>Being nice and truthful to Chad would be a fun show IMHO.</p>
<p>The best part of the game wasn&#8217;t the being nice part, but the untempered truth from each host. To me, it made this show one of the better ones in awhile.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 255 &#8211; after a player character death by Michael Phillips</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/2409/comment-page-1#comment-4534</link>
		<dc:creator>Michael Phillips</dc:creator>
		<pubDate>Wed, 11 Jan 2012 02:53:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=2409#comment-4534</guid>
		<description>Chad, the old modules came in several modes. The straight up a to b to c dungeon crawl was certainly one of them, for example Tomb of Horrors (which was a tournament module) but there are a lot of others from the same time period which are detailed descriptions of a place, its inhabitants, a set of actions they will be undertaking and how they might respond to a party of adventurers invading their place. The origional temple of elemental evil has a number of set pieces, but most of the module outlines an orginization and a mega-dungeon puzzle that the members of that orginization exists in. Gygaxian naturalisim often just set the stage and gave a gm the tools to make complex interactions between various factions and the party.</description>
		<content:encoded><![CDATA[<p>Chad, the old modules came in several modes. The straight up a to b to c dungeon crawl was certainly one of them, for example Tomb of Horrors (which was a tournament module) but there are a lot of others from the same time period which are detailed descriptions of a place, its inhabitants, a set of actions they will be undertaking and how they might respond to a party of adventurers invading their place. The origional temple of elemental evil has a number of set pieces, but most of the module outlines an orginization and a mega-dungeon puzzle that the members of that orginization exists in. Gygaxian naturalisim often just set the stage and gave a gm the tools to make complex interactions between various factions and the party.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Bonus Episode 41 &#8211; things we&#8217;ve never done by Dan</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/2406/comment-page-1#comment-4530</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Sun, 08 Jan 2012 02:50:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=2406#comment-4530</guid>
		<description>There was indeed an actual play that was about 20 minutes long.  After it was over, I asked Chad to explain where he came up with some of his ideas and why he conducted the game using certain techniques.  The problem was that people were in varying stages of stupor, and two people in particular wouldn&#039;t talk into the mics, so the sound quality was atrocious.  You could hardly understand what was being said.

If we ever do something like that again, I need an omni-directional condensor mic to pick up everything in the room.  The good mic habits normally practiced during a recording weren&#039;t even vaguely in-play.</description>
		<content:encoded><![CDATA[<p>There was indeed an actual play that was about 20 minutes long.  After it was over, I asked Chad to explain where he came up with some of his ideas and why he conducted the game using certain techniques.  The problem was that people were in varying stages of stupor, and two people in particular wouldn&#8217;t talk into the mics, so the sound quality was atrocious.  You could hardly understand what was being said.</p>
<p>If we ever do something like that again, I need an omni-directional condensor mic to pick up everything in the room.  The good mic habits normally practiced during a recording weren&#8217;t even vaguely in-play.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Bonus Episode 41 &#8211; things we&#8217;ve never done by Chad</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/2406/comment-page-1#comment-4528</link>
		<dc:creator>Chad</dc:creator>
		<pubDate>Fri, 06 Jan 2012 18:42:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=2406#comment-4528</guid>
		<description>They did take me up on my offer and we played a game around the mics and recorded it. Dan cut it from the ep, I have no idea why.</description>
		<content:encoded><![CDATA[<p>They did take me up on my offer and we played a game around the mics and recorded it. Dan cut it from the ep, I have no idea why.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Bonus Episode 41 &#8211; things we&#8217;ve never done by Michael Phillips</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/2406/comment-page-1#comment-4527</link>
		<dc:creator>Michael Phillips</dc:creator>
		<pubDate>Fri, 06 Jan 2012 05:10:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=2406#comment-4527</guid>
		<description>Chad, you should get someone to run leverage for you.</description>
		<content:encoded><![CDATA[<p>Chad, you should get someone to run leverage for you.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Bonus Episode 41 &#8211; things we&#8217;ve never done by Heath</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/2406/comment-page-1#comment-4522</link>
		<dc:creator>Heath</dc:creator>
		<pubDate>Tue, 03 Jan 2012 17:18:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=2406#comment-4522</guid>
		<description>As Ian states, you guys do a great job in putting out episodes, so I wouldn&#039;t fret too much about things. I do have to say, if it results in more Fear the Drunks episodes, I&#039;m all for it. I was chuckling quite a bit all the way through. I wish everyone had taken Chad up on his offer to run an impromptu game right then and there. 

MODERATE THIS EPISODE G** DAMNIT!! 

MOW THE LAWN!!</description>
		<content:encoded><![CDATA[<p>As Ian states, you guys do a great job in putting out episodes, so I wouldn&#8217;t fret too much about things. I do have to say, if it results in more Fear the Drunks episodes, I&#8217;m all for it. I was chuckling quite a bit all the way through. I wish everyone had taken Chad up on his offer to run an impromptu game right then and there. </p>
<p>MODERATE THIS EPISODE G** DAMNIT!! </p>
<p>MOW THE LAWN!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Bonus Episode 41 &#8211; things we&#8217;ve never done by Chad</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/2406/comment-page-1#comment-4521</link>
		<dc:creator>Chad</dc:creator>
		<pubDate>Tue, 03 Jan 2012 16:27:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=2406#comment-4521</guid>
		<description>Ian, not only are you right about the blog entry but we even have/had an internal policy in place to make an announcement here, on twitter, FB and on the forums that we would be late. We had a long run between the time we made that policy and missing an episode I know I completely forgot about it until I read your post and it reminded me. /facepalm</description>
		<content:encoded><![CDATA[<p>Ian, not only are you right about the blog entry but we even have/had an internal policy in place to make an announcement here, on twitter, FB and on the forums that we would be late. We had a long run between the time we made that policy and missing an episode I know I completely forgot about it until I read your post and it reminded me. /facepalm</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Bonus Episode 41 &#8211; things we&#8217;ve never done by Ian</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/2406/comment-page-1#comment-4520</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Tue, 03 Jan 2012 12:42:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=2406#comment-4520</guid>
		<description>Yeah, this was an awesome episode.  I almost burst out laughing on the bus to work several times.  I don&#039;t have a problem with you guys missing the odd episode either, you don&#039;t do it with nearly as much frequency as some of the Podcasts I listen to.  It might be an idea though to put a blog entry up (not an apology or anything) just saying it going to be late or not happen just so I don&#039;t feel the need to check the site everytime I go out.

Happy new year guys.</description>
		<content:encoded><![CDATA[<p>Yeah, this was an awesome episode.  I almost burst out laughing on the bus to work several times.  I don&#8217;t have a problem with you guys missing the odd episode either, you don&#8217;t do it with nearly as much frequency as some of the Podcasts I listen to.  It might be an idea though to put a blog entry up (not an apology or anything) just saying it going to be late or not happen just so I don&#8217;t feel the need to check the site everytime I go out.</p>
<p>Happy new year guys.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Bonus Episode 41 &#8211; things we&#8217;ve never done by Dave</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/2406/comment-page-1#comment-4519</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Tue, 03 Jan 2012 06:56:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=2406#comment-4519</guid>
		<description>Man, I love when you&#039;re crass and directionless! :) Happy belated new year!</description>
		<content:encoded><![CDATA[<p>Man, I love when you&#8217;re crass and directionless! :) Happy belated new year!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 254 &#8211; social events by Hal</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/2404/comment-page-1#comment-4510</link>
		<dc:creator>Hal</dc:creator>
		<pubDate>Fri, 23 Dec 2011 14:35:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=2404#comment-4510</guid>
		<description>I had NPCs goad one of my players into giving a speech.  That was dang fun.</description>
		<content:encoded><![CDATA[<p>I had NPCs goad one of my players into giving a speech.  That was dang fun.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 254 &#8211; social events by Pickleburp</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/2404/comment-page-1#comment-4507</link>
		<dc:creator>Pickleburp</dc:creator>
		<pubDate>Thu, 22 Dec 2011 22:13:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=2404#comment-4507</guid>
		<description>As always, pretty good episode. Thanks.

In a recent campaign, I wanted a critical plot piece to be a message from a character they were familiar with. I went on eBay and bought a puzzle box for $10 and put it inside. The players had to actually open the box, I think it took them about 10 minutes.

Another thing I&#039;ve wanted to try is picking up a copy of Khet 2.0, a game where you shoot lasers through prisms and try to get from point A to point B. I mentioned it to one of the other players and he was intrigued by the idea that a puzzle must be solved by players and not a random dice roll. If they get stuck, let them roll a perception check for help, but otherwise I think it adds something fun to the game.</description>
		<content:encoded><![CDATA[<p>As always, pretty good episode. Thanks.</p>
<p>In a recent campaign, I wanted a critical plot piece to be a message from a character they were familiar with. I went on eBay and bought a puzzle box for $10 and put it inside. The players had to actually open the box, I think it took them about 10 minutes.</p>
<p>Another thing I&#8217;ve wanted to try is picking up a copy of Khet 2.0, a game where you shoot lasers through prisms and try to get from point A to point B. I mentioned it to one of the other players and he was intrigued by the idea that a puzzle must be solved by players and not a random dice roll. If they get stuck, let them roll a perception check for help, but otherwise I think it adds something fun to the game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Interview Episode 21 &#8211; jim pinto by PatrickW</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/2395/comment-page-1#comment-4504</link>
		<dc:creator>PatrickW</dc:creator>
		<pubDate>Tue, 20 Dec 2011 19:53:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=2395#comment-4504</guid>
		<description>Aaron Alston published a list of types of gamers in the late 80&#039;s.  It first appeared in Adventurers Quarterly (the mag for Hero System) and was incorporated into the GM advice for 4th Edition Champions (around 1990) and later editions.</description>
		<content:encoded><![CDATA[<p>Aaron Alston published a list of types of gamers in the late 80&#8242;s.  It first appeared in Adventurers Quarterly (the mag for Hero System) and was incorporated into the GM advice for 4th Edition Champions (around 1990) and later editions.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Interview Episode 21 &#8211; jim pinto by jim pinto</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/2395/comment-page-1#comment-4503</link>
		<dc:creator>jim pinto</dc:creator>
		<pubDate>Tue, 20 Dec 2011 06:43:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=2395#comment-4503</guid>
		<description>i should add that i play some hipster games and even designed one. i&#039;m not using the term pejoratively. unless i&#039;m talking about a game where you are trying to date your sister.</description>
		<content:encoded><![CDATA[<p>i should add that i play some hipster games and even designed one. i&#8217;m not using the term pejoratively. unless i&#8217;m talking about a game where you are trying to date your sister.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 253 &#8211; significant others by Flaming Penguins</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/2400/comment-page-1#comment-4501</link>
		<dc:creator>Flaming Penguins</dc:creator>
		<pubDate>Sat, 17 Dec 2011 20:53:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=2400#comment-4501</guid>
		<description>As did I, and I greatly approve.</description>
		<content:encoded><![CDATA[<p>As did I, and I greatly approve.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 253 &#8211; significant others by Tim Ireland</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/2400/comment-page-1#comment-4485</link>
		<dc:creator>Tim Ireland</dc:creator>
		<pubDate>Thu, 15 Dec 2011 09:26:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=2400#comment-4485</guid>
		<description>I got it.</description>
		<content:encoded><![CDATA[<p>I got it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Interview Episode 21 &#8211; jim pinto by Dan</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/2395/comment-page-1#comment-4484</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Thu, 15 Dec 2011 04:06:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=2395#comment-4484</guid>
		<description>&quot;Boutique&quot; just means highly specialized, without indicating what the specialty is.  So a pure war game is just as boutique as a relationship-based game.  That does an excellent job of describing small press, highly targeted game designs, so long as you&#039;re not trying to imply what the target audience is.</description>
		<content:encoded><![CDATA[<p>&#8220;Boutique&#8221; just means highly specialized, without indicating what the specialty is.  So a pure war game is just as boutique as a relationship-based game.  That does an excellent job of describing small press, highly targeted game designs, so long as you&#8217;re not trying to imply what the target audience is.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Interview Episode 21 &#8211; jim pinto by Flypaper</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/2395/comment-page-1#comment-4481</link>
		<dc:creator>Flypaper</dc:creator>
		<pubDate>Tue, 13 Dec 2011 05:04:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=2395#comment-4481</guid>
		<description>Don&#039;t we already have a word for this? What&#039;s wrong with &quot;boutique&quot;?</description>
		<content:encoded><![CDATA[<p>Don&#8217;t we already have a word for this? What&#8217;s wrong with &#8220;boutique&#8221;?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Interview Episode 21 &#8211; jim pinto by Dan</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/2395/comment-page-1#comment-4478</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Mon, 12 Dec 2011 18:56:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=2395#comment-4478</guid>
		<description>Uemei, your comment makes a lot of sense.

For the sake of discussion, we needed something to call those games.  As you noted, &quot;indie&quot; has become so vague in its use as to be meaningless.  Many self-employed people have a corporation for tax purposes, so that rules out a legal/accounting distinction.  And  the vast majority of gaming companies are so small as to make them all indie by that measure.

But as you noted, &quot;hipster&quot; implies something done purely for the sake of irony.  That really doesn&#039;t describe what we were getting at.  A phrase came up later in the show -- which we probably should have latched onto from the start -- which was &quot;relationship-based&quot; games, wherein the setting and plot are almost superfluous in comparison to the (often prescribed) way characters interrelate.</description>
		<content:encoded><![CDATA[<p>Uemei, your comment makes a lot of sense.</p>
<p>For the sake of discussion, we needed something to call those games.  As you noted, &#8220;indie&#8221; has become so vague in its use as to be meaningless.  Many self-employed people have a corporation for tax purposes, so that rules out a legal/accounting distinction.  And  the vast majority of gaming companies are so small as to make them all indie by that measure.</p>
<p>But as you noted, &#8220;hipster&#8221; implies something done purely for the sake of irony.  That really doesn&#8217;t describe what we were getting at.  A phrase came up later in the show &#8212; which we probably should have latched onto from the start &#8212; which was &#8220;relationship-based&#8221; games, wherein the setting and plot are almost superfluous in comparison to the (often prescribed) way characters interrelate.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Interview Episode 21 &#8211; jim pinto by Uemei</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/2395/comment-page-1#comment-4476</link>
		<dc:creator>Uemei</dc:creator>
		<pubDate>Sun, 11 Dec 2011 19:22:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=2395#comment-4476</guid>
		<description>Look there&#039;s no &#039;nice&#039; way for me to say this. I hope I&#039;m offering constructive criticism, but...

There are two reason&#039;s why the term &#039;Hipster Game&#039; is troublesome.

Firstly, because it feels like a miss appropriation. I think it&#039;s safe to say that in contemporary common parlance &#039;hipster&#039; is associated with doing &#039;crap&#039; stuff &#039;ironically.&#039; Because of this applying the term to games legitimately pursuing a quality experience seems disingenuous at best, and an outright insult most of the time.

The larger, and more pressing issue is that coining that term disengages from the larger intellectual discussion. I&#039;ll concede the point that &#039;indie&#039; is, without real merit, a vague term in the gaming community, but by not defining the term within the context of your discussion, by side stepping that process you further the problem.

The first thing I thought about when you &#039;released&#039; the term &#039;Hipster Game&#039; was this comic http://xkcd.com/927/ By preference I choose to define &#039;Indie&#039; as &quot;any product that is not produced by an incorporated entity,&quot; since this definition best maintains the original meaning of the word as it pertains to films produced outside of the studio process. You may define indie however you like, and as you do further categorize with new terms to suite your discourse, but for the purposes of furthering the discussion please define it.

My nightmare scenario in this is that &#039;Indie&#039; becomes a term meaning, &quot;anything not produced by Wizards of the Coast,&quot; and that &#039;Hipster Game&#039; becomes a term that means &quot;games produced between 2007, and 2012,&quot; while the term &#039;Chktwqyft&#039; is a term used to describe &quot;any game not developed by a corporation using a dice pool released in the years 2006, 2008-11, and 2013, but not 2007, or 2012.&quot;</description>
		<content:encoded><![CDATA[<p>Look there&#8217;s no &#8216;nice&#8217; way for me to say this. I hope I&#8217;m offering constructive criticism, but&#8230;</p>
<p>There are two reason&#8217;s why the term &#8216;Hipster Game&#8217; is troublesome.</p>
<p>Firstly, because it feels like a miss appropriation. I think it&#8217;s safe to say that in contemporary common parlance &#8216;hipster&#8217; is associated with doing &#8216;crap&#8217; stuff &#8216;ironically.&#8217; Because of this applying the term to games legitimately pursuing a quality experience seems disingenuous at best, and an outright insult most of the time.</p>
<p>The larger, and more pressing issue is that coining that term disengages from the larger intellectual discussion. I&#8217;ll concede the point that &#8216;indie&#8217; is, without real merit, a vague term in the gaming community, but by not defining the term within the context of your discussion, by side stepping that process you further the problem.</p>
<p>The first thing I thought about when you &#8216;released&#8217; the term &#8216;Hipster Game&#8217; was this comic <a href="http://xkcd.com/927/" rel="nofollow">http://xkcd.com/927/</a> By preference I choose to define &#8216;Indie&#8217; as &#8220;any product that is not produced by an incorporated entity,&#8221; since this definition best maintains the original meaning of the word as it pertains to films produced outside of the studio process. You may define indie however you like, and as you do further categorize with new terms to suite your discourse, but for the purposes of furthering the discussion please define it.</p>
<p>My nightmare scenario in this is that &#8216;Indie&#8217; becomes a term meaning, &#8220;anything not produced by Wizards of the Coast,&#8221; and that &#8216;Hipster Game&#8217; becomes a term that means &#8220;games produced between 2007, and 2012,&#8221; while the term &#8216;Chktwqyft&#8217; is a term used to describe &#8220;any game not developed by a corporation using a dice pool released in the years 2006, 2008-11, and 2013, but not 2007, or 2012.&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 252 &#8211; knowing it all by Hal</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/2386/comment-page-1#comment-4473</link>
		<dc:creator>Hal</dc:creator>
		<pubDate>Sat, 10 Dec 2011 20:29:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=2386#comment-4473</guid>
		<description>I definitely agree about knowledge rolls for pushing the story as a last ditch effort.  I&#039;ve actually blogged about this before:

http://mrhalbert.blogspot.com/2011/02/when-to-call-for-roll-further-thoughts.html

In principle, I like knowledge skills.  They have the potential to bring interesting things into the game, or at the very least let your character be awesome in a less conventional way.  You can be the guy who kills monsters because he knows exactly where to put the sword, not because he can cleave a mountain in two with his biceps.  

Where I have a problem with them is execution, in particular in having players roll them.  

Let&#039;s say you have information that you want to give the players, so you have somebody roll for it.  If they fail the roll and you hide the information, your game world now seems flatter and less interesting because of it.  If they fail and you give them the information anyhow, it&#039;s clear that you fudged in their favor and it kills immersion in the moment.  (Plus, perceptive players will stop taking knowledge skills in favor of &quot;useful&quot; attributes if it&#039;s clear knowledge will come to them either way.)  It&#039;s even worse if you put progression of the plot behind a skill roll; again, if they fail, what do you do?  

My preference is to simply forgo the rolls.  &quot;Because of your knowledge of ancient basket weaving techniques, you can see that blah blah blah&quot; etc.  The rolls are then saved for situations where failure doesn&#039;t hurt progression or immersion.  

Also, for cool accidents moments:  I had an NPC that went from being a mild diversion to a significant opponent during a session.  We were playing Dresden Files, and my players were to encounter a backwoods, hillbilly wizard who used mind-affecting magic (which is bad, bad juju in that world).  Originally, it was just supposed to be a situation where the guy was a bit of a jerk, but he wasn&#039;t going to cause any real trouble and the players would move on to their more pressing matters.  As I played him at the table, though, his accent and demeanor gave him an arrogant swagger that just really sparked the ire of the other players.  A few other improvised short-comings later (a dead brother, neglected nephews, a gathering of similarly evil acolytes) and the party was chomping at the bit to show this guy the inside of a shallow grave.  I ended up setting them up to really duke it out with him, but it was just amazing to me how quickly he got under their skin.  I was similarly excited about how I was able to turn him from a jerk into a true slimeball so quickly as well, once I noticed their antipathy towards him.  It was excellent.</description>
		<content:encoded><![CDATA[<p>I definitely agree about knowledge rolls for pushing the story as a last ditch effort.  I&#8217;ve actually blogged about this before:</p>
<p><a href="http://mrhalbert.blogspot.com/2011/02/when-to-call-for-roll-further-thoughts.html" rel="nofollow">http://mrhalbert.blogspot.com/2011/02/when-to-call-for-roll-further-thoughts.html</a></p>
<p>In principle, I like knowledge skills.  They have the potential to bring interesting things into the game, or at the very least let your character be awesome in a less conventional way.  You can be the guy who kills monsters because he knows exactly where to put the sword, not because he can cleave a mountain in two with his biceps.  </p>
<p>Where I have a problem with them is execution, in particular in having players roll them.  </p>
<p>Let&#8217;s say you have information that you want to give the players, so you have somebody roll for it.  If they fail the roll and you hide the information, your game world now seems flatter and less interesting because of it.  If they fail and you give them the information anyhow, it&#8217;s clear that you fudged in their favor and it kills immersion in the moment.  (Plus, perceptive players will stop taking knowledge skills in favor of &#8220;useful&#8221; attributes if it&#8217;s clear knowledge will come to them either way.)  It&#8217;s even worse if you put progression of the plot behind a skill roll; again, if they fail, what do you do?  </p>
<p>My preference is to simply forgo the rolls.  &#8220;Because of your knowledge of ancient basket weaving techniques, you can see that blah blah blah&#8221; etc.  The rolls are then saved for situations where failure doesn&#8217;t hurt progression or immersion.  </p>
<p>Also, for cool accidents moments:  I had an NPC that went from being a mild diversion to a significant opponent during a session.  We were playing Dresden Files, and my players were to encounter a backwoods, hillbilly wizard who used mind-affecting magic (which is bad, bad juju in that world).  Originally, it was just supposed to be a situation where the guy was a bit of a jerk, but he wasn&#8217;t going to cause any real trouble and the players would move on to their more pressing matters.  As I played him at the table, though, his accent and demeanor gave him an arrogant swagger that just really sparked the ire of the other players.  A few other improvised short-comings later (a dead brother, neglected nephews, a gathering of similarly evil acolytes) and the party was chomping at the bit to show this guy the inside of a shallow grave.  I ended up setting them up to really duke it out with him, but it was just amazing to me how quickly he got under their skin.  I was similarly excited about how I was able to turn him from a jerk into a true slimeball so quickly as well, once I noticed their antipathy towards him.  It was excellent.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Interview Episode 21 &#8211; jim pinto by Letters are fun</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/2395/comment-page-1#comment-4472</link>
		<dc:creator>Letters are fun</dc:creator>
		<pubDate>Sat, 10 Dec 2011 19:46:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=2395#comment-4472</guid>
		<description>Sorry to be the pedant but I just love this kind of stuff. The letter y was originally invented (along with k) by the Romans for transcribing Greek. It&#039;s use for the th-sound in English comes from the letter earlier used to represent th (thorn) in some typefaces simply looked a lot like y.

Also, back in The Good Old Days there were no lower-case letters, the Romans had their caps-lock on all the time. Lower-case form developed from simplified forms of the letter developed in some forms of handwriting.</description>
		<content:encoded><![CDATA[<p>Sorry to be the pedant but I just love this kind of stuff. The letter y was originally invented (along with k) by the Romans for transcribing Greek. It&#8217;s use for the th-sound in English comes from the letter earlier used to represent th (thorn) in some typefaces simply looked a lot like y.</p>
<p>Also, back in The Good Old Days there were no lower-case letters, the Romans had their caps-lock on all the time. Lower-case form developed from simplified forms of the letter developed in some forms of handwriting.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Interview Episode 21 &#8211; jim pinto by Ian</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/2395/comment-page-1#comment-4469</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Fri, 09 Dec 2011 12:05:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=2395#comment-4469</guid>
		<description>I&#039;m with you Pat.  I do the same with my nephew.  If he wants to play Street Fighter 4 he better learn some moves because I&#039;m not just going to sit there light punching all day.</description>
		<content:encoded><![CDATA[<p>I&#8217;m with you Pat.  I do the same with my nephew.  If he wants to play Street Fighter 4 he better learn some moves because I&#8217;m not just going to sit there light punching all day.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 249 &#8211; caster supremacy by tirsden</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/2365/comment-page-1#comment-4454</link>
		<dc:creator>tirsden</dc:creator>
		<pubDate>Fri, 02 Dec 2011 22:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=2365#comment-4454</guid>
		<description>I remember in Baldur&#039;s Gate you could resist drinking a healing potion, that was annoying especially if you had a character with high saves gear on. Had to remember to take it off, and this was assuming it wasn&#039;t the main armor piece during a fight (which then you couldn&#039;t change it until after combat ended). Now that you mention it was a factor in 2nd edition, I went and looked and yep, that&#039;s the ruleset it runs. ^^;;</description>
		<content:encoded><![CDATA[<p>I remember in Baldur&#8217;s Gate you could resist drinking a healing potion, that was annoying especially if you had a character with high saves gear on. Had to remember to take it off, and this was assuming it wasn&#8217;t the main armor piece during a fight (which then you couldn&#8217;t change it until after combat ended). Now that you mention it was a factor in 2nd edition, I went and looked and yep, that&#8217;s the ruleset it runs. ^^;;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 252 &#8211; knowing it all by Matt</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/2386/comment-page-1#comment-4450</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Fri, 02 Dec 2011 15:11:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=2386#comment-4450</guid>
		<description>I had my vasectomy several years ago. The doctor was in a hurry (wtf?), and that &quot;pulling&quot; that Chris mentioned was a bit more intense. It hurt through the anesthetic, bruised me from navel to knee, and my recovery time was 2 weeks instead of 2 days. 

Tell the doc to TAKE HIS FREAKING TIME!!!</description>
		<content:encoded><![CDATA[<p>I had my vasectomy several years ago. The doctor was in a hurry (wtf?), and that &#8220;pulling&#8221; that Chris mentioned was a bit more intense. It hurt through the anesthetic, bruised me from navel to knee, and my recovery time was 2 weeks instead of 2 days. </p>
<p>Tell the doc to TAKE HIS FREAKING TIME!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 252 &#8211; knowing it all by Don</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/2386/comment-page-1#comment-4449</link>
		<dc:creator>Don</dc:creator>
		<pubDate>Fri, 02 Dec 2011 02:49:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=2386#comment-4449</guid>
		<description>Regarding player rolls saving me, this happened this past week. I have to admit, I&#039;d GMed myself into a corner and a critical success by a player saved me (and the players) from going down a rabbit hole. I know the players were slightly miffed, but it saved the game, partially satisfied the players and maintained the mystery behind the hostile faction that&#039;s been sort of the bogie man in the campaign so far.

I guess sometimes the dice do want the campaign to continue.</description>
		<content:encoded><![CDATA[<p>Regarding player rolls saving me, this happened this past week. I have to admit, I&#8217;d GMed myself into a corner and a critical success by a player saved me (and the players) from going down a rabbit hole. I know the players were slightly miffed, but it saved the game, partially satisfied the players and maintained the mystery behind the hostile faction that&#8217;s been sort of the bogie man in the campaign so far.</p>
<p>I guess sometimes the dice do want the campaign to continue.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 252 &#8211; knowing it all by Ken</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/2386/comment-page-1#comment-4446</link>
		<dc:creator>Ken</dc:creator>
		<pubDate>Thu, 01 Dec 2011 16:38:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=2386#comment-4446</guid>
		<description>300... 200...  Wibbly-wobbly timey-wimey...  (Overdone, I know, but I had scrambled eggs &amp; toast for supper last night, and steak &amp; potatoes for breakfast, so it was on my mind.)</description>
		<content:encoded><![CDATA[<p>300&#8230; 200&#8230;  Wibbly-wobbly timey-wimey&#8230;  (Overdone, I know, but I had scrambled eggs &amp; toast for supper last night, and steak &amp; potatoes for breakfast, so it was on my mind.)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 252 &#8211; knowing it all by K-Mech</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/2386/comment-page-1#comment-4445</link>
		<dc:creator>K-Mech</dc:creator>
		<pubDate>Thu, 01 Dec 2011 11:10:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=2386#comment-4445</guid>
		<description>Where&#039;s the betting pool for ep 300 hitting before ep 200?</description>
		<content:encoded><![CDATA[<p>Where&#8217;s the betting pool for ep 300 hitting before ep 200?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 251 &#8211; shopping by Dave</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/2379/comment-page-1#comment-4425</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Mon, 21 Nov 2011 07:39:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=2379#comment-4425</guid>
		<description>I liked your idea of a short freakshow campaign, and it turned out that&#039;s what I played all weekend last weekend. Sometimes it&#039;s nice to stretch your creative wings and fly off in a radically different (some might say wrong) direction. :)</description>
		<content:encoded><![CDATA[<p>I liked your idea of a short freakshow campaign, and it turned out that&#8217;s what I played all weekend last weekend. Sometimes it&#8217;s nice to stretch your creative wings and fly off in a radically different (some might say wrong) direction. :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 251 &#8211; shopping by Infernalistgamer</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/2379/comment-page-1#comment-4421</link>
		<dc:creator>Infernalistgamer</dc:creator>
		<pubDate>Sun, 20 Nov 2011 01:42:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=2379#comment-4421</guid>
		<description>Settlers of the Underdark is an awesome idea.  I am so setting that up.</description>
		<content:encoded><![CDATA[<p>Settlers of the Underdark is an awesome idea.  I am so setting that up.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 249 &#8211; caster supremacy by zipdrive</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/2365/comment-page-1#comment-4411</link>
		<dc:creator>zipdrive</dc:creator>
		<pubDate>Thu, 17 Nov 2011 16:44:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=2365#comment-4411</guid>
		<description>Guys, I&#039;m sorry, but I think this was the worst episode of FtB I&#039;ve heard, and I&#039;ve heard them all (except for the multi-part 115, but still). I&#039;m a big fan of FtB, but I had to start skipping head a couple of minutes at a time until I finally just stopped the MP3 player.

The &quot;banter&quot; topic went on for waaaay too long and I found it imbecilic and the main topic was so specific (and to me, uninteresting) that even the 30 minutes or so dedicated to it felt like an hour. A boring hour. 

Please install Dan back as podcast dictator, errr....host, and go back to larger topics.</description>
		<content:encoded><![CDATA[<p>Guys, I&#8217;m sorry, but I think this was the worst episode of FtB I&#8217;ve heard, and I&#8217;ve heard them all (except for the multi-part 115, but still). I&#8217;m a big fan of FtB, but I had to start skipping head a couple of minutes at a time until I finally just stopped the MP3 player.</p>
<p>The &#8220;banter&#8221; topic went on for waaaay too long and I found it imbecilic and the main topic was so specific (and to me, uninteresting) that even the 30 minutes or so dedicated to it felt like an hour. A boring hour. </p>
<p>Please install Dan back as podcast dictator, errr&#8230;.host, and go back to larger topics.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Hosting of Fear the Boot by DragonAstik</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/2296/comment-page-1#comment-4396</link>
		<dc:creator>DragonAstik</dc:creator>
		<pubDate>Thu, 10 Nov 2011 03:49:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=2296#comment-4396</guid>
		<description>With the return of of some... I&#039;m finding myself screaming &quot;Shut Up Already.&quot; The amount of cross talk and talking over others has gone way up. I&#039;m sure this makes Dan&#039;s edit work more timely as well..    So in a nutshell welcome back to the mic John but shut-up already. Let others complete their comments and try to cut back on the cross talk.  Great Job on Bloodmoon Goblins BTW.</description>
		<content:encoded><![CDATA[<p>With the return of of some&#8230; I&#8217;m finding myself screaming &#8220;Shut Up Already.&#8221; The amount of cross talk and talking over others has gone way up. I&#8217;m sure this makes Dan&#8217;s edit work more timely as well..    So in a nutshell welcome back to the mic John but shut-up already. Let others complete their comments and try to cut back on the cross talk.  Great Job on Bloodmoon Goblins BTW.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 249 &#8211; caster supremacy by Michael Phillips</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/2365/comment-page-1#comment-4395</link>
		<dc:creator>Michael Phillips</dc:creator>
		<pubDate>Fri, 04 Nov 2011 16:10:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=2365#comment-4395</guid>
		<description>Re Fighters breaking walls with a punch instead of looking at d20 sets as Low, Medium, and High level games, someone whose name escapes me presented this break down:
1-5th level Gritty Fantasy
6th-10th level Heroic Fantasy
11th-15th level Wuxia
16th-20th level Super Heros</description>
		<content:encoded><![CDATA[<p>Re Fighters breaking walls with a punch instead of looking at d20 sets as Low, Medium, and High level games, someone whose name escapes me presented this break down:<br />
1-5th level Gritty Fantasy<br />
6th-10th level Heroic Fantasy<br />
11th-15th level Wuxia<br />
16th-20th level Super Heros</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 249 &#8211; caster supremacy by Michael Phillips</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/2365/comment-page-1#comment-4394</link>
		<dc:creator>Michael Phillips</dc:creator>
		<pubDate>Fri, 04 Nov 2011 16:03:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=2365#comment-4394</guid>
		<description>Er no save vs the primary effect of the spell</description>
		<content:encoded><![CDATA[<p>Er no save vs the primary effect of the spell</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 249 &#8211; caster supremacy by Michael Phillips</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/2365/comment-page-1#comment-4393</link>
		<dc:creator>Michael Phillips</dc:creator>
		<pubDate>Fri, 04 Nov 2011 16:02:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=2365#comment-4393</guid>
		<description>The reason that harm didn&#039;t have a saving throw was that it was a touch attack. Check the touch spells and the range touch spells. If you have to roll to hit, there is no saving throw.</description>
		<content:encoded><![CDATA[<p>The reason that harm didn&#8217;t have a saving throw was that it was a touch attack. Check the touch spells and the range touch spells. If you have to roll to hit, there is no saving throw.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 249 &#8211; caster supremacy by Jed</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/2365/comment-page-1#comment-4392</link>
		<dc:creator>Jed</dc:creator>
		<pubDate>Fri, 04 Nov 2011 02:46:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=2365#comment-4392</guid>
		<description>The actress who played Winnifred Burkle on Angel is Amy Acker, and I&#039;m pretty sure I will never forget that name. :-) I never cared much for a vampire- or demon-hunter-themed show, and there were many episodes of Angel I didn&#039;t like, but the &quot;Fred&quot; character made that series a must-watch for me. I&#039;m glad to hear that my opinion about that actress is shared. Illyria, what the heck was that? The show went downhill for me because of that plot twist. Fred was the best!</description>
		<content:encoded><![CDATA[<p>The actress who played Winnifred Burkle on Angel is Amy Acker, and I&#8217;m pretty sure I will never forget that name. :-) I never cared much for a vampire- or demon-hunter-themed show, and there were many episodes of Angel I didn&#8217;t like, but the &#8220;Fred&#8221; character made that series a must-watch for me. I&#8217;m glad to hear that my opinion about that actress is shared. Illyria, what the heck was that? The show went downhill for me because of that plot twist. Fred was the best!</p>
]]></content:encoded>
	</item>
</channel>
</rss>

