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	<title>Comments for Fear the Boot</title>
	<atom:link href="http://www.feartheboot.com/ftb/index.php/comments/feed" rel="self" type="application/rss+xml" />
	<link>http://www.feartheboot.com/ftb</link>
	<description>An irreverent look at tabletop roleplaying games and a little bit more.</description>
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	<item>
		<title>Comment on Episode 301 &#8211; coyote ugly by Jorma</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/3211/comment-page-1#comment-8678</link>
		<dc:creator>Jorma</dc:creator>
		<pubDate>Sun, 16 Jun 2013 00:21:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=3211#comment-8678</guid>
		<description><![CDATA[This was a good episode and I like to hear more gaming stories on the show.]]></description>
		<content:encoded><![CDATA[<p>This was a good episode and I like to hear more gaming stories on the show.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 302 &#8211; resurrecting dead things by Mike Brodeur</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/3215/comment-page-1#comment-8661</link>
		<dc:creator>Mike Brodeur</dc:creator>
		<pubDate>Thu, 13 Jun 2013 22:03:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=3215#comment-8661</guid>
		<description><![CDATA[Honestly, It&#039;s my pleasure.]]></description>
		<content:encoded><![CDATA[<p>Honestly, It&#8217;s my pleasure.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 302 &#8211; resurrecting dead things by Dan</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/3215/comment-page-1#comment-8660</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Thu, 13 Jun 2013 22:00:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=3215#comment-8660</guid>
		<description><![CDATA[Also, I really appreciate you promoting us to your employee and customers.  That means a lot to me.  Thank you so much for doing that.]]></description>
		<content:encoded><![CDATA[<p>Also, I really appreciate you promoting us to your employee and customers.  That means a lot to me.  Thank you so much for doing that.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 302 &#8211; resurrecting dead things by Dan</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/3215/comment-page-1#comment-8659</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Thu, 13 Jun 2013 21:58:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=3215#comment-8659</guid>
		<description><![CDATA[I absolutely do, Mike!  Sending you an email right now!]]></description>
		<content:encoded><![CDATA[<p>I absolutely do, Mike!  Sending you an email right now!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 302 &#8211; resurrecting dead things by Mike Brodeur</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/3215/comment-page-1#comment-8658</link>
		<dc:creator>Mike Brodeur</dc:creator>
		<pubDate>Thu, 13 Jun 2013 21:54:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=3215#comment-8658</guid>
		<description><![CDATA[My comment is not topical in terms of resurrecting dead things, I simply wanted to tell you all how much I appreciate the show.  I started gaming the better part of three decades ago and have been working in the retail side of the industry for just over one decade.  I&#039;m the general manager of a local comic and game chain who has found himself in an office all day embroiled with the business end of things.  I really miss working the floor.  The part I miss most about the floor is talking RPGs.  Your show helps to fill that void.  It&#039;s entertaining, informative, but most of all it helps me run better games.  I listen with regularity at work.  It being hobby related (not to mention me being the big boss) the show has not only been deemed appropriate, but often recommended to employees and customers.  Not to fret, we try to avoid the salty language within earshot of the clientele.   

Thank you, everyone at Fear the Boot, for a helping me stay in touch with the favorite party of the hobby.

P.S.  If you guys ever want to talk non-store specifics about the retail side of the industry (on or off the mics) let me know.  For what it&#039;s worth I&#039;m fishing for a plug.]]></description>
		<content:encoded><![CDATA[<p>My comment is not topical in terms of resurrecting dead things, I simply wanted to tell you all how much I appreciate the show.  I started gaming the better part of three decades ago and have been working in the retail side of the industry for just over one decade.  I&#8217;m the general manager of a local comic and game chain who has found himself in an office all day embroiled with the business end of things.  I really miss working the floor.  The part I miss most about the floor is talking RPGs.  Your show helps to fill that void.  It&#8217;s entertaining, informative, but most of all it helps me run better games.  I listen with regularity at work.  It being hobby related (not to mention me being the big boss) the show has not only been deemed appropriate, but often recommended to employees and customers.  Not to fret, we try to avoid the salty language within earshot of the clientele.   </p>
<p>Thank you, everyone at Fear the Boot, for a helping me stay in touch with the favorite party of the hobby.</p>
<p>P.S.  If you guys ever want to talk non-store specifics about the retail side of the industry (on or off the mics) let me know.  For what it&#8217;s worth I&#8217;m fishing for a plug.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Bonus Episode 50 &#8211; Bedtime Stories 5 by Apos'trophe</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/3192/comment-page-1#comment-8647</link>
		<dc:creator>Apos'trophe</dc:creator>
		<pubDate>Mon, 10 Jun 2013 20:05:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=3192#comment-8647</guid>
		<description><![CDATA[Chris.... with regard to the T-shirt incident...

Why didn&#039;t you just turn it inside out?]]></description>
		<content:encoded><![CDATA[<p>Chris&#8230;. with regard to the T-shirt incident&#8230;</p>
<p>Why didn&#8217;t you just turn it inside out?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 301 &#8211; coyote ugly by FolcoTook</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/3211/comment-page-1#comment-8634</link>
		<dc:creator>FolcoTook</dc:creator>
		<pubDate>Fri, 07 Jun 2013 15:31:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=3211#comment-8634</guid>
		<description><![CDATA[As a former StL resident, yes, it&#039;s the bread company, not Panera.]]></description>
		<content:encoded><![CDATA[<p>As a former StL resident, yes, it&#8217;s the bread company, not Panera.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 301 &#8211; coyote ugly by shieldknight</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/3211/comment-page-1#comment-8633</link>
		<dc:creator>shieldknight</dc:creator>
		<pubDate>Fri, 07 Jun 2013 02:55:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=3211#comment-8633</guid>
		<description><![CDATA[They&#039;re called &quot;Walking Tacos&quot;.  They are very common in my state.  (SD)
We usually have them with 99 cent Dorito bags and add the meat and toppings in, walk around with a plastic spork and you got a great meal on the go.]]></description>
		<content:encoded><![CDATA[<p>They&#8217;re called &#8220;Walking Tacos&#8221;.  They are very common in my state.  (SD)<br />
We usually have them with 99 cent Dorito bags and add the meat and toppings in, walk around with a plastic spork and you got a great meal on the go.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on BBS Nostalgia by TutPoode</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/1187/comment-page-1#comment-8631</link>
		<dc:creator>TutPoode</dc:creator>
		<pubDate>Fri, 07 Jun 2013 02:00:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=1187#comment-8631</guid>
		<description><![CDATA[Получить срочный кредит прямо на банковскую карту в городе Уфа и во всех других городах через интернет теперь возможно для всех. 
Рассматривают и перечисляют деньги за пару минут. 
Подробнее: http://ezaem.blogspot.ru/]]></description>
		<content:encoded><![CDATA[<p>Получить срочный кредит прямо на банковскую карту в городе Уфа и во всех других городах через интернет теперь возможно для всех.<br />
Рассматривают и перечисляют деньги за пару минут.<br />
Подробнее: <a href="http://ezaem.blogspot.ru/" rel="nofollow">http://ezaem.blogspot.ru/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 301 &#8211; coyote ugly by Cerun</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/3211/comment-page-1#comment-8629</link>
		<dc:creator>Cerun</dc:creator>
		<pubDate>Thu, 06 Jun 2013 20:18:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=3211#comment-8629</guid>
		<description><![CDATA[I really enjoyed the enthusiasm you guys have for your game :)]]></description>
		<content:encoded><![CDATA[<p>I really enjoyed the enthusiasm you guys have for your game :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 301 &#8211; coyote ugly by Stone</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/3211/comment-page-1#comment-8628</link>
		<dc:creator>Stone</dc:creator>
		<pubDate>Thu, 06 Jun 2013 20:18:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=3211#comment-8628</guid>
		<description><![CDATA[As a fan of gaming, Dresden, and this podcast, I too have no problem with gaming stories, and agree with Maciek&#039;s request for more.

I also have a question or possible topic for you guys, since you have a lot more gaming experience than I do:  Is there a tactful way to convince my group to settle on a game?  I don&#039;t particularly care which system or setting, but it seems like once a month we&#039;re writing up new characters for a different game.  Just in 2013, we&#039;ve played: a few sessions of Shadowrun 4e, Pathfinder, D&amp;D 3.5, D&amp;D 2e, Fantasy HERO, Cyberpunk HERO, the Star Wars d20 RPG, and a few others.  It means we don&#039;t ever get attached to a character, and for me, that cheapens the experience.

Anyway, awesome episode, as always.  You guys have me itching to find people who want to play the Dresden RPG.  Thank you.]]></description>
		<content:encoded><![CDATA[<p>As a fan of gaming, Dresden, and this podcast, I too have no problem with gaming stories, and agree with Maciek&#8217;s request for more.</p>
<p>I also have a question or possible topic for you guys, since you have a lot more gaming experience than I do:  Is there a tactful way to convince my group to settle on a game?  I don&#8217;t particularly care which system or setting, but it seems like once a month we&#8217;re writing up new characters for a different game.  Just in 2013, we&#8217;ve played: a few sessions of Shadowrun 4e, Pathfinder, D&amp;D 3.5, D&amp;D 2e, Fantasy HERO, Cyberpunk HERO, the Star Wars d20 RPG, and a few others.  It means we don&#8217;t ever get attached to a character, and for me, that cheapens the experience.</p>
<p>Anyway, awesome episode, as always.  You guys have me itching to find people who want to play the Dresden RPG.  Thank you.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 301 &#8211; coyote ugly by Apos'trophe</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/3211/comment-page-1#comment-8627</link>
		<dc:creator>Apos'trophe</dc:creator>
		<pubDate>Thu, 06 Jun 2013 19:52:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=3211#comment-8627</guid>
		<description><![CDATA[Chad..... sounds like you RP&#039;ing a troll version of Rajesh Koothrappali.

Just sayin&#039;]]></description>
		<content:encoded><![CDATA[<p>Chad&#8230;.. sounds like you RP&#8217;ing a troll version of Rajesh Koothrappali.</p>
<p>Just sayin&#8217;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 301 &#8211; coyote ugly by Maciek</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/3211/comment-page-1#comment-8625</link>
		<dc:creator>Maciek</dc:creator>
		<pubDate>Thu, 06 Jun 2013 15:39:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=3211#comment-8625</guid>
		<description><![CDATA[Throw up? This episode was awesome. More gaming stories, please. :)]]></description>
		<content:encoded><![CDATA[<p>Throw up? This episode was awesome. More gaming stories, please. :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 299 &#8211; crunch by Kenneth Hite</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/3203/comment-page-1#comment-8594</link>
		<dc:creator>Kenneth Hite</dc:creator>
		<pubDate>Fri, 31 May 2013 23:06:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=3203#comment-8594</guid>
		<description><![CDATA[Thanks for the shout-out, guys! I especially enjoyed the appropriately ridiculous origin story.]]></description>
		<content:encoded><![CDATA[<p>Thanks for the shout-out, guys! I especially enjoyed the appropriately ridiculous origin story.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Whipped Topping Edition Wars by Connie</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/1269/comment-page-1#comment-8592</link>
		<dc:creator>Connie</dc:creator>
		<pubDate>Fri, 31 May 2013 19:03:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=1269#comment-8592</guid>
		<description><![CDATA[I found non-dairy whipped topping at Wegmans.  It&#039;s in the Kosher frozen section.  It&#039;s called Rich&#039;s Rhichwhip non dairy topping.  It is in a little container like a half pint of milk and it whips up in the mixer in a couple of miiutes.  It is GREAT!]]></description>
		<content:encoded><![CDATA[<p>I found non-dairy whipped topping at Wegmans.  It&#8217;s in the Kosher frozen section.  It&#8217;s called Rich&#8217;s Rhichwhip non dairy topping.  It is in a little container like a half pint of milk and it whips up in the mixer in a couple of miiutes.  It is GREAT!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 299 &#8211; crunch by FoxFang</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/3203/comment-page-1#comment-8590</link>
		<dc:creator>FoxFang</dc:creator>
		<pubDate>Fri, 31 May 2013 14:34:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=3203#comment-8590</guid>
		<description><![CDATA[New selected dates for Fear the Con 7 directly conflict with Origins.  June 11-15 2014.       #!@#.]]></description>
		<content:encoded><![CDATA[<p>New selected dates for Fear the Con 7 directly conflict with Origins.  June 11-15 2014.       #!@#.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Episode 299 &#8211; crunch by Charles</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/3203/comment-page-1#comment-8589</link>
		<dc:creator>Charles</dc:creator>
		<pubDate>Fri, 31 May 2013 13:43:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=3203#comment-8589</guid>
		<description><![CDATA[Watership Down game would be awesome. There is an enough folklore in the more recent &quot;tales from watership&quot; to establish details for the gods and fairy tales. It would be a lot of fun i think!]]></description>
		<content:encoded><![CDATA[<p>Watership Down game would be awesome. There is an enough folklore in the more recent &#8220;tales from watership&#8221; to establish details for the gods and fairy tales. It would be a lot of fun i think!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 299 &#8211; crunch by Saul V Babcock</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/3203/comment-page-1#comment-8588</link>
		<dc:creator>Saul V Babcock</dc:creator>
		<pubDate>Fri, 31 May 2013 12:29:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=3203#comment-8588</guid>
		<description><![CDATA[Great episode

OohRah Sgt Dan

Sgt Babcock
USMC]]></description>
		<content:encoded><![CDATA[<p>Great episode</p>
<p>OohRah Sgt Dan</p>
<p>Sgt Babcock<br />
USMC</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on episode 90 &#8211; the hero&#8217;s journey by AJ Dembroski</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/295/comment-page-1#comment-8586</link>
		<dc:creator>AJ Dembroski</dc:creator>
		<pubDate>Fri, 31 May 2013 01:43:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=295#comment-8586</guid>
		<description><![CDATA[This was an extremely difficult show to listen to. Tex brought some great stuff, and 90% of the episode was interrupting him with completely off-base criticisms from people who didn&#039;t take the time to understand what he was saying.

Even Dan, who&#039;s normally not guilty of this sort of thing, was jumping to conclusions about it quite a bit.

Also, to Dan, I say... if employing the Monomyth to a game would make it formulaic, do you think the stories of The Lord of the Rings, The Matrix, Mass Effect, Dragon Age: Origins, Star Wars (original trilogy), and Batman Begins are formulaic? Those are all classic Heroes Journey&#039;s. 

I think what Tex failed to get across was that each of the steps are symbolic. The Mentor, for instance, might not even be a character. It might be a Rosetta Stone, so to speak. Some object that symbolizes something important, or points the way forward... the revaluation of the answer to some mystery. The crossing of the threshold might be a literal passing through a portal, it might be the characters making a decision.

Furthermore, the steps are rarely in precise order. In some stories, the mentor comes before the crossing, in others, after. The idea is that this particular grouping of ideas come into play.

I think to understand the monomyth, or Heroes Journey as it&#039;s also called, one needs to realize that Joseph Campbell was analyzing stories that had come before, not outlining how stories should be written. 

Understanding the Monomyth can only help a GM, unless he insists on railroading his characters into something VERY specific. How I employ it is to keep it on hand, looking for opportunities to employ the steps as the PCs progress. For instance, if the campaign presents an opportunity to use an NPC as a mentor, I&#039;ll take that opportunity. 

It&#039;s best used as a checklist, knowing that hitting these points will trigger subconscious recognition in the players that will help them to feel they are part of something important. The players don&#039;t *know* they&#039;re on a Heroes Journey, but they do recognize the elements in an indistinct way. 

I know it&#039;s old, I just felt so angry for Tex. I feel like he was thoroughly disrespected here despite bringing forth an exceedingly interesting topic.]]></description>
		<content:encoded><![CDATA[<p>This was an extremely difficult show to listen to. Tex brought some great stuff, and 90% of the episode was interrupting him with completely off-base criticisms from people who didn&#8217;t take the time to understand what he was saying.</p>
<p>Even Dan, who&#8217;s normally not guilty of this sort of thing, was jumping to conclusions about it quite a bit.</p>
<p>Also, to Dan, I say&#8230; if employing the Monomyth to a game would make it formulaic, do you think the stories of The Lord of the Rings, The Matrix, Mass Effect, Dragon Age: Origins, Star Wars (original trilogy), and Batman Begins are formulaic? Those are all classic Heroes Journey&#8217;s. </p>
<p>I think what Tex failed to get across was that each of the steps are symbolic. The Mentor, for instance, might not even be a character. It might be a Rosetta Stone, so to speak. Some object that symbolizes something important, or points the way forward&#8230; the revaluation of the answer to some mystery. The crossing of the threshold might be a literal passing through a portal, it might be the characters making a decision.</p>
<p>Furthermore, the steps are rarely in precise order. In some stories, the mentor comes before the crossing, in others, after. The idea is that this particular grouping of ideas come into play.</p>
<p>I think to understand the monomyth, or Heroes Journey as it&#8217;s also called, one needs to realize that Joseph Campbell was analyzing stories that had come before, not outlining how stories should be written. </p>
<p>Understanding the Monomyth can only help a GM, unless he insists on railroading his characters into something VERY specific. How I employ it is to keep it on hand, looking for opportunities to employ the steps as the PCs progress. For instance, if the campaign presents an opportunity to use an NPC as a mentor, I&#8217;ll take that opportunity. </p>
<p>It&#8217;s best used as a checklist, knowing that hitting these points will trigger subconscious recognition in the players that will help them to feel they are part of something important. The players don&#8217;t *know* they&#8217;re on a Heroes Journey, but they do recognize the elements in an indistinct way. </p>
<p>I know it&#8217;s old, I just felt so angry for Tex. I feel like he was thoroughly disrespected here despite bringing forth an exceedingly interesting topic.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 266 &#8211; vivid storytelling by Dan</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/2528/comment-page-1#comment-8585</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Thu, 30 May 2013 23:24:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=2528#comment-8585</guid>
		<description><![CDATA[Both the direct link and embedded player?  I just tried them out, and they seem to work for me.  If you still can&#039;t get to the show, let me know!  If nothing else, I&#039;ll just send you a download from a file transfer service.]]></description>
		<content:encoded><![CDATA[<p>Both the direct link and embedded player?  I just tried them out, and they seem to work for me.  If you still can&#8217;t get to the show, let me know!  If nothing else, I&#8217;ll just send you a download from a file transfer service.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 266 &#8211; vivid storytelling by Danilo</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/2528/comment-page-1#comment-8584</link>
		<dc:creator>Danilo</dc:creator>
		<pubDate>Wed, 29 May 2013 18:11:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=2528#comment-8584</guid>
		<description><![CDATA[Podcast link is broken =/]]></description>
		<content:encoded><![CDATA[<p>Podcast link is broken =/</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Bonus Episode 50 &#8211; Bedtime Stories 5 by Babs</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/3192/comment-page-1#comment-8578</link>
		<dc:creator>Babs</dc:creator>
		<pubDate>Sat, 25 May 2013 07:09:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=3192#comment-8578</guid>
		<description><![CDATA[Was having a rough day, and I come home to FTB Bedtime Stories. Eff yeah and thank you, host-people.]]></description>
		<content:encoded><![CDATA[<p>Was having a rough day, and I come home to FTB Bedtime Stories. Eff yeah and thank you, host-people.</p>
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		<title>Comment on Bonus Episode 50 &#8211; Bedtime Stories 5 by Apos'trophe</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/3192/comment-page-1#comment-8576</link>
		<dc:creator>Apos'trophe</dc:creator>
		<pubDate>Fri, 24 May 2013 18:44:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=3192#comment-8576</guid>
		<description><![CDATA[&quot;Nuclear Football&quot;....

In my circle, we use the term &quot;Shovel Buddy&quot;

A shovel buddy, is something that every man should have. It&#039;s two friends, with a mutual-pact, that should something happen to you, and you die, your shovel buddy knows EXACTLY where your stash is, and immediately goes to get it, and keep it safe to pass along to the person of your choosing.]]></description>
		<content:encoded><![CDATA[<p>&#8220;Nuclear Football&#8221;&#8230;.</p>
<p>In my circle, we use the term &#8220;Shovel Buddy&#8221;</p>
<p>A shovel buddy, is something that every man should have. It&#8217;s two friends, with a mutual-pact, that should something happen to you, and you die, your shovel buddy knows EXACTLY where your stash is, and immediately goes to get it, and keep it safe to pass along to the person of your choosing.</p>
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		<title>Comment on Bonus Episode 50 &#8211; Bedtime Stories 5 by Stephen Miller</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/3192/comment-page-1#comment-8574</link>
		<dc:creator>Stephen Miller</dc:creator>
		<pubDate>Fri, 24 May 2013 16:34:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=3192#comment-8574</guid>
		<description><![CDATA[For the record, I have never heard of the word &quot;fingering&quot; being used to describe giving someone the finger. Never in all the places I have lived all over the country, and I have lived a lot of places.]]></description>
		<content:encoded><![CDATA[<p>For the record, I have never heard of the word &#8220;fingering&#8221; being used to describe giving someone the finger. Never in all the places I have lived all over the country, and I have lived a lot of places.</p>
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		<title>Comment on Bonus Episode 50 &#8211; Bedtime Stories 5 by Kyle</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/3192/comment-page-1#comment-8573</link>
		<dc:creator>Kyle</dc:creator>
		<pubDate>Fri, 24 May 2013 14:52:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=3192#comment-8573</guid>
		<description><![CDATA[Hey great episode guys had to hold in my laghter at work. Totally worth the time to listen.]]></description>
		<content:encoded><![CDATA[<p>Hey great episode guys had to hold in my laghter at work. Totally worth the time to listen.</p>
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		<title>Comment on Episode 275 &#8211; dark characters, part 2 by Eric Belisle</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/2686/comment-page-1#comment-8566</link>
		<dc:creator>Eric Belisle</dc:creator>
		<pubDate>Thu, 23 May 2013 01:29:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=2686#comment-8566</guid>
		<description><![CDATA[Everytime I heard Adam, I pictured him as a stormtrooper sitting at the table with the rest of you guys ;) Love the show BTW.]]></description>
		<content:encoded><![CDATA[<p>Everytime I heard Adam, I pictured him as a stormtrooper sitting at the table with the rest of you guys ;) Love the show BTW.</p>
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		<title>Comment on Episode 298 &#8211; the scale of a game by Ian</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/3185/comment-page-1#comment-8548</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Sat, 18 May 2013 12:00:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=3185#comment-8548</guid>
		<description><![CDATA[I refuse to believe that anyone really wants to play Anne Frank: The Hiding.]]></description>
		<content:encoded><![CDATA[<p>I refuse to believe that anyone really wants to play Anne Frank: The Hiding.</p>
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		<title>Comment on Episode 290 &#8211; the persistence of RPGs by Mordrig</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/3078/comment-page-1#comment-8505</link>
		<dc:creator>Mordrig</dc:creator>
		<pubDate>Wed, 15 May 2013 16:34:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=3078#comment-8505</guid>
		<description><![CDATA[As a GM I tend to give subtle and not subtle warnings, occasionally someone says they do something and I blurt out &quot;Seriously?&quot;]]></description>
		<content:encoded><![CDATA[<p>As a GM I tend to give subtle and not subtle warnings, occasionally someone says they do something and I blurt out &#8220;Seriously?&#8221;</p>
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		<title>Comment on Episode 294 &#8211; forced success by Sandpunk</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/3119/comment-page-1#comment-8483</link>
		<dc:creator>Sandpunk</dc:creator>
		<pubDate>Tue, 07 May 2013 17:15:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=3119#comment-8483</guid>
		<description><![CDATA[Cadence]]></description>
		<content:encoded><![CDATA[<p>Cadence</p>
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		<title>Comment on Episode 297 &#8211; captivity by Jim Ryan</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/3176/comment-page-1#comment-8481</link>
		<dc:creator>Jim Ryan</dc:creator>
		<pubDate>Mon, 06 May 2013 02:33:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=3176#comment-8481</guid>
		<description><![CDATA[As an aside I&#039;ll mention that you can get some pretty interesting imprisonment stories out of Jason Morningstar&#039;s game Durance. It&#039;s generally best for short-format games (one-shots, 2-5 session games and the like) since the stories are self-contained, so I wouldn&#039;t recommend it for campaign-style play. But it&#039;s definitely worth checking out, especially if you like the idea of playing with prison colonies in space and the tensions between prisoners and the establishment.]]></description>
		<content:encoded><![CDATA[<p>As an aside I&#8217;ll mention that you can get some pretty interesting imprisonment stories out of Jason Morningstar&#8217;s game Durance. It&#8217;s generally best for short-format games (one-shots, 2-5 session games and the like) since the stories are self-contained, so I wouldn&#8217;t recommend it for campaign-style play. But it&#8217;s definitely worth checking out, especially if you like the idea of playing with prison colonies in space and the tensions between prisoners and the establishment.</p>
]]></content:encoded>
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		<title>Comment on Episode 37 &#8211; social rules by Codee</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/149/comment-page-1#comment-8470</link>
		<dc:creator>Codee</dc:creator>
		<pubDate>Wed, 01 May 2013 22:04:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=149#comment-8470</guid>
		<description><![CDATA[Back when I was going to high school my friends and I had a Gaming Club. We would get together and talk about games we were playing, plan for games we wanted to play, and every once in a while we would actually get through a session of gaming. More than anything we just screwed around much like these guys are on this episode but it was still a club; recognized and partially (not really) supervised by two teachers. There were a few inconveniences, however, we got past them by being as unofficial as we could be. High schools are like that I guess.]]></description>
		<content:encoded><![CDATA[<p>Back when I was going to high school my friends and I had a Gaming Club. We would get together and talk about games we were playing, plan for games we wanted to play, and every once in a while we would actually get through a session of gaming. More than anything we just screwed around much like these guys are on this episode but it was still a club; recognized and partially (not really) supervised by two teachers. There were a few inconveniences, however, we got past them by being as unofficial as we could be. High schools are like that I guess.</p>
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		<title>Comment on Episode 297 &#8211; captivity by Ian</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/3176/comment-page-1#comment-8457</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Sat, 27 Apr 2013 20:40:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=3176#comment-8457</guid>
		<description><![CDATA[I take it those aliens were destroyed once you were released.  What sort of abomination poops though its feet?]]></description>
		<content:encoded><![CDATA[<p>I take it those aliens were destroyed once you were released.  What sort of abomination poops though its feet?</p>
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		<title>Comment on Episode 297 &#8211; captivity by tirsden</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/3176/comment-page-1#comment-8455</link>
		<dc:creator>tirsden</dc:creator>
		<pubDate>Sat, 27 Apr 2013 15:45:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=3176#comment-8455</guid>
		<description><![CDATA[I actually really like prison-story roleplay, and have written fiction with that setting as well. Sometimes there&#039;s a character who is actively trying to escape, but often it&#039;s more about the interpersonal relationships and conflicts that arise between characters in such a controlled setting. As I think back, most of the characters had no set plan or obvious desire to bust loose, not that they would turn it down if they had the chance... well, most of them. Often the truly innocent and sane characters would see joining a jailbreak as a fast-track to getting recaptured and landing a much longer (and now partly-legitimate) sentence. It would also kill any chance of a decent appeal.

For GMs who want to give their players the prison/capture experience, but have a group who is super-wary of such things due to the reasons stated in the episode (&quot;it&#039;s like death&quot; &quot;I&#039;ll lose my stuff!&quot;), I&#039;d highly suggest setting up a game where the entire premise is to be in prison. Have the players figure out why their characters are there, and make sure that they know that while it&#039;s okay to have a character who wants nothing more than to break out (if they really can&#039;t see past that), the option is also very much on the table to create a character that has been in jail for a while and probably not going anywhere soon... and may not actually care, for whatever reason... for instance, they have established their own place in the pecking order, or have become truly &quot;institutionalized.&quot;

As is said in the episode regarding prison-related stories having the potential to be fascinating, it&#039;s definitely not about playing &quot;sit around and read magazines for the next 10-20 years.&quot; With a prison-focused game, just as any other game, you get out of it what you put into it.]]></description>
		<content:encoded><![CDATA[<p>I actually really like prison-story roleplay, and have written fiction with that setting as well. Sometimes there&#8217;s a character who is actively trying to escape, but often it&#8217;s more about the interpersonal relationships and conflicts that arise between characters in such a controlled setting. As I think back, most of the characters had no set plan or obvious desire to bust loose, not that they would turn it down if they had the chance&#8230; well, most of them. Often the truly innocent and sane characters would see joining a jailbreak as a fast-track to getting recaptured and landing a much longer (and now partly-legitimate) sentence. It would also kill any chance of a decent appeal.</p>
<p>For GMs who want to give their players the prison/capture experience, but have a group who is super-wary of such things due to the reasons stated in the episode (&#8220;it&#8217;s like death&#8221; &#8220;I&#8217;ll lose my stuff!&#8221;), I&#8217;d highly suggest setting up a game where the entire premise is to be in prison. Have the players figure out why their characters are there, and make sure that they know that while it&#8217;s okay to have a character who wants nothing more than to break out (if they really can&#8217;t see past that), the option is also very much on the table to create a character that has been in jail for a while and probably not going anywhere soon&#8230; and may not actually care, for whatever reason&#8230; for instance, they have established their own place in the pecking order, or have become truly &#8220;institutionalized.&#8221;</p>
<p>As is said in the episode regarding prison-related stories having the potential to be fascinating, it&#8217;s definitely not about playing &#8220;sit around and read magazines for the next 10-20 years.&#8221; With a prison-focused game, just as any other game, you get out of it what you put into it.</p>
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		<title>Comment on Episode 297 &#8211; captivity by Hopeless</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/3176/comment-page-1#comment-8453</link>
		<dc:creator>Hopeless</dc:creator>
		<pubDate>Sat, 27 Apr 2013 08:25:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=3176#comment-8453</guid>
		<description><![CDATA[I need to set up a Fear The Boot Folder on my computer... a lot of your recent topics have been very interesting!]]></description>
		<content:encoded><![CDATA[<p>I need to set up a Fear The Boot Folder on my computer&#8230; a lot of your recent topics have been very interesting!</p>
]]></content:encoded>
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		<title>Comment on Episode 296 &#8211; small groups in big battles by Dan</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/3173/comment-page-1#comment-8447</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Fri, 26 Apr 2013 00:55:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=3173#comment-8447</guid>
		<description><![CDATA[It&#039;s because we&#039;re all Battletech junkies.  If you say, &quot;Lance,&quot; I picture four &#039;Mechs, not a long, pointy shaft.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s because we&#8217;re all Battletech junkies.  If you say, &#8220;Lance,&#8221; I picture four &#8216;Mechs, not a long, pointy shaft.</p>
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	<item>
		<title>Comment on Episode 296 &#8211; small groups in big battles by Ian</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/3173/comment-page-1#comment-8381</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Fri, 19 Apr 2013 16:49:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=3173#comment-8381</guid>
		<description><![CDATA[A joke about army on army action but nothing for &#039;lance on lance&#039;?]]></description>
		<content:encoded><![CDATA[<p>A joke about army on army action but nothing for &#8216;lance on lance&#8217;?</p>
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	<item>
		<title>Comment on Interview 29 &#8211; Mark Dynna, part 2 by Stone</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/3164/comment-page-1#comment-8365</link>
		<dc:creator>Stone</dc:creator>
		<pubDate>Mon, 15 Apr 2013 20:40:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=3164#comment-8365</guid>
		<description><![CDATA[When you discuss Augmented Reality (or the Astral Plane), I think of the Wizard&#039;s Sight from Dresden.

Not sure if the comparison is exact, but maybe envisioning that will help someone who reads this to understand.]]></description>
		<content:encoded><![CDATA[<p>When you discuss Augmented Reality (or the Astral Plane), I think of the Wizard&#8217;s Sight from Dresden.</p>
<p>Not sure if the comparison is exact, but maybe envisioning that will help someone who reads this to understand.</p>
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	<item>
		<title>Comment on Interview 28 &#8211; Mark Dynna, part 1 by Danny</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/3153/comment-page-1#comment-8361</link>
		<dc:creator>Danny</dc:creator>
		<pubDate>Mon, 15 Apr 2013 06:17:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=3153#comment-8361</guid>
		<description><![CDATA[John, love the Pathfinder reference and I am totally with you ;-)]]></description>
		<content:encoded><![CDATA[<p>John, love the Pathfinder reference and I am totally with you ;-)</p>
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	<item>
		<title>Comment on Interview 28 &#8211; Mark Dynna, part 1 by Ken</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/3153/comment-page-1#comment-8279</link>
		<dc:creator>Ken</dc:creator>
		<pubDate>Fri, 12 Apr 2013 19:15:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=3153#comment-8279</guid>
		<description><![CDATA[Or you could try to convince people that FTB is such a gaming industry insider that this was secretly recorded on New Years Eve, and you&#039;ve only now gotten the ok from Catalyst to release it.]]></description>
		<content:encoded><![CDATA[<p>Or you could try to convince people that FTB is such a gaming industry insider that this was secretly recorded on New Years Eve, and you&#8217;ve only now gotten the ok from Catalyst to release it.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Interview 28 &#8211; Mark Dynna, part 1 by Dan</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/3153/comment-page-1#comment-8278</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Fri, 12 Apr 2013 17:45:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=3153#comment-8278</guid>
		<description><![CDATA[Yeah, I caught that when releasing the second half.  It&#039;s fixed on that one.  I may fix part one and reupload it later tonight.  Not that a messed up copyright year is a crisis, but I try to keep stuff as straight as I can.]]></description>
		<content:encoded><![CDATA[<p>Yeah, I caught that when releasing the second half.  It&#8217;s fixed on that one.  I may fix part one and reupload it later tonight.  Not that a messed up copyright year is a crisis, but I try to keep stuff as straight as I can.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Interview 28 &#8211; Mark Dynna, part 1 by Ken</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/3153/comment-page-1#comment-8277</link>
		<dc:creator>Ken</dc:creator>
		<pubDate>Fri, 12 Apr 2013 17:19:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=3153#comment-8277</guid>
		<description><![CDATA[(C) 2012? Holy lace-up retcon Dan-man!]]></description>
		<content:encoded><![CDATA[<p>(C) 2012? Holy lace-up retcon Dan-man!</p>
]]></content:encoded>
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	<item>
		<title>Comment on Interview 28 &#8211; Mark Dynna, part 1 by Dan</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/3153/comment-page-1#comment-8226</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Thu, 11 Apr 2013 13:37:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=3153#comment-8226</guid>
		<description><![CDATA[Doh!  Good catch.

When setting up the show notes, I tend to copy-and-paste from previous episodes just so I can keep the format consistent.  Usually I correct that sort of stuff, but it looks like I missed one this time.  Thanks for letting me know!]]></description>
		<content:encoded><![CDATA[<p>Doh!  Good catch.</p>
<p>When setting up the show notes, I tend to copy-and-paste from previous episodes just so I can keep the format consistent.  Usually I correct that sort of stuff, but it looks like I missed one this time.  Thanks for letting me know!</p>
]]></content:encoded>
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		<title>Comment on Interview 28 &#8211; Mark Dynna, part 1 by Alex Hickman</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/3153/comment-page-1#comment-8223</link>
		<dc:creator>Alex Hickman</dc:creator>
		<pubDate>Thu, 11 Apr 2013 08:13:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=3153#comment-8223</guid>
		<description><![CDATA[Dan, you seem to have Mark Kalmes listed as your guest in the show notes.

That aside, keep up the great work.

Alex H.]]></description>
		<content:encoded><![CDATA[<p>Dan, you seem to have Mark Kalmes listed as your guest in the show notes.</p>
<p>That aside, keep up the great work.</p>
<p>Alex H.</p>
]]></content:encoded>
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		<title>Comment on Episode 294 &#8211; forced success by Marty</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/3119/comment-page-1#comment-8062</link>
		<dc:creator>Marty</dc:creator>
		<pubDate>Fri, 29 Mar 2013 07:21:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=3119#comment-8062</guid>
		<description><![CDATA[Ooh! Winchester may actually be doable.

I have to be add to the peanut gallery comments in that 1 hour East of DC will get you past Annapolis and the Bay Bridge, but won&#039;t quite get you to Delaware.]]></description>
		<content:encoded><![CDATA[<p>Ooh! Winchester may actually be doable.</p>
<p>I have to be add to the peanut gallery comments in that 1 hour East of DC will get you past Annapolis and the Bay Bridge, but won&#8217;t quite get you to Delaware.</p>
]]></content:encoded>
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		<title>Comment on Episode 295 &#8211; failure by Jim Ryan</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/3129/comment-page-1#comment-8003</link>
		<dc:creator>Jim Ryan</dc:creator>
		<pubDate>Sun, 24 Mar 2013 22:58:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=3129#comment-8003</guid>
		<description><![CDATA[You talked about one-shots being different, which kind of goes into this, but I thought I&#039;d mention that the game Fiasco (one of my more severe RPG addictions) pretty much has failure built in as an end for the characters. But of course it&#039;s all player narration. I think maybe it&#039;s easier for players to accept failure for their characters (and even aim for it) if they have buy-in on the nature of the failure, and a very real and immediate way to help shape the story with that failure.]]></description>
		<content:encoded><![CDATA[<p>You talked about one-shots being different, which kind of goes into this, but I thought I&#8217;d mention that the game Fiasco (one of my more severe RPG addictions) pretty much has failure built in as an end for the characters. But of course it&#8217;s all player narration. I think maybe it&#8217;s easier for players to accept failure for their characters (and even aim for it) if they have buy-in on the nature of the failure, and a very real and immediate way to help shape the story with that failure.</p>
]]></content:encoded>
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		<title>Comment on Episode 289 &#8211; abstracting injury by Dan</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/3071/comment-page-1#comment-7988</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Fri, 22 Mar 2013 18:04:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=3071#comment-7988</guid>
		<description><![CDATA[After reading your comment, I&#039;m guessing we didn&#039;t communicate this quite as intended.

Almost every RPG I&#039;ve encountered has some sort of mechanic that can take away control of your character.  D&amp;D has spells, Battletech has pilot hits, and so forth.  Sure, some players may find any such mechanic annoying, but I think we&#039;re ready to accept that as part of the game.  We certainly do it to the enemies, after all!

But in all of the games I&#039;ve played, I&#039;ve never spent so much time struggling to regain control of my character as I do fighting off Shaken in Savage Worlds.  You literally cannot be wounded without also being Shaken (page 74 - 75 of EE).  Imagine if every single hit point loss in D&amp;D also cast Sleep.

As you noted, you can throw a benny to remove Shaken.  Jacking up your Spirit stat also helps.*  And there are some Edges you can take, such as Combat Reflexes or Inspire.  But therein lies our concern: I don&#039;t want to have to design my character simply to avoid a condition that is not only irritating but also happens with greater frequency than such thing happens in other games.

I&#039;m not dismissing SW as a bad system.  There&#039;s a reason I own the book and we&#039;ve played so many campaigns.  I love a lot of what&#039;s there.  I&#039;m just not a big fan of staring at a field with X combatants, and at any given moment, probably about half of them are Shaken or losing their turn to recovering from Shaken.


* In the edition that we use (EE), the roll is made against Spirit, not Vigor.  I don&#039;t have a copy of Deluxe, so I&#039;m presuming they changed it between the books.]]></description>
		<content:encoded><![CDATA[<p>After reading your comment, I&#8217;m guessing we didn&#8217;t communicate this quite as intended.</p>
<p>Almost every RPG I&#8217;ve encountered has some sort of mechanic that can take away control of your character.  D&#038;D has spells, Battletech has pilot hits, and so forth.  Sure, some players may find any such mechanic annoying, but I think we&#8217;re ready to accept that as part of the game.  We certainly do it to the enemies, after all!</p>
<p>But in all of the games I&#8217;ve played, I&#8217;ve never spent so much time struggling to regain control of my character as I do fighting off Shaken in Savage Worlds.  You literally cannot be wounded without also being Shaken (page 74 &#8211; 75 of EE).  Imagine if every single hit point loss in D&#038;D also cast Sleep.</p>
<p>As you noted, you can throw a benny to remove Shaken.  Jacking up your Spirit stat also helps.*  And there are some Edges you can take, such as Combat Reflexes or Inspire.  But therein lies our concern: I don&#8217;t want to have to design my character simply to avoid a condition that is not only irritating but also happens with greater frequency than such thing happens in other games.</p>
<p>I&#8217;m not dismissing SW as a bad system.  There&#8217;s a reason I own the book and we&#8217;ve played so many campaigns.  I love a lot of what&#8217;s there.  I&#8217;m just not a big fan of staring at a field with X combatants, and at any given moment, probably about half of them are Shaken or losing their turn to recovering from Shaken.</p>
<p>* In the edition that we use (EE), the roll is made against Spirit, not Vigor.  I don&#8217;t have a copy of Deluxe, so I&#8217;m presuming they changed it between the books.</p>
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		<title>Comment on Bonus Episode 48 &#8211; one question personality tests by Dan</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/3110/comment-page-1#comment-7985</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Fri, 22 Mar 2013 16:48:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=3110#comment-7985</guid>
		<description><![CDATA[All very fair points!

Regarding Star Wars, if I were to operate from just the movies, I&#039;d have to invent so much on my own that I might as well write a homebrew.  But as you noted, the expanded universe offers a lot of established setting material that still leaves room to tell your own stories.  I&#039;ve both run and played in several Star Wars games that have little to do with material from the movies.

But keep in mind that the context of our answers was a game that&#039;s supposed to present you with false dilemmas and then reveal the factors that made you tip one way or the other.  Can I use my imagination (or the expanded universe) and tell a story in Star Wars?  Absolutely!  But I felt the Star Trek setting more readily invites that kind of intrusion, since at least TOS didn&#039;t focus on a single track of universe-guiding events, enacted by a handful of protagonists/antagonists.

To put it another way, the reasons given were never meant to be entirely true or defensible, but simply the passing impressions that led us to pick another option.  It&#039;s sort of like ordering in a restaurant and then being asked why you chose the items you did.  It probably says more about your current mood or passing fancies than any objective reality about the items on the menu.

And ultimately, that&#039;s the point of the game: to reveal something deeper about the people playing.]]></description>
		<content:encoded><![CDATA[<p>All very fair points!</p>
<p>Regarding Star Wars, if I were to operate from just the movies, I&#8217;d have to invent so much on my own that I might as well write a homebrew.  But as you noted, the expanded universe offers a lot of established setting material that still leaves room to tell your own stories.  I&#8217;ve both run and played in several Star Wars games that have little to do with material from the movies.</p>
<p>But keep in mind that the context of our answers was a game that&#8217;s supposed to present you with false dilemmas and then reveal the factors that made you tip one way or the other.  Can I use my imagination (or the expanded universe) and tell a story in Star Wars?  Absolutely!  But I felt the Star Trek setting more readily invites that kind of intrusion, since at least TOS didn&#8217;t focus on a single track of universe-guiding events, enacted by a handful of protagonists/antagonists.</p>
<p>To put it another way, the reasons given were never meant to be entirely true or defensible, but simply the passing impressions that led us to pick another option.  It&#8217;s sort of like ordering in a restaurant and then being asked why you chose the items you did.  It probably says more about your current mood or passing fancies than any objective reality about the items on the menu.</p>
<p>And ultimately, that&#8217;s the point of the game: to reveal something deeper about the people playing.</p>
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		<title>Comment on Episode 294 &#8211; forced success by Dan</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/3119/comment-page-1#comment-7984</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Fri, 22 Mar 2013 16:14:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=3119#comment-7984</guid>
		<description><![CDATA[Some of those things I had noticed, some I had not.  I think I get where you&#039;re coming from, and that may be exactly what the script writers were going for.  I think my frustration with the line comes from a more low-level take on the character.

The basic premise of Bruce Banner is: when he gets angry, he turns into the Hulk.  So if he&#039;s angry all the time, then why isn&#039;t he the Hulk all the time?

I&#039;m not saying my take is right or wrong, just that it&#039;s what crossed my mind when he said it.]]></description>
		<content:encoded><![CDATA[<p>Some of those things I had noticed, some I had not.  I think I get where you&#8217;re coming from, and that may be exactly what the script writers were going for.  I think my frustration with the line comes from a more low-level take on the character.</p>
<p>The basic premise of Bruce Banner is: when he gets angry, he turns into the Hulk.  So if he&#8217;s angry all the time, then why isn&#8217;t he the Hulk all the time?</p>
<p>I&#8217;m not saying my take is right or wrong, just that it&#8217;s what crossed my mind when he said it.</p>
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		<title>Comment on Episode 294 &#8211; forced success by MichaelH</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/3119/comment-page-1#comment-7879</link>
		<dc:creator>MichaelH</dc:creator>
		<pubDate>Fri, 15 Mar 2013 08:49:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=3119#comment-7879</guid>
		<description><![CDATA[To answer one of the least points in the episode - the Bruce Banner line! Near the start of the film, when he&#039;s speaking to Black Widow, he says something like &#039;you don&#039;t always get what you want&#039; and rocks the cradle a moment when he does it. I thought it was a brilliantly understated way of showing he&#039;d basically resigned himself to his curse, and doesn&#039;t think he&#039;ll have a normal life ever. The fact it&#039;s revealed he tried to kill himself once shows how much that resignation affects him, and the logical cap of that was the &#039;I&#039;m angry all the time&#039; line. S understand that his lack of normal life, kids, wife is so consuming that basically he&#039;s able to be disaffected or less frustrated by anything smaller than that. He&#039;s actually in a bad place in order to be able to tame the hulk, and that&#039;s a nice hook to show him getting the same control in a bettre place, or to become more of a threat it it slips further.

And the lightning line would have been so much better in X-men if it had been delivered in a bored off the cuff way as it was supposed to be :(]]></description>
		<content:encoded><![CDATA[<p>To answer one of the least points in the episode &#8211; the Bruce Banner line! Near the start of the film, when he&#8217;s speaking to Black Widow, he says something like &#8216;you don&#8217;t always get what you want&#8217; and rocks the cradle a moment when he does it. I thought it was a brilliantly understated way of showing he&#8217;d basically resigned himself to his curse, and doesn&#8217;t think he&#8217;ll have a normal life ever. The fact it&#8217;s revealed he tried to kill himself once shows how much that resignation affects him, and the logical cap of that was the &#8216;I&#8217;m angry all the time&#8217; line. S understand that his lack of normal life, kids, wife is so consuming that basically he&#8217;s able to be disaffected or less frustrated by anything smaller than that. He&#8217;s actually in a bad place in order to be able to tame the hulk, and that&#8217;s a nice hook to show him getting the same control in a bettre place, or to become more of a threat it it slips further.</p>
<p>And the lightning line would have been so much better in X-men if it had been delivered in a bored off the cuff way as it was supposed to be :(</p>
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		<title>Comment on Episode 294 &#8211; forced success by Ian</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/3119/comment-page-1#comment-7871</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Thu, 14 Mar 2013 10:49:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=3119#comment-7871</guid>
		<description><![CDATA[Wow, my comment was called out two episodes in a row.

I don&#039;t really expect you to remember the titles of all 294+bonus+interview episodes you&#039;ve made.  I had just happened to relisten to the original Zero to Published a week before and thought it was a funny coincidence that it was not just the same title (though obviously very different content) but a two parter as well.  When it turned up in my feed my first thought was, &#039;Why has it downloaded this again?&#039;

Its a shame John wasn&#039;t on it really.  It only came out a month before Bloodmoon Goblins was announced.  I would imagine he was at least thinking about publishing it then, it could&#039;ve all come nicely full circle.]]></description>
		<content:encoded><![CDATA[<p>Wow, my comment was called out two episodes in a row.</p>
<p>I don&#8217;t really expect you to remember the titles of all 294+bonus+interview episodes you&#8217;ve made.  I had just happened to relisten to the original Zero to Published a week before and thought it was a funny coincidence that it was not just the same title (though obviously very different content) but a two parter as well.  When it turned up in my feed my first thought was, &#8216;Why has it downloaded this again?&#8217;</p>
<p>Its a shame John wasn&#8217;t on it really.  It only came out a month before Bloodmoon Goblins was announced.  I would imagine he was at least thinking about publishing it then, it could&#8217;ve all come nicely full circle.</p>
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