<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
xmlns:rawvoice="http://www.rawvoice.com/rawvoiceRssModule/"
>

<channel>
	<title>Fear the Boot &#187; Trampas Whiteman</title>
	<atom:link href="http://www.feartheboot.com/ftb/index.php/archives/category/blog-entries/trampas-whiteman/feed" rel="self" type="application/rss+xml" />
	<link>http://www.feartheboot.com/ftb</link>
	<description>An irreverent look at tabletop roleplaying games and a little bit more.</description>
	<lastBuildDate>Thu, 09 Feb 2012 07:41:32 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
<!-- podcast_generator="Blubrry PowerPress/2.0.4" -->
	<itunes:summary>Fear the Boot is an irreverent, round table discussion of tabletop role playing games.  In this weekly show we debate game-related issues, offer advice for improving your game, and poke fun at the hobby.  Our cast changes a little from show to show, but we always assemble a group of dynamic individuals with divergent views, guaranteeing you will hear several perspectives on everything we discuss.</itunes:summary>
	<itunes:author>FearTheBoot.com</itunes:author>
	<itunes:explicit>no</itunes:explicit>
	<itunes:image href="http://www.feartheboot.com/images/boot4.jpg" />
	<itunes:owner>
		<itunes:name>FearTheBoot.com</itunes:name>
		<itunes:email>dan@feartheboot.com</itunes:email>
	</itunes:owner>
	<managingEditor>dan@feartheboot.com (FearTheBoot.com)</managingEditor>
	<copyright>2006-2011</copyright>
	<itunes:subtitle>A podcast about tabletop role playing games and a little bit more.</itunes:subtitle>
	<itunes:keywords>RPG,roleplaying,role-playing,role playing,game,games,podcast</itunes:keywords>
	<image>
		<title>Fear the Boot &#187; Trampas Whiteman</title>
		<url>http://www.feartheboot.com/images/boot144.jpg</url>
		<link>http://www.feartheboot.com/ftb/index.php/archives/category/blog-entries/trampas-whiteman</link>
	</image>
	<itunes:category text="Games &amp; Hobbies">
		<itunes:category text="Other Games" />
	</itunes:category>
	<itunes:category text="Society &amp; Culture" />
		<item>
		<title>Dragonhelm’s Gamma World Game Day Report</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/1865</link>
		<comments>http://www.feartheboot.com/ftb/index.php/archives/1865#comments</comments>
		<pubDate>Sun, 24 Oct 2010 03:10:37 +0000</pubDate>
		<dc:creator>Dragonhelm</dc:creator>
				<category><![CDATA[Blog Entries]]></category>
		<category><![CDATA[Trampas Whiteman]]></category>
		<category><![CDATA[Gamma World]]></category>

		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=1865</guid>
		<description><![CDATA[While I have known about Gamma World for many years, I only got to play it for the first time today at the Gamma World Game Day. Basically, you go to your local participating game store, sit in on a game, and get to experience what Gamma World is all about. I took my 13-year-old [...]]]></description>
			<content:encoded><![CDATA[<p><img align="right" src="http://www.wizards.com/global/images/dnd_products_dndacc_254600000_pic3_en.jpg" alt="Gamma World" /></p>
<p>While I have known about Gamma World for many years, I only got to play it for the first time today at the Gamma World Game Day.  Basically, you go to your local participating game store, sit in on a game, and get to experience what Gamma World is all about.  I took my 13-year-old son with me today, and we had a blast.</p>
<p>Does Gamma World measure up to past editions?  I can’t say either way, as I’m not familiar with those prior editions.  What I can comment on is this version of Gamma World.  It’s a variant of the 4th edition Dungeons &amp; Dragons rules that combines classic role-playing, a card game element, and incorporates tactical game play.</p>
<p>The Gamma World boxed set claims to be, “A wacky, wily roleplaying game of post-apocalyptic peril.”  On this, it delivers.  Your character begins with two origins.  Basically, you pair up two mutations to see what you can be.  My son was a speedster doppelganger.  I was a radioactive mind courser.  Since radioactive characters can shoot radioactive beams from their eyes, I decided to take some X-Men inspiration and have only one eye.  My character’s name?  Psi-clops.  My son got to make copies of himself, who could go into situations, attack bad guys, and keep my son’s character safe.  Think Jamie Madrox, the Multiple Man, from the X-Men comics.</p>
<p>The adventure, Trouble in Freesboro, had the party being hired as mercenaries to take out these bad guys who set up shop in town, and are creating some super-weapon.  It consists of three encounters, with an optional third encounter.  The first encounter was all combat.</p>
<p>The second, though, went very differently than I thought would happen.  I came in expecting a lot of combat.  But in this encounter, a little fast-talking had us making friends with humanoid cockroaches who had a Mexican accent.  This was more than an encounter.  This was role-playing.  We didn’t fight, and we convinced these guys that we were the new hires, sent to work with them.</p>
<p>We worked our way up to the top, where we faced the final enemies – a group of porkers and other assorted mutants.  The big boss-man was a toughie, but we dispatched of him.</p>
<p>The game includes Alpha mutation cards, which function as Gamma World’s variant of encounter powers.  It also has Omega tech, which functions as magic items.  There’s a certain suspension of disbelief necessary to really get into these, but once you get into it, it’s fun.  Gamma World assumes that random mutations happen, so that’s how you get your Alpha mutation cards.  Then it’s assumed that the collision of realities (kind of the background to Gamma World) leads to Omega tech lying around.</p>
<p>I should mention at this point that my son has only gamed a handful of times.  For Gamma World, he says that character creation was hard, but once that was over, he was fine.  He says he really enjoyed this game, more so than playing D&amp;D.  He told his mom that she should play, and he has asked me when we will play next.  In my mind, that’s the sign of a successful game.</p>
<p>For me, seeing this sort of positive reaction in my son is all I need to have me sold on the Gamma World game.</p>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwww.feartheboot.com%2Fftb%2Findex.php%2Farchives%2F1865&amp;title=Dragonhelm%E2%80%99s%20Gamma%20World%20Game%20Day%20Report" id="wpa2a_2"><img src="http://www.feartheboot.com/ftb/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
			<wfw:commentRss>http://www.feartheboot.com/ftb/index.php/archives/1865/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Dragonhelm’s Essentials D&amp;D Encounters Report</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/1810</link>
		<comments>http://www.feartheboot.com/ftb/index.php/archives/1810#comments</comments>
		<pubDate>Thu, 23 Sep 2010 03:55:02 +0000</pubDate>
		<dc:creator>Dragonhelm</dc:creator>
				<category><![CDATA[Blog Entries]]></category>
		<category><![CDATA[Trampas Whiteman]]></category>

		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=1810</guid>
		<description><![CDATA[For the first time tonight, I got to play Encounters. This season, the adventure is none other than the classic Keep on the Borderlands. I had never played it before, so I was excited to do it. My friend Curtis and I were it for our table, so we were going to play two characters [...]]]></description>
			<content:encoded><![CDATA[<p>For the first time tonight, I got to play Encounters.  This season, the adventure is none other than the classic <em>Keep on the Borderlands</em>.  I had never played it before, so I was excited to do it.</p>
<p>My friend Curtis and I were it for our table, so we were going to play two characters each.  Another group was also short, so they combined us.  What’s funny is that we had a lot more role-playing when it was just me and Curtis.  The others were probably half our age (or close to it) and only out for the combat.  One guy was metagaming like crazy, and another guy kept rolling his eyes any time anyone else did something.</p>
<p>We basically had a bit of setup, then proceeded to the encounter.  We battled some dragonborn and various other reptilian creatures, all servants of Tiamat.  The DM was a lot of fun, and pulled no punches. </p>
<p>For tonight’s game, I played the pre-generated fighter, Quinn.  Quinn utilizes the new knight build found in<em> Heroes of the Fallen Lands</em>.  I have to say, the pre-gen felt like a knight to me.  Of course, I played up the part.  One might even say I hammed it up.  </p>
<p>At one point, I had a battle with a monster that kept trying to throw a net over me.  He got me in a pit, but I climbed out.  Another player moved him into the pit.  I went all Hollywood, and jumped in after the monster, pressing my advantage.  Eventually, I defeated him.</p>
<p>I have to say that I really enjoyed playing the Essentials fighter.  It felt more like the basic fighters of prior editions.  Yet the cool stance and aura abilities made for some fun possibilities and nice visuals.  I miss having the daily power, but the rest made up for it.</p>
<p>While the Essentials fighter was good, I can’t say that I was terribly enthused about Encounters.  It’s a neat idea, but the name is self-explanatory.  You’re just playing encounters.  Our DM commended the role-playing that Curtis and I did and said that they didn’t have that much role-playing the entire time they did the Dark Sun encounters.  I just found that sad.  </p>
<p>Now, I’m debating on whether to go back or not.  Did I have fun?  Yeah, it was a good time.  But it wasn’t a great time.  I haven’t made any decisions yet, but I think I prefer games where we can get into our characters a bit more.</p>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwww.feartheboot.com%2Fftb%2Findex.php%2Farchives%2F1810&amp;title=Dragonhelm%E2%80%99s%20Essentials%20D%26amp%3BD%20Encounters%20Report" id="wpa2a_4"><img src="http://www.feartheboot.com/ftb/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
			<wfw:commentRss>http://www.feartheboot.com/ftb/index.php/archives/1810/feed</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>The Mark of a Successful Game</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/1803</link>
		<comments>http://www.feartheboot.com/ftb/index.php/archives/1803#comments</comments>
		<pubDate>Sun, 19 Sep 2010 03:55:56 +0000</pubDate>
		<dc:creator>Dragonhelm</dc:creator>
				<category><![CDATA[Blog Entries]]></category>
		<category><![CDATA[Trampas Whiteman]]></category>

		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=1803</guid>
		<description><![CDATA[How do you know when your game is successful? How do you know that you have one of those games where the players are really into the story and action? How do you know that your game isn’t just good, but great? These are hard questions, to be sure, ones that don’t always have clear-cut [...]]]></description>
			<content:encoded><![CDATA[<p>How do you know when your game is successful?  How do you know that you have one of those games where the players are really into the story and action?  How do you know that your game isn’t just good, but great?</p>
<p>These are hard questions, to be sure, ones that don’t always have clear-cut answers.  Sometimes players won’t tell you if they’re not having fun because they don’t want to hurt your feelings.  Sometimes you misread your players and think they’re really into your game when they might not be.  </p>
<p>I believe the mark of a successful game is when players give back.  Perhaps they want to create something for your setting, such as a new technology for your sci-fi game.  Or maybe they want to expand their character’s backstory to fit in better with your game, which in turn gives you new NPCs to use in future games.  Maybe they want to build a new fortress or space station.</p>
<p>It’s at this point, when players give back, that you know they are invested in your setting, and you have a successful game.</p>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwww.feartheboot.com%2Fftb%2Findex.php%2Farchives%2F1803&amp;title=The%20Mark%20of%20a%20Successful%20Game" id="wpa2a_6"><img src="http://www.feartheboot.com/ftb/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
			<wfw:commentRss>http://www.feartheboot.com/ftb/index.php/archives/1803/feed</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Games of the Imagination</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/1631</link>
		<comments>http://www.feartheboot.com/ftb/index.php/archives/1631#comments</comments>
		<pubDate>Wed, 28 Jul 2010 06:29:17 +0000</pubDate>
		<dc:creator>Dragonhelm</dc:creator>
				<category><![CDATA[Blog Entries]]></category>
		<category><![CDATA[Trampas Whiteman]]></category>

		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=1631</guid>
		<description><![CDATA[Earlier tonight, I interviewed Tracy Hickman for a future episode of the Dragonlance Canticle podcast. During the conversation, we talked about gaming, and an interesting topic came up. The basic gist is that role-playing games have become very good at being simulations in nature, but have gotten further away from narrative storytelling and creativity. Is [...]]]></description>
			<content:encoded><![CDATA[<p>Earlier tonight, I interviewed Tracy Hickman for a future episode of the <a href="http://www.dlcanticle.com/">Dragonlance Canticle</a> podcast.  During the conversation, we talked about gaming, and an interesting topic came up.  The basic gist is that role-playing games have become very good at being simulations in nature, but have gotten further away from narrative storytelling and creativity.</p>
<p>Is this the case?</p>
<p>There are those that say that story is independent of the rules.  We as gamers bring the story to the table.  There’s a lot to be said for that.  I know that, no matter the game, I bring the same killer storytelling to the game table.</p>
<p>Can rules be a deterrent to storytelling?</p>
<p>Frankly, yes.  Want proof?  Look no further than 4th edition’s Character Builder.  Don’t get me wrong, Character Builder is a wonderful tool.  Yet at the same time, I find that Character Builder is not the most conducive to house rules.  </p>
<p>Many rules systems have a mechanic like feats that show extra-special abilities characters can do.  They’re faster, they have new powers, they’re great with a sword, etc. etc.  If the ability is not listed on the character sheet, do we even try it?  Probably not.  Yet it may be more dramatic to the story of the game if you can at least try things not on the character sheet (within reason, of course!).</p>
<p>For example, let’s say that you’re playing a rogue.  Your rogue is running from a local thug who is out for blood, and the alley dead-ends just ahead.  There’s nowhere to run.  As the thug comes in, the rogue jumps against the wall, bounces off and does a mid-air flip, landing on his feet on the other side.  He’s then able to attack the thug.  </p>
<p>Now, in this scenario, we could look up a bunch of rules and find that there isn’t a specific rule covering this.  Perhaps you, as the player, were also recently frustrated when you discovered there were no rules for fighting on a tightrope.  </p>
<p>Rules can not cover every possibility.  They can serve as guidelines.  We, as gamers, can easily be drawn into the idea that if the Rules As Written (RAW) doesn’t offer an option, then it can’t be done.  Yet this is a restriction on creativity and storytelling.  The game suffers in the process.</p>
<p>My advice is to find the rules you want to use, and then approach them in broad strokes.  Sometimes, a simple skill check or ability check is all you need.  Our rogue from up above may have made an Acrobatics or Dexterity check to pull off that amazing flip.  The DM sets an appropriate target number.  If the player makes it, then you’ve got Hollywood action in your game.</p>
<p>Allow for the player to be creative and loosen up on the rules.  It will allow everyone to have more fun and be a creative boon to your world.</p>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwww.feartheboot.com%2Fftb%2Findex.php%2Farchives%2F1631&amp;title=Games%20of%20the%20Imagination" id="wpa2a_8"><img src="http://www.feartheboot.com/ftb/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
			<wfw:commentRss>http://www.feartheboot.com/ftb/index.php/archives/1631/feed</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>XDM: X-Treme Dungeon Mastery Review</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/1267</link>
		<comments>http://www.feartheboot.com/ftb/index.php/archives/1267#comments</comments>
		<pubDate>Tue, 17 Nov 2009 07:00:46 +0000</pubDate>
		<dc:creator>Dragonhelm</dc:creator>
				<category><![CDATA[Blog Entries]]></category>
		<category><![CDATA[Trampas Whiteman]]></category>

		<guid isPermaLink="false">http://www.feartheboot.com/ftb/index.php/archives/1267</guid>
		<description><![CDATA[Disclaimer: I should say up front that I have known Tracy Hickman for many years. Despite that, I shall endeavor to give this book a fair review. ;-) XDM: X-Treme Dungeon Mastery is written by New York Times bestselling author and game designer Tracy Hickman and his son Curtis Hickman, with illustrations by Howard Tayler. [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.xtremedungeonmastery.com/Graphix/Art/XDM-Cover-sample.jpg" alt="XDM: X-Treme Dungeon Mastery" /></p>
<p><em><strong>Disclaimer: </strong> I should say up front that I have known Tracy Hickman for many years.  Despite that, I shall endeavor to give this book a fair review.  ;-)</em></p>
<p>XDM: X-Treme Dungeon Mastery is written by New York Times bestselling author and game designer Tracy Hickman and his son Curtis Hickman, with illustrations by Howard Tayler.  According to editor Sandra Tayler, Tracy and Curtis “wanted to find a way to help role playing gamers remember to enjoy their games rather than get caught up in the mechanics of systems.”  This book does just that.</p>
<p>Throughout XDM, one theme is clear: ditch the rules, the fiddly bits, and anything that gets in the way of having a good time at the gaming table.   XDM explores making the game the best it can be, both from the player’s standpoint and from the XDM’s.  Yet the book does so with the right touch of humor to set the tone.  </p>
<p>I should probably mention that several of the chapters in this book are based on seminars that Tracy Hickman has given over the years.  Much of this is familiar to me from the GenCon I spent stalking Tracy at his various seminars. </p>
<p>After the obligatory introductions, the book begins with the “Secret History of XDMs.”  This chapter is an account of the “history” of XDMs, from ancient Babylonian times up to the modern day.  This chapter is just for fun, but it gets into the mood of the book. </p>
<p>We move on from there to Getting Started as an XDM.  This section deals some with some fun initiation material, but has a really good page on what an XDM does and what he doesn’t do.  This is an invaluable tool for understanding the content of the book.  </p>
<p>The next section is on the theory of XDMing.  There is a good section on the types of players an XDM may have at his table.  While not as detailed as what we’ve seen from Robin Laws or in the 4th edition Dungeon Master’s Guide, the three archetypes presented here are a fairly accurate summary of the types of gamers.  </p>
<p>We move on from here to a section on storytelling, which is one of the gems of this book.  This includes a variant of the Campbellian Monomyth, designed for use for storytelling.  I’ve been using the monomyth in my current game, and the results have been great!  </p>
<p>We move on to designing games for story, which takes the premise of story and moves it to practical gaming application.  The next few chapters adds on to the foundations of the prior chapters. </p>
<p>From there, we move on to a section where we go beyond normal game mastery to the realm of the Ultimate XDM.  Imagine adding sound, lights, lasers, holograms, and fog to your game!  And yes, there’s even a bit of pyrotechnics.  </p>
<p>What throws the book off, though, is the next chapter, on magic.  This chapter talks a lot about various magic tricks, but doesn’t really explain much about how magic tricks deal with a role-playing game.  This chapter really felt like it disrupted the flow of the book, and was hard to get through. </p>
<p>However, the book is saved once again with the next chapter on Killer Breakfast, a fun event that Tracy runs at GenCon.  I’ve played in Killer Breakfast for several years, and this is a nice behind-the-scenes on how to do it.  I’m not certain this is something you can do with friends, but it would be great for a game at a convention.  </p>
<p>We then move on to another gem in the book – How You Play the Game.  Tracy’s GenCon seminar on this very topic has been quite inspirational to me.  One story in particular regarding a barbarian Tracy once played really set the mood.  </p>
<p>From here, we go into the next chapter on the XD20 role-playing system.  It exemplifies XDM principles in its simplicity.  Despite knowing what the authors had in mind, it just wasn’t engaging to me.  In a way, having a game system may run counter-intuitive to what this book does best – giving advice on making your game great. </p>
<p>The book finally ends with an afterword called “Waiting for Gygax.”  Truthfully, this section should have been the forward.  It sets the tone perfectly, and would have been a great place to start.  In fact, many of the ideas in this book would have been better served if organized differently.  I think some editorial reorganizing would have helped tremendously. </p>
<p>The illustrations helped to make the book what it is.  Each one was fun and funny, and I had a good time going through them.  It’s too bad that the book wasn’t in full glorious color. </p>
<p>Overall, this book has a lot of great ideas.  Yet it has a few flaws, too.  The biggest flaw of the book is the excessive amount of typos.  It is my understanding that the book was produced in five weeks.  It shows.  Grammar mistakes run rampant throughout the book, making it distracting.  Likewise, the book comes with footnotes.  A few here and there would have added just the right spice to the book, but I felt that there was so many footnotes that we were drowning in flavor.  Plus, the paper stock reminded me of the type of paper used in the 1st edition AD&amp;D books.  </p>
<p>The book seems to be designed for players and GMs who have played RPGs for a while.  It’s also a great resource if you’re a Tracy Hickman fan, or a fan of adventure writing.  </p>
<p>This book is a masterful resource, one that every GM should have.  However, the book is in need of some editing to make it shine.  Certainly, for the information inside, it is a valuable and indispensible resource.  Yet the book comes across as a bit of a diamond in the rough.
</p>
<p>I give this book 3.5 out of 5 stars. </p>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwww.feartheboot.com%2Fftb%2Findex.php%2Farchives%2F1267&amp;title=XDM%3A%20X-Treme%20Dungeon%20Mastery%20Review" id="wpa2a_10"><img src="http://www.feartheboot.com/ftb/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
			<wfw:commentRss>http://www.feartheboot.com/ftb/index.php/archives/1267/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Who says that role-playing stops when the dice drop?</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/1251</link>
		<comments>http://www.feartheboot.com/ftb/index.php/archives/1251#comments</comments>
		<pubDate>Mon, 19 Oct 2009 20:26:21 +0000</pubDate>
		<dc:creator>Dragonhelm</dc:creator>
				<category><![CDATA[Blog Entries]]></category>
		<category><![CDATA[Trampas Whiteman]]></category>

		<guid isPermaLink="false">http://www.feartheboot.com/ftb/index.php/archives/1251</guid>
		<description><![CDATA[In some recent episodes of Fear the Boot, Chad has made the statement that role-playing stops when combat begins.  He ascertains that the world somehow is put on pause while the dice are brought out, to-hit and damage calculations are made, and monsters are wiped from the field.  Chad makes a very convincing argument, which [...]]]></description>
			<content:encoded><![CDATA[<p>In some recent episodes of Fear the Boot, Chad has made the statement that role-playing stops when combat begins.  He ascertains that the world somehow is put on pause while the dice are brought out, to-hit and damage calculations are made, and monsters are wiped from the field.  Chad makes a very convincing argument, which you should check recent episodes for. </p>
<p>I will state up front that I think Chad is <strong>fan-tastic</strong>!  He has a lot of good thoughts, and I truly enjoy him on the show.  </p>
<p>However, I have to call shenanigans on this one.  I have been in too many games where we role-played in combat to think that it doesn’t exist when the dice are brought out.  Are we not role-playing when we make a skill check?  Now, if you say that role-playing <em>changes</em> a bit, I won’t argue there.  There is always a different vibe role-playing out of combat and role-playing in combat.  But the role-playing doesn’t have to go away.</p>
<p>Need an example?  In my current online game, I have a three-way battle going on.  There are no real good guys and bad guys, just folks on different sides of the fence.  Had I just rolled dice, we would all be pretty bored right now.  However, I didn’t.  We have a lot of banter going back and forth.  One character is goading another, who is obsessed about his cause.  Meanwhile a third is trying to stop the combat from escalating.  It’s all very tense.  It’s the type of epic role-playing that really helps to shape and mold the characters.</p>
<p>So how do you keep the role-playing going while in combat?</p>
<p>Imagine what your character is going through in combat, and then act it out.  Is he afraid?  Maybe he stutters a bit when combat begins.  Maybe he begs the bad guys not to hit him. </p>
<p>Does he use witty banter?   Think of Spider-Man here.  Spider-Man often uses witty banter in combat, whether it’s to calm his own fears or to lure the bad guys into dropping their guard and making a mistake.  This is particularly good for your roguish scoundrels. </p>
<p>Or perhaps your character is more on the serious side.  Does he like to intimidate his foes?  Personally, I’d be a bit scared if a dwarf yelled at me before going into a rage.  Or maybe your character is very devout and swears an oath to his god before going into combat. </p>
<p>Also, be sure to play off of the other characters.  When your character is surrounded by three ogres and the other player just dispatched his foe, feel free to say, “Hey, could I get a little help over here?”  Or you may just say, “Not bad, for an elf.”</p>
<p>I will admit that there are some limitations to watch out for.   You don’t want to be so busy bantering that you forget to let everyone have their fair turn.  Many game systems allow you to have a free action during combat.  Banter during that time.  Sometimes, the banter may come up naturally in a combat, so go with the flow.  Just remember that when the turn is over, let the next person join in.</p>
<p>I submit to you that role-playing and combat are not independent.  With a little practice, role-playing can take your combat from being a matter of rolling dice to a scene straight out of Hollywood.</p>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwww.feartheboot.com%2Fftb%2Findex.php%2Farchives%2F1251&amp;title=Who%20says%20that%20role-playing%20stops%20when%20the%20dice%20drop%3F" id="wpa2a_12"><img src="http://www.feartheboot.com/ftb/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
			<wfw:commentRss>http://www.feartheboot.com/ftb/index.php/archives/1251/feed</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>Evil Characters</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/1233</link>
		<comments>http://www.feartheboot.com/ftb/index.php/archives/1233#comments</comments>
		<pubDate>Thu, 08 Oct 2009 05:29:36 +0000</pubDate>
		<dc:creator>Dragonhelm</dc:creator>
				<category><![CDATA[Blog Entries]]></category>
		<category><![CDATA[Trampas Whiteman]]></category>

		<guid isPermaLink="false">http://www.feartheboot.com/ftb/index.php/archives/1233</guid>
		<description><![CDATA[It is said amongst gamers that you should never allow evil characters in the party. There is a good reason for this. As a Dragonlance fan, I’m reminded of the Law of the Dark Queen, which states that evil feeds on itself.  This is a truth that surpasses the Dragonlance setting. When you have an [...]]]></description>
			<content:encoded><![CDATA[<p>It is said amongst gamers that you should never allow evil characters in the party. There is a good reason for this. As a Dragonlance fan, I’m reminded of the Law of the Dark Queen, which states that evil feeds on itself.  This is a truth that surpasses the Dragonlance setting. When you have an evil character in the party, they often cause untold havoc.  They don&#8217;t work as part of the team, as their motives are self-serving. In other words, they don&#8217;t play well with others.</p>
<p>I experienced this phenomenon a couple of times myself. I will say upfront that I, as (a much younger) game master, was as much at fault as anyone else, if not more so. I knew that evil campaigns ended badly, but I didn&#8217;t heed the warnings. </p>
<p>In one case, I ran a Realms game where the player characters were determined to kill, rape, and plunder everyone in sight – often in that order.  It didn&#8217;t last more than two game sessions. By the time it was all done, I was left with a bad taste in my mouth.  A gamer should never leave a game with that sensation.</p>
<p>In another case, I thought that a couple of bounty hunters in a Star Wars game could still work within the mold of a heroic game.  As it turns out, heroism doesn’t pay well.  The players abandoned the whole premise of the campaign in one fell swoop.  Before I knew it, the party was somewhere else in the galaxy other than where my game was, and I sat there staring.  I was a game master defeated.</p>
<p>Mercenary games, in general, are not to my liking.  I like some of the concepts of games like Shadowrun, but the idea that all you’re doing is adventuring to get more money so you can buy more stuff is just not something that interests me personally.  Plus, mercenaries can be jerks at times.  I like heroic games, where you fight for some greater cause and some better purpose.</p>
<p>Yet can’t evil fight for a greater cause?  Many evil organizations do just that.  Look at the Empire in Star Wars, or the Knights of Takhisis in Dragonlance.  Both entities seek to bring order to their respective settings.  It’s when evil puts aside its own ambitions for something greater than itself, whether misguided or not, that it becomes palatable to play.</p>
<p>If you are dead-set on playing an evil character, then my recommendation would be to assign characteristics to the player character that makes him more than some murderer.  If you want him to gel with the party, give him a reason to.  Maybe he’s working under orders, or has a code of honor he cannot break.  In these cases, I would recommend using a character with a Lawful Evil alignment.  They seem to be more likely to work well with others, whereas Chaotic Evil would just kill and maim everything indiscriminately. </p>
<p>Maybe the character has something he cares about more than being evil.  If his wife has come down with the plague and the party is questing to get the antidote, he might decide to play nice.  Or, maybe the character was once good, but was misled, and so now he lives a life of evil.  I would recommend placing some chances at redemption if you go this route.</p>
<p>While I still do not recommend evil characters, I think they can work so long as the players are experienced and willing to put aside any issues that would disrupt game play.  Use the group template, and talk to the other players and GM about how you can make this work.</p>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwww.feartheboot.com%2Fftb%2Findex.php%2Farchives%2F1233&amp;title=Evil%20Characters" id="wpa2a_14"><img src="http://www.feartheboot.com/ftb/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
			<wfw:commentRss>http://www.feartheboot.com/ftb/index.php/archives/1233/feed</wfw:commentRss>
		<slash:comments>17</slash:comments>
		</item>
		<item>
		<title>Vampires?  Enough, already!</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/1223</link>
		<comments>http://www.feartheboot.com/ftb/index.php/archives/1223#comments</comments>
		<pubDate>Fri, 25 Sep 2009 12:01:01 +0000</pubDate>
		<dc:creator>Dragonhelm</dc:creator>
				<category><![CDATA[Blog Entries]]></category>
		<category><![CDATA[Trampas Whiteman]]></category>

		<guid isPermaLink="false">http://www.feartheboot.com/ftb/index.php/archives/1223</guid>
		<description><![CDATA[I came home this evening, opened my e-mail, and saw an e-mail from StarWarsShop.com. I subscribed to their newsletter to check out some of the cool action figures they have, as well as all the other goodies that are way out of my price range. This time was different. You see, it seems that StarWarsShop.com [...]]]></description>
			<content:encoded><![CDATA[<p>I came home this evening, opened my e-mail, and saw an e-mail from StarWarsShop.com.  I subscribed to their newsletter to check out some of the cool action figures they have, as well as all the other goodies that are way out of my price range.  </p>
<p>This time was different.  You see, it seems that StarWarsShop.com wanted to get an early start on Halloween this year, so they sent out an early Halloween newsletter.  I opened the e-mail, and to my horror (pun intended), I saw a picture of Princess Leia as a vampire.</p>
<p><img src="http://shop.starwars.com/kernel/imageload?table=cat_images;ttl2=15;key1=1316602_f;key2=-100_f" alt="Vampire Princess Leia" /></p>
<p>I was utterly disgusted.  First, to use Princess Leia as a vampire is just ridiculous.  This was originally some sort of Halloween party invite that was turned into a product to sell.  Fine, I get that.  No problem with them wanting to make a buck.  Then they made the pic look like it was straight from the pulp era.  Fine, no worries there.  But Princess Leia as a vampire?</p>
<p>Vampires have gone from being unique, or at least rare, monsters who scare you to being the everyday, average monster on the block.  We no longer have Dracula, Nosferatu, or Strahd.  Now we have entire vampire societies, roaming about.   In Stargate: Atlantis, you have the Wraith, who are little more than space vampires.  Even in Dragonlance, you have the Beloved of Chemosh, who are a variant of vampires in their own right.  No matter how you disguise these monsters, they keep coming up as vampires.</p>
<p>Let’s also consider why we glorify them so much.  There’s supposedly some sort of sex appeal there.  Beyond physical beauty, I don’t see it.  I don’t find sucking blood to be attractive – not unless you happen to be a leech.  Maybe it’s the horror factor.  We have been bombarded by vampires so much in the last few decades that they no longer seem to scare.  It’s kind of like how you watch the evening news and are no longer shocked by a murder.  Likewise, vampires just don’t scare me anymore.  </p>
<p>Why did Lucasfilm do this?  Because it was easy.  Vampires sell, and making money off of this is a guarantee.  Yet in the process, the Princess’ image of a strong female protagonist is tarnished.  How could the Princess fall prey to the likes of a vampire?  Why should a company known for its creativity resort to the most uncreative thing they could do?</p>
<p>There are a few lessons that we, as gamers, can learn from this.  First of all, a unique monster is more memorable than several.  Dracula scares me.  The umpteenth vampire that Buffy slays doesn’t.  This is also true of other gaming elements too.  Let’s take Tasslehoff’s Magic Mouse Ring for example.  As a unique magic item, the ring has a certain notoriety.  When they revealed it to be one of many, the ring became lackluster.</p>
<p>Be true to the characters.  If you have a white witch NPC who suddenly dresses in black and wears a rainbow wig, your players will look at you funny.  If your dumb goblin suddenly sprouts off Shakespeare, something isn’t right.  </p>
<p>Don’t take the easy way out.  Let’s say your players are fighting against a cult dedicated to your local God of Death.  Good thus far.  But then the cult reveals themselves to be vampires, or sends zombies after you, etc. etc.  You might as well give all your players pillows for their nap.  Mix it up some.  Find a new monster from your latest monster book, or invent something new.  If you must use a vampire, then at least take some time to give it some unique qualities.  Maybe your vampire absorbs natural light, or is blind, or is a vegetarian due to his religion.  </p>
<p>I am very disappointed in Lucasfilm, as I expected better.  Certainly, they deserve a punch in the junk from Krazy Joe of Slice of SciFi fame.  However, this is part of a larger issue that permeates pop culture.  We need to get away from this vampire hysteria so that they can become a monster to be afraid of again, rather than being commonplace, like goblins.</p>
<p>What path will you choose?  Will you take the easy way out, or will you push the bounds of your creativity to come up with something unique to wow your players with?</p>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwww.feartheboot.com%2Fftb%2Findex.php%2Farchives%2F1223&amp;title=Vampires%3F%20%20Enough%2C%20already%21" id="wpa2a_16"><img src="http://www.feartheboot.com/ftb/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
			<wfw:commentRss>http://www.feartheboot.com/ftb/index.php/archives/1223/feed</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Reinventing Characters</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/1060</link>
		<comments>http://www.feartheboot.com/ftb/index.php/archives/1060#comments</comments>
		<pubDate>Sat, 06 Jun 2009 14:58:40 +0000</pubDate>
		<dc:creator>Dragonhelm</dc:creator>
				<category><![CDATA[Blog Entries]]></category>
		<category><![CDATA[Trampas Whiteman]]></category>

		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=1060</guid>
		<description><![CDATA[One of the tricks I use to learn a new edition of the Dungeons &#38; Dragons game is to re-envision an old character in a new edition. Often times, I pick some NPC who got little “air time” to make it easier. He has no mega-history to worry about, and only a very basic amount [...]]]></description>
			<content:encoded><![CDATA[<p>One of the tricks I use to learn a new edition of the Dungeons &amp; Dragons game is to re-envision an old character in a new edition.  Often times, I pick some NPC who got little “air time” to make it easier.  He has no mega-history to worry about, and only a very basic amount of rules and story development.  With the new 4th edition rules, and in particular the Player’s Handbook 2, I decided to toy around with the character builder (available through a D&amp;D Insider subscription) to see how I can make the old new again.</p>
<p>I should mention that the 4th edition D&amp;D character builder is addictive.  It’s relatively quick, it presents choices and suggestions.  I love it.  Combine that with a love for all the options 4th edition has to offer, and I’m like a kid in a candy store.  </p>
<p>I decided to go hard-core.  I pulled out my old half-giant gladiator from Dark Sun.  He was an NPC I had who followed around one of the player characters.  In Dark Sun, every character gets a psionic wild talent.  My character, Kalador, had this power from the Dragon Kings sourcebook titled Strength of the Land.  It had two prerequisite powers that he gained automatically as well – Lend Health and Share Strength.  Something about a half-giant who could give of his strength and HP to fellow adventurers seemed great.  The fact that he could draw power from the very earth beneath him was just awesome.</p>
<p>Imagine my surprise when I got the PHB2, cracked it open, and saw the warden class.  Here was a class that seemed to be based around the Strength of the Land theme!  I was so excited.  I also had my eyes on the goliath race, which had awesome written all over it.  I knew what I had to do.</p>
<p>Using the character builder (Did I mention that I dearly love this program?), I transformed my old half-giant gladiator into a goliath warden.  I won’t bore you with all the details, but I found a few tricks that may help you if you decide to re-invent your character.  And since Dan loves numbered lists, I shall follow suit.</p>
<p>1.	 It’s okay to change the race.  If a new race works out better, or if the race is thematically similar to your old one, give it a shot.  Sometimes you will find some new gem, whether rules-based or fluff-based, for your character.<br />
2.	Ditto with classes and powers.  In my case, I went from an arena gladiator to a primal warden.  Yet they share certain similarities.  I went from one defender type to another, and I maintained the Strength of the Land theme.  In fact, I built upon the theme.  I’m not certain yet about the other powers, but maybe PHB3’s psionic power source will have something to offer.<br />
3.	Backstory can be modified, but you can also keep it as-is and provide an in-game explanation for the change.  I had a 3.5 wizard recently that just wasn’t cutting it for me.  An in-game change made him into a favored soul.  The cool part about this change was that it added some fantastic story to the game.<br />
4.	You will always lose something, but you will always gain something.  It’s the trade-off of making a change.<br />
5.	Did I mention themes?  You won’t ever get a direct translation, but you can use the themes to re-build characters from the ground up.  Just remember to build them within the game system you’re using, keep your foundations, and be open to change.  My goliath’s tattoo pattern, for example, is eerily similar to his old slave tattoos.<br />
6.	Above all, have fun with it.  This isn’t too serious of stuff here.  If the changes fit, great.  If not, don’t convert!</p>
<p>So give it a try and see what becomes of your old characters.  You may find new life to old characters, and the desire to play them once more.</p>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwww.feartheboot.com%2Fftb%2Findex.php%2Farchives%2F1060&amp;title=Reinventing%20Characters" id="wpa2a_18"><img src="http://www.feartheboot.com/ftb/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
			<wfw:commentRss>http://www.feartheboot.com/ftb/index.php/archives/1060/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Asimov:  “Robot Dreams” vs. I, Robot</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/932</link>
		<comments>http://www.feartheboot.com/ftb/index.php/archives/932#comments</comments>
		<pubDate>Mon, 30 Mar 2009 06:34:33 +0000</pubDate>
		<dc:creator>Dragonhelm</dc:creator>
				<category><![CDATA[Blog Entries]]></category>
		<category><![CDATA[Trampas Whiteman]]></category>

		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=932</guid>
		<description><![CDATA[“Robot Dreams” vs. I, Robot In Isaac Asimov&#8217;s “Robot Dreams,” we see a robot that was created using a new method. Because of this new method, it was questioned quite extensively. In particular, the robot mentioned that it dreamed. Being something robots were not known or meant to do, the scientists questioned the robot extensively. [...]]]></description>
			<content:encoded><![CDATA[<p><strong>“Robot Dreams” vs. I, Robot</strong></p>
<p>In Isaac Asimov&#8217;s “Robot Dreams,” we see a robot that was created using a new method. Because of this new method, it was questioned quite extensively. In particular, the robot mentioned that it dreamed. Being something robots were not known or meant to do, the scientists questioned the robot extensively.</p>
<p>The robot dreamed of a field of robots, all toiling and doing the labor they were programmed to do. In the dream, the robot sees one man. As the dream continues, it is revealed that this is not a man at all, but the robot. He is leading his “people” to freedom. The robot also is able to ignore the first two laws of robotics and focus on the third. The end result is that the robot has gained self-awareness. The scientists shoot him with an electronic gun of some sort that scrambles his positronic brain.</p>
<p>The film “I, Robot” sees some of this plot, but expands it greatly. In the film, Will Smith plays a police officer who hates robots. In his past, a robot was able to save him from an accident, but not a little girl. By using logic, the robot went for the person who was most likely to survive. A human may have made a different choice, going for the little girl. Since the robot acted in this manner, Will Smith’s character hated robots.</p>
<p>This movie also contained the dream scene, but the idea of the man who turned out to be the robot was addressed and dismissed. Later on, when it turned out to be the robot after all, the feeling was different. Rather than this being a bad thing, this was portrayed as something good, as Sonny had learned to be “good.”</p>
<p>The difference between the two stories lies in the level of fear. In “Robot Dreams,” the scientists all know full well that there is the potential for robots to rise up and replace humanity. In I, Robot, this fear is gone. The only one who distrusts robots is the detective.</p>
<p>Rather than the robot being the one who learned to ignore the first two laws, it was VIKI, the central robotic hub of the movie. In this version of the story, she follows the first law, but is able to interpret it. She won’t harm humanity, but she won’t allow humanity to harm itself. So she will kill in order to stop the killing. She sees this as logical, though there is some fallacy to this logic. Perhaps one of the laws of robotics should cover not denying a human his free will unless it violates the first law.</p>
<p>We should also look closely at the evolution of free will in robots. In the short story, it’s almost an accident to have free will. Yes, a new design equaled new possibilities. Yet the robot evolved on its own. It wasn’t programmed to dream. In the movie, it was purposefully made to ignore the laws of robotics. This was no accident of evolution. Dreaming came about because of that, but the dream was almost by design to lead the detective to where he needed to be. Only at the end did the prophetic aspect of it come about.</p>
<p>Personally, I think the movie suffered for going this route. While the same basic plotline was followed, the plot suffered by not having a natural evolution. The “ghost in the machine” was eluded to, but it was never said how that caused the robot to evolve.</p>
<p>The setting of I, Robot was also different in that it was near-future, 31 years after the movie release date. I felt this was a bit ambitious on the part of the writer and director of the movie. The odds of us having robots, especially ones that ingrained in our society, by the span of a generation are slim. Rather, I would have given it about a hundred years or more.</p>
<p>The point of view also differed. In “Robot Dreams,” the point of view is that of the robot. In I, Robot, the point of view is that of the detective. While this made for a decent story, I found the movie version to be all-too-predictable. Our hero hates robots. Therefore, robots must go bad and he saves humanity from its own folly.</p>
<p>Personally, I find it more interesting when the protagonist is the robot. This allows for a certain alien mentality. It also raises the question of whether destroying a free-willed robot is moral or not. After all, if a robot is alive, would destroying a robot then be murder? The movie simply removes a threat from humanity. The book causes one to think about the morality of the actions<strong>.</strong></p>
<p><strong>Critique of Technology</strong></p>
<p>Both the short story and the movie look at the impact of technology upon humanity. They both question whether humanity’s own creations will turn upon them. In the short story, we see how the robots will eventually rise up and supplant humanity. In the movie, the robots essentially enslave humanity “for its own protection.” This is a subtle difference. At the end of the movie, we see a return to the short story, though you don’t get the feeling that robots will supplant humanity. Rather, you feel that they might co-exist.</p>
<p>Each story has its own limits on what it can tell. Short stories can go more in-depth into character. Movies can be more visual, while short stories force the reader to imagine the robots. In the short story, we go into depth into the robot character. However, our mind’s eye see him in a limited capacity. In the movie, we can see the robots in action. We can see the visual cues of Sonny’s facial expressions. While visually more attractive, the movie does not go into as much depth with characterization.</p>
<p><strong>Role of Technology in Today’s Society</strong></p>
<p>In today’s society, technology can do so many things for us. It allows us to communicate like never before. I’ve managed to contact old high school friends through Facebook, and have made new friendships through AIM. Yet at the same time, these friendships are not as personable as talking with friends in person.</p>
<p>Technology has allowed for newer and greater opportunities. New media is the latest craze, phasing old media out slowly but surely. Newspapers are dying as people gain their news online. Why buy a dead tree with day-old news when one can have instant gratification by going to an online news source?</p>
<p>At the same time, I have critiques of technology. Remember when we used to be able to go to the gas station and just start pumping gas? Now we must first enter in a credit card, punch in our PIN, then go on. It takes longer. Aren’t computers supposed to save us time?</p>
<p>A personal pet peeve of mine is phone automation systems. Sometimes, it’s a struggle to get through the maze of possibilities before you can talk to a real human being. Again, a time waster and something that is not only impersonal, but also detrimental to business. Why do business with a company that puts you through hell before you can even talk to someone?</p>
<p>Another pet peeve is when automated checkers replace human beings. Those are lost jobs.</p>
<p>While technology offers many possibilities, it seems that it doesn’t truly save us a significant portion of time. Sometimes, new possibilities equals too many possibilities.</p>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwww.feartheboot.com%2Fftb%2Findex.php%2Farchives%2F932&amp;title=Asimov%3A%20%20%E2%80%9CRobot%20Dreams%E2%80%9D%20vs.%20I%2C%20Robot" id="wpa2a_20"><img src="http://www.feartheboot.com/ftb/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
			<wfw:commentRss>http://www.feartheboot.com/ftb/index.php/archives/932/feed</wfw:commentRss>
		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>Buying Books for the Wrong Reaons</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/806</link>
		<comments>http://www.feartheboot.com/ftb/index.php/archives/806#comments</comments>
		<pubDate>Mon, 12 Jan 2009 21:58:25 +0000</pubDate>
		<dc:creator>Dragonhelm</dc:creator>
				<category><![CDATA[Blog Entries]]></category>
		<category><![CDATA[Trampas Whiteman]]></category>

		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=806</guid>
		<description><![CDATA[Recently, I bought a book not because I liked the author or subject matter, but because I wanted to support a guy whose book got some undeserved criticism. J. F. Lewis was recently interviewed on Dragon Page: Cover to Cover episode. His book, Staked, was the cause for him and his family to nearly be [...]]]></description>
			<content:encoded><![CDATA[<p>Recently,  I bought a book not because I liked the author or subject matter,  but because I wanted to support a guy whose book got some undeserved criticism.  J.  F.   Lewis was recently interviewed on Dragon Page: Cover to Cover episode.  His book,  <em>Staked</em>,  was the cause for him and his family to nearly be kicked out of their church.  It’s hard to explain,  so I can only recommend that you listen to the podcast.  I was quite appalled at the way the church talked to him about the book,  and so I decided to buy a copy to support the guy.</p>
<p>While my intentions may have been noble,  I have discovered 90 pages into the book that I really shouldn’t have bought the book.  There were a few reasons.  Mainly,  the book came across as juvenile to me.  The transitions in the book were bad;  the characters didn’t act in a believable way.    Also,  I haven’t read vampire novels in the past,  but I thought I’d try something new.  I should have listened to my gut instinct here.  When I think of vampires,  I think of Dracula.  I prefer to think of individual monsters with strength of personality,  not some sort of secret society caste system where being a vampire is almost commonplace.  At 90 pages in,  I’m ready to trade the book in at a used book store.  Others may find it to be good,  but it just didn’t work for me.</p>
<p>I began to look at this book and think of other books that I bought over the years,  and wondered how many others were bought for the wrong reasons.  First,  though,  I think we should define some good reasons to buy a book.  Perhaps you enjoy a particular setting,  or you like the author.  Maybe the book has art that you enjoy,  such as a comic book.  Maybe the book has vital information,  such as an RPG sourcebook.  You may have a friend who broke into the business and you want to offer him your support.  The list goes on.</p>
<p class="MsoListParagraphCxSpFirst">There are,  however,  some reasons not to buy a book.</p>
<p>1.  I’m making a statement.  See my story above as an example.  All you’re really saying is,  “Here’s my cash.  ”The chances of your hard-earned dollars making any sort of statement are minimal at best.  In the case above,  I may have been better served either e-mailing the author to express my point of view or just venting to a friend.  Now I’m out $14 on a book I probably wouldn’t have read normally.</p>
<p>2.  The author had one good book,  so they must all be good!  This one is real tricky.  How do you know?  You might be able to catch some clues from reviews,  but oftentimes,  you won’t know until you read the book yourself.  I enjoyed Scott Sigler’s podcast novel <em>The Rookie</em> quite a bit,  so I also listened to the podiobook of <em>Infected</em>.  It was well-written and well-produced,  but had way too much gore for my tastes.  I tend to buy print copies after hearing the podcast novel version,  but I really can’t justify spending the money on this book when it is just…gross.  Don’t get me wrong,  I like Sigler’s writing.  I just think he can write a good story without all the gore.</p>
<p>3.  It’s got a cool cover!  Remember foil covers for comic books?  They could sell the worst of comics because they were all shiny.  And the price was jacked up too.</p>
<p>4.  It’s part of a collection.  Guilty!  I’ve got quite a bit of that collector gene in me.  I collected the original X-Factor comic book series,  and have every issue.  I was quite proud of this collection.  Yet despite having them all,  I hadn’t enjoyed the stories since issue #100.  That’s nearly 50 issues I bought just for the collection’s sake.  I read characters acting out of character,  had bad art…all for the sake of a collection.  I need more.</p>
<p>There are probably a few dozen more,  but you get the idea.  You’re not buying the book for the right reasons.  Your brain suffers a serious malfunction,  and you spend your hard-earned cash.</p>
<p>I don’t have a lot of advice here.  If I did,  perhaps I would know how to stop myself.  I think,  though,  that the best one can do is to just stop,  put the book back,  and think about it for a while before making the purchase.  If you’re still interested later,  you can just get your book.  However,  you may find that the interest is fleeting at best.</p>
<p>I may have lost a few dollars and a few hours reading <em>Staked, </em>but I came out of it knowing a few things.  I know now that vampire books are not for me.  I know what genres I like and what ones I don’t.  I’m not afraid to try new things,  but I must expect that I won’t like them all.  I know that buying a book based on some sense of’ righteous fury’ just isn’t good.  In other words,  I know that I bought the book for the wrong reasons.</p>
<p>Be sure that,  when you buy a book,  you do it for all the right reasons.  Happy reading!</p>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwww.feartheboot.com%2Fftb%2Findex.php%2Farchives%2F806&amp;title=Buying%20Books%20for%20the%20Wrong%20Reaons" id="wpa2a_22"><img src="http://www.feartheboot.com/ftb/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
			<wfw:commentRss>http://www.feartheboot.com/ftb/index.php/archives/806/feed</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Balanced?  Yeah, but is it fun?</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/721</link>
		<comments>http://www.feartheboot.com/ftb/index.php/archives/721#comments</comments>
		<pubDate>Thu, 25 Dec 2008 12:00:56 +0000</pubDate>
		<dc:creator>Dragonhelm</dc:creator>
				<category><![CDATA[Blog Entries]]></category>
		<category><![CDATA[Trampas Whiteman]]></category>

		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=721</guid>
		<description><![CDATA[When 3rd edition D&#38;D came about, one of its promises was to have a balanced game system. In fact, game balance had become so prevalent that it seemed that every other topic on some forums was about whether some element of gaming was balanced. Is the new prestige class balanced? What about X spell from [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal">When 3<sup>rd</sup> edition D&amp;D came about, one of its promises was to have a balanced game system.<span> </span>In fact, game balance had become so prevalent that it seemed that every other topic on some forums was about whether some element of gaming was balanced.<span> </span>Is the new prestige class balanced?<span> </span>What about X spell from Y sourcebook?<span> </span>It would go on and on and on.<span> </span></p>
<p class="MsoNormal">I have to admit that it reached such levels that I wondered if this is what new players thought gaming was about.<span> </span>Were they assigning numerical values to every class ability and weighing them against one another?<span> </span>Was there a mystical set of scales by which all things were weighed upon?<span> </span>Were those scales provided by Hiddukel, the evil god of tricks and lies in Dragonlance known for his symbol of the broken scales?</p>
<p class="MsoNormal">I wondered how all this talk of the almighty Balance entered our vernacular.<span> </span>I remember the occasional talk of something being “overpowered,” but we never used the term “balance.”<span> </span>That isn’t to say the term wasn’t used, just that my own experience never saw the use of the word.<span> </span>I would say that it was the internet that saw the term gain prominence.<span> </span>Despite the mass-communication medium, it also takes a force to drive the new terminology.<span> </span>Enter the game designers, perhaps most notably Monte Cook.<span> </span>They used the term “balance” quite frequently.</p>
<p class="MsoNormal">Needless to say, the almighty Balance began to annoy me to no end.<span> </span>Why was it that people were asking if every little rule was balanced?<span> </span>Why this obsession?<span> </span>Did nobody ever have fun before the almighty Balance?<span> </span>I sure remember having fun playing AD&amp;D with some off-balanced rules.<span> </span></p>
<p class="MsoNormal">That’s when it clicked with me.<span> </span>Why do we ask left and right if something is balanced?<span> </span>Why do we not ask instead if something is fun?<span> </span>I mean, that’s why we came to game, right?<span> </span>To have fun?</p>
<p class="MsoNormal">Don’t get me wrong.<span> </span>As a game designer, I fully understand that game balance is an important factor in the game.<span> </span>You don’t want your wizard doing nothing while your fighter is having all the fun.<span> </span>Everybody should be able to take part in the gaming experience.<span> </span></p>
<p class="MsoNormal">However, we should not forsake the fun in the name of game balance.<span> </span>Keep balance in the background, but focus on the fun.<span> </span>You will find your gaming experience to be so much more enjoyable because of it.</p>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwww.feartheboot.com%2Fftb%2Findex.php%2Farchives%2F721&amp;title=Balanced%3F%20%20Yeah%2C%20but%20is%20it%20fun%3F" id="wpa2a_24"><img src="http://www.feartheboot.com/ftb/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
			<wfw:commentRss>http://www.feartheboot.com/ftb/index.php/archives/721/feed</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>From the Archives:  Revised Editions &#8211; Good or Bad?</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/719</link>
		<comments>http://www.feartheboot.com/ftb/index.php/archives/719#comments</comments>
		<pubDate>Mon, 22 Dec 2008 20:14:54 +0000</pubDate>
		<dc:creator>Dragonhelm</dc:creator>
				<category><![CDATA[Blog Entries]]></category>
		<category><![CDATA[Trampas Whiteman]]></category>

		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=719</guid>
		<description><![CDATA[With our recent discussions about editions, I came across an article I wrote for the Dragonlance Nexus a few years back.  I thought you might enjoy it. &#8211; TW Lately, as I scour around for new RPG&#8217;s to buy, I&#8217;ve been bombarded by a ton of products that have either been revised (typically for the [...]]]></description>
			<content:encoded><![CDATA[<p><em>With our recent discussions about editions, I came across an article I wrote for the Dragonlance Nexus a few years back.  I thought you might enjoy it. &#8211; TW</em></p>
<p>Lately, as I scour around for new RPG&#8217;s to buy, I&#8217;ve been bombarded by a ton  of products that have either been revised (typically for the 3.5 rules) or have  had a new edition put out. Just off the top of my head, I can think of Mutants  and Masterminds 2nd Edition, Shadowrun 4th Edition, Everquest II, Spycraft 2.0,  World of Warcraft 2nd Edition, and the Tome of Horrors Revised book (only  released as a PDF, no less!). I&#8217;m sure I missed several in there.</p>
<p>If you&#8217;re big into role-playing games, this is a serious blow. At $30 – 40 a  book (if not more), that puts a big dent in the pocketbook. The general feeling  that I&#8217;ve seen among RPG fans, and I tend to agree with this sentiment, is that  they don&#8217;t like paying for the same thing twice. I&#8217;m sure that the die-hard fans  of each of these books are more willing to shell out a few extra dollars for the  improvements made in the new editions and revisions, but casual fans get hit a  little harder.</p>
<p>Revisions and new editions have been around since RPG&#8217;s began, but the  intensity of them seems to have increased in recent years. Wizards of the  Coast&#8217;s 3.5 revision to the D&amp;D rules is largely to blame for this. By  changing the core rules to the 3.5 version, they caused a backlash wave. Many  publishers put out revised editions of old products to match the new rules,  which again disenfranchised the public by &#8220;forcing them to buy the same product  twice.&#8221;</p>
<p>I know, I know. Nobody is holding a gun to your head. You&#8217;re still capable of  running a game with the outdated version. Yet we, as RPG fans, are an obsessive  lot who want the most current materials so that they work with the most current  materials without having to do conversions. Many fans, self included, don&#8217;t like  to make the conversions, and they want something in print (rather than the  SRD).</p>
<p>At this point, we come to another major point in the whole mix from the other  end of the spectrum – relevance. If an RPG company&#8217;s product is not relevant  (i.e. compatible with the 3.5 rules), then it simply won&#8217;t sell. Many publishers  revised their products to keep their products relevant so that they can continue  to bring in revenue from them.</p>
<p>The 3.5 revision, like any edition change, has its good and bad points. While  it improved the rules dramatically, it also had an adverse effect on publishers  (who had to revise their own products to remain relevant) and fans (both in  terms of cash flow and trust).</p>
<p>New editions allow for companies to take already good products, and make them  better. The new World of Warcraft RPG stands as a means to appeal to the core  Warcraft computer game audience, rather than a D&amp;D audience. Mutants and  Masterminds, an already great game, is reportedly even better now.</p>
<p>All of these revisions and editions bring to mind a few questions.</p>
<p>How can we trust that the products we buy will be the final version? Quite  simply, we can&#8217;t. We don&#8217;t know what the industry will do, and when a new  revision or edition might come down the pike. People have been predicting 4th  Edition D&amp;D since 3rd Edition came out. Do not doubt that it will happen  eventually. It&#8217;s just a matter of when. It might be next year, it may be ten  years down the line.</p>
<p>How can RPG companies, who have been forced to make tough decisions, maintain  an audience when they&#8217;re doing what they need to in order to survive? Some may  have solely been motivated by profit, but there are some who truly need to make  the revisions in order to be able to sell a product. Do they get too greedy with  new editions? Do RPG companies make revisions just for the sake of making a  revision and profiting off of it?</p>
<p>All of this being said, this is an editorial, so let me editorialize.</p>
<p>Though I can see all sides to this, and sometimes people make the hard  choices that don&#8217;t necessarily make them popular, I think it gets to be too much  after a while. RPG fans could use a sense of security. I&#8217;d like to know that, if  I bought a product, it won&#8217;t become irrelevant in two years&#8217; time. I&#8217;d like to  know that I won&#8217;t have to relearn the rules.</p>
<p>Though substantial profits are made, the market does suffer for it. How many  RPG companies didn&#8217;t last through the 3.5 revision? How many companies find that  their revisions split the fan base?</p>
<p>Don&#8217;t get me wrong. I think RPG companies have the right to make their  products better and to make a profit. At the same time, they should consider all  the effects that a revision or new edition might make, including on their fan  base. For fans, I recommend voting with your dollar. If you feel the product is  worth getting, then by all means buy it! If you&#8217;re a little strapped for cash or  don&#8217;t feel you should &#8220;have to buy it again,&#8221; then don&#8217;t worry about it and  spend your money elsewhere. Be sure to communicate with your RPG company (on  boards, through e-mail or snail mail, etc.) and let them know what you think.</p>
<p>Also, ask yourself if you would even use such a product. For example, I  played Shadowrun in college with the 1st edition rules (right when 2nd edition  was released). Most of my Shadowrun products are 2nd edition. I haven&#8217;t played  in probably 10 years, so it doesn&#8217;t make sense for me to buy the 4th edition  book. Yes, we sometimes get attached to those worlds and our instincts tell us  to get the latest and greatest.</p>
<p>It&#8217;s a tough road to walk down, for fans and RPG companies alike. The choice  of making a new edition will always cause some sort of backlash in the fan base.  Companies should look to make sure that the revised editions are necessary, and  that they&#8217;re not making a revision for revision&#8217;s sake. Know when to say when,  and look towards the internet as a way to accomplish some of the same goals.  Fans should vote with their dollar, using their head to temper their heart.  Don&#8217;t buy a revised edition just because it is there. Buy it because you want  it. Or don&#8217;t, if you don&#8217;t feel it is worth it to buy a new edition. Above all,  though, it should be fun. If a new edition isn&#8217;t fun, don&#8217;t buy it. If it is,  more power to you.</p>
<p>Happy gaming!</p>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwww.feartheboot.com%2Fftb%2Findex.php%2Farchives%2F719&amp;title=From%20the%20Archives%3A%20%20Revised%20Editions%20%26%238211%3B%20Good%20or%20Bad%3F" id="wpa2a_26"><img src="http://www.feartheboot.com/ftb/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
			<wfw:commentRss>http://www.feartheboot.com/ftb/index.php/archives/719/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mad Ramblings From a Gaming Nostalgist</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/691</link>
		<comments>http://www.feartheboot.com/ftb/index.php/archives/691#comments</comments>
		<pubDate>Mon, 15 Dec 2008 12:00:50 +0000</pubDate>
		<dc:creator>Dragonhelm</dc:creator>
				<category><![CDATA[Blog Entries]]></category>
		<category><![CDATA[Trampas Whiteman]]></category>
		<category><![CDATA[gaming nostalgist]]></category>
		<category><![CDATA[grognard]]></category>

		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=691</guid>
		<description><![CDATA[What do you think of when you hear the term ‘grognard’? Is it someone who is bitter about new gaming books? Does this person hate new things? Or is it a badge of honor? I’m certain that each one of us could offer a slightly different take on what it means, but the fact remains [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNoSpacing">What do you think of when you hear the term ‘grognard’?<span> </span>Is it someone who is bitter about new gaming books?<span> </span>Does this person hate new things?<span> </span>Or is it a badge of honor?<span> </span>I’m certain that each one of us could offer a slightly different take on what it means, but the fact remains that the word can come with a certain amount of baggage.</p>
<p class="MsoNoSpacing">
<p class="MsoNoSpacing">Lately, I’ve been referring to myself as a ‘gaming nostalgist.’<span> </span>For those of you who would remind me that ‘nostalgist’ isn’t a word, I will simply remind you that I am an American and we Americans have been bastardizing language for far longer than anyone.<span> </span>So nyah!</p>
<p class="MsoNoSpacing">
<p class="MsoNoSpacing">So what does being a gaming nostalgist mean?<span> </span>Well, a nostalgist is a grognard minus the negative connotations.<span> </span>We nostalgists are proud of our origins and seek to keep a bit of that with us.<span> </span>We make no apologies, yet we also aren’t going to poo-poo over everyone else’s fun.<span> </span>We’re the folks who play Star Wars Saga Edition, yet still love our old West End Games d6 Star Wars books – and use them.<span> </span>We’re the folks who play Castles &amp; Crusades, and use both AD&amp;D and d20 versions of D&amp;D in our games.<span> </span>We are not ashamed of our origins, nor do we condemn them.<span> </span>We celebrate those origins.</p>
<p class="MsoNoSpacing">
<p class="MsoNoSpacing">We’re an odd breed of gamer, having the ability to love the new and the old all at the same time.<span> </span>It also means that we sometimes have a hard time in fandom.<span> </span>We’ve got one advantage in that we can work with a diverse group of gamers, but it can also be difficult working with gamers who are adamant about their own point of view.<span> </span>I have a hard time dealing with fans that have to rain on AD&amp;D’s parade, yet I also have a hard time dealing with folks who have to be down on d20.<span> </span>Despite AD&amp;D’s flaws, did you not enjoy the game at the time?<span> </span>It’s a perfectly workable system and people still play it, so why spoil their fun?<span> </span>For that matter, why rain on anyone’s parade for having fun in a different way than you?<span> </span>Maybe I’m more of a story-driven gamer, but if Joe Gamer prefers a tactical minis-based game, why should I spoil his fun?</p>
<p class="MsoNoSpacing">
<p class="MsoNoSpacing">Being a nostalgist also means that you have your own style of play.<span> </span>Do your 4<sup>th</sup> edition games carry with them a 2<sup>nd</sup> edition feel?<span> </span>This reminds me of Necromancer Games, whose tag-line of “3<sup>rd</sup> edition rules, 1<sup>st</sup> edition feel” really set the tone for all their products.<span> </span>It was a formula for success, as evidenced with their highly-successful <em>Tome of Horrors</em>.<span> </span>I know that as I go forward in the world of Dragonlance, I will always keep the feel from the Margaret Weis Productions books with me.</p>
<p class="MsoNoSpacing">
<p class="MsoNoSpacing">A nice mix of the old and new can lead to a lot of fun in your games.<span> </span>Celebrate your origins, but don’t be afraid to try new things.<span> </span>Respect others.<span> </span>Above all, play the game your way.</p>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwww.feartheboot.com%2Fftb%2Findex.php%2Farchives%2F691&amp;title=Mad%20Ramblings%20From%20a%20Gaming%20Nostalgist" id="wpa2a_28"><img src="http://www.feartheboot.com/ftb/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
			<wfw:commentRss>http://www.feartheboot.com/ftb/index.php/archives/691/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Love the Product/Hate the Company</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/637</link>
		<comments>http://www.feartheboot.com/ftb/index.php/archives/637#comments</comments>
		<pubDate>Sat, 06 Dec 2008 12:00:56 +0000</pubDate>
		<dc:creator>Dragonhelm</dc:creator>
				<category><![CDATA[Blog Entries]]></category>
		<category><![CDATA[Trampas Whiteman]]></category>

		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=637</guid>
		<description><![CDATA[D&#38;D anymore is kind of like how I feel about Michael Jackson. I loved his Thriller album when it came out, so I bought it. His Bad album was pretty good too. But let’s face it &#8211; Michael Jackson is freaky in the extreme. I like the music, but not the performer himself. At the [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal">D&amp;D anymore is kind of like how I feel about Michael Jackson.<span> </span>I loved his Thriller album when it came out, so I bought it.<span> </span>His Bad album was pretty good too.<span> </span>But let’s face it &#8211; Michael Jackson is freaky in the extreme.<span> </span>I like the music, but not the performer himself.<span> </span>At the time, I didn’t know that Michael Jackson would turn out the way he did; none of us did.<span> </span>Would I buy those two albums now knowing what I do?<span> </span>I may debate it some, but I think I would.<span> </span>I would just look at it as buying a product I enjoy, rather than as supporting Michael Jackson.</p>
<p class="MsoNormal">Recently, I’ve been confronted with a similar situation in terms of Wizards of the Coast and D&amp;D 4<sup>th</sup> edition.<span> </span>I’m really digging 4<sup>th</sup> edition.<span> </span>There’s still a lot I need to learn, but I’m genuinely excited by this version of the D&amp;D game.<span> </span>Yet as I say this, I can’t say I’m as big of a fan of Wizards of the Coast as I used to be.<span> </span></p>
<p class="MsoNormal">As of this writing (12/2/2008), several WotC employees, including Dave Noonan and Jonathan Tweet, were laid off.<span> </span>This is the same company that laid off gaming legend Jeff Grubb, one of the original Dragonlance designers, the guy largely responsible for Spelljammer, and an all-around gaming legend.<span> </span>He’s worked on D&amp;D for many years, and they nixed him.<span> </span></p>
<p class="MsoNormal">I can’t say I’m a big fan of WotC’s lack of continuity between editions.<span> </span>Or the Forgotten Realms’ time jump.<span> </span>It’s the Realms’ version of Dragonlance’s Fifth Age, in my opinion.<span> </span><span> </span>Or the discontinuation of Dragon and Dungeon magazines (and no, the online subscription versions are not the same).<span> </span>And so on and so forth.<span> </span>Nor do I feel like paying for online content from WotC’s digital initiative.<span> </span>Partly, I feel that you’re not getting your money’s worth.<span> </span>I also feel that they shouldn’t charge for materials that were once free on their site.<span> </span>But I digress.</p>
<p class="MsoNormal">Wizards of the Coast is but one example.<span> </span>Any number of other companies may have great products, but lots of background drama going on.<span> </span>You may find that you like their product, but they have poor shipping.<span> </span>Or perhaps their customer service skills are lacking.<span> </span>Maybe you don’t like the people behind the company.<span> </span>So what’s a gamer to do?</p>
<p class="MsoNormal">I talked with my friend and fellow Dragonlance game designer Cam Banks about this, and he suggests that you buy the products you like.<span> </span>You’re not supporting companies here; they are not charities.<span> </span>I think this is an excellent idea.<span> </span>Separate out the company from the product.<span> </span>When I buy a D&amp;D 4<sup>th</sup> edition product, I’m not doing so in support of WotC.<span> </span>I do so because I enjoy the product.<span> </span>Voting with the dollar also has the added benefit of sending the message to WotC about what you like and what you don’t.</p>
<p class="MsoNormal">What happens, then, when a company’s definition of some game element doesn’t match your own, or changes over time?<span> </span>Lately, I have been concerned about the heart and soul of D&amp;D.<span> </span>While I like 4<sup>th</sup> edition, it is a very different game than its predecessors.<span> </span>It’s definitely a reinterpretation of what D&amp;D is.<span> </span>In this process of transition, we’ve seen some reimagining of some D&amp;D elements.<span> </span>Some of it is good, some not so much.<span> </span>Of course, I also felt a bit this way when 3<sup>rd</sup> edition came about.<span> </span>Take the halfling, for example.<span> </span>Once, it was a knock-off of the hobbits from Lord of the Rings.<span> </span>Since 3<sup>rd</sup> edition, they have been more kender-like.<span> </span>Hobbit fans may not like the change.<span> </span>However, that’s easily remedied by changing a little fluff.<span> </span>Likewise, the renaming of dragon types to become “new” chromatic dragons (i.e. deep dragons becoming purple dragons) is annoying.<span> </span></p>
<p class="MsoNormal">Rules and flavor are often not one and the same.<span> </span>Sometimes they’re tied together.<span> </span>But in D&amp;D’s case, there is room for adaption.<span> </span>I have so many pre-4e Realms gaming supplies that making the time jump forward doesn’t make much sense.<span> </span>I also prefer the pre-4e Realms flavor-wise.<span> </span>So I’ve got the 4e Forgotten Realms Player’s Guide, but my plan isn’t to use it for playing in the current era.<span> </span>The FRPG gives some good basics for playing in the Realms in the current era, but materials can be adapted for using 4<sup>th</sup> edition rules in previous eras.<span> </span></p>
<p class="MsoNormal">In other words, just because WotC says that dragons act a certain way and halflings look a certain way, that doesn’t mean it is gospel.<span> </span>Use the rules you want, and if the flavor doesn’t match what you want, then grab some flavor elsewhere or make up your own.<span> </span></p>
<p class="MsoNormal">I know I’ve singled WotC out quite a bit here.<span> </span>That’s not my intention.<span> </span>It’s just that they are the company I’m most familiar with, and are the most well-known gaming company out there.<span> </span>The same basic principles I mention here can apply to any company.<span> </span></p>
<p class="MsoNormal">These principles also apply to fandom.<span> </span>I’m a huge fan of the Castles &amp; Crusades game by Troll Lord Games.<span> </span>The Trolls are great folks.<span> </span>Unfortunately, some of their fans can be quite negative and vocal about d20.<span> </span>It’s enough that some people stay away from the product due to its fans.<span> </span>What I did to circumvent this was to just no longer bother with their forums.<span> </span>Problem solved.<span> </span>I have a nifty RPG I like, and I’ll play it my way, even if that way is ‘incorrect’ by some peoples’ definitions.</p>
<p class="MsoNormal">So in short, buy the products you like and don’t pay the companies any mind.<span> </span>Getting involved in company politics and drama will just sour you on the gaming experience.<span> </span>If you don’t like the decisions companies make regarding in-game elements, then discard those elements and use the ones you want.<span> </span>And if the fans of said product or company bring down the experience for you, then feel free to ignore them.</p>
<p class="MsoNormal">It’s your game.<span> </span>Focus on that and ignore the rest, and you’ll have a happier gaming experience.</p>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwww.feartheboot.com%2Fftb%2Findex.php%2Farchives%2F637&amp;title=Love%20the%20Product%2FHate%20the%20Company" id="wpa2a_30"><img src="http://www.feartheboot.com/ftb/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
			<wfw:commentRss>http://www.feartheboot.com/ftb/index.php/archives/637/feed</wfw:commentRss>
		<slash:comments>18</slash:comments>
		</item>
		<item>
		<title>In with the new, out with the old: the fallacy of game edition garage sales.</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/598</link>
		<comments>http://www.feartheboot.com/ftb/index.php/archives/598#comments</comments>
		<pubDate>Fri, 28 Nov 2008 20:21:34 +0000</pubDate>
		<dc:creator>Dragonhelm</dc:creator>
				<category><![CDATA[Blog Entries]]></category>
		<category><![CDATA[Trampas Whiteman]]></category>
		<category><![CDATA[editions]]></category>

		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=598</guid>
		<description><![CDATA[The new edition of your favorite game is out. It’s hot off the presses and has that ‘new edition smell.’ The cover is new and shiny, the rules fixed all the problems with the old edition, and you want to take it out for a spin. Too bad all your old books are ‘useless’ now. [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal">The new edition of your favorite game is out.<span> </span>It’s hot off the presses and has that ‘new edition smell.’<span> </span>The cover is new and shiny, the rules fixed all the problems with the old edition, and you want to take it out for a spin.</p>
<p class="MsoNormal">Too bad all your old books are ‘useless’ now.<span> </span>Time to package everything up, take it to your local gaming store, and hopefully get enough to buy the new monster book.</p>
<p class="MsoNormal">Say what?</p>
<p class="MsoNormal"><em>*insert record scratching sound here*</em></p>
<p class="MsoNormal">If there is any pet peeve of mine, it is the idea that, just because a new edition is out, all of your prior edition’s worth of materials is useless.<span> </span>I’ve seen people cash in on their old books just as soon as they get their hands on the new ones, and you know &#8211; they often regret it.<span> </span></p>
<p class="MsoNormal">Why would anyone sell their old materials in the first place?<span> </span>Didn’t you have fun with them?<span> </span>Even though people did indeed have fun with the previous edition’s materials, they may have reasons for not wanting to keep older edition’s gaming books around.<span> </span>Some of them are legitimate (i.e. game books taking up house space), but I feel that most are based on some basic fallacies.</p>
<p class="MsoNormal">Most of it seems to fall back on the idea that the books of yesteryear are somehow rendered useless by the new edition.<span> </span>Really?<span> </span>Maybe there’s more that is useful than you think.<span> </span></p>
<p class="MsoNormal">For example, take a look at fluff and setting information.<span> </span>Maybe the new edition of your favorite game has all of this.<span> </span>That’s fine and well and good, but sometimes as editions change and timelines progress forward, world events happen that don’t suit your tastes.<span> </span>Your old books are a snapshot back to a time you may have liked more.<span> </span>The<em> Forgotten Realms</em> is a prime example here.<span> </span>Yes, maybe the 4<sup>th</sup> edition D&amp;D books for the Realms are out now, but then again, maybe you liked the timeline of the pre-4<sup>th</sup> edition Realms better.<span> </span>Keeping the old books lets you look back towards how things were.<span> </span>This is also good in terms of historical perspective on how a setting evolved.<span> </span>The various editions of <em>Dragonlance</em> are a prime example.</p>
<p class="MsoNormal">‘But I’m just getting rid of the splatbooks.<span> </span>Those are just rules.’</p>
<p class="MsoNormal">Shenanigans.<span> </span>They’re more than rules – they’re ideas.<span> </span>Let’s say you have a book called the <em>Completely Quintessential Hobbit</em>.<span> </span>It’s a halfling splatbook, filled with all sorts of alternate or expanded rules for halfling characters.<span> </span>The rules may not jive with the new edition, but those books are also filled with ideas.<span> </span>I may no longer be able to play a Hobbit Ringbearer prestige class, but the idea can be translated to the new edition.<span> </span>Not a game designer?<span> </span>No problem.<span> </span>Online communities are filled with amateur game designers, many of which are quite helpful.<span> </span>Hey, maybe you don’t have those exact rules, but again, we have fluff and background behind your Ringbearer prestige class.<span> </span>Maybe you just don’t need a prestige class in the new edition to represent the same role.</p>
<p class="MsoNormal">One of my favorite books is the AD&amp;D 2<sup>nd</sup> edition <em>Arms and Equipment Guide</em>.<span> </span>By far, it is one of my favorite gaming books.<span> </span>The D&amp;D 3<sup>rd</sup> edition counterpart paled in comparison, and few other sourcebooks out there had all that wonderful info.<span> </span>I could have traded it in years ago, but I kept it, because it continued to be a source of inspiration and knowledge for me.<span> </span>Here I am two editions later (three if you count 3.5), and I still use the book.<span> </span></p>
<p class="MsoNormal">Likewise, your favorite adventures can be translated to the new edition.<span> </span>Go ahead and play <em>Temple of Elemental Evil</em> with 4<sup>th</sup> edition rules.<span> </span>You may find that the new edition mixed with the old module produces some interesting results!</p>
<p class="MsoNormal">Don’t forget about the collectability factor too.<span> </span>Some of those old books are worth quite a penny.<span> </span>If you can find a first printing <em>Deities &amp; Demigods</em>, you know what I’m talking about.</p>
<p class="MsoNormal">What happens when you get a new gaming buddy and he plays the old edition only?<span> </span>Now you’re out of books.<span> </span>Oops!</p>
<p class="MsoNormal">New editions come and go, and often, they produce a knee-jerk reaction to sell all your old stuff, typically out of some fear that your old books are ‘useless.’<span> </span>While there may be some reasons, such as house space, for trading in books, it may behoove you to look at those books a little closer.<span> </span>You may find that those ancient tomes still hold great ideas.</p>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwww.feartheboot.com%2Fftb%2Findex.php%2Farchives%2F598&amp;title=In%20with%20the%20new%2C%20out%20with%20the%20old%3A%20the%20fallacy%20of%20game%20edition%20garage%20sales." id="wpa2a_32"><img src="http://www.feartheboot.com/ftb/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
			<wfw:commentRss>http://www.feartheboot.com/ftb/index.php/archives/598/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>When You Don’t Fit In</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/491</link>
		<comments>http://www.feartheboot.com/ftb/index.php/archives/491#comments</comments>
		<pubDate>Fri, 14 Nov 2008 19:20:02 +0000</pubDate>
		<dc:creator>Dragonhelm</dc:creator>
				<category><![CDATA[Blog Entries]]></category>
		<category><![CDATA[Trampas Whiteman]]></category>

		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=491</guid>
		<description><![CDATA[Recently, I was reading a thread online from a person whose character just did not fit in with the group dynamic. I had thought back to times when I had a similar situation myself. I once played in a Star Wars game a friend ran using a variant of White Wolf&#8217;s Storyteller system. Since it [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNoSpacing">Recently, I was reading a thread online from a person whose character just did not fit in with the group dynamic.<span> </span>I had thought back to times when I had a similar situation myself.</p>
<p class="MsoNoSpacing">
<p class="MsoNoSpacing">I once played in a Star Wars game a friend ran using a variant of White Wolf&#8217;s Storyteller system. Since it was Star Wars, I naturally wanted to play a Jedi (or at least a guy trying to become a Jedi).<span> </span>I had settled on a wookiee who was searching to become a Jedi.<span> </span><span> </span>I had a nifty dynamic of wookiee rage vs. Jedi control.</p>
<p>There was some good storytelling, but some of the other players played mercenary-style characters. So my wookiee Jedi didn&#8217;t fit in. It ended with a battle between my Jedi and one of the player characters (a Twi’lek bounty hunter) who had it in for my character. Both characters lived, but my guy was effectively out of the game.</p>
<p>I tried a mechanic for a short bit, but didn&#8217;t care for him. So then I created another Jedi, but this one was very much a scoundrel as well. This guy fit in with the group and the game much better.</p>
<p>Later on, I ran a Star Wars game with the DM from that game and the player I mentioned in it. They played bounty hunter types while my friend played a Jedi. Again, there was conflict. My game came to a halt that night.</p>
<p>What I have learned from these experiences is that DMs and players must talk first about the type of game they are running, what the characters are going to be like (i.e. heroic, mercenary, etc.), and what some of the themes are. <span> </span>It isn’t that any one style of play is better than another.<span> </span>We just all game a little differently and sometimes character concepts just don’t work together.</p>
<p>What I also discovered is that if a character doesn&#8217;t work in one game, try another game. My wookiee Jedi thrived in a few other games another friend of mine ran. I&#8217;m playing him to this day via e-mail.<span> </span>While I hated the way the wookiee ended in the one game, he’s had tremendous growth in the other game.<span> </span>Recycling can apply to characters too.</p>
<p>Also, don&#8217;t settle on something just to fit in. Play what you want. Otherwise, you may resent the character.<span> </span>Nothing is worse than playing a character you don’t want to play.<span> </span>If the game isn’t accommodating to you as a player to play what you want (within reason), then maybe the game isn’t the best for you in general.<span> </span></p>
<p>And don&#8217;t be afraid to recognize when the group isn&#8217;t working. I like my friends who play the mercenary types, but I don&#8217;t like gaming with them so much these days since my style is different from theirs. And that&#8217;s okay. We&#8217;re still friends; we just realize we have different styles of play.<span> </span>There is no shame in admitting when something isn’t working.</p>
<p class="MsoNoSpacing">
<p class="MsoNoSpacing">Likewise, if a character isn’t working, then talk to the GM and see if he can help you to create a new character you like that may work better in the group template.<span> </span>In the realm of fantasy, you may have several options.</p>
<p class="MsoNoSpacing">Know your group dynamic as much as possible as you go in to play.<span> </span>Talk to your DM about the type of character you want to play and see if that will fit the group template.<span> </span>If you get stuck in a game like this, then see about other options.<span> </span>Above all, remember that the game should be fun.</p>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwww.feartheboot.com%2Fftb%2Findex.php%2Farchives%2F491&amp;title=When%20You%20Don%E2%80%99t%20Fit%20In" id="wpa2a_34"><img src="http://www.feartheboot.com/ftb/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
			<wfw:commentRss>http://www.feartheboot.com/ftb/index.php/archives/491/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Dragonhelm&#8217;s Take on Star Trek: Voyager</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/484</link>
		<comments>http://www.feartheboot.com/ftb/index.php/archives/484#comments</comments>
		<pubDate>Mon, 10 Nov 2008 10:00:20 +0000</pubDate>
		<dc:creator>Dragonhelm</dc:creator>
				<category><![CDATA[Blog Entries]]></category>
		<category><![CDATA[Trampas Whiteman]]></category>

		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=484</guid>
		<description><![CDATA[In my last blog entry, I voiced my criticisms on Star Trek: Voyager.  See the comments section for details.  I was asked what my take would be, so I thought I would share it with all of you. Star Trek is the idealized and hopeful future. What if that concept is thrown on its head, [...]]]></description>
			<content:encoded><![CDATA[<p>In my last blog entry, I voiced my criticisms on Star Trek: Voyager.  See the comments section for details.  I was asked what my take would be, so I thought I would share it with all of you.</p>
<p>Star Trek is the idealized and hopeful future. What if that concept is thrown  on its head, and we find out that not everything is peaches and cream? What if  Star Trek boldly went where it hadn’t before?</p>
<p>I imagined Voyager as a show where there would be a lot of philosophical  debates going on. I imagined that some elements would be explored more, and gone  into depth.</p>
<p>For example, one would think that two groups of humans would put aside  differences to get home, but can old animosities ever be dropped? I would like  to see this developed at a slower pace. Yes, the end result is the same, but  there would be some disagreements between the crews. Maquis who don’t want to  show up to work in uniform. Federation vs. Maquis arguments popping up. Chakotay  having to get in the face of the Maquis crew members to calm them down, then  someone turning against him. In the end, the two sides are somehow forced to  work together for survival. A common enemy &#8211; perhaps Ceska?</p>
<p>I would have liked to see Tom Paris as more of a “bad boy”, and having to be  reined in. I’d like to see him evolve more. Likewise, Harry Kim needed to face  some tough things, even tougher than he faced in the series.</p>
<p>I wanted to see Janeway having to make those tough choices, and instead of  siding with the Prime Directive, purposefully breaking it one time for the sake  of her crew, then questioning herself afterwards. She was a good captain, don’t  get me wrong. She was a tough female character, who remained feminine.</p>
<p>Neelix &#8211; Great character overall. However, limited in scope. I would have  liked to see him become more of a horse trader, bargaining with the seedy crowd  to get the supplies Voyager needed.</p>
<p>Kes &#8211; I really wished she had lasted the whole show. Seeing that short  lifespan played out throughout the series would have resonated better.</p>
<p>The two-part Year of Hell is more of what I imagined for the show. Voyager  would go through tough times, be forced to make the hard decisions in order to  survive. There would be some exploration, but make the Prime Directive something  that may require interpretation and that may need to be broken. Make the show  edgier. Integrate alien technologies with Voyager’s more, especially since there  was no spacedock.</p>
<p>Something to that effect. Basically, take the extra leap and go the  distance.</p>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwww.feartheboot.com%2Fftb%2Findex.php%2Farchives%2F484&amp;title=Dragonhelm%26%238217%3Bs%20Take%20on%20Star%20Trek%3A%20Voyager" id="wpa2a_36"><img src="http://www.feartheboot.com/ftb/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
			<wfw:commentRss>http://www.feartheboot.com/ftb/index.php/archives/484/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Where Star Trek: Voyager Went Wrong</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/469</link>
		<comments>http://www.feartheboot.com/ftb/index.php/archives/469#comments</comments>
		<pubDate>Fri, 07 Nov 2008 11:00:17 +0000</pubDate>
		<dc:creator>Dragonhelm</dc:creator>
				<category><![CDATA[Blog Entries]]></category>
		<category><![CDATA[Trampas Whiteman]]></category>
		<category><![CDATA[Star Trek]]></category>
		<category><![CDATA[Voyager]]></category>

		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=469</guid>
		<description><![CDATA[Like many of you, I grew up watching the original Star Trek series. I came to love The Next Generation as well, and got enthused when I saw Deep Space 9. When Star Trek: Voyager came along, it held a lot of promise. This was the ship that was on its own in an uncharted [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal">Like many of you, I grew up watching the original Star Trek series.<span> </span>I came to love The Next Generation as well, and got enthused when I saw Deep Space 9.<span> </span></p>
<p class="MsoNormal">When Star Trek: Voyager came along, it held a lot of promise.<span> </span>This was the ship that was on its own in an uncharted part of the galaxy, trying to get home.<span> </span>The journey would take decades, and the Federation and Maquis crews would have to learn to live together.</p>
<p class="MsoNormal">This produced what should have been an excellent story, yet it couldn’t get past several boundaries.<span> </span>Where was the Maquis mutiny?<span> </span>It never happened, yet the possibility was mentioned by Tuvok on an episode.<span> </span>The Prime Directive.<span> </span>I wanted Janeway to have to struggle with breaking the Prime Directive, then doing so for the sake of her people.<span> </span>Yeah, they benefited, but she would have to live with the guilt.<span> </span>The opportunity was there, but in the end, Janeway is a goody-two-shoes.<span> </span>It was an opportunity lost, in my opinion.<span> </span></p>
<p class="MsoNormal">Don’t even get me started on the Borg.<span> </span>There was an enemy that went from fearful in ‘The Best of Both Worlds’ (TNG 2-part episode) to just another alien on the block.<span> </span>I don’t know about anyone else, but I got tired of the Borg.</p>
<p class="MsoNormal">Where Voyager shined the best was in a two-part episode called ‘Year of Hell.’<span> </span>This episode showed Voyager in a two-part alternate reality where the ship had been beaten up for an entire year.<span> </span>By year’s end, it was unlivable.<span> </span>The storytelling was great, and this was the sort of turmoil I wanted Voyager to go through!<span> </span>It was a shame that, at the end, the timeline is fixed and none of it happened.<span> </span>That kind of cheapened the efforts of the crew.<span> </span>However, I can overlook this</p>
<p class="MsoNormal">The cast was formulaic.<span> </span>We got to see our first female captain, which was awesome.<span> </span>Yet I felt like she was designed to be “she-Kirk.”<span> </span>Anyone else notice the initials?<span> </span>JK (James Kirk) and KJ (Kathryn Janeway).<span> </span>Uh…yeah.<span> </span>Then we have our gratuitous Klingon in the form of B’Elanna Torres.<span> </span>She doubled up as the gratuitous half-breed.<span> </span>The humans were largely forgettable.<span> </span>Harry Kim was so generic it wasn’t funny.<span> </span>Tom Paris could have been the bad boy, but that was hardly touched.<span> </span>I always felt that it wasn’t the actors’ fault here.<span> </span>Rather, the humans were not allowed to shine.</p>
<p class="MsoNormal">Tuvok was the gratuitous Vulcan, yet I’m not too critical of him.<span> </span>Tim Russ did an excellent job of portraying a Vulcan whose focus was security, not science.<span> </span>Was it realistic having a black Vulcan?<span> </span>Not every Earth race has a duplicate on other worlds.<span> </span>Yet despite this, I have to applaud Paramount for showcasing that there could be more than one brand of Vulcan.<span> </span></p>
<p class="MsoNormal">Neelix was a fun alien, though the writers had to think about his purpose after he was no longer useful as a guide.<span> </span>And did Kes have a point?<span> </span>She was nice, and a short-lived race was cool.<span> </span>Still, she could have grown further.</p>
<p class="MsoNormal">Then there’s Seven of Nine.<span> </span>She was nice eye candy.<span> </span>I’ll give her that.<span> </span>However, I think they made the Borg to human transition way too quickly.<span> </span>Had it happened in the span of a year, I could see it more.<span> </span>I really could not believe that she was once Borg.</p>
<p class="MsoNormal">Of all the characters, Chakotay was my least favorite.<span> </span>I had a hard time believing he was Native American.<span> </span>My take is that he should have been one of the Native Americans that Picard ran across, who now live in Cardassian territory.<span> </span>Add more spiritualism to him, and he would have been fine.</p>
<p class="MsoNormal">Of all the characters, my favorite has to be the Doctor.<span> </span>Yes, he’s the gratuitous artificial life form looking to become more human.<span> </span>That being said, his character was a novel concept and Robert Picardo was so much fun.<span> </span>The mobile EMH transmitter seemed a bit hokey, but then again, he needed to get out of sick bay once in a while.<span> </span>My favorite aspect of him was when they added the emergency engineering and command subroutines so that he could take on new roles.<span> </span></p>
<p class="MsoNormal">Two more items: the ship and the theme song.<span> </span>I have to say that I truly enjoyed the theme song.<span> </span>Very nice composition.<span> </span>The Intrepid-class Voyager was a nifty design, though I didn’t care for the miniature warp nacelles.<span> </span>Still, I liked watching them fold ala the Klingon Bird of Prey.<span> </span>All in all, a good design.</p>
<p class="MsoNormal">Between the subpar goody-two-shoes writing, the ‘greatest hits of Star Trek’ casting, the idea that they were going in the wrong direction (to Earth, not away!), and not allowing the cast to really shine, Voyager had many faults.<span> </span>It took what could have been a phenomenal series and dumbed it down to a so-so Trek series at best.<span> </span>Even though I enjoyed Voyager, I kept re-writing it in my head.<span> </span></p>
<p class="MsoNormal">While the suits shot for the elements of classic Trek and TNG that made both of them a success, the suits just weren’t able to achieve that kind of magic.<span> </span>That being said, I still enjoyed Voyager, though it could have been so much more.</p>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwww.feartheboot.com%2Fftb%2Findex.php%2Farchives%2F469&amp;title=Where%20Star%20Trek%3A%20Voyager%20Went%20Wrong" id="wpa2a_38"><img src="http://www.feartheboot.com/ftb/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
			<wfw:commentRss>http://www.feartheboot.com/ftb/index.php/archives/469/feed</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
	</channel>
</rss>

