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	<title>Comments on: Capital Ship Combat, part 6</title>
	<atom:link href="http://www.feartheboot.com/ftb/index.php/archives/919/feed" rel="self" type="application/rss+xml" />
	<link>http://www.feartheboot.com/ftb/index.php/archives/919</link>
	<description>An irreverent look at tabletop roleplaying games and a little bit more.</description>
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		<title>By: Timespike</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/919/comment-page-1#comment-759</link>
		<dc:creator>Timespike</dc:creator>
		<pubDate>Thu, 21 May 2009 02:40:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=919#comment-759</guid>
		<description>&quot;And the ship itself may get passed on the way by far more sophisticated ships we’ve built since then.&quot;

That, in and of itself would make for some neat story possibilities when the ship does finally arrive. Heck, played right, that &quot;slow&quot; ship could even be saviors of the people who beat them to the planet.

Picture this: ship A, a suspended animation ship, is outfitted with the best that human society can manage at the time. The most deadly soldiers, most brilliant scientists, most talented terraformers, and most shrewd diplomats earth can spare are packed onboard, along with the best we have of weapons, terraforming equipment, medical technology, vehicles, and communications gear.

The ship is loaded, the crew says their final goodbyes, and it is launched into the void at the location of where the nearest planet deemed to be habitable is.

Millenia pass and so do several much faster ships loaded with colonists, who beat the original ship by several thousand years. However, by the time the old ship gets there, things have degenerated very badly. The colonies fragmented, warred, and eventually blasted the planet into a post-apocalyptic steam-age hellhole. Then the old ship shows up.</description>
		<content:encoded><![CDATA[<p>&#8220;And the ship itself may get passed on the way by far more sophisticated ships we’ve built since then.&#8221;</p>
<p>That, in and of itself would make for some neat story possibilities when the ship does finally arrive. Heck, played right, that &#8220;slow&#8221; ship could even be saviors of the people who beat them to the planet.</p>
<p>Picture this: ship A, a suspended animation ship, is outfitted with the best that human society can manage at the time. The most deadly soldiers, most brilliant scientists, most talented terraformers, and most shrewd diplomats earth can spare are packed onboard, along with the best we have of weapons, terraforming equipment, medical technology, vehicles, and communications gear.</p>
<p>The ship is loaded, the crew says their final goodbyes, and it is launched into the void at the location of where the nearest planet deemed to be habitable is.</p>
<p>Millenia pass and so do several much faster ships loaded with colonists, who beat the original ship by several thousand years. However, by the time the old ship gets there, things have degenerated very badly. The colonies fragmented, warred, and eventually blasted the planet into a post-apocalyptic steam-age hellhole. Then the old ship shows up.</p>
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		<title>By: Alex</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/919/comment-page-1#comment-712</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Sun, 03 May 2009 01:38:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=919#comment-712</guid>
		<description>It took a very long time for us to break the sound barrier.  Yes, the sound barrier did not represent nearly the challenge that the light barrier does by our reckoning, but it&#039;s all a matter of point of view.  From the point of view of those that first attempted to create flying machines, the sound barrier might have been as large a technological hurtle as our view on FTL travel.

It&#039;ll take us a very long time to break this &quot;new&quot; barrier - long enough that we can only dream of the complications that might arise from attempts to do so.</description>
		<content:encoded><![CDATA[<p>It took a very long time for us to break the sound barrier.  Yes, the sound barrier did not represent nearly the challenge that the light barrier does by our reckoning, but it&#8217;s all a matter of point of view.  From the point of view of those that first attempted to create flying machines, the sound barrier might have been as large a technological hurtle as our view on FTL travel.</p>
<p>It&#8217;ll take us a very long time to break this &#8220;new&#8221; barrier &#8211; long enough that we can only dream of the complications that might arise from attempts to do so.</p>
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		<title>By: Chris Harper</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/919/comment-page-1#comment-641</link>
		<dc:creator>Chris Harper</dc:creator>
		<pubDate>Mon, 06 Apr 2009 06:14:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=919#comment-641</guid>
		<description>Hey Dan,
I just read all your Capital ship articles. Cool stuff. 
I like to think that the practicle application of these ideas will reveal more than we can fathom now. 
For example: breaking the sound barrier on earth. When a plane finally passed the sound barrier. The plane loses all if its resonant and parasite drag and starts to fly smooth. 
This phenomenon was not even theorized by scientists.
Can we expect some similar phenomenon when we try to reach FTL. 
I guess my point is that there is a lot of sound science to the theories, but we will need to learn by doing.</description>
		<content:encoded><![CDATA[<p>Hey Dan,<br />
I just read all your Capital ship articles. Cool stuff.<br />
I like to think that the practicle application of these ideas will reveal more than we can fathom now.<br />
For example: breaking the sound barrier on earth. When a plane finally passed the sound barrier. The plane loses all if its resonant and parasite drag and starts to fly smooth.<br />
This phenomenon was not even theorized by scientists.<br />
Can we expect some similar phenomenon when we try to reach FTL.<br />
I guess my point is that there is a lot of sound science to the theories, but we will need to learn by doing.</p>
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		<title>By: pspinler</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/919/comment-page-1#comment-629</link>
		<dc:creator>pspinler</dc:creator>
		<pubDate>Wed, 01 Apr 2009 19:36:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=919#comment-629</guid>
		<description>Another comment, from this blog post, regarding possible theoretically valid FTL travel mechanisms:

&gt; These models — and others I haven’t covered — tend to have two major problems.

Three problems, actually.  The third is that *any* FTL system is, by it&#039;s nature, open to the possibility of causality breaking time travel.  http://www.projectrho.com/rocket/rocket3v.html#causality

The applicable aphorism is &quot;relativity, causality, FTL, pick any two.&quot;  Unfortunately, we already appear to be in a universe with relativity and causality ...

-- Pat</description>
		<content:encoded><![CDATA[<p>Another comment, from this blog post, regarding possible theoretically valid FTL travel mechanisms:</p>
<p>&gt; These models — and others I haven’t covered — tend to have two major problems.</p>
<p>Three problems, actually.  The third is that *any* FTL system is, by it&#8217;s nature, open to the possibility of causality breaking time travel.  <a href="http://www.projectrho.com/rocket/rocket3v.html#causality" rel="nofollow">http://www.projectrho.com/rocket/rocket3v.html#causality</a></p>
<p>The applicable aphorism is &#8220;relativity, causality, FTL, pick any two.&#8221;  Unfortunately, we already appear to be in a universe with relativity and causality &#8230;</p>
<p>&#8211; Pat</p>
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		<title>By: pspinler</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/919/comment-page-1#comment-627</link>
		<dc:creator>pspinler</dc:creator>
		<pubDate>Wed, 01 Apr 2009 18:58:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=919#comment-627</guid>
		<description>Sorry for the late comment, I only just found your blog and am browsing it now.  I&#039;ll be going back to read your earlier posts in this series in a moment.  Before I start, though, have you read through the wonderfull &quot;Atomic Rockets&quot; web site at http://www.projectrho.com/rocket/ ??

That&#039;s full of the distilled wisdom of many people speculating on future space missions and combat, many of the contributors it&#039;s drawn from are professional high energy physicists, astronomers, rocket scientists, military weapons systems contractors, and the like.  Ergo, the level of professionalism and information is quite high.  Almost everything I&#039;ve seen talked about so far by just skimming your posts so far is addressed in depth.

Hope you find it useful!
-- Pat</description>
		<content:encoded><![CDATA[<p>Sorry for the late comment, I only just found your blog and am browsing it now.  I&#8217;ll be going back to read your earlier posts in this series in a moment.  Before I start, though, have you read through the wonderfull &#8220;Atomic Rockets&#8221; web site at <a href="http://www.projectrho.com/rocket/" rel="nofollow">http://www.projectrho.com/rocket/</a> ??</p>
<p>That&#8217;s full of the distilled wisdom of many people speculating on future space missions and combat, many of the contributors it&#8217;s drawn from are professional high energy physicists, astronomers, rocket scientists, military weapons systems contractors, and the like.  Ergo, the level of professionalism and information is quite high.  Almost everything I&#8217;ve seen talked about so far by just skimming your posts so far is addressed in depth.</p>
<p>Hope you find it useful!<br />
&#8211; Pat</p>
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		<title>By: Citizen Joe</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/919/comment-page-1#comment-595</link>
		<dc:creator>Citizen Joe</dc:creator>
		<pubDate>Sat, 21 Mar 2009 20:37:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=919#comment-595</guid>
		<description>I&#039;ve found that for a particular setting, they all tend to use one mechanism but alter the specifics from race to race.  Usually its subspace/hyperspace and they use differing means of getting there and back. 

One of the aspects of sci-fi is that it usually tries to be hard scifi so that what works today can work in the scifi setting.  If it is too soft, you break the immersion too much with things that have already been proven incorrect.   So you stick to hard scifi and only break the rules where it is absolutely necessary, then you try to limit the damage.  So, if you damage physics by introducing one FTL technology, it isn&#039;t so impactful if you then expand on that with variations on a theme.  Thus, you tend to have everyone using the same premise.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve found that for a particular setting, they all tend to use one mechanism but alter the specifics from race to race.  Usually its subspace/hyperspace and they use differing means of getting there and back. </p>
<p>One of the aspects of sci-fi is that it usually tries to be hard scifi so that what works today can work in the scifi setting.  If it is too soft, you break the immersion too much with things that have already been proven incorrect.   So you stick to hard scifi and only break the rules where it is absolutely necessary, then you try to limit the damage.  So, if you damage physics by introducing one FTL technology, it isn&#8217;t so impactful if you then expand on that with variations on a theme.  Thus, you tend to have everyone using the same premise.</p>
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		<title>By: Burrowowl</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/919/comment-page-1#comment-592</link>
		<dc:creator>Burrowowl</dc:creator>
		<pubDate>Sat, 21 Mar 2009 05:59:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=919#comment-592</guid>
		<description>Dan, you pretty much summed it up. It&#039;s also known as a &quot;relativistic bomb&quot; or &quot;relativistic kill vehicle&quot; in some circles. http://www.projectrho.com/rocket/rocket3x.html#rbomb

There&#039;s also a wikipedia article on the subject.</description>
		<content:encoded><![CDATA[<p>Dan, you pretty much summed it up. It&#8217;s also known as a &#8220;relativistic bomb&#8221; or &#8220;relativistic kill vehicle&#8221; in some circles. <a href="http://www.projectrho.com/rocket/rocket3x.html#rbomb" rel="nofollow">http://www.projectrho.com/rocket/rocket3x.html#rbomb</a></p>
<p>There&#8217;s also a wikipedia article on the subject.</p>
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		<title>By: Chad</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/919/comment-page-1#comment-591</link>
		<dc:creator>Chad</dc:creator>
		<pubDate>Fri, 20 Mar 2009 13:55:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=919#comment-591</guid>
		<description>I have a small book of FTL ideas I&#039;ve brainstormed.  I usually just throw them in if I need a quick idea for a type of FTL travel for a new alien species.  It seems to be a common thread in sci fi that the FTL for your race is usually the FTL for another race, just slightly more advanced.  I&#039;ve rarely seen FTL in fiction that is actually different from race to race, or technology to technology.</description>
		<content:encoded><![CDATA[<p>I have a small book of FTL ideas I&#8217;ve brainstormed.  I usually just throw them in if I need a quick idea for a type of FTL travel for a new alien species.  It seems to be a common thread in sci fi that the FTL for your race is usually the FTL for another race, just slightly more advanced.  I&#8217;ve rarely seen FTL in fiction that is actually different from race to race, or technology to technology.</p>
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		<title>By: Dan</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/919/comment-page-1#comment-587</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Thu, 19 Mar 2009 18:08:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=919#comment-587</guid>
		<description>Check that.  Not sure I need any references, as I gave all of the necessary information above.  An object moving at the speed of light would have an infinite apparent mass.  Obviously bad things happen when one object hits another with infinite (or near infinite) force.  Is that correct, or am I missing something critical in the physics?</description>
		<content:encoded><![CDATA[<p>Check that.  Not sure I need any references, as I gave all of the necessary information above.  An object moving at the speed of light would have an infinite apparent mass.  Obviously bad things happen when one object hits another with infinite (or near infinite) force.  Is that correct, or am I missing something critical in the physics?</p>
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		<title>By: Dan</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/919/comment-page-1#comment-586</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Thu, 19 Mar 2009 18:07:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=919#comment-586</guid>
		<description>I had an item in my notes on FTL ships as weapons.  It&#039;s my understanding that if you could make even a small shuttle move FTL in a flat line and run it into a planet, that&#039;s pretty much the end of the planet.  Can anyone give me some references or hard numbers to back that up?  I don&#039;t have any off-handedly.

That issue is also another reason to think through your technology, applying consistency to your handwaving.  In my own fiction, I set a limit on the technology such that an FTL field will collapse if it encounters any significant mass, while handily displacing smaller masses just to the side of the field.  That keeps ships from being used as weapons -- intentionally or inadvertently -- or obliterating themselves on wayward screws.</description>
		<content:encoded><![CDATA[<p>I had an item in my notes on FTL ships as weapons.  It&#8217;s my understanding that if you could make even a small shuttle move FTL in a flat line and run it into a planet, that&#8217;s pretty much the end of the planet.  Can anyone give me some references or hard numbers to back that up?  I don&#8217;t have any off-handedly.</p>
<p>That issue is also another reason to think through your technology, applying consistency to your handwaving.  In my own fiction, I set a limit on the technology such that an FTL field will collapse if it encounters any significant mass, while handily displacing smaller masses just to the side of the field.  That keeps ships from being used as weapons &#8212; intentionally or inadvertently &#8212; or obliterating themselves on wayward screws.</p>
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		<title>By: Citizen Joe</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/919/comment-page-1#comment-584</link>
		<dc:creator>Citizen Joe</dc:creator>
		<pubDate>Thu, 19 Mar 2009 12:17:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=919#comment-584</guid>
		<description>Actual FTL travel (and communication) has some serious ramifications on physics and time, never mind the logistics and risks of actually traveling that speed.  Net effective FTL is more palatable.  The objective is to get from star system A to star system B in a &#039;reasonable&#039; amount of time.  Whatever technique you choose, it is basically &#039;magic&#039;, but at least you get to pick out the rules that it abides.  That avoids the messy effects of slamming even a small sized vessel into a planet at FTL speeds... or even at speeds a significant percentage of the speed of light.

If you opt for the sleeper ship or the generation ship, you&#039;re presumably doing it out of a sense of realism.  Realism will also dictate that there really isn&#039;t anything out there in the vastness of space between systems.  So, the game is basically closed system set on a city floating through space.  That may as well be an island.  If you&#039;re going to go to all the trouble of a self supporting system like you need in a generation ship, you may as well make it a space station so that you have the occasional ship docking to add flavor.</description>
		<content:encoded><![CDATA[<p>Actual FTL travel (and communication) has some serious ramifications on physics and time, never mind the logistics and risks of actually traveling that speed.  Net effective FTL is more palatable.  The objective is to get from star system A to star system B in a &#8216;reasonable&#8217; amount of time.  Whatever technique you choose, it is basically &#8216;magic&#8217;, but at least you get to pick out the rules that it abides.  That avoids the messy effects of slamming even a small sized vessel into a planet at FTL speeds&#8230; or even at speeds a significant percentage of the speed of light.</p>
<p>If you opt for the sleeper ship or the generation ship, you&#8217;re presumably doing it out of a sense of realism.  Realism will also dictate that there really isn&#8217;t anything out there in the vastness of space between systems.  So, the game is basically closed system set on a city floating through space.  That may as well be an island.  If you&#8217;re going to go to all the trouble of a self supporting system like you need in a generation ship, you may as well make it a space station so that you have the occasional ship docking to add flavor.</p>
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		<title>By: Mizwrath</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/919/comment-page-1#comment-575</link>
		<dc:creator>Mizwrath</dc:creator>
		<pubDate>Wed, 18 Mar 2009 02:34:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=919#comment-575</guid>
		<description>Thank&#039;s Dan.  Great work.</description>
		<content:encoded><![CDATA[<p>Thank&#8217;s Dan.  Great work.</p>
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		<title>By: Dan</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/919/comment-page-1#comment-572</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Tue, 17 Mar 2009 16:47:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=919#comment-572</guid>
		<description>@Chad - You can certainly tell great stories within the solar system.  But there are also some serious limits to it.  There&#039;s only one habitable, life-bearing body, and only a few more that could sustain a workable colony.  While there are plenty of natural resources, there&#039;s still a limit to the scale of empires the solar system can support.  No aliens make this their home.  No unknown, Star-Trek-ish anomalies occur here.   And I think it&#039;s fairly inevitable that every story (assuming we&#039;re talking about a large conflict) would boil down to a war over Earth, since it&#039;s the most useful locale in the solar system and the only one capable of sustaining a large empire indefinitely.</description>
		<content:encoded><![CDATA[<p>@Chad &#8211; You can certainly tell great stories within the solar system.  But there are also some serious limits to it.  There&#8217;s only one habitable, life-bearing body, and only a few more that could sustain a workable colony.  While there are plenty of natural resources, there&#8217;s still a limit to the scale of empires the solar system can support.  No aliens make this their home.  No unknown, Star-Trek-ish anomalies occur here.   And I think it&#8217;s fairly inevitable that every story (assuming we&#8217;re talking about a large conflict) would boil down to a war over Earth, since it&#8217;s the most useful locale in the solar system and the only one capable of sustaining a large empire indefinitely.</p>
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		<title>By: Chad</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/919/comment-page-1#comment-571</link>
		<dc:creator>Chad</dc:creator>
		<pubDate>Tue, 17 Mar 2009 15:42:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=919#comment-571</guid>
		<description>Why do we need to leave the solar system?

I understand the point of discussion is about FTL, but why does the setting have to expand beyond the borders of our solar system as it stands.  Even at sublight speeds, movement within the solar system could be measured in days, months, or years similar to those of old age sailing ships.  The solar system is actually a rather large place and I think people often forget how massive that exactly is.</description>
		<content:encoded><![CDATA[<p>Why do we need to leave the solar system?</p>
<p>I understand the point of discussion is about FTL, but why does the setting have to expand beyond the borders of our solar system as it stands.  Even at sublight speeds, movement within the solar system could be measured in days, months, or years similar to those of old age sailing ships.  The solar system is actually a rather large place and I think people often forget how massive that exactly is.</p>
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		<title>By: Burrowowl</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/919/comment-page-1#comment-570</link>
		<dc:creator>Burrowowl</dc:creator>
		<pubDate>Tue, 17 Mar 2009 05:17:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=919#comment-570</guid>
		<description>So which of these solutions do you think pose the least-troublesome ship-to-ship combat problems? Using reasonably-practical weapons (lasers, missiles, etc.) at reasonbly-scaled distances (however far you can detect a bogey and identify it as a target) at reasonably-realistic speeds (fast enough to let lightspeed lag be a potential issue) already gives us a hefty pile of problems to work around. How does capital ship combat work when the shipping lane or colony or homeworld that is prized by a defender suddenly has a moon plunked down into it by some FTL wormhole (via bubble or otherwise)?

And I love how Battlestar Galactica has been handling it in the recent reworking of it. Totally unexplained but consistent.</description>
		<content:encoded><![CDATA[<p>So which of these solutions do you think pose the least-troublesome ship-to-ship combat problems? Using reasonably-practical weapons (lasers, missiles, etc.) at reasonbly-scaled distances (however far you can detect a bogey and identify it as a target) at reasonably-realistic speeds (fast enough to let lightspeed lag be a potential issue) already gives us a hefty pile of problems to work around. How does capital ship combat work when the shipping lane or colony or homeworld that is prized by a defender suddenly has a moon plunked down into it by some FTL wormhole (via bubble or otherwise)?</p>
<p>And I love how Battlestar Galactica has been handling it in the recent reworking of it. Totally unexplained but consistent.</p>
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		<title>By: Citizen Joe</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/919/comment-page-1#comment-569</link>
		<dc:creator>Citizen Joe</dc:creator>
		<pubDate>Mon, 16 Mar 2009 22:04:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=919#comment-569</guid>
		<description>Actually, generation ships have their own problems.  How long has the oldest thing man has ever made lasted?  How do you power a ship for that long when you are far outside the range of sunlight for 99.99% of the journey?  If you can make a ship that can support people autonomously for 19,000 years, why would you leave it?</description>
		<content:encoded><![CDATA[<p>Actually, generation ships have their own problems.  How long has the oldest thing man has ever made lasted?  How do you power a ship for that long when you are far outside the range of sunlight for 99.99% of the journey?  If you can make a ship that can support people autonomously for 19,000 years, why would you leave it?</p>
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		<title>By: Blindeye</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/919/comment-page-1#comment-568</link>
		<dc:creator>Blindeye</dc:creator>
		<pubDate>Mon, 16 Mar 2009 19:59:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=919#comment-568</guid>
		<description>I think you summed up the basic Faster-Than-Light problem pretty good. It just seems like the world was made to keep us on this rock, and human nature is trying as hard as it can to find loopholes so we can leave.

Do we live a contradictory existence or are these problems hurdles we are meant to leap?

&quot;And the ship itself may get passed on the way by far more sophisticated ships we’ve built since then.&quot;

That line right there just makes me depressed. What was the point of building the first one, then? A necessary sketch in our science books to learn how to improve on the old design?

... I guess.</description>
		<content:encoded><![CDATA[<p>I think you summed up the basic Faster-Than-Light problem pretty good. It just seems like the world was made to keep us on this rock, and human nature is trying as hard as it can to find loopholes so we can leave.</p>
<p>Do we live a contradictory existence or are these problems hurdles we are meant to leap?</p>
<p>&#8220;And the ship itself may get passed on the way by far more sophisticated ships we’ve built since then.&#8221;</p>
<p>That line right there just makes me depressed. What was the point of building the first one, then? A necessary sketch in our science books to learn how to improve on the old design?</p>
<p>&#8230; I guess.</p>
]]></content:encoded>
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