Quantcast

Capital Ship Combat, part 2
by Dan Repperger

The Unique Nature of Space Combat

Elite, Space Rogue, Wing Commander, Freespace.  I’ve always been a fan of space fighter sims.  Unfortunately, most of them have the feel of World War 2 games that just so happen to be set in space.  You zip around in very close proximity to your target, flying on physics that imply the presence of air, blasting away with streams of untargeted lasers until your enemy goes down.

These games are a ton of fun, but let’s be honest about their accuracy.  Space flight has far more in common with a math problem than a dogfight, and many of the ground rules (excuse the pun) we subconsciously accept regarding terrestrial combat simply don’t apply once you’ve left your planet behind.

First, there is no atmosphere or omnipresent gravity.  We can expect ships and weapons to move farther, faster, and more accurately than anything we employ on Earth.   Spacecraft will not operate on aerodynamic principles, because there is no air.  And unless you’re very close to a planet or star, nothing will be tugging you toward the ground.

Let’s use the following illustration.  Take out a piece of paper and make a paper airplane.  Now, throw it in such a way that it will fly.  Obviously, you will throw it with the nose forward and wings aloft.  If you try to throw it forward while the plane is parallel to your body, the wings will press back against your hand and the whole mess will promptly drop to the ground.

Anyone with a basic understanding of physics can see what’s going on here.  If you throw it correctly, wind resistance is minimized, and the shape of the plane will allow it to carry aloft for a time before the air slows it down and gravity pulls it to the floor.  If you throw it incorrectly, the air works against you immediately, and gravity wins that tug-o-war a whole lot faster.

None of this is true in space.  A paper airplane will fly just as well if you throw it from any angle.  You could hold it parallel to your body, push it forward, and expect it to fly just fine.  And unlike its terrestrial cousin, it may never slow down, stop moving, or fall.

We can apply these same ideas to more sophisticated ships and weapons in space.  Ships do not need to face the direction they’re traveling, nor will simply turning the nose be enough to change its direction.  They will not need wings.  You will not slow down or stop after turning off your engines.

In atmospheric flight, the facing of your craft is directly related to its vector of movement.  In space flight, the two can conceivably have nothing to do with each other.  A burst of thrust will start you moving in a direction.  You can spin the craft around or do anything else you like, but nothing will change your movement until you exert another burst of thrust.

Second, we’re fighting over a much larger area.  The circumference of the Earth is roughly 40,000 kilometers.  In other words, even if we follow the surface of the Earth (no subterranean shortcuts), the farthest you can be from anyone else on Earth is about 20,000 kilometers.  Most battles tend to be fought over areas much, much smaller than that.  For example, the modern-day XM2001 Crusader artillery piece has an unassisted range of just 30 kilometers (up to 50 with enough help).

Put such notions aside when talking about space.  If we had a war between Earth and its closest neighbor — the moon — our enemies would be about 384,000 kilometers away.  In August of 2003, Mars moved the closest to Earth it’s been in 50,000 years, putting it 56,000,000 kilometers away.  These examples are both for relatively close bodies, so you can imagine how quickly the distances go up if fleets are slugging it out from any two randomly selected points in a solar system.

Sure, but won’t ships close that gap before fighting?  Possibly not.  As I’ve already explained, missiles, bullets, and lasers alike will no longer be working against gravity and air.  They can fly for incredible distances with little opposition.  And, depending on the type of weapon, they may traverse great distances and strike home just fine.  (We’ll talk about weapons more in the next installment, so hold your objections regarding target prediction and such until then!)

Third, there is very little terrain.  The vast majority of space is effectively empty.  Of course, the places worth fighting over tend to have bodies of mass in them such as planets.  But even planetary orbit is considerably more open than a city block, forest, or mountain range.  Objects that are “dangerously close” may still be thousands of kilometers away.  So putting aside a running battle through an asteroid belt, you can generally expect ships to see each other quite plainly across vast distances.

Share

Comments (16)

LarryDecember 18th, 2008 at 10:39 am

Try Attack Vector: Tactical

http://www.boardgamegeeks.com/game/6767

-

JohnDecember 18th, 2008 at 12:30 pm

You shut the hell up, Wing Commander 4 was a documentary.

Ardent FinderDecember 18th, 2008 at 4:53 pm

I love you, Dan.

cabeloDecember 19th, 2008 at 4:32 am

3 words:
Gravity Assisted Artillery

Any round sent off by a rail gun in this way would definitely need attitude control in order to be very effective. But then, the beauty of it is, you don’t really need a rail gun. Depending on resources and positioning, you can use local detritus.

Also, “scorched earth” goes up to a new level when you realize you can do more damage to somebody by dropping things on their home planet. Maybe I can’t take out their capital ship, but I can make sure they don’t have a place to go back to. “Phobos” takes on a different level of meaning when it sprouts a radiant plume, leaves its orbit around Mars, and begins diving in towards the Earth.

AzhreiDecember 19th, 2008 at 5:07 am

I dunno, personally I’d go with Deimos. Just seems more appropriate.

Dear lord, imagine the sheer amount of *thrust* that would require to get going though. Let’s just stick to colony drops and Asteroids, shall we?

HacktorDecember 19th, 2008 at 10:10 am

cabelo.. i understand what you are trying to do when you say “scorched earth” and launch a projectile towards the enemy’s home world… but realize it would be likely that projectile would be blasted while a safe distance away… Even now NORAD uses a system similar to that… they spot rockets and with surgical precision plant a laser on it.. BOOM at a safe distance!… Also planetary bombardment would have been outlawed if the war was between multiple human factions… It’s just like soldiers killing women and children so the enemy’s soldiers have nothing to come home to. It’s a despicable way of waging war.

HacktorDecember 19th, 2008 at 10:14 am

Also ballistics will have a whole new meaning when inside a gravity well.

Say the enemy is on mars and you are on earth… Scientists could calculate a missile trajectory around the moon. There will be bombs coming from more than one place (But launched from the same base)

GrantDecember 19th, 2008 at 12:35 pm

I want to second Attact Vector: Tactical.

OrwellianDecember 20th, 2008 at 12:08 am

If energy weapons have a good weight to damage ratio, they would be the way to go. Current technology is pretty close to being able to shoot projectiles out of the sky right now. Lasers and their offspring would be faster, and couldn’t be intercepted. If we assume that sensors would be mass based, sensing gravity (only way to have real time information over long distances) then missiles or projectiles would be easily avoided unless powered and seeking the entire way.

OrwellianDecember 20th, 2008 at 12:11 am

we just couldn’t contain ourselves about weapons until the next installment :D

BurrowowlDecember 20th, 2008 at 10:32 pm

I rather think that Dan mentioning what the next subject is can be rather helpful, and these comments can help inform the writer as to the interests of his audience.

All that being said: Missile bus. Unmanned vehicle capable of multiple course corrections (to assist in evading point defense) carrying a modest number of torch projecticles with whatever neato warheads the admiralty is into at the moment.

cabeloDecember 21st, 2008 at 8:32 am

I think that might make an effective drone, close to what I was thinking about in the related forum post.

MunimortalDecember 22nd, 2008 at 3:31 pm

Lets be honest, if we are at an age where space combat is a reality, why build big ships? You could build a billion nanobots with the same resources and just let the reap havok in space. Little tiny booster rockets, and some kind of tearing device and they could just rip holes in capital ships and vent atmosphere. Fire them by rail gun and you can get them to nearly the speed of light and not have to aim very far.

MoSaTDecember 28th, 2008 at 12:57 pm

Why build big ships? The size might be dictated by the technology, it could be that the FTL drives require a large mass or the drives themselves are massive. The fuel might require a large resevoir or maybe you need to move a massive block of ice ahead of the ship for a radiation shield. Unless the drive technology is super advanced space travel means long transit times which means you need to bring everything with you, the longer, the more stuff you need nessesitating larger ships.

BurrowowlDecember 29th, 2008 at 10:48 pm

@MoSaT: FTL drives? Are we playing with Advanced Handwavium here or talking about space combat?

MunimortalDecember 31st, 2008 at 1:56 am

@ MoSaT

I was ignoring FTL transport. My question was rather, why use big ships for combat? Sure big ships might be used to house large equipment, but the weapons they carry do not have to be big. Nanobots, billions of them, could be housed in a very small space to be deployed. Then a few rail guns, or shotgun shells basically for the nanobots and there they are flying at almost the speed of light. Its more cost effective, because once on board they can replicate from the hull of the ship they hit.

Leave a comment

Your comment