Episode 464 – politics
by Dan Repperger

* (1:02) FLASH!, an anthology that includes Dan and several booters. You can get a copy on Amazon.

* (2:20) Dan was a guest on The Greatest Show. You can see the video here or grab an audio version here.

* (3:32) Playing characters that suck at their jobs.

* (16:20) Portraying inter-factional politics in a roleplaying game. The Skies of Glass Actual Play.

* (18:33) Defining who the factions are and what they want.

* (20:31) Setting the constraints of the political game. Rules, reality, or requisites.  Silent Memories.

* (28:55) Avoiding the politics of pleasing a single person.

* (33:57) Outsourcing the factions to other GMs.

* (35:08) Revealing the politics to the player-characters.

* (37:12) The outsider’s perspective.

* (45:11) The insider’s perspective.

* (48:58) Players who need to feel they’re making the morally correct choice.

Hosts: Chad, Dan, and Wayne

Comments (2)

UemeiOctober 30th, 2017 at 1:47 am

I found, from Apocalypse World, that the easiest way to get the factional drama feel of a multi-sided story is… Explicate PVP.

My rational is this. If I try and do the Zeonic scenes that would be a part of a Gundam Anime, or Manga it would just be me play acting, in front of the group, or assigning them reading homework. However if half of the group is one faction, and the other half is the other, I can play the NPC superiors of one half, and the NPC subordinates of the other, and everyone’s privy to each others scenes.

It’s not exactly politics, but it does create a vested interest in at least two groups. Plus you could always just have Axis, or the Jupitris show up half way through and threaten both sides.

Smack MonkeyNovember 8th, 2017 at 12:37 pm

MAPTOOL! I get it.

Leave a comment

Your comment