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Episode 349 – stats that matter
by Dan Repperger

* (0:31) Why Dan is all alone.

* (2:04) Just a few words on Ferguson.  You can find local news at KSDK, KMOV, KMOX, KTVI, and STL Today.

* (5:48) The Third XCOM Saga is underway.  We’ve also made some changes to the site to make it easier for users to find the content they want.

* (7:58) At 5:00pm Central on September 6th, Fear the Boot will be doing a meet-and-greet with Golbinworks for Pathfinder Online.  The game feed and voice chat will be on their Twitch channel.  We should have the game codes to give away very soon!

* (10:10) The first annual RPG Podcast Awards.  Winning shows include Numenera: The Signal (Best New RPG Podcast), RPPR Actual Play (Best RPG Actual Play Podcast), All Games Considered (Best RPG Industry News Podcast), and Fear the Boot (Best RPG Advice Podcast).

* (12:08) Word wanking and the unique nuance of jargon within micro-cultures.

* (14:00) How games model characters mathematically.  The balance between abstraction and specificity.

* (20:17) The role of rules in describing a character’s uniqueness and relationship to the game world.

* (25:08) Three questions for determining the right level of specificity for stats.

Hosts: Dan

Comments (6)

KreygAugust 27th, 2014 at 7:15 pm

Thanks Dan! I just recently started listening to the podcast and was worried that it had ended!

Ethan C.August 28th, 2014 at 7:56 pm

Good topic, Dan! Gives me stuff to think about.

DannyAugust 28th, 2014 at 8:49 pm

Nice work mate. It’s gotta be hard to carry off doing the podcast on your own and you managed it

NickAugust 29th, 2014 at 3:18 am

Great job, nice lone wolf session!

JinxAugust 30th, 2014 at 8:38 am

All hail Dan, holder of The One Opinion!

Lasse Rosenkilde OlsenSeptember 2nd, 2014 at 11:42 am

It was an interesting topic and some really good thoughts you had on it, I have rarely toyed with adding stats to existing games, but of course when I been messing with my own stuff I have of course have some and it gave me some thoughts about what I wanted with them in any future experiements in that direction.

I don’t actually think I ever consciously thought about the importance of the stats in a game, but most certainly on an unconscious level which explains why the last few times I been messing with making my own systems I have been so unhappy with the stats, the reason namely being that they didn’t exactly represent the characters interaction with the game world.

Anyway I am also delighted to hear this new episode and I been wondering as well if everything was okay, glad to hear this lull isn’t permanent. Thanks for the show and have a good time.

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