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Episode 287 – wealth
by Dan Repperger

* (1:15) Voting for the postcards contest rolls on!  Be sure to get your votes in here.

* (1:37) Gaming New Years resolutions for 2013.

* (22:01) The various approaches to personal wealth and the broader economy of a roleplaying game.

* (25:44) A quick update on the new things we’ve learned about soap baby.

* (27:14) Back to your regularly schedule episode…

* (29:17) The methods for determining a character’s starting cash and gear.

* (46:32) Wealth and economy during the course of play.

* (54:53) Character wealth from the standpoint of the GM.

Hosts: Chris, Dan, John, Julia, Pat

Comments (5)

IanJanuary 10th, 2013 at 11:50 am

Dan, thank you. Thank you for shutting down the ‘depends on the game/know your players’ stuff right out of the gate. Nothing takes the steam out of an RPG discussion faster.

chrisJanuary 10th, 2013 at 1:07 pm

That really depends on your players. Some might still want to discuss it, some might not.

OalinJanuary 11th, 2013 at 1:41 am

Oh, I see what you did there, Chris.

KenJanuary 15th, 2013 at 11:09 am

Growing up, J was for for juggling jackalweres.

PickleburpJanuary 28th, 2013 at 2:17 pm

Its a small thing, but Hero Lab has a custom package in the hero “accessories” that’s a typical adventurer package – backpack, sleeping roll, rations, chalk, rope – so you just have to click one button and your GM can shut up.

In our games, we don’t stress the small equipment much. We ignore the minutia of common spell components and small items, unless they’re major. An example of an exception would be when one of our guys brought his son in one week to play someone else’s character who couldn’t make it (Pathfinder). He had him casting a spell that 1) wasn’t in the character’s schools of emphasis, and 2) his character had never cast it before, and the likelihood that he would have had the required components on hand was incredibly slim. Sure, he could sleep and memorize the spell, but not having a character sheet in front of you and “winging it” is not a license to just go nuts. I let it slide because the kid was 10 and it made him feel included because he could do massive damage, but I told his dad later that we’d have to watch it in the future and not get too nuts.

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