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Episode 286 – maintaining focus
by Dan Repperger

* (0:28) If you want to ask Maniah about a Boots the Pegasus t-shirt, you can find that information on our forums.

* (1:50) You can find the details on Fear the Fruit here.

* (2:27) Voting on the postcard grand prize winner will begin soon!  I’m just waiting on one more show to get me their winning card.

* (3:28) Derpy Hooves, Bruticus, Orson Welles and the green peaness, the Pros and Cons podcast, the Dinosaurs boardgame, disgusting sodas, and a canoe.

* (22:12) Getting and maintaining a group’s focus in a game.  Allowing for reasonable outbursts of humor and socialization, without letting it disrupt play.  I couldn’t find a video for “the clown is down”, but I at least found the longer quote it’s from.

Hosts: Chad, Dan, Pat, Wayne

Comments (1)

RedcrowDecember 14th, 2012 at 7:36 pm

Interesting topic, folks. Regarding the breaking up of the initial chatter and socializing, I can-t help but think of a (long-winded and perhaps a bit too complicated) essay (found at http://www.indie-rpgs.com/_articles/ritual_discourse_in_RPGs.html) and the game “Polaris”.

Polaris accepts this initial chatter as part of the game, and it sets up the use of a phrase that can be told by any one of the players to basically state “I am ready to begin narration for my character”. The whole concept is that as human beings we learn to react in a specific way to certain stimuli, and by establishing that key phrase, all players begin to “sober up” as soon as they hear it.

I can’t recall where, but I had also heard or read about the use of “intro credits” used in the same way. Though they would require more labor, you would be in effect associating a particular piece of music and imagery to the start of the playing session, thereby creating a distinction between friends gathering for social activities and friends beginning a specific one of those social activities.

Keep up the good work, folks. Happy holidays from merry (but hot) Mexico!

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