Episode 285 – obfuscating a 1
by Dan Repperger

* (0:28) Announcing our pick for the Postcards from the Dungeon contest!  You’ll be able to see the postcard we picked when the poll goes live later this week.

* (2:32) The existence or absence of critical miss rules in various systems, and whether they’re needed to add parity to critical hits.

* (20:18) Why GMs should not make obfuscation and frustration their go-to method of building a plot.  Times we’ve encountered this in the past.  Whether improv GMs are more prone to this particular mistake and some suggestions on a better way to structure even a “single-objective” plot.

* (45:39) Apparently game companies think Christmas is in March this year.  You can find Karla’s wish list site here.

Hosts: Dan, John, Julia, Pat

Comments (6)

CodyDecember 10th, 2012 at 7:45 pm

On pg. 28 of the 3.5 Dungeon Master’s Guide, there is a variant rule that basically states that if the player rolls a natural 1 on an attack roll, he has to make a DC 10 Dexterity check. If he fails, his character fumbles. However, the book is very nebulous about what the nature of the fumble is and leaves it up to the DM to determine what happens.

Also, the rule Dan mentions is also a variant mentioned on the exact same page as the above rule. Basically when the player rolls a natural 20 on an attack roll and the second confirming roll is also a natural 20, a second confirm roll is made. If that roll is a hit, the target is instantly slain.

CodyDecember 10th, 2012 at 7:57 pm

*Edit* Okay, just learned to wait until the end of the show to comment so I don’t leave a comment that is actually made in the show. I need to not jump the gun sometimes.

IanDecember 11th, 2012 at 11:12 am

Dan, Far Cry 3 came out last week.

Haxxx5December 12th, 2012 at 1:09 pm

About the first topic: Rolemaster!
Crit every hit and a fumble every extremely low result.
Also in GURPS there is a crit miss with shooting into combat (hitting an ally instead of an enemy).

jimmyDPawnDecember 13th, 2012 at 8:26 am

On the note of ‘extra XP from crit failing/succeeding’, I think that the new WOD Hunters the Vigil has something similar. ‘Practical Experience’ you can earn from encountering new monsters, and learning through both success and failure.

JeremyDecember 18th, 2012 at 12:33 am

The critical failure rule doesn’t just get misconstrued in D&D and the like, I’ve found that the conception of Star Wars D6 is “you fail 1 out of 6 times and the game system sucks.” The wild die rolling a 1 rule is nothing of the sort, and I’ve had to show a lot of people the section in the book that describes what actually happens.

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