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Episode 228 – homebrewing
by Dan Repperger

* (0:30) Chad and Dan finish off a bottle of Pannepot donated by Danger Brewery.

* (1:19) A coupon code good for 15% off any Arc Dream product purchased through their online store.  This code is good until May 1st.  Simply enter “feartheboot” (without any quotes) to get your discount!

* (3:08) Wayne encounters the irresistible urge to create characters.

* (20:07) Chad admits he was wrong and Wayne makes a sensible confession.  May wonders never cease.

* (25:18) Homebrewing games.  Not how to design your own games, but what motivates people to do it in an age when so many games are readily available.  The various approaches to homebrewing and the strengths and weaknesses of each.  When to homebrew versus heavily modifying an existing game.

Hosts: Chad, Chris, Dan, Pat, Wayne

Comments (6)

heathApril 12th, 2011 at 6:00 pm

Pat has been on fire the last few episodes! And not just when he pees!

David S.April 13th, 2011 at 12:32 pm

If you have a recessive trait, but there is no selection pressure against it, then it will not die out of the population. For example, being blond is recessive but, unless blonds are more likely to die early deaths, or less likely to breed, their numbers are roughly stable. Same for red-heads, even ignoring the issue of whether or not red hair is inherited. See http://en.wikipedia.org/wiki/Hardy-Weinberg_Law

PercentagesApril 14th, 2011 at 2:48 am

I 351% agree with Pat’s points.

Greg M.April 14th, 2011 at 10:12 am

Is this http://en.wikipedia.org/wiki/Hills_Like_White_Elephants the story you mentioned?

DanApril 14th, 2011 at 1:50 pm

Something like that, though it’s not that story. Their conversation was about a lost romance, not an abortion or any other surgical procedure. That image has stuck with me throughout my life, so one of these days I’ll figure out what the title was.

Michael PhillipsApril 30th, 2011 at 11:48 pm

A lot of games have fairly modular systems. D&D 3.5 actually had a whole book of modular rules that were intended to be picked over to modify your games, and there are a lot of systems that are easy to add to a game.
The Dresden Files City creation rules? Seamlessly melds with 3.5. Spirit of the century’s background story system for character creation? Add action points and it works wonderfully. Mouseguard’s Success/Success with complications/failure model is a great add on to social skills and non-combat situations.

None of these complicate the system as much as using the Starwars Saga edition hp system (which is a direct descendant of 3.x) to a 3.5 game.

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