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Episode 199 – socially outcast characters
by Dan Repperger

* (0:44) The TOFTBCH network is still accepting sign-ups.  Be sure to join us for all the social and gaming events we’ll be setting up during Gen Con.  They’ve also gotten reservations for a pre-con wing night, 8:00pm on Wednesday at Scotty’s Brewhouse.

* (1:53) Canadian police cracking down on G20 protesters bust an Amtgard LARPer and give us a new idea for a weapon.  You can read the article on The Globe and Mail.

* (9:02) Chris has the opportunity to do a news story on gaming and finds out he just might be a LARPophobe. You can watch the bit he did for D&D’s 30th anniversary here.

* (18:56) Playing characters that are socially excluded from the game’s setting due to race, species, religion, legal status, etc.  How to use them to make a game feel more believable without letting them completely gum up the narrative.

* (51:22)  What we have in mind for episode 200 and why it may take a while to produce.

Hosts: Chad, Chris, Dan, Pat, Wayne

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Comments (7)

K-MechJuly 29th, 2010 at 5:24 am

Hopefully not another video episode…

Did 100 ever get released as non-video?

Greg ChristopherJuly 29th, 2010 at 10:58 am

Dan, what if the exclusion causes tension within the real group. For example, the classic example of women being discriminated against in medieval times? What if a woman is playing the game and she has a problem with this? How do you deal with that?

DanJuly 29th, 2010 at 2:03 pm

@K-Mech – We are indeed looking at another video episode, but we intend to make some significant changes. If we pull this off right, it will have a strong visual element, faster scene changes, shorter running time, completely different structure, and so on. It will be a proper video segment instead of a regular episode with a camcorder nearby. That said, I’ll ask Chris to release an audio version as well for people that can’t or don’t want to watch a video.

@Greg – Whenever you’re taking on a controversial issue, you need to know the comfort levels of the people involved. And if it’s causing tension within the group, I would absolutely avoid it. Discrimination can add realism, but it’s not something any game “needs”. Heck, you’re here to have fun with your friends and leave real life problems behind. If people are getting uncomfortable, then even if it requires some hand waving or suspension of disbelief, I would just pretend that social facet doesn’t exist or consider playing another setting altogether.

NohwearJuly 30th, 2010 at 11:59 pm

I am wondering about the problem of one person gets mad at the historical discrimination, but another person feels that leaving such things out is whitewashing history.

Greg ChristopherJuly 31st, 2010 at 8:37 pm

That was kinda the angle I am coming from, Nohwear. I just didnt clarify it.

Because I personally am very big on realism and in this case it was a GURPs campaign so I had raised the issue because I was making it clear that if someone had a character that was X, Y, or Z (one of which was being female, the other 2 were racial) then they would qualify as Minorities in the GURPs rules. This was when I was told that it was a problem for her.

HussmanAugust 1st, 2010 at 9:46 am

I think that’s best an issues addressed before you start the campaign. Be upfront with your players about the level of realism you are trying to accomplish, and give examples as to what certain character types might face. This way the players know what they are getting themselves into. Obviously, as a GM, I’d say you also have to allow for the opportunities for those characters to “win over” those who might oppress them. But that in itself is an adventure, or at least an underlying plot. The players should be aware of that as well.

JoshevaAugust 4th, 2010 at 3:41 pm

I used to do the foam-weapon thing, and we figured out at a party once that these arrows could be very easily set on fire. We lit boxes of fireworks with them, and ended up shooting the flaming arrows at each other. Fun times.

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