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Episode 198 – revitalizing old ideas
by Dan Repperger

* (0:28) The TOFTBCH network continues to prep and grow.  Be sure to get signed up!

* (1:11) Wayne’s Skies of Glass fiction.

* (5:06) There’s no point without progress?

* (22:20) Revitalizing your old ideas.

Hosts: Chad, Dan, Pat, Wayne

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Comments (2)

TomJuly 15th, 2010 at 3:42 pm

I find my character ideas never totally survive first contact with a campaign. It takes me 2-3 games to really settle into a character, no matter what my plans were at the beginning. Sometimes they change very slightly, and other times quite radically.

For myself I find I can recycle character ideas (though I very rarely do) because my initial character concept always morphs once it encounters the ideas/characters of others and the campaign/scenario. The group dynamic also plays a big role.

Campaign ideas is another can of worms altogether.

Great episode as always. Almost 200 in and still the best around, truly impressive.

DragonhelmAugust 4th, 2010 at 1:02 pm

I’ve used old ideas to good effect many times in my time both as a gamer and as a game designer.

I’ve reinvented old characters that seemed kinda meh previously. Sometimes, combining ideas from two so-so characters will produce a stronger character in the end. Using old plots can be fun, but beware going through the same module several times. I went through my favorite module about 5 times, and I got sick of it. It took away what was special about it.

As a game designer, I’ve had to look at old ideas and take them “from drool to cool.” Tying together conflicting canon can be fun, particularly as you look at something from a different point of view. Taking monsters that are goofy and putting a new twist on them can be fun too.

Give it a shot. You may find there is much worth looking at again.

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