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	<title>Comments on: Episode 176 &#8211; party leaders and RP sidebars</title>
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	<link>http://www.feartheboot.com/ftb/index.php/archives/1332</link>
	<description>An irreverent look at tabletop roleplaying games and a little bit more.</description>
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		<title>By: pagan</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/1332/comment-page-1#comment-1635</link>
		<dc:creator>pagan</dc:creator>
		<pubDate>Fri, 05 Mar 2010 01:34:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=1332#comment-1635</guid>
		<description>Good advice from Chad on using an NPC leader-type as a GM tool for gently steering the group regarding plot or helping the group come to consensus during discussions. Or helping avoid a TPK. It&#039;s so much better for the GM to &quot;help&quot; the group via a roleplayed NPC than to just tell them straight from the GM&#039;s mouth.</description>
		<content:encoded><![CDATA[<p>Good advice from Chad on using an NPC leader-type as a GM tool for gently steering the group regarding plot or helping the group come to consensus during discussions. Or helping avoid a TPK. It&#8217;s so much better for the GM to &#8220;help&#8221; the group via a roleplayed NPC than to just tell them straight from the GM&#8217;s mouth.</p>
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		<title>By: ImberCorvus</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/1332/comment-page-1#comment-1630</link>
		<dc:creator>ImberCorvus</dc:creator>
		<pubDate>Wed, 03 Mar 2010 22:34:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=1332#comment-1630</guid>
		<description>I know I&#039;m a bit late on this but I liked the ME2 approach to command. I like the fact that while the Illusive Man is bank rolling my enterprise its still a case of &quot;The Illusive Man wants to see you&quot; rather than forcing me into a cut scene. That&#039;s the way I&#039;ll be rolling it in my games from here.</description>
		<content:encoded><![CDATA[<p>I know I&#8217;m a bit late on this but I liked the ME2 approach to command. I like the fact that while the Illusive Man is bank rolling my enterprise its still a case of &#8220;The Illusive Man wants to see you&#8221; rather than forcing me into a cut scene. That&#8217;s the way I&#8217;ll be rolling it in my games from here.</p>
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		<title>By: Chad</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/1332/comment-page-1#comment-1451</link>
		<dc:creator>Chad</dc:creator>
		<pubDate>Sun, 10 Jan 2010 21:16:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=1332#comment-1451</guid>
		<description>@Don - Your absolutely right about my example not working in the real world military. Then again the real world military doesn&#039;t have dragons, 30 foot tall mech and people who can shoot lightning out their eyes. ;)  In RPG&#039;s we tend to bend reality a bit to make the story work out how we want it to.</description>
		<content:encoded><![CDATA[<p>@Don &#8211; Your absolutely right about my example not working in the real world military. Then again the real world military doesn&#8217;t have dragons, 30 foot tall mech and people who can shoot lightning out their eyes. ;)  In RPG&#8217;s we tend to bend reality a bit to make the story work out how we want it to.</p>
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		<title>By: Aki</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/1332/comment-page-1#comment-1447</link>
		<dc:creator>Aki</dc:creator>
		<pubDate>Sat, 09 Jan 2010 15:25:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=1332#comment-1447</guid>
		<description>Certain people in military are the grunts. They don&#039;t have expertise, they are there to be told what to do. This is mostly the lower echelons of the hierarchy. Higher up no-one can have enough knowledge to make the decisions alone. They need all kinds of intelligence and logistics information.

I was in the military in Finland, so I can&#039;t talk about the US military, but even though I was (and am) a private I was taught to know enough about communications so that if I was put into a platoon outside of my usual position in the communications unit, I could make decisions or help make decisions about communications. Granted, that doesn&#039;t lend too much opportunities for shining in an RPG, but in the Finnish army, there was always a certain sense that I had the right to bring forth my opinions. I can&#039;t speak for everyone though. It&#039;s quite possible that the light infantry or the artillerists don&#039;t feel the same way.</description>
		<content:encoded><![CDATA[<p>Certain people in military are the grunts. They don&#8217;t have expertise, they are there to be told what to do. This is mostly the lower echelons of the hierarchy. Higher up no-one can have enough knowledge to make the decisions alone. They need all kinds of intelligence and logistics information.</p>
<p>I was in the military in Finland, so I can&#8217;t talk about the US military, but even though I was (and am) a private I was taught to know enough about communications so that if I was put into a platoon outside of my usual position in the communications unit, I could make decisions or help make decisions about communications. Granted, that doesn&#8217;t lend too much opportunities for shining in an RPG, but in the Finnish army, there was always a certain sense that I had the right to bring forth my opinions. I can&#8217;t speak for everyone though. It&#8217;s quite possible that the light infantry or the artillerists don&#8217;t feel the same way.</p>
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		<title>By: Wayne Cole</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/1332/comment-page-1#comment-1443</link>
		<dc:creator>Wayne Cole</dc:creator>
		<pubDate>Fri, 08 Jan 2010 21:28:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=1332#comment-1443</guid>
		<description>There is a distinctive management style that involves surrounding yourself by those that know better and trusting them to provide a solution.  The person in charge is then responsible for providing the resources and approvals and generally making sure that nothing get&#039;s in the way of his or her people realizing those solutions.  Essentially you let the subject matter experts be subject matter experts and the manager\leader is just that.  Now I don&#039;t know if that would work in the military, but I suspect it would work well on a Spaceship.  The final decision is on the Captains head, but it is up to his people to provide the options and make them happen.</description>
		<content:encoded><![CDATA[<p>There is a distinctive management style that involves surrounding yourself by those that know better and trusting them to provide a solution.  The person in charge is then responsible for providing the resources and approvals and generally making sure that nothing get&#8217;s in the way of his or her people realizing those solutions.  Essentially you let the subject matter experts be subject matter experts and the manager\leader is just that.  Now I don&#8217;t know if that would work in the military, but I suspect it would work well on a Spaceship.  The final decision is on the Captains head, but it is up to his people to provide the options and make them happen.</p>
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		<title>By: Don</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/1332/comment-page-1#comment-1442</link>
		<dc:creator>Don</dc:creator>
		<pubDate>Fri, 08 Jan 2010 20:02:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=1332#comment-1442</guid>
		<description>I wish you&#039;d gone more into the problems of having player characters as leaders, something I see a lot of in some of the Weird Wars/Necropolis settings for Savage Worlds. In our current game, the leader was chosen that same way the party healer was (&quot;Not it&quot;), and I was hoping there was more in trying to help out those who have potential but are at the moment rather ineffectual.

There were parts of Chad&#039;s NPC leader that I disagreed with, especially when it switched from delegation to getting options, as it doesn&#039;t mesh with my experience (in the military) and instead seems like a re-iteration of the egalitarian system rather than a re-iteration of the hierarchy-based system and trying to explore the role-playing possibilities of the latter rather than the &quot;norm&quot; of the former.</description>
		<content:encoded><![CDATA[<p>I wish you&#8217;d gone more into the problems of having player characters as leaders, something I see a lot of in some of the Weird Wars/Necropolis settings for Savage Worlds. In our current game, the leader was chosen that same way the party healer was (&#8220;Not it&#8221;), and I was hoping there was more in trying to help out those who have potential but are at the moment rather ineffectual.</p>
<p>There were parts of Chad&#8217;s NPC leader that I disagreed with, especially when it switched from delegation to getting options, as it doesn&#8217;t mesh with my experience (in the military) and instead seems like a re-iteration of the egalitarian system rather than a re-iteration of the hierarchy-based system and trying to explore the role-playing possibilities of the latter rather than the &#8220;norm&#8221; of the former.</p>
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		<title>By: Dragonhelm</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/1332/comment-page-1#comment-1441</link>
		<dc:creator>Dragonhelm</dc:creator>
		<pubDate>Thu, 07 Jan 2010 02:06:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=1332#comment-1441</guid>
		<description>Yeah, poor Arneson is often overlooked.  By all accounts, he&#039;s largely responsible for the role-playing side of RPGs.</description>
		<content:encoded><![CDATA[<p>Yeah, poor Arneson is often overlooked.  By all accounts, he&#8217;s largely responsible for the role-playing side of RPGs.</p>
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		<title>By: Dan</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/1332/comment-page-1#comment-1440</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Wed, 06 Jan 2010 19:21:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=1332#comment-1440</guid>
		<description>Thanks for the tidbit, Scott!  That&#039;s rather disappointing.  After seeing the sig on the book, I&#039;d hoped he was a better person in that regard.  Apparently not.</description>
		<content:encoded><![CDATA[<p>Thanks for the tidbit, Scott!  That&#8217;s rather disappointing.  After seeing the sig on the book, I&#8217;d hoped he was a better person in that regard.  Apparently not.</p>
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		<title>By: Scott Waisner</title>
		<link>http://www.feartheboot.com/ftb/index.php/archives/1332/comment-page-1#comment-1439</link>
		<dc:creator>Scott Waisner</dc:creator>
		<pubDate>Wed, 06 Jan 2010 16:48:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.feartheboot.com/ftb/?p=1332#comment-1439</guid>
		<description>Not to bash Gary Gygax, but he only mentions the &quot;co-creator&quot; bit because he was forced to.  Dave Arneson sued Gary Gygax and TSR in 1981 because they had tried to cut Dave out of royalties over AD&amp;D.  Sorry, random geek knowledge....</description>
		<content:encoded><![CDATA[<p>Not to bash Gary Gygax, but he only mentions the &#8220;co-creator&#8221; bit because he was forced to.  Dave Arneson sued Gary Gygax and TSR in 1981 because they had tried to cut Dave out of royalties over AD&amp;D.  Sorry, random geek knowledge&#8230;.</p>
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