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Episode 436 – reluctant gamers
by Dan Repperger

* (0:27) Just Dan and Karla! Well, and the pets.

* (1:04) Big Bang Theory. The clip Dan mentioned (WARNING: Yelling and NSFW language.)

* (4:57) Celebrity gossip. The names Dan was looking for are Paul Blackthorne (Quentin Lance), Stephen Amell (Oliver Queen / Green Arrow), and John Barrowman (Malcolm Merlyn).

* (8:50) The increased representation of women in the gaming demographic, but the enduring presence of the reluctant gamers we’d like to bring into the hobby.

* (14:20) Karla’s first impression of gaming, and what got her to try it. Roleplaying as a spectator sport. Finite choices to avoid overwhelming someone with choice.

* (21:08) The difference between knowing what to do and how to do it. The value of familiarity with the source material. Assistance with character creation.

* (31:32) Recognizing personality traits that may make the potential gamer reluctant.

Hosts: Dan, Karla

Interview 40 – James McClure
by Dan Repperger

* (0:35) Introducing James McClure of the Talking Tabletop podcast. You can find his two-part interview with Dan here and here, and his episodes with Chris here and here.

* (5:16) The Satanic Panic Kickstarter. The Dark Dungeons tract. A quick look at the game’s mechanic and the intended danger of being too successful.

* (11:10) The “four spoke” mechanic.

* (16:03) Why Jim chose to make a game about this particular topic. Steve Jackson Games got raided by the Secret Service and then got taken to court.

* (24:27) What’s in this book?

* (28:15) What Jim would like to contribute to the roleplaying hobby.

* (35:31) The Satanic Panic actual play recordings.

* (37:47) Why the book doesn’t include any real history of these events.

Hosts: Brodeur, Dan, Chris, Wayne

Guests: James McClure

Episode 435 – the area between PC and player
by Dan Repperger

* (1:45) Reviewing the situation with Sara’s self-actualized character.

* (6:29) How Wayne handled the situation by finding what Sara cares about instead of just looking at what the character cares about. Comparing it to what bothers an actor versus the character they’re playing.

* (22:13) Finding the point between the character and player, and using that to add emotion to the game.

* (24:26) Keeping the momentum.

* (28:20) The importance of giving rough bits of story an upbeat.

* (39:24) Observing the player for clues about how to handle a character.

Hosts: Brodeur, Chad, Dan, Wayne

Episode 434 – the future of gaming
by Dan Repperger

* (0:27) Chad sits up. John is the youngest old man.

* (3:45) Fear the Boot’s early episode on RPG predictions. Mad milk and other inanities.

* (10:35) What will roleplaying look like in a generation? Harold Camping and taking a knee.

* (18:02) First prediction: Gatekeepers of quality, whether brand or editorial.

* (27:17) Second prediction: The changing role of technology in storytelling.

* (35:40) Third prediction: D&D will have a changing place in the hobby. Dan also hates Shakespeare.

* (54:49) In closing: What do you think?

* (55:23) Fear the Con X!

Hosts: Brodeur, Chad, Dan

Episode 433 – the value of needs
by Dan Repperger

* (0:30) Brodeur’s perspective on Valentine’s Day. The value of unexpected gifts.

* (12:39) Some perspective on failure, but also why it’s not today’s topic.

* (16:16) The value of playing a character that has social needs. An example from a Dresden game.

* (29:17) How imperfections contribute to the social bonds of most higher animals, including humans. How the lack of such connections affects a game.

* (44:38) Game Masters not taking advantages of these needs or not even touching them at all.

* (51:39) A call for GMs at Fear the Con X!

Hosts: Brodeur, Chad, Dan

Episode 432 – minding your role
by Dan Repperger

* (0:31) Welcoming back Chris, Julia, and Pat.

* (1:32) Thanking John Ely for Pugmire and Chris Ings for an outstanding coloring book. The coming war between Corgi and Pug owners.

* (8:19) Movie scenes that disturbed us as children. Sharing a Coke with the princess from Neverending Story.

* (17:48) People stepping on each other’s toes in Julia’s game. Keeping to your role.

* (24:15) Whether Pathfinder may be the wrong game for this particular group.

* (26:30) Picking a good first game for new roleplayers.

* (31:53) Back to whether this group is even playing the right game.

* (34:31) Throwing tons of dice as a way of breaking the spirit of a system.

* (42:38) Sending a message through sabotage.

Hosts: Chad, Chris, Dan, Julie, Pat

Episode 431 – gamification of an RPG, redux
by Dan Repperger

* (0:29) Gnarl’s commentary on a sourcebook for gnolls in 5th edition D&D gets taken a bit too seriously.

* (8:41) Dan’s house, Chad’s faux passport, a Twitter poll about homebrewing, roleplaying about roleplaying, and the creativity of gamers.

* (18:23) The revenge of the gamification of gaming. The original episode on the topic. Duolingo and Habitica.

* (25:53) Explaining what it means to gamify a game. Rare Elements Foundry (which was mistakenly called Rare Earth in the show) and Oriental Trading.

* (32:59) When positive incentive is preferable to negative confrontation.

* (46:13) Boiling down the advice and annoyance.

Hosts: Brodeur, Chad, Dan, Wayne

Bonus Episode 72 – more Peter
by Dan Repperger

* (1:03) A shout-out to Richard Thomas and Aaron Sturgill. Fear the Con X, AcadeCon, and a total breakdown in communication.

* (4:27) Brodeur gets jealous and Dan throws shade at Gamerstable.

* (12:27) Brodeur gets on Facebook, and Dan starts the Doomsday Clock.

* (25:49) Pete’s start in RPGs, condescension from RIFTS, and a GM on the railroad.

* (37:52) Wayne’s go-to generic game.

* (38:51) The therapeutic value of roleplaying games. The Bodhana Group. Dreamchaser’s dream mechanic as a metaphor for approaching life goals (Kickstarter link, Imagining Games site).

* (52:46) Developing a character’s past, present, and future. The Logan trailer as an exercise in game arc design.

Hosts: Brodeur, Dan, Pete, Wayne

Interview 39 – Pete Petrusha
by Dan Repperger

* (0:33) A natural first question presents itself. Magic by Mick Smiley. The story of Pete and Brodeur’s love.

* (8:44) Imagining Games and the Dreamchaser Kickstarter. Pete was previously mentioned in Episode 418.

* (9:30) The end as the beginning. The dream and milestone mechanic in Dreamchaser.

* (16:12) A sample dream and set of milestones to demonstrate how they work.

* (20:33) The value of focusing on story before setting.

* (24:45) What has Pete learned from running this? What does this book give us? What’s the game system like?

* (31:18) The duration of a Dreamchaser game.

* (37:53) The belief mechanic and how it relates to dreams and milestones.

* (47:25) Designing a game’s story like a movie trailer.

* (50:20) Some examples from games that have been run during the play test.

* (59:56) How strangely well Dreamchaser would work for Mystery Men.

Hosts: Brodeur, Dan, Wayne

Guests: Pete

Episode 430 – knowing the future
by Dan Repperger

* (0:47) An update on Pat. The GoFundMe page to help him and Beth with medical costs. You can follow his status on Caring Bridge.

* (4:05) Sugar-free candy, bloopers, and Wayne’s butt…?

* (13:45) Prophecy and otherwise letting PCs see the future.

* (17:22) Letting the prediction be only a possible future.

* (21:00) Keeping the predictions vague.

* (22:16) The “problem” of player agency.

* (25:12) Removing the PCs from the equation.

* (26:35) Sensing present situations instead of future events.

* (28:53) Scaling the time between prediction and fulfillment.

* (37:53) The consequences of trying to change the future.

* (43:35) Deferring to the GM so they can play to things they control.

* (48:08) Leaving the prediction neither fulfilled nor contradicted.

* (56:10) Fulfilling the prediction “in medias res”.

Hosts: Brodeur, Chad, Dan, Wayne

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