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Episode 355 – the three clue rule
by Dan Repperger

* (0:29) John and the definition of “stealing”.

* (1:41) How GMs can inadvertently train their players to view the game world in certain ways.  The importance of players separating the NPC from the GM.

* (23:27) The Three Clue Rule, pointed out to us by forum user, Concise Locket, for keeping PCs from missing vital points in the plot.

Hosts: Brodeur, Chad, Dan, Pat

Bonus Episode 57 – so many questions
by Dan Repperger

* (0:24) Checking up on Brodeur’s homework.

* (1:24) I am Russian man!

* (4:37) Grey beard…?

* (11:45) If you could go back in time, what gaming advice would you give yourself?

* (20:37) Given the platform, what would you tell any person(s) in the RPG industry?

Hosts: Brodeur, Chad, Dan, John, Pat

Episode 354 – leveraging a character
by Dan Repperger

* (0:26) Episode 354, take 2!

* (1:09) Chad and Dan will be on Twitch tomorrow, continuing their Rome 2 campaign.

* (1:30) What really separates America from England (HINT: it’s not the Atlantic).  John Oliver explains FIFA.

* (3:05) The Gameable Disney Podcast asks what Disney characters we’d play in an RPG.

* (5:58) The importance of backstory to a character.

* (7:33) Using those same principles to examine the viability of an established character as a jumping off point.

Hosts: Dan

Episode 353 – immersion-breaking rolls
by Dan Repperger

* (0:29) Work clothes.  Being mistaken for employees of various places.

* (4:57) The 1950s milkshake machine.  The other Mixmaster.

* (11:30) Giving the players rolls they deserve without breaking immersion — or giving out meta-game information — by the very act of requesting the rolls.

* (15:35) Solution 1: Noting the relevant character skills and writing down some rolls in advance.

* (17:09) Solution 2: Giving clues and waiting for player requests.

* (23:24) Solution 3: Asking players for rolls but not telling them why.

* (25:51) The importance of GMs trusting their players to roleplay in the face of some meta-game knowledge.

* (28:49) Solution 4: Having another player make the roll and not telling them why.

Hosts: Chad, Dan, Pat, Wayne

Episode 352 – character infirmity
by Dan Repperger

* (0:29) Dan is totally like Slash.

* (1:45) An insult that only works with a British accent.

* (3:08) How Enterovirus got Dan thinking about roleplaying a character with a persistent infirmity or impairment.

* (7:27) Understanding the condition, whether through research, collaboration, or GM explanation.

* (10:47) Pacing the manifestations of the impairment’s effects.

* (12:57) Impairments manifesting in game mechanics.

* (14:22) Impairments manifesting in house rules.

* (15:10) Impairments manifesting in interval and severity dictated by a roll.

* (20:20) The value of tangible tokens to remind you of the condition.

Hosts: Dan

Episode 351 – classifying GMs
by Dan Repperger

Fair warning: There are a lot of strange things going on in this episode.  It was recorded during a thunderstorm.  I was losing my voice (and completely lost it thereafter, so Karla had to do the intro).  And some of the jokes get rather off-color.

* (0:29) Dan’s Enterovirus, Brodeur’s Herpes, and…yeah…this doesn’t end up anywhere good.

* (10:02) The scalemail dice bag Dan got.  You can find a picture of it here and Silverscales Art Studio here.

* (12:25) The existence of so many descriptors, tests, and charts for types of players while so little effort has been spent trying to describe the types of GMs.

* (18:32) GM creation versus player input.

* (19:13) Rules versus story.

* (20:56) Adversarial versus enabling.

* (22:19) Obstructionist GMing.

* (23:45) The overly-clever GM.

* (24:51) We get Brodeur’s live reaction to seeing a picture of Shel Silverstein.

* (28:14) GMs that try to create emotional buy-in by just pushing people’s buttons.  The Joker on society’s tenuous morality.

* (38:04) Dan and Wayne try to classify their GMing styles.

* (42:00) Brodeur’s model for a matching service for players and GMs.

Hosts: Brodeur, Dan, Wayne

Episode 350 – GM self-image
by Dan Repperger

* (0:29) Dan gets hosts back, thanks the fans, and lets Chris now what episode this is.

* (2:08) The movie bracket voting on our forums.

* (3:48) GM self-perception.  The fear of creating a frustrating NPC or plot point.

* (10:04) Dan’s frustration with player trust.

* (15:38) Reading the table and getting player feedback on whether your self-image is accurate.

* (20:15) The problem of living in the moment, where perspective is limited to what’s happening right now and not a broader knowledge of the game or GM.

* (24:48) The value of self-examination and having a sounding board.

Hosts: Chris, Dan, Pat, Wayne

Episode 349 – stats that matter
by Dan Repperger

* (0:31) Why Dan is all alone.

* (2:04) Just a few words on Ferguson.  You can find local news at KSDK, KMOV, KMOX, KTVI, and STL Today.

* (5:48) The Third XCOM Saga is underway.  We’ve also made some changes to the site to make it easier for users to find the content they want.

* (7:58) At 5:00pm Central on September 6th, Fear the Boot will be doing a meet-and-greet with Golbinworks for Pathfinder Online.  The game feed and voice chat will be on their Twitch channel.  We should have the game codes to give away very soon!

* (10:10) The first annual RPG Podcast Awards.  Winning shows include Numenera: The Signal (Best New RPG Podcast), RPPR Actual Play (Best RPG Actual Play Podcast), All Games Considered (Best RPG Industry News Podcast), and Fear the Boot (Best RPG Advice Podcast).

* (12:08) Word wanking and the unique nuance of jargon within micro-cultures.

* (14:00) How games model characters mathematically.  The balance between abstraction and specificity.

* (20:17) The role of rules in describing a character’s uniqueness and relationship to the game world.

* (25:08) Three questions for determining the right level of specificity for stats.

Hosts: Dan

Interview 34 – Steve Butts
by Dan Repperger

* (0:40) If you’re playing Pathfinder Online and looking for a guild, Fear the Boot has aligned itself with Kabal.  We also have an upcoming event with Goblinworks that will take place in-game.  Keep your eye on the show for details, including how you can grab an alpha code to join us.

* (1:56) Introducing Steve Butts, the editor-in-chief of IGN.  What YouTube and Flowers for Algernon have in common.

* (3:37) Steve’s resume as a gamer and industry professional.

* (5:43) Why tabletop gaming is important to the staff of a video-game-focused site.  The relationship between TTGs and video games.  (The game Dan referred to as The Legend of Quicksilver was actually The Legend of Blacksilver.)

* (12:51) Storytelling not keeping pace with other advances in video gaming.  The graphic Dan referred to demonstrating diminishing returns in polygon count,

* (23:45) Whether tabletop roleplaying games are shifting their focus as well.  The role of indie shops in both video games and roleplaying games.

* (33:18) How the video game and RPG industry still inform each other’s development.

* (48:55) Tips for people wanting to get into video game blogging and new media.

Hosts: Chad, Dan, Julia, Pat

Guests: Steve Butts

Episode 348 – stats vs story
by Dan Repperger

* (0:55) “Yes, but…” GMing.  The honest movie trailer for Frozen.  The adult version (NSFW language).  And the parody version.

* (10:53) When a character’s description falls well below the power level described on the sheet.  For example, a party of 1st level characters where one person insists they’re a seasoned veteran.  What happens when three master fencers take on 50 opponents at once.

* (21:55) Social or “soft” imbalances that aren’t necessarily reflected in a character’s stats.  Enforcing the consequences agreed upon for those perks.

* (27:52) Brodeur Break!

* (31:07) “Reset” characters that have been reduced in power by a major life event.

Hosts: Beth, Brodeur, Dan, John. Wayne

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