» An RSS feed with all of our podcasts can be found here.


Episode 441 – too little killing
by Dan Repperger

* (0:29) Why Brodeur is scared of Aisha.

* (2:49) Some new information on Fear the Con X. Derek’s charity game (low level, mid level, and high level tiers). Booters and Shooters. Email Adam Gottfried if you’re interested in pre-con tourism.

* (10:17) Chad’s anger.

* (13:00) Games with too much RP and not enough combat.

* (15:52) Combat that makes sense within the context of the game.

* (20:37) Reasons combat can be important to the catharsis of an RPG.

* (26:18) The tyranny of choice by which players opt out of combat they ostensibly want. The tyranny of moral complexity by which Game Masters strip combat of its catharsis.

* (33:48) Zombie stories as an example of moral simplicity.

* (38:38) Ma Carver as a counter-example.

* (45:56) Why Brodeur’s players opt not to fight. The limiting factor of time. The three round limit.

Hosts: Brodeur, Chad, Dan, Wayne

Episode 440 – battered group syndrome
by Dan Repperger

* (1:43) Introducing our topic from Lars-Hendrik: Groups that have been abused by their GM.

* (4:10) Knowing about the problems prior to the first game versus finding out when the game is in progress.

* (8:00) Mending trust through transparency, patience, and consistency.

* (12:22) Intentionally making mistakes. Rolling above the board.

* (16:12) The bad behaviors we learn when coping with negative people.

* (22:57) Eric’s road to recovery. Realigning your view of the game. Cheating for the players and making deals.

* (35:04) Picking the right game for a battered group.

* (38:23) Handing off the GM seat.

Hosts: Brodeur, Chad, Dan, Eric

Episode 439 – Brodeur goes to school
by Dan Repperger

* (0:28) Welcoming Zach.

* (0:47) Brodeur gets on Facebook and buys a cell phone.

* (17:55) Brodeur talks to the kids in a class about game design. After an introduction, they break up into small groups to play some RPGs.

* (20:47) How far society has come in its acceptance of roleplaying games.

* (26:54) Kids running games for other kids and adults.

* (30:45) The variety of games the students had been exposed to. Aisha’s Emerald City Comic Con coverage.

* (44:47) Tearable by Third Act, Ten Candles by Cavalry Games, and other RPGs being played at the school.

Hosts: Brodeur, Dan, Zach

Episode 438 – performance gaming
by Dan Repperger

* (0:29) Welcoming Eric. What attracted Karla to Dan.

* (3:28) Tabletop roleplaying games as a spectator sport. The showmanship of the Game Master.

* (10:59) The most interesting games as a distraction.

* (13:00) The attributes of a good GM that also make for a good public performance.

* (19:20) Turning a spectator into a part of the game.

* (21:40) Actual Play recordings and the two extreme editing models.

* (29:36) How running an AP affected Eric’s regular gaming. The self-awareness created by self-editing.

* (34:21) A regular gamer recording their own games.

* (46:32) Feedback from an Actual Play, walk-on music, and essay writing classes.

Hosts: Brodeur, Dan, Eric, Karla

Episode 437 – consequence and continuity
by Dan Repperger

* (0:36) A second take, and why Brodeur’s wife just might be OK with bigamy. Star wipe.

* (4:07) Pat’s new refrigerator. Dan’s plan to conquer Narnia and install Beth as queen.

* (8:23) Today’s Topic: Terrible segues. Brodeur’s seat just might be up for the taking.

* (10:29) Controlling your players via consequences. The concern that the logical consequence may derail the game or distress the player.

* (13:27) Games that specifically accommodate consequences, whether through setting or rules.

* (16:31) Strategy 1: Managing expectations before the game starts or as a particular action is being declared.

* (19:51) Strategy 2: Backing off to calm down when emotional investment has gotten too high.

* (23:38) Strategy 3: Preparing a mechanism for when it all goes wrong.

* (28:08) Strategy 4: Let’s make a deal.

* (30:54) Strategy 5: Handle it at the plot level, apart from the players.

* (38:58) Strategy 6: Roleplaying the consequence in a way that involves all of the players.

* (43:45) Fear the Con X signup rolls on! You can PM Adam here and Derek here.

Hosts: Brodeur, Chad, Dan, Wayne

Episode 436 – reluctant gamers
by Dan Repperger

* (0:27) Just Dan and Karla! Well, and the pets.

* (1:04) Big Bang Theory. The clip Dan mentioned (WARNING: Yelling and NSFW language.)

* (4:57) Celebrity gossip. The names Dan was looking for are Paul Blackthorne (Quentin Lance), Stephen Amell (Oliver Queen / Green Arrow), and John Barrowman (Malcolm Merlyn).

* (8:50) The increased representation of women in the gaming demographic, but the enduring presence of the reluctant gamers we’d like to bring into the hobby.

* (14:20) Karla’s first impression of gaming, and what got her to try it. Roleplaying as a spectator sport. Finite choices to avoid overwhelming someone with choice.

* (21:08) The difference between knowing what to do and how to do it. The value of familiarity with the source material. Assistance with character creation.

* (31:32) Recognizing personality traits that may make the potential gamer reluctant.

Hosts: Dan, Karla

Interview 40 – James McClure
by Dan Repperger

* (0:35) Introducing James McClure of the Talking Tabletop podcast. You can find his two-part interview with Dan here and here, and his episodes with Chris here and here.

* (5:16) The Satanic Panic Kickstarter. The Dark Dungeons tract. A quick look at the game’s mechanic and the intended danger of being too successful.

* (11:10) The “four spoke” mechanic.

* (16:03) Why Jim chose to make a game about this particular topic. Steve Jackson Games got raided by the Secret Service and then got taken to court.

* (24:27) What’s in this book?

* (28:15) What Jim would like to contribute to the roleplaying hobby.

* (35:31) The Satanic Panic actual play recordings.

* (37:47) Why the book doesn’t include any real history of these events.

Hosts: Brodeur, Dan, Chris, Wayne

Guests: James McClure

Episode 435 – the area between PC and player
by Dan Repperger

* (1:45) Reviewing the situation with Sara’s self-actualized character.

* (6:29) How Wayne handled the situation by finding what Sara cares about instead of just looking at what the character cares about. Comparing it to what bothers an actor versus the character they’re playing.

* (22:13) Finding the point between the character and player, and using that to add emotion to the game.

* (24:26) Keeping the momentum.

* (28:20) The importance of giving rough bits of story an upbeat.

* (39:24) Observing the player for clues about how to handle a character.

Hosts: Brodeur, Chad, Dan, Wayne

Episode 434 – the future of gaming
by Dan Repperger

* (0:27) Chad sits up. John is the youngest old man.

* (3:45) Fear the Boot’s early episode on RPG predictions. Mad milk and other inanities.

* (10:35) What will roleplaying look like in a generation? Harold Camping and taking a knee.

* (18:02) First prediction: Gatekeepers of quality, whether brand or editorial.

* (27:17) Second prediction: The changing role of technology in storytelling.

* (35:40) Third prediction: D&D will have a changing place in the hobby. Dan also hates Shakespeare.

* (54:49) In closing: What do you think?

* (55:23) Fear the Con X!

Hosts: Brodeur, Chad, Dan

Episode 433 – the value of needs
by Dan Repperger

* (0:30) Brodeur’s perspective on Valentine’s Day. The value of unexpected gifts.

* (12:39) Some perspective on failure, but also why it’s not today’s topic.

* (16:16) The value of playing a character that has social needs. An example from a Dresden game.

* (29:17) How imperfections contribute to the social bonds of most higher animals, including humans. How the lack of such connections affects a game.

* (44:38) Game Masters not taking advantages of these needs or not even touching them at all.

* (51:39) A call for GMs at Fear the Con X!

Hosts: Brodeur, Chad, Dan

<< Oldest     < Older