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Episode 444 – integrating the metagame
by Dan Repperger

* (0:40) A bunch of charity updates! Derek’s charity games (low level, mid level, and high level tiers). Pat’s GoFundMe page. Manicorn work provided by the Mitch STL salon.

* (6:10) Explaining what a perk or bennie represents before it’s used.

* (8:33) Deconstructing the Red Shirt. Creating emotional ante.

* (12:23) Seizing narrative control. The goal: Make it descriptive. Tying it to traits instead of people.

* (16:29) Making changes in the narrative to create consistency and plausibility.

* (20:49) The Game Master getting a read on the players by watching how they interpret their re-rolls.

* (29:29) Turning the named bennies into an in-character economy.

* (32:50) Dry-erase table tents and other table props. Who do I have to be?

Hosts: Chad, Dan, Wayne

Episode 443 – the killing begins
by Dan Repperger

* (0:28) Chad and Wayne are AWOL.

* (1:20) Dan learns a whole lot about Fritz Tornow and Hitler’s dogs.

* (4:03) Following up on Brodeur’s lack of combat in his game.

* (5:53) Brodeur does everything wrong, but it works.

* (9:22) Starting with the party asleep and fully divided.

* (13:44) Mid-scene cliffhangers and spotlight bouncing for about two-and-a-half hours.

* (21:14) The pacing of the game versus the dosing of the campaign.

* (26:54) Let’s talk about that Bard-Warlock-Paladin.

* (32:08) The epilogue and what Brodeur took away from it all.

* (36:27) Players that are excited about each other’s characters as much as their own.

* (39:25) The more you put into your character, the more you get out of the game.

Hosts: Brodeur, Dan

Episode 442 – something to do
by Dan Repperger

* (0:27) Catching up on episodes and experimenting with a Skies of Glass actual play.

* (2:51) A listener, Steve, asks about keeping characters engaged when their specialty isn’t of any use in a particular scene.

* (7:06) Asking how the characters got in this position.

* (10:11) Game Master tweaking of the player characters to give them some options.

* (12:18) Adjusting the rules so people can contribute when they normally couldn’t.

* (14:50) Not letting a scene linger too long.

* (16:02) Complicating the scenario to give everyone something to do.

* (19:32) Checking your planned scenes to make sure all of the characters can get involved.

Hosts: Dan

Bonus Episode 73 – customers
by Dan Repperger

* (0:23) Some more details on Derek’s charity games (low level, mid level, and high level tiers).

* (3:04) Time to go bonus episode! The FAST test for stroke.

* (5:10) Customers beat down Brodeur, illustrating the reason Dan became a programmer.

* (11:26) Chad loves the customers. Or at least doesn’t hate them. Dan and Wayne just don’t generally get angry.

* (22:56) A reality that doesn’t work for anyone involved. Wayne puts himself in high pressure sales vs Dan’s tactic for coping with them. Elmo’s work ethic.

* (31:59) Chad gets threatened over a stranger’s girlfriend.

* (45:29) Bottle it up for later.

* (49:30) The GoFundMe page to help Pat and Beth with medical costs. His status updates on Caring Bridge.

Hosts: Brodeur, Chad, Dan, Wayne

Episode 441 – too little killing
by Dan Repperger

* (0:29) Why Brodeur is scared of Aisha.

* (2:49) Some new information on Fear the Con X. Derek’s charity game (low level, mid level, and high level tiers). Booters and Shooters. Email Adam Gottfried if you’re interested in pre-con tourism.

* (10:17) Chad’s anger.

* (13:00) Games with too much RP and not enough combat.

* (15:52) Combat that makes sense within the context of the game.

* (20:37) Reasons combat can be important to the catharsis of an RPG.

* (26:18) The tyranny of choice by which players opt out of combat they ostensibly want. The tyranny of moral complexity by which Game Masters strip combat of its catharsis.

* (33:48) Zombie stories as an example of moral simplicity.

* (38:38) Ma Carver as a counter-example.

* (45:56) Why Brodeur’s players opt not to fight. The limiting factor of time. The three round limit.

Hosts: Brodeur, Chad, Dan, Wayne

Episode 440 – battered group syndrome
by Dan Repperger

* (1:43) Introducing our topic from Lars-Hendrik: Groups that have been abused by their GM.

* (4:10) Knowing about the problems prior to the first game versus finding out when the game is in progress.

* (8:00) Mending trust through transparency, patience, and consistency.

* (12:22) Intentionally making mistakes. Rolling above the board.

* (16:12) The bad behaviors we learn when coping with negative people.

* (22:57) Eric’s road to recovery. Realigning your view of the game. Cheating for the players and making deals.

* (35:04) Picking the right game for a battered group.

* (38:23) Handing off the GM seat.

Hosts: Brodeur, Chad, Dan, Eric

Episode 439 – Brodeur goes to school
by Dan Repperger

* (0:28) Welcoming Zach.

* (0:47) Brodeur gets on Facebook and buys a cell phone.

* (17:55) Brodeur talks to the kids in a class about game design. After an introduction, they break up into small groups to play some RPGs.

* (20:47) How far society has come in its acceptance of roleplaying games.

* (26:54) Kids running games for other kids and adults.

* (30:45) The variety of games the students had been exposed to. Aisha’s Emerald City Comic Con coverage.

* (44:47) Tearable by Third Act, Ten Candles by Cavalry Games, and other RPGs being played at the school.

Hosts: Brodeur, Dan, Zach

Episode 438 – performance gaming
by Dan Repperger

* (0:29) Welcoming Eric. What attracted Karla to Dan.

* (3:28) Tabletop roleplaying games as a spectator sport. The showmanship of the Game Master.

* (10:59) The most interesting games as a distraction.

* (13:00) The attributes of a good GM that also make for a good public performance.

* (19:20) Turning a spectator into a part of the game.

* (21:40) Actual Play recordings and the two extreme editing models.

* (29:36) How running an AP affected Eric’s regular gaming. The self-awareness created by self-editing.

* (34:21) A regular gamer recording their own games.

* (46:32) Feedback from an Actual Play, walk-on music, and essay writing classes.

Hosts: Brodeur, Dan, Eric, Karla

Episode 437 – consequence and continuity
by Dan Repperger

* (0:36) A second take, and why Brodeur’s wife just might be OK with bigamy. Star wipe.

* (4:07) Pat’s new refrigerator. Dan’s plan to conquer Narnia and install Beth as queen.

* (8:23) Today’s Topic: Terrible segues. Brodeur’s seat just might be up for the taking.

* (10:29) Controlling your players via consequences. The concern that the logical consequence may derail the game or distress the player.

* (13:27) Games that specifically accommodate consequences, whether through setting or rules.

* (16:31) Strategy 1: Managing expectations before the game starts or as a particular action is being declared.

* (19:51) Strategy 2: Backing off to calm down when emotional investment has gotten too high.

* (23:38) Strategy 3: Preparing a mechanism for when it all goes wrong.

* (28:08) Strategy 4: Let’s make a deal.

* (30:54) Strategy 5: Handle it at the plot level, apart from the players.

* (38:58) Strategy 6: Roleplaying the consequence in a way that involves all of the players.

* (43:45) Fear the Con X signup rolls on! You can PM Adam here and Derek here.

Hosts: Brodeur, Chad, Dan, Wayne

Episode 436 – reluctant gamers
by Dan Repperger

* (0:27) Just Dan and Karla! Well, and the pets.

* (1:04) Big Bang Theory. The clip Dan mentioned (WARNING: Yelling and NSFW language.)

* (4:57) Celebrity gossip. The names Dan was looking for are Paul Blackthorne (Quentin Lance), Stephen Amell (Oliver Queen / Green Arrow), and John Barrowman (Malcolm Merlyn).

* (8:50) The increased representation of women in the gaming demographic, but the enduring presence of the reluctant gamers we’d like to bring into the hobby.

* (14:20) Karla’s first impression of gaming, and what got her to try it. Roleplaying as a spectator sport. Finite choices to avoid overwhelming someone with choice.

* (21:08) The difference between knowing what to do and how to do it. The value of familiarity with the source material. Assistance with character creation.

* (31:32) Recognizing personality traits that may make the potential gamer reluctant.

Hosts: Dan, Karla

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