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Episode 451 – accepting death
by Dan Repperger

* (0:28) Excuse our mess. We’re heading to see Pat at the hospital because of medical complications, and a dog is sleeping on the recording table. Things will be back to normal next week. SIDE NOTE: The most recent update on Pat’s condition can be found here.

* (1:01) Having expectations (or a lack thereof) about death in an RPG.

* (5:01) Duty, obligation, and the specter of death in a Star Wars game.

* (12:13) Being OK with character death, despite having not contemplated it up to that point. Consequence vs cheating.

* (19:43) Time travel within games.

Hosts: Dan, Karla, Wayne

Guest Host: Gizmo

Patreon adjustments
by Dan Repperger

We made some changes, so be sure to review your Patreon settings before the end of the month!

Episode 450 – opportunity in a vacuum
by Dan Repperger

* (0:29) White whales.

* (2:09) What do you want to run but have never had the chance to?

* (10:17) What do you want to play but have never had the chance to?

* (18:14) What do you want to get published but never have?

* (27:07) A big thanks to Chris Torres.

* (30:06) How the lack of attention given to Amelie in the Skies of Glass AP led Dan to develop her more.

* (43:14) Inverting the formula and letting player non-reactions create content.

Hosts: Brodeur, Chad, Dan, Wayne

Episode 449 – taking risks
by Dan Repperger

* (0:30) The Skies of Glass actual play is now public, and Lookout Radio has gone live.

* (1:59) Some restructuring of our Patreon. A live-streaming actual play game is coming soon.

* (4:47) Brodeur picks Gunslinger for a gestalt game, gets handed a pre-made.

* (13:49) Developing as a Game Master by trying new things. Knowing when to fold ’em. Post-game feedback, and the vital nature of honest communication.

* (23:48) Singing! Appealing to other senses and kinds of creativity.

* (32:53) Elves and Dwarfs with John. [The Editor violently salivates at the thought of an actual Dwarf Fortress game and violently objects to any characterization of dwarfs inconsistent with Dwarf Fortress.]

Hosts: Brodeur, Chad, Chris, Dan, John

Episode 448 – Fear the Con X in review
by Dan Repperger

* (0:33) Chad fired Brodeur, Dan is the head of HR, Broflake pending.

* (6:26) Fear the Con X, post-con. Special thanks to Adam, Bob, and Derek. Also thanks to Beth, Julia, our Kickstarter backers, and everyone who attended. Derek’s beard.

* (10:23) Some gaming advice that Dan learned at FTC: Hiring an agent of chaos. Over the berm, where Pat kills us all.

* (17:10) Inspecting the Broflake. Brodeur’s reaction to ghosts.

* (23:49) Chad’s topic: Darkenship. Nobody gets Dan’s jokes.

* (27:39) Technical expertise and real-world knowledge when running a game.

* (32:38) Never weaponize the information. Instead, use it as seasoning. Mr. Robot. For anyone not familiar, PerfMon is performance monitor.

* (40:46) Weaving the information into the narrative.

* (44:07) Pat getting possessed by Ted Kennedy.

* (48:05) A quick round-robin of best games from the con.

Hosts: Brodeur, Chad, Dan, Wayne

Episode 447 – campaign endings
by Dan Repperger

* (1:03) Brodeur was in a frat. He didn’t get paddled, strangely.

* (2:51) Ending an ongoing campaign arc.

* (8:52) The nature of the ending. What do the players actually want closure on?

* (11:48) Pre-planning the beginning and end, even if the middle is unknown.

* (23:03) Roleplaying games and the constant feedback loop with its consumer.

* (31:03) Querying the players about the type of ending they want.

* (35:32) Seek Chad.

Hosts: Brodeur, Chad, Dan, Julia

Episode 446 – too old to punch
by Dan Repperger

* (0:34) After years of dodging anime, Dan falls in love with One Punch Man. Bill Burr give his take on the show (FAIR WARNING: NSFW language). Antonin Dvorak’s New World Symphony.

* (8:01) Two things that could have messed up the feel of One Punch Man.

* (16:47) Putting other anime on the table.

* (18:06) Fear the Con X coming up on June 22nd – 24th!

* (19:18) We’re attempting an actual player series that we’re marketing-testing on Patreon. Audience input is currently being taken here.

* (25:04) The idiosyncrasies of Fantasy Flight’s Star Wars game.

* (33:28) Willingness to take on complex games. What’s changed and why.

* (43:51) A change in the gaming zeitgeist.

* (46:14) Adding a third axis to the chart.

* (53:56) The Gwent League. Five minutes of Chad’s “no index rage” noise. Dan’s dance remix of Chad’s noise.

Hosts: Brodeur, Chad, Dan

Bonus Episode 74 – terrible on paper
by Dan Repperger

* (0:24) Dan’s top three card games in a video game. Chad loses it for Gwent. You can sign up for the Fear the Boot Gwent league on the forums.

* (9:28) Entertainment that sounds awful in concept but works well in execution. Persona 5.

* (15:00) Gotham.

* (22:04) Dredd.

* (29:38) Kung Fury.

* (29:57) Deconstructing execution of an idea, starting with honesty about what the material is.

* (46:51) Trust and open-mindedness when the elevator pitch sounds awful.

Hosts: Aisha, Chad, Dan, Wayne

Episode 445 – small topic round-up
by Dan Repperger

* (0:29) Brodeur helps organize Geekway to the West. Vast: The Crystal Caverns, Twilight Struggle, and Battlestar Galactica.

* (10:00) Fear the Con X. Charlie talks about Secret Hitler.

* (11:59) Not caring what people think. Surviving Comic-Con. Pat meets Dr. Who.

* (25:22) ‘Mechs, lantern rings, symbiotes, and the power-trading agreements among the hosts.

* (30:15) The atmosphere of sports events.

* (32:32) Keeping the current Skies of Glass game from becoming Star Trek.

* (41:27) Defining the obvious trappings of a game and subverting them.

Hosts: Brodeur, Chad, Dan, Wayne

Episode 444 – integrating the metagame
by Dan Repperger

* (0:40) A bunch of charity updates! Derek’s charity games (low level, mid level, and high level tiers). Pat’s GoFundMe page. Manicorn work provided by the Mitch STL salon.

* (6:10) Explaining what a perk or bennie represents before it’s used.

* (8:33) Deconstructing the Red Shirt. Creating emotional ante.

* (12:23) Seizing narrative control. The goal: Make it descriptive. Tying it to traits instead of people.

* (16:29) Making changes in the narrative to create consistency and plausibility.

* (20:49) The Game Master getting a read on the players by watching how they interpret their re-rolls.

* (29:29) Turning the named bennies into an in-character economy.

* (32:50) Dry-erase table tents and other table props. Who do I have to be?

Hosts: Chad, Dan, Wayne

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