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Episode 359 – ret-con repairs
by Dan Repperger

* (0:29) Remembering Tobias Parks.

* (1:15) Shel Silverstein and our fundraiser for the American Heart Association.

* (2:54) Using Method One rolling as a way of challenging yourself in roleplaying.

* (15:32) Fixing a game after something has been declared that later is discovered to not have been correct.  Adapting the game to fit the new truth or rolling back to set things right.

* (37:29) Using the meta-game mechanics of certain systems to encourage the kind of experience you want to have. The recurring problem of expectations versus reality in an RPG.

Hosts: Chad, Dan, Pat, Wayne

Episode 358 – killer GMs that don’t exist
by Dan Repperger

* (1:12) John and MortarGate.  The old anime, Ulysses 31.

* (25:24) The bogeyman of TPKing GMs that may not be all that rule, and the more immediate concern about softball games.  Evaluating and conducting a game arc with a mind for future, unrelated arcs.

* (56:45) You can find the charity drive for the American Heart Association here.

Hosts: Chad, Dan, John, Julia, Pat

Episode 357 – games outside of continuity
by Dan Repperger

* (0:30) Chris is sad it’s not Hotdish Hursday.

* (2:23) The weekly #RPGChat on Twitter, conducted everything Thursday at 2:00pm Central and 9:00pm Central.

* (8:21) Fear the Boot’s Bloodbowl League is starting up again.  You can find details on the forum.

* (10:19) Running games outside of continuity to bridge gaps in play or explore unlikely ideas.

Hosts: Chad, Chris, Dan, Pat, Wayne

Episode 356 – scope-creep
by Dan Repperger

* (0:29) Wayne causes metaphysical problems for the podcast.  Casey Kasem loses it over a death dedication (NSFW language).

* (2:24) This Christmas, Fear the Boot is supporting the American Heart Association in a competitive charity drive.  You can see the charity’s rating here and make your donations here.

* (4:40) A big thanks to Thunderbelly for the copy of Hunters Hunted!  A discussion on the boom-and-bust cycle of the RPG industry.

* (15:48) Scope-creep in a game, where the game only stays interesting because the power of the characters and spectacle of the events keep growing.

* (20:00) Why scope-creep is so pervasive in roleplaying games and subconsciously attractive to many GMs.

* (27:52) Meeting the needs that cause scope-creep without using scope-creep as the solution.

Hosts: Chad, Dan, Pat, Wayne

Episode 355 – the three clue rule
by Dan Repperger

* (0:29) John and the definition of “stealing”.

* (1:41) How GMs can inadvertently train their players to view the game world in certain ways.  The importance of players separating the NPC from the GM.

* (23:27) The Three Clue Rule, pointed out to us by forum user, Concise Locket, for keeping PCs from missing vital points in the plot.

Hosts: Brodeur, Chad, Dan, Pat

Bonus Episode 57 – so many questions
by Dan Repperger

* (0:24) Checking up on Brodeur’s homework.

* (1:24) I am Russian man!

* (4:37) Grey beard…?

* (11:45) If you could go back in time, what gaming advice would you give yourself?

* (20:37) Given the platform, what would you tell any person(s) in the RPG industry?

Hosts: Brodeur, Chad, Dan, John, Pat

Episode 354 – leveraging a character
by Dan Repperger

* (0:26) Episode 354, take 2!

* (1:09) Chad and Dan will be on Twitch tomorrow, continuing their Rome 2 campaign.

* (1:30) What really separates America from England (HINT: it’s not the Atlantic).  John Oliver explains FIFA.

* (3:05) The Gameable Disney Podcast asks what Disney characters we’d play in an RPG.

* (5:58) The importance of backstory to a character.

* (7:33) Using those same principles to examine the viability of an established character as a jumping off point.

Hosts: Dan

Episode 353 – immersion-breaking rolls
by Dan Repperger

* (0:29) Work clothes.  Being mistaken for employees of various places.

* (4:57) The 1950s milkshake machine.  The other Mixmaster.

* (11:30) Giving the players rolls they deserve without breaking immersion — or giving out meta-game information — by the very act of requesting the rolls.

* (15:35) Solution 1: Noting the relevant character skills and writing down some rolls in advance.

* (17:09) Solution 2: Giving clues and waiting for player requests.

* (23:24) Solution 3: Asking players for rolls but not telling them why.

* (25:51) The importance of GMs trusting their players to roleplay in the face of some meta-game knowledge.

* (28:49) Solution 4: Having another player make the roll and not telling them why.

Hosts: Chad, Dan, Pat, Wayne

Episode 352 – character infirmity
by Dan Repperger

* (0:29) Dan is totally like Slash.

* (1:45) An insult that only works with a British accent.

* (3:08) How Enterovirus got Dan thinking about roleplaying a character with a persistent infirmity or impairment.

* (7:27) Understanding the condition, whether through research, collaboration, or GM explanation.

* (10:47) Pacing the manifestations of the impairment’s effects.

* (12:57) Impairments manifesting in game mechanics.

* (14:22) Impairments manifesting in house rules.

* (15:10) Impairments manifesting in interval and severity dictated by a roll.

* (20:20) The value of tangible tokens to remind you of the condition.

Hosts: Dan

Episode 351 – classifying GMs
by Dan Repperger

Fair warning: There are a lot of strange things going on in this episode.  It was recorded during a thunderstorm.  I was losing my voice (and completely lost it thereafter, so Karla had to do the intro).  And some of the jokes get rather off-color.

* (0:29) Dan’s Enterovirus, Brodeur’s Herpes, and…yeah…this doesn’t end up anywhere good.

* (10:02) The scalemail dice bag Dan got.  You can find a picture of it here and Silverscales Art Studio here.

* (12:25) The existence of so many descriptors, tests, and charts for types of players while so little effort has been spent trying to describe the types of GMs.

* (18:32) GM creation versus player input.

* (19:13) Rules versus story.

* (20:56) Adversarial versus enabling.

* (22:19) Obstructionist GMing.

* (23:45) The overly-clever GM.

* (24:51) We get Brodeur’s live reaction to seeing a picture of Shel Silverstein.

* (28:14) GMs that try to create emotional buy-in by just pushing people’s buttons.  The Joker on society’s tenuous morality.

* (38:04) Dan and Wayne try to classify their GMing styles.

* (42:00) Brodeur’s model for a matching service for players and GMs.

Hosts: Brodeur, Dan, Wayne

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