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Episode 463 – winning the consensus
by Dan Repperger

* (0:32) Making up reasons for why Wayne couldn’t make it.

* (1:45) Brodeur and the Marilith: A Dramatic Reading, coming soon.

* (3:29) Trying to win over the group when you have a different plan. Just charge in!

* (8:32) Playing the social dynamics around the table.

* (19:24) Handling the issue character-to-character, whether through RP or in-game abilities.

* (30:14) When the other plan is genuinely bad.

* (36:55) Winning over the Game Master.

Hosts: Brodeur, Chad, Dan

Episode 462 – the story of a city
by Dan Repperger

* (0:29) Wayne goes to Washington D.C.

* (1:48) Monotonal cities. The public service of preempting nerd rage.

* (4:59) The setting has its own story. The Delmar Divide.

* (16:47) Whether a city was planned, and how. Heavy zoning versus integrated spaces.

* (24:30) The role of geography, trade, and time.

* (39:11) Brodeur explains how to survive an apocalypse. Nine meals from anarchy.

Hosts: Brodeur, Chad, Dan, Wayne

Episode 461 – back to the gold box
by Dan Repperger

* (0:49) Life problems interfering with our recording schedule.

* (1:47) Chad’s latest garage sale find, and why Brodeur is banned from garage sales.

* (4:57) The first D&D video game Chad bought, Shadow Sorcerer.

* (9:12) A quick history of the relationship between tabletop roleplaying games and video games. The second D&D video game Chad grabbed, Secret of the Silver Blades.

* (15:31) The third video game, Curse of the Azure Bonds. The original novel, Azure Bonds, and its subsequent module, also called Curse of the Azure Bonds.

* (18:43) The puzzle wheels and game aids used as copy protection on the games.

* (23:21) The not-so-new idea of transferring your characters between a video game and its sequel. The segregation of software stores.

* (27:23) Parts of the Forgotten Realms they said they’d never develop…and then did. Keef the Thief.

* (33:36) Bringing Alias to a new generation.

Hosts: Brodeur, Chad, Dan

Episode 460 – for the moment
by Dan Repperger

* (0:35) Hiccups in the release schedule.

* (1:14) Enigma, Transcendentalism, and living in the moment. Or having sex in High School. Finding social and psychological freedom in a roleplaying game.

* (7:37) Progression that has only limited impact on game mechanics.

* (18:47) An illustration from Left 4 Dead 2.

* (23:11) Finding the best of both worlds.

Hosts: Brodeur, Chad, Dan

Episode 459 – sacrifice
by Dan Repperger

* (0:30) Brodeur’s psychiatrist. Unfiltered Brodeur at the negative level.

* (4:04) Sacrifice in a roleplaying game. Giving up something you want to make the game better. The D&D Actual Play.

* (12:16) What constitutes sacrifice.

* (18:00) Sacrifice versus beneficial trade-off. The story of Wesley Autrey.

* (34:59) The confusingly mixed bag of altruism. “That’s not love; it’s commerce.”

* (39:17) Game Masters making sacrifice hurt.

* (47:43) Some people try to save a cat from the Matrix.

Hosts: Brodeur, Chad, Dan

Episode 458 – playing to the people
by Dan Repperger

* (0:29) Episode 9 of the Skies of Glass Actual Play.

* (1:06) Murder versus killing.

* (14:03) The power of a personal reaction apart from a character reaction.

* (16:45) Doing something in-character that sets back the party but adds to the quality of the game.

* (27:17) Setting up Chad’s character, the lies, and coming clean.

* (32:07) How coming clean hurt the character but helped the group’s enjoyment of the game.

* (46:51) Playing for the enjoyment of the players, not the characters.

Hosts: Brodeur, Chad, Dan, Wayne

Episode 457 – Gen Con 2017
by Dan Repperger

* (0:30) Welcoming George to the show.

* (0:52) Fear the Boot’s Actual Plays are now on YouTube.

* (2:26) An overview and history of Gen Con. True Dungeon.

* (12:46) Spectacle and socialization over product. How Gen Con compares to San Diego Comic Con.

* (18:16) How growth is changing things.

* (25:48) The ten-year cycles of RPGs, and the role of products at the con.

Hosts: Brodeur, Dan, George, John, Wayne

Episode 456 – robot beards and circumstance
by Dan Repperger

* (0:29) Robots having ghosts and facial hair. Brodeur threw GoBots at people.

* (9:16) Thanks to Stephen Brown for giving us the name of the show with plant brains driving vehicles: Jayce and the Wheeled Warriors. The toy Dan owned was K.O. Kruiser.

* (10:53) The Autobot Matrix of Leadership gets around.

* (14:11) Predictions about the McGregor-Mayweather fight, recorded before the event, that turned out to be entirely wrong.

* (15:50) Observation of the eclipse, noticing the things other people don’t, and how that helps scene-setting in an RPG.

* (27:15) Giving setting personality.

* (42:09) Grabbing too many—or the wrong—details.

Hosts: Brodeur, Chad, Dan, Wayne

Episode 455 – negative space
by Dan Repperger

* (0:29) Welcoming Ryan to the show. His Fear the Con game based on Happy Birthday, Robot.

* (3:25) Reading the table for emotional effect.

* (10:29) Empty space with context.

* (18:45) Plot hooks for the PCs, created by the GM instead of the player.

* (27:42) Creating hooks through new items, NPCs, and meaning.

* (30:25) Along came a spider.

* (44:31) Ryan’s GMing advice in four sentences.

Hosts: Brodeur, Dan, Julia, Ryan

Episode 454 – passing notes
by Dan Repperger

* (0:28) Lighter rules keeping players from second-guessing their choices.

* (12:16) Passing notes during an RPG. Its capacity to rob mature players of part of the game.

* (16:07) Third person omniscience to set things right.

* (24:38) Revealing the notes at the end of the session.

* (29:06) The truth always comes out, anyway. Separating player reaction from character reaction.

Hosts: Brodeur, Dan, Wayne

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