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Episode 425 – changing preferences
by Dan Repperger

* (1:07) Fear the Boot’s Secret Santa, run by Noob13. You can find details on the forums.

* (2:15) Dan’s interview on Talking Tabletop with Jim McClure. Fear the Boot’s Twitter and Facebook links.

* (3:59) A cross-town move forces Dan to look through his possessions and contemplate life. The Battletech warchest system.

* (9:06) Changing taste in games perhaps tied to a diminishing ability to focus on crunch. Our episode on getting started with Battletech.

* (16:09) A question to the listeners: How has time changed your taste in games?

Hosts: Dan

Episode 424 – Transformers RPG
by Dan Repperger

* (0:35) Dan moves, and the studio moves with him.

* (1:47) Fear the Con X’s Kickstarter is in its last week.

* (2:32) A big thanks to our Patreon backers for the new chairs.

* (3:21) Our homebrew Transformers RPG. Along with a recent episode on Wayne’s game, I discuss the nuts and bolts of creating an RPG from an existing IP.

* (7:34) Numerically modeling a Transformer, using their stat cards as a starting point. The example of Onslaught.

* (23:43) Testing the results through mass character creation and playing the game.

Hosts: Dan

Episode 423 – the keys to power
by Dan Repperger

* (0:46) Fear the Con X’s Kickstarter is live and needs your support.

* (1:55) Support the Strays on No Shave November. Also, much love to Matt who joined the team after this show was recorded, which is why he doesn’t get mentioned in the audio.

* (9:45) The finite resources of governance, The Rules for Rulers, The Dictator’s Handbook, and how it all relates to RPGs.

* (20:29) Dan’s Story: Contractor Competition. People want each other’s resources for the same objectives.

* (25:32) Techniques for designing the power structure. Political Order and Political Decay.

* (49:44) So we were playing Riven…

Hosts: Chad, Dan, John, Wayne

Episode 422 – satanic panic, part 2
by Dan Repperger

* (0:28) Picking up where we left off from the prior episode.

* (3:10) Research and essays, particularly The Pulling Report, countering the satanic panic.

* (4:53) The CBN pamphlet on D&D as an example of what was being said about RPGs during the panic.

* (11:34) The disappearance of James Egbert.

* (20:43) Comparing Egbert’s story to Mazes and Monsters. William Dear’s The Dungeon Master.

* (22:04) It’s human nature to need someone to blame. Back to the pamphlet.

* (26:29) Some quotes about, “What is D&D?”

* (33:56) Don’t talk to my XP or my son’s XP ever again.

* (37:00) The authorized Dark Dungeons movie.

* (37:44) Patricia Pulling and the suicide of Irving Lee Pulling.

* (45:18) The importance of not minimizing the tragedy, even if you deal with the absurdity with dark humor. The anonymous text service for people needing crisis intervention.

* (49:37) The police leaflet on RPGs. The many criteria for knowing when your teenager is in a cult, including, “They’re a teenager”. Fighting the Zombie. “All I wanted was a Pepsi,” from Institutionalized and sampled in How I Could Just Kill a Man.

* (59:50) Leaflet’s section on what we can do. Dan reads off the list and narrowly avoids having a stroke.

* (1:08:35) Conclusions, and the legacy of RPGs.

Hosts: Brodeur, Chad, Dan, Wayne

Episode 421 – satanic panic, part 1
by Dan Repperger

* (0:29) Happy Jack’s fishy music-crafting.

* (3:24) Today’s topic requires a disclaimer of sorts: Satanic Panic. Jack Chick and, “What’s a tract?”

* (8:11) Why Chick is relevant: Dark Dungeons. What this episode is and is not about.

* (11:12) Why Wayne wasn’t affected by the panic.

* (12:35) Discussing Jack Chick, himself, and satanic ritual abuse.

* (15:20) A tour through the era of panic. How modern people can relate to what occurred. Other moral panics. Though exaggerated, malicious tampering with Halloween candy has happened.

* (24:20) The fact that you know it’s a d30, Dan, is damning evidence in its own right.

* (31:14) Before we get to the documents: A slice of life. Experiences are shared.

* (42:43) The FBI, and more experience sharing.

* (46:01) Conclusions, and going out on a positive note.

* (47:50) Definitely for the quote database: “SUCK A D4, PIG!”

Hosts: Brodeur, Chad, Dan, Wayne

never easy
by Dan Repperger

An important update on one of our hosts. You can stay posted on the Caring Bridge site. Please send any well wishes to nevertellmetheodds99@gmail.com.

Episode 420 – engineering character moments
by Dan Repperger

* (0:40) Arch-nemeses of today and times gone by. The crazy stuff people do in their sleep.

* (15:20) Chad’s gaming topic: Character defining moments. Dan presents a large example.

* (25:35) Brodeur does not top that. What can a GM do? Dan presents a counter-example.

* (34:40) Tale of woe and reform aside, Dan answers the question.

* (36:25) Another example of a GM intervention, so to speak. Even if you can’t create the change, you can create the opportunity for it.

* (41:31) Responses, and gambling. Finesse in situational engineering.

* (50:38) When a player requests the moment.

Hosts: Brodeur, Chad, Dan, Wayne

Episode 419 – NPC AI
by Dan Repperger

* (0:31) A big thanks to our Patreon backers.

* (1:32) NPC AI. Having non-player characters make decisions according to predetermined parameters. Our episode on quitting the field.

* (5:43) Why this isn’t just “deciding”.

* (6:41) The mechanical or rules-based approach.

* (7:38) The parameterized or character-based approach.

* (21:06) The psychology of fear, and the call of the void.

* (23:59) Moving away from combat and into pure roleplaying.

* (33:09) Star Trek, and the importance of NPC AI in such a deadly game. Deadly accidents.

* (40:38) Dan restates his belief that dice are the Nth player. Treating groups as a single character.

Hosts: Aisha, Chad, Dan, John

Episode 418 – designing the destination
by Dan Repperger

* (0:39) Fear the Con 10, June 22-24, 2017. Fear the Con 9 is lost, probably will be found-footage later.

* (4:30) Brodeur goes to Archon for the aftermath of the cosplay.

* (6:38) Pete introduces Brodeur to a new game, Dreamchaser. Dan comes up with “Four Hours at IKEA”.

* (19:24) Setting hard and soft goals for a game.

* (26:07) The thinking behind the group template.

* (30:04) The distinction between what a player wants from the game and what the GM wants from it. Expectations for the game.

* (39:29) Thinking back to a game where the endpoints had been discussed and achieved.

Hosts: Brodeur, Chad, Dan, Wayne

Episode 417 – the power of expectation
by Dan Repperger

* (0:30) Pat is going to kill us all.

* (17:03) The horror of the unknown.

* (19:25) How Pat surpassed R. Lee Ermey.

* (21:43) Creating expectation and setting a mood.

* (23:47) Comedy = Expectation + Subversion. The human ability to cope with the known.

* (26:56) The escape room: An objective-based, time-limited, puzzle game.

* (28:11) The benefit to having extra people in puzzle situations. Expectations and patterns.

* (31:37) Red herrings and the presupposition of significance. The Three Clue Rule.

* (38:55) Brodeur compares this to the group template.

Hosts: Brodeur, Dan, Pat, Wayne

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