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Bonus Episode 57 – so many questions
by Dan Repperger

* (0:24) Checking up on Brodeur’s homework.

* (1:24) I am Russian man!

* (4:37) Grey beard…?

* (11:45) If you could go back in time, what gaming advice would you give yourself?

* (20:37) Given the platform, what would you tell any person(s) in the RPG industry?

Hosts: Brodeur, Chad, Dan, John, Pat

Episode 354 – leveraging a character
by Dan Repperger

* (0:26) Episode 354, take 2!

* (1:09) Chad and Dan will be on Twitch tomorrow, continuing their Rome 2 campaign.

* (1:30) What really separates America from England (HINT: it’s not the Atlantic).  John Oliver explains FIFA.

* (3:05) The Gameable Disney Podcast asks what Disney characters we’d play in an RPG.

* (5:58) The importance of backstory to a character.

* (7:33) Using those same principles to examine the viability of an established character as a jumping off point.

Hosts: Dan

Episode 353 – immersion-breaking rolls
by Dan Repperger

* (0:29) Work clothes.  Being mistaken for employees of various places.

* (4:57) The 1950s milkshake machine.  The other Mixmaster.

* (11:30) Giving the players rolls they deserve without breaking immersion — or giving out meta-game information — by the very act of requesting the rolls.

* (15:35) Solution 1: Noting the relevant character skills and writing down some rolls in advance.

* (17:09) Solution 2: Giving clues and waiting for player requests.

* (23:24) Solution 3: Asking players for rolls but not telling them why.

* (25:51) The importance of GMs trusting their players to roleplay in the face of some meta-game knowledge.

* (28:49) Solution 4: Having another player make the roll and not telling them why.

Hosts: Chad, Dan, Pat, Wayne

Episode 352 – character infirmity
by Dan Repperger

* (0:29) Dan is totally like Slash.

* (1:45) An insult that only works with a British accent.

* (3:08) How Enterovirus got Dan thinking about roleplaying a character with a persistent infirmity or impairment.

* (7:27) Understanding the condition, whether through research, collaboration, or GM explanation.

* (10:47) Pacing the manifestations of the impairment’s effects.

* (12:57) Impairments manifesting in game mechanics.

* (14:22) Impairments manifesting in house rules.

* (15:10) Impairments manifesting in interval and severity dictated by a roll.

* (20:20) The value of tangible tokens to remind you of the condition.

Hosts: Dan

Episode 351 – classifying GMs
by Dan Repperger

Fair warning: There are a lot of strange things going on in this episode.  It was recorded during a thunderstorm.  I was losing my voice (and completely lost it thereafter, so Karla had to do the intro).  And some of the jokes get rather off-color.

* (0:29) Dan’s Enterovirus, Brodeur’s Herpes, and…yeah…this doesn’t end up anywhere good.

* (10:02) The scalemail dice bag Dan got.  You can find a picture of it here and Silverscales Art Studio here.

* (12:25) The existence of so many descriptors, tests, and charts for types of players while so little effort has been spent trying to describe the types of GMs.

* (18:32) GM creation versus player input.

* (19:13) Rules versus story.

* (20:56) Adversarial versus enabling.

* (22:19) Obstructionist GMing.

* (23:45) The overly-clever GM.

* (24:51) We get Brodeur’s live reaction to seeing a picture of Shel Silverstein.

* (28:14) GMs that try to create emotional buy-in by just pushing people’s buttons.  The Joker on society’s tenuous morality.

* (38:04) Dan and Wayne try to classify their GMing styles.

* (42:00) Brodeur’s model for a matching service for players and GMs.

Hosts: Brodeur, Dan, Wayne

Episode 350 – GM self-image
by Dan Repperger

* (0:29) Dan gets hosts back, thanks the fans, and lets Chris now what episode this is.

* (2:08) The movie bracket voting on our forums.

* (3:48) GM self-perception.  The fear of creating a frustrating NPC or plot point.

* (10:04) Dan’s frustration with player trust.

* (15:38) Reading the table and getting player feedback on whether your self-image is accurate.

* (20:15) The problem of living in the moment, where perspective is limited to what’s happening right now and not a broader knowledge of the game or GM.

* (24:48) The value of self-examination and having a sounding board.

Hosts: Chris, Dan, Pat, Wayne

Episode 349 – stats that matter
by Dan Repperger

* (0:31) Why Dan is all alone.

* (2:04) Just a few words on Ferguson.  You can find local news at KSDK, KMOV, KMOX, KTVI, and STL Today.

* (5:48) The Third XCOM Saga is underway.  We’ve also made some changes to the site to make it easier for users to find the content they want.

* (7:58) At 5:00pm Central on September 6th, Fear the Boot will be doing a meet-and-greet with Golbinworks for Pathfinder Online.  The game feed and voice chat will be on their Twitch channel.  We should have the game codes to give away very soon!

* (10:10) The first annual RPG Podcast Awards.  Winning shows include Numenera: The Signal (Best New RPG Podcast), RPPR Actual Play (Best RPG Actual Play Podcast), All Games Considered (Best RPG Industry News Podcast), and Fear the Boot (Best RPG Advice Podcast).

* (12:08) Word wanking and the unique nuance of jargon within micro-cultures.

* (14:00) How games model characters mathematically.  The balance between abstraction and specificity.

* (20:17) The role of rules in describing a character’s uniqueness and relationship to the game world.

* (25:08) Three questions for determining the right level of specificity for stats.

Hosts: Dan

Interview 34 – Steve Butts
by Dan Repperger

* (0:40) If you’re playing Pathfinder Online and looking for a guild, Fear the Boot has aligned itself with Kabal.  We also have an upcoming event with Goblinworks that will take place in-game.  Keep your eye on the show for details, including how you can grab an alpha code to join us.

* (1:56) Introducing Steve Butts, the editor-in-chief of IGN.  What YouTube and Flowers for Algernon have in common.

* (3:37) Steve’s resume as a gamer and industry professional.

* (5:43) Why tabletop gaming is important to the staff of a video-game-focused site.  The relationship between TTGs and video games.  (The game Dan referred to as The Legend of Quicksilver was actually The Legend of Blacksilver.)

* (12:51) Storytelling not keeping pace with other advances in video gaming.  The graphic Dan referred to demonstrating diminishing returns in polygon count,

* (23:45) Whether tabletop roleplaying games are shifting their focus as well.  The role of indie shops in both video games and roleplaying games.

* (33:18) How the video game and RPG industry still inform each other’s development.

* (48:55) Tips for people wanting to get into video game blogging and new media.

Hosts: Chad, Dan, Julia, Pat

Guests: Steve Butts

Episode 348 – stats vs story
by Dan Repperger

* (0:55) “Yes, but…” GMing.  The honest movie trailer for Frozen.  The adult version (NSFW language).  And the parody version.

* (10:53) When a character’s description falls well below the power level described on the sheet.  For example, a party of 1st level characters where one person insists they’re a seasoned veteran.  What happens when three master fencers take on 50 opponents at once.

* (21:55) Social or “soft” imbalances that aren’t necessarily reflected in a character’s stats.  Enforcing the consequences agreed upon for those perks.

* (27:52) Brodeur Break!

* (31:07) “Reset” characters that have been reduced in power by a major life event.

Hosts: Beth, Brodeur, Dan, John. Wayne

Episode 347 – building a PC during play
by Dan Repperger

With a repaired internet connection, we try again at getting John on an episode!  After talking about the social difficulties of constraining group size (or removing problem players), we dig into making characters during the course of a game.  Since many people are either burnt out on character creation or just don’t understand their character until they’ve played him/her, there can be an advantage to starting out with very little and building both the personality and stats during play.

* (1:33) Keeping the group small and select.  The value of exclusivity.  The Geek Social Fallacies.

* (13:01) Why it’s so much harder to remove someone from an RPG group that most other social engagements.

* (22:52) Playing with the skeleton of a character and developing him/her during the course of the game.

* (29:25) How skeleton characters relate to the principles of the group template.

Hosts: Dan, John, Pat, Wayne

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