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Episode 401 – red, yellow, green
by Dan Repperger

* (1:32) Patreon milestones coming up, including a live-stream Shadowrun AP.

* (2:48) Dan played D&D 5E, and he liked it. Pat thinks it should feel wrong, but it feels so right, instead.

* (15:14) Improving games by using the Stoplight.

* (19:27) Removing the red lights to preserve feelings.

* (20:47) Pat’s take on the advantages of open communication.

* (24:03) Phrasing the suggestions to be future-oriented instead of past-oriented.

* (26:17) Stoplighting also needs to be applicable to GMs.

* (33:42) Filling out a form for yourself.

* (37:18) Chris’ short film, It Figures, is being played at the Gen Con Film Festival.

* (38:49) Why the Stoplight is worth doing.

Hosts: Dan, Pat, Wayne

Episode 400 – boat anchor characters
by Dan Repperger

* (0:29) Fear the Boot is now 10 years old!

* (4:39) The three promises of Fear the Boot: no ads in the show, no politics or religion, and never putting primary content behind a pay wall.

* (9:35) Ways we want to improve the show over the next 10 years.

* (12:40) If you want to help the show, Fear the Boot’s Patreon, milestones, and backer rewards can be found here.

* (18:05) Some thanks to the hosts, listeners, and industry professionals that have helped make this all possible.

* (19:46) Things that have changed for us over the past 10 years.

* (29:36) Dan mentions Stellaris (which is a great game) but actually meant Rebel Galaxy.

* (30:02) Explaining boat anchor characters and how they change the parameters of what’s occurring in the game.

* (34:47) A child Chad played in a sci-fi game and an old man he played in a post-apocalyptic game.

* (44:41) Adjusting the game to accommodate such characters, or opting not to allow them at all.

* (50:17) Looking around you for inspiration and understanding.

* (51:56) Discussing the changes to the game before it begins.

Hosts: Chad, Dan, Pat, Wayne

Episode 399 – side games, redux
by Dan Repperger

* (0:54) Revisiting side games.

* (1:39) How we deviated from our prior advice.

* (3:47) Chad loses InSpectres and switches to Wilderness of Mirrors.

* (6:13) On the activities of the players and their gang.

* (9:18) Objective 1: Kill James Waite.

* (11:28) Not keeping the side game and main game related.

* (12:32) Could players that aren’t there for side games be left in the dark?

* (28:18) Easter Eggs for longtime fans that aren’t necessary information to understanding the plot.

* (31:57) Going back in time.

* (33:48) Generating game ideas by asking what the players would like to learn more about.

Hosts: Brodeur, Chad, Dan, Pat

Episode 398 – one-hour games
by Dan Repperger

* (0:32) Running a game in a very short time slot. A possible Skies of Glass show series and Wayne’s lunch game.

* (2:33) Keeping this a fully-developed game instead of using a specialized system or one-off approach.

* (3:20) Limiting the time spent on social interactions.

* (4:05) The value of proactivity. Moving some discussions offline to keep the game going. True Dungeon and Escape STL.

* (11:44) Forced energy and keeping the pace. Putting aside complex rules.

* (20:20) Changes to game prep and execution.

* (31:59) Chad’s character concept.

* (35:23) Being episodic or skipping over periods of transition between major plot points. The potential sacrifice of some player agency.

* (42:55) Being pro-player when their agency is reduced.

Hosts: Chad, Dan, Pat

Episode 397 – side games for continuity
by Dan Repperger

* (0:30) Pat’s messed up sound levels and a really strange rant remind Dan that you can now get Fear the Boot on Google Play.

* (4:35) Running smaller, lower-prep games—that are related to your main campaign—to save the game from dying during downtime.

* (15:21) Some ground rules for making games like this work.

* (27:42) Keeping the side game from eclipsing the main game.

* (37:37) Keeping the tone of the side game from affecting the main game.

* (41:54) Fear the Boot’s Warframe clan. You can download the game here and find details on the clan here.

Hosts: Brodeur, Chad, Dan, Pat

Episode 396 – voices
by Dan Repperger

* (0:29) Welcoming back James from The One Shot Podcast. Our prior interview with them can be found here. The Pulp Gamer accent CDs can still be purchased as audiobooks.

* (4:08) The Kickstarter for Noisy Person Cards.

* (8:35) The value of using alternate voices in a roleplaying game.

* (13:09) Adding emotion to the voice.

* (16:29) The intensity of an emotion. Drawing on life experiences to make the emotion more real.

* (25:12) The cadence of a voice. Billy West’s interview on Fresh Air.

* (27:38) Changing up the characters.

* (46:48) Paracosm Press.

Hosts: Chris, Dan, James, John

Episode 395 – time jumps
by Dan Repperger

* (0:32) Fear the Boot’s Warframe clan, Fear the Ninja, is active again. You can download the game here and find details on the clan here.

* (4:21) Get your votes in for what game you’d like to hear us play with the folks from One Shot Podcast.

* (6:50) A big thanks to the people recommending our show on Reddit!

* (7:38) Brodeur gets touched. You can donate to Wayne’s Make-A-Wish fundraiser here.

* (17:19) Significant time jumps within the course of an RPG’s plot.

* (23:58) The importance of establishing the purpose of the time jump.

* (27:38) Observing what the players latch onto during that opportunity.

* (29:51) A chance for the players to introduce new ideas.

* (35:02) Evaluating the changes that have happened during that time.

* (45:12) The varying significance and scale of time to different characters.

Hosts: Brodeur, Chad, Dan, Wayne

Bonus Episode 66 – Bedtime Stories 7
by Dan Repperger

DISCLAIMER: While profanities were censored from this episode, the subject matter is more crass than what Fear the Boot normally covers.  Personal discretion is advised.

* (0:40) Welcoming Stu and Stork from Happy Jack’s podcast. You can find the latest episode Dan and Wayne guest hosted here.

* (0:57) Rosebud.

* (5:52) The origin of “Happy Jack” and the narrative curve of his career.

* (11:48) The worst hygienic choice you can make in a game shop.

* (19:02) Stinky, the couch, and the worst hygienic choice you can make in a car.

* (25:04) The most horrifying gaming story we’ve ever heard.

* (31:31) An obnoxious interview subject.

* (38:42) Things overheard in the game shop. The real-life inspiration of the play, Equus. The Animaniacs survey.

* (43:23) A really dysfunctional Ren Faire.

Hosts: Brodeur, Dan, Stork, Stu

Episode 394 – rules light vs crunch
by Dan Repperger

* (0:29) Dan can’t operate a mixer.

* (2:21) 1d4Con in Martisburg, WV from April 15th – 17th.

* (4:07) Upcoming crossovers with Happy Jacks.

* (4:29) Noah the Destroyer.

* (11:00) A Twitter poll we ran about whether it’s best for game designers (or GMs running a game) to err on the side of too many or too few rules.

* (14:21) The value of crunch in settling disputes, enshrining character traits, and maintaining fairness. Rules can be ignored more easily than written.

* (24:47) Our own preferences in balancing the quantity and complexity of rules.

* (27:30) The value of a rules light approach. The games are less intimidating, easier to learn, and allow for greater creative freedom. Weird West, the PocketMod game by Stuart Robertson.

Hosts: Brodeur, Dan, Pat, Wayne

Episode 393 – leaving a group
by Dan Repperger

* (0:41) Chris’ short film, It Figures.

* (6:30) Wayne takes a turn at moderating the show.

* (7:18) Leaving a gaming group. Wayne sets some ground rules for the discussion.

* (14:26) The parallels between breaking up with a gaming group and breaking up with a significant other. Getting out of a game by ghosting.

* (17:19) When the problem really is on you, but the rest of the people involved may not accept that.

* (22:41) How the nature and history of the group affects the decision. A metaphor from MMOs.

* (28:34) Evaluating the overall state of the gaming group.

* (30:46) Gritting your teeth until a reasonable stopping point.

* (32:41) Living authentically.

* (38:11) The best time to drop out.

Hosts: Chad, Chris, Dan, John, Wayne

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