Quantcast
» An RSS feed with all of our podcasts can be found here.


Bonus Episode 67 – augmented reality
by Dan Repperger

* (0:22) Horrible things you can do with Pokémon GO.

* (1:04) Augmented Reality and Alternate Reality Games. Drug addiction.

* (7:34) Wayne’s wrestling efed. Gnarl’s adventures on Twitter.

* (17:53) Wayne’s wrestler’s name.

* (26:18) The psychology of roleplaying. The freedom that a mask grants, particularly when it’s a fully articulated gnoll mask.

* (32:30) What would Brodeur say if he had Twitter and a purrsona? Next time, on “Everyone is Furries Furever”. Mind-mouth filtering for the good of mankind.

Hosts: Brodeur, Dan, Wayne

Episode 408 – three facets of GMing
by Dan Repperger

* (0:33) Moon, Dredd, and Batman v Superman Ultimate Edition.

* (8:25) Dan comes up with one nice thing to say about the movie, Battleship. Also, they’re voxels, not pixels.

* (12:58) Chad recommends The Seventh Seal.

* (14:15) Dan’s Gnollsona days are to be in their peak soon.

* (15:30) All the things worse than gamer categories. The Sokal affair and other uses of world salad.

* (18:59) The three facets of GMing, starting with the adversarial.

* (21:56) The confederate.

* (28:29) The middle ground: the adjudicator.

* (33:56) Pat’s special dice. Labels are better at describing a moment than the GM.

* (36:29) Chad hates the Myers-Briggs test. Dan hates the Keirsey Temperament Sorter, though it isn’t mentioned in the show.

Hosts: Chad, Dan, Pat

Episode 407 – audio ambience
by Dan Repperger

* (0:31) The end of Brodeur’s honeymoon with 5th edition D&D and his endless honeymoon with a Marilith.

* (4:32) Brodeur denies, as all subs do, that he wants to bang the Marilith.

* (14:21) When the whole thing needs to go.

* (16:08) Topic of this episode: Sound and music. MyNoise.

* (23:17) Issues with sound. Blending soundscapes together. The value of sounds people aren’t aware of. Frederic Chopin’s Raindrop Prelude.

* (38:10) Let’s talk about music. The NPR interview with the composer for Epic Mickey. Also, Radio Rivendell.

* (43:45) Examples of music as used in Blades in the Dark, video games, and Dan’s car.

* (53:02) Rapid-fire advice.

Hosts: Brodeur, Chad, Dan, John

Episode 406 – RPGs and mental health, part 2
by Dan Repperger

* (1:19) The requisite disclaimers.

* (1:57) How mental health affects gaming, as the person with the condition.

* (2:26) Attendance issues.

* (5:15) Accepting that some issues can’t be dealt with or accommodated in the context of gaming.

* (7:02) Some ideas for accommodating attendance issues when you can.

* (10:53) Beating yourself up during the game.

* (12:12) Accommodating mid-game issues.

* (17:37) Being anxious about being anxious.

* (22:28) The relationship between depression and self-value. Asking the right questions.

* (27:23) Tough thoughts during the downtime.

* (31:55) Dan versus the X card. The importance of communicating meaningful information. Applying Hanlon’s Razor to issue of offense.

* (52:22) Wayne gives his thanks to a group at DruCon. The value of distraction.

* (54:49) A big thanks to our Patreon backers!

Hosts: Brodeur, Chris, Dan, Wayne

Episode 405 – RPGs and mental health, part 1
by Dan Repperger

* (0:39) Mental health as a topic, why we’re talking about it, and some important disclaimers.

* (8:49) Why this relates so closely to gaming.

* (13:47) Dan’s history and issues.

* (18:41) The uniqueness of the conditions when compared to “normal” thoughts. The courage of getting treatment.

* (26:04) The anatomy of a panic attack.

* (27:24) PTSD can come from any serious trauma.

* (28:54) Brodeur’s history and issues.

* (32:47) The anatomy of PTSD.

* (34:39) Wayne’s history and issues.

* (38:03) Medication as a way to get a handle on an issue.

* (40:13) Time does not heal all wounds, but there are ways to cope. The Anxiety & Phobia Workbook.

* (46:22) Advice to people that know someone suffering from a mental disorder.

Hosts: Brodeur, Chris, Dan, Wayne

Episode 404 – episode not found
by Dan Repperger

* (0:40) Pulp Gamer isn’t gone—just the network.

* (1:30) Drucon. Special thanks to Adam, Bob, and Derek.

* (2:43) Introducing Aisha and thanks to our Patreon backers. Her history with roleplaying games and video games.

* (15:32) How some hosts are hard to edit.

* (19:58) Our main topic: Old school ideas that still have value.

* (27:22) The use of common sense regarding random charts.

* (30:37) Something 5th edition brought back: Character Archetypes.

* (34:01) Brodeur hates 5th edition and wants it to die.

* (34:55) In defense of collars. Or callers.

* (38:41) In defense of RP scripts.

* (42:13) Brodeur’s Sidebars: Exploring things OOC.

* (46:41) Box text.

* (49:20) Encounter XP.

* (54:01) You can welcome Aisha through her forum profile.

Hosts: Aisha, Brodeur, Dan, Wayne

Episode 403 – from failure to opportunity
by Dan Repperger

* (0:31) With Pulp Gamer closing their network, Fear the Boot is now a proud member of the RPG Academy network of shows.

* (1:20) TsunamiCon in Wichita, KS, from October 7th to 9th. You can find their page here and support their Kickstarter here.

* (4:07) Where’s Dan? Wayne went to a shibari event once… Also, duct tape is not to be used for bondage.

* (5:02) After effects of the index card suggestions: Brodeur’s game of reckless colonial expansion, party-throwing, and “What’s money for?”

* (11:06) The problem with index carding: Which of these things do I actually get around to doing?

* (19:33) Problematic Plothook Parties.

* (21:34) Success with consequences in Blades in the Dark.

* (28:07) Game aftercare for GMs and players.

* (29:47) They always wanna kill his girls. Maybe it’s Pavlovian at this point.

* (31:08) The serial killer, and how Chad screwed up.

* (37:31) The forest for the trees. Table rules regarding phones. Salvaging the game from a plot hole and too many weeks off.

* (51:29) NOTE FROM THE EDITOR: I hate you too, Brodeur and Sgt. Dan.

Hosts: Brodeur, Chad, Sgt. Dan, Wayne

Episode 402 – a garage sale find
by Dan Repperger

* (2:29) Chad’s garage sale find. You can find the relevant images here.

* (10:46) On the formation of “The White Box”, the first complete D&D set.

* (14:46) Dan reads the sample roleplaying text in his bedroom voice.

* (17:40) A touching foreword from Tom Moldvay.

* (20:08) A page of Inspirational Reading.

* (21:35) The RPGA form and the Roll20 Survey.

* (26:14) Where it all went wrong.

* (28:37) Alignment languages.

* (30:10) Mappers, Callers, and sheet clutter.

* (33:14) Who WERE these people?!

* (39:13) Critiquing the character.

* (47:04) Dramatic reading ideas.

Hosts: Brodeur, Chad, Dan, Wayne

Episode 401 – red, yellow, green
by Dan Repperger

* (1:24) Patreon milestones coming up, including a live-stream Shadowrun AP.

* (2:36) Dan played D&D 5E, and he liked it. Pat thinks it should feel wrong, but it feels so right, instead.

* (14:48) Improving games by using the Stoplight.

* (18:11) Removing the red lights to preserve feelings.

* (20:25) Pat’s take on the advantages of open communication.

* (24:00) Phrasing the suggestions to be future-oriented instead of past-oriented.

* (26:26) Stoplighting also needs to be applicable to GMs.

* (34:14) Filling out a form for yourself.

* (37:59) Chris’ short film, It Figures, is being played at the Gen Con Film Festival.

* (39:34) Why the Stoplight is worth doing.

Hosts: Dan, Pat, Wayne

Episode 400 – boat anchor characters
by Dan Repperger

* (0:29) Fear the Boot is now 10 years old!

* (4:39) The three promises of Fear the Boot: no ads in the show, no politics or religion, and never putting primary content behind a pay wall.

* (9:35) Ways we want to improve the show over the next 10 years.

* (12:40) If you want to help the show, Fear the Boot’s Patreon, milestones, and backer rewards can be found here.

* (18:05) Some thanks to the hosts, listeners, and industry professionals that have helped make this all possible.

* (19:46) Things that have changed for us over the past 10 years.

* (29:36) Dan mentions Stellaris (which is a great game) but actually meant Rebel Galaxy.

* (30:02) Explaining boat anchor characters and how they change the parameters of what’s occurring in the game.

* (34:47) A child Chad played in a sci-fi game and an old man he played in a post-apocalyptic game.

* (44:41) Adjusting the game to accommodate such characters, or opting not to allow them at all.

* (50:17) Looking around you for inspiration and understanding.

* (51:56) Discussing the changes to the game before it begins.

Hosts: Chad, Dan, Pat, Wayne

<< Oldest     < Older