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clintmemo
Sat through Dan's Cap Ship Lecture and didn't fall asleep... mostly
Joined: Wed Aug 13, 2008 6:38 am Posts: 11741 Location: Louisville KY
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 Re: Novel game mechanics.
Here is a mechanic I thought up while mowing the lawn this week. It seemed fairly obvious once I started to think about it so I would be surprised if someone else didn't dream this up a couple of decades ago. I'm posting it here because I don't want to forget it and I figure someone here could tell me that someone else beat me to it.
Instead of using dice, you use a normal deck of cards. You would probably need multiple decks for larger groups. At the beginning of any encounter, you start with a 5 card hand that you can look at. When you perform an action, you play one or more cards instead of rolling dice. The cards 2-10 are face value, jack is +1, queen is +2 and king is +3. Face cards can always be played with regular cards. An Ace counts as zero but allows you to play an extra regular card. For example, a 7, a jack, an ace and a 4 can be played as 7 +1 + 4 = 12. The largest hand you could have would be 30 (3 10's and 2 aces) Any action requires you to play one card, even if it is something that would be a free action in other games (this allows you to dump low cards). Success would be defined by the DM and playing a value well over the success score would be a bigger success ( i.e. no damage rolls). With this system, you could save up for a big score, but it is likely to make you fairly useless for a while until you accumulated a few more cards. Whether you perform an action or not, if you have less than five cards, you get to draw one card.
_________________ I'm not a real drummer. I just play one on TV. http://clintmemo.blogspot.com/
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| Thu Jun 28, 2012 12:15 pm |
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VaMinion
Myopic Sycophant
Joined: Tue May 25, 2010 4:42 pm Posts: 2853 Location: Virginia
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 Re: Novel game mechanics.
Mikel wrote: While it can be some "you succeed, but" the doom pool is not only there to be used by the GM throughout the game, so it's constantly shrinking and growing, it's also there to help make the final battle a bit more climactic. Ah. I had no idea it could shrink, aside from one example involving Wolverine stealing a die.
_________________ "American politics has become both entertainment and identity at the same time. It should be neither." - Chad
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| Thu Jun 28, 2012 12:23 pm |
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zircher
Harbinger of the Coz
Joined: Thu Aug 14, 2008 8:54 am Posts: 6469 Location: Oklahoma City
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 Re: Novel game mechanics.
Wushu Open's rule of narrative truth where the more details you provide (up to a set dice cap) add to your dice pool. It creates very cinematic conflict (not just combat.)
Ghost/Echo and OtherKind dice, you roll two dice and you can assign them to either success or consequences. So, the player must decide when they get a mixed roll which is more important to them, succeeding and taking harm or failing safely.
Yes, these two are on opposite ends of the resolution mechanic. With Wushu you narrate and roll for effectiveness and G/E you roll for results and then narrate. I love them both. -- TAZ
_________________ Adding web toys to Tangent Zero; an Evil Robot Generator, a Random Language babblizer, a life path generator, and some spreadsheets for MZ roadstrikers.
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| Thu Jun 28, 2012 12:30 pm |
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Mikel
LF's frikin' laser attendant
Joined: Sat Aug 16, 2008 8:56 am Posts: 2306
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 Re: Novel game mechanics.
VaMinion wrote: Mikel wrote: While it can be some "you succeed, but" the doom pool is not only there to be used by the GM throughout the game, so it's constantly shrinking and growing, it's also there to help make the final battle a bit more climactic. Ah. I had no idea it could shrink, aside from one example involving Wolverine stealing a die. GM should be spending those dice throughout the game. It's supposed to help create an economy of PP for the players and Doom Pool for the GM
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| Thu Jun 28, 2012 1:40 pm |
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Azhrei Vep
Loves a Zinger
Joined: Fri Nov 20, 2009 5:44 pm Posts: 17955 Location: Sitting in Judgement from the Oval Office
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 Re: Novel game mechanics.
VaMinion wrote: Mikel wrote: While it can be some "you succeed, but" the doom pool is not only there to be used by the GM throughout the game, so it's constantly shrinking and growing, it's also there to help make the final battle a bit more climactic. Ah. I had no idea it could shrink, aside from one example involving Wolverine stealing a die. Yes, it can. The GM can use them the way players use plot points. They can also spend one to force one of your limits to activate, or just take one out of the pool to add to an enemy's roll. That's in addition to people like Beast weakening the pool through SFX.
_________________
Chad wrote: Let me tell you some things I don't do: I don't do Women. - FtB, Ep88, 36:46 Chad wrote: Oh my god, I love the Boys! FtB, Ep144, 35:05
PS. Fuck you Cafepress
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| Thu Jun 28, 2012 2:14 pm |
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VaMinion
Myopic Sycophant
Joined: Tue May 25, 2010 4:42 pm Posts: 2853 Location: Virginia
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 Re: Novel game mechanics.
Mikel wrote: GM should be spending those dice throughout the game. It's supposed to help create an economy of PP for the players and Doom Pool for the GM Well, given the GM...I can't say I'm shocked he wasn't taking actions that weakened his ability to cockblock. Still not a fan of MHR, however.
_________________ "American politics has become both entertainment and identity at the same time. It should be neither." - Chad
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| Thu Jun 28, 2012 2:39 pm |
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Knaight
( 1. Numbered List ( 2. Dan ) 3. Venn Diagram )
Joined: Tue Oct 07, 2008 6:15 pm Posts: 4254 Location: Fort Collins, CO
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 Re: Novel game mechanics.
- FATE's Aspect system is fairly novel, though it seems obvious as of now.
- Chronica Feudalis's general system - where you roll multiple dice and look at how many beat a difficulty is novel. It doesn't seem novel, until you realize that it is every bit as good ad modeling the effect of jewelery at high end social functions as swords in combat.
- ORE's basic Width/Height roll where rolls determine both how well and how quickly something is done are brilliant. As is the combat system, but Gaxx covered that.
- The Fudge ladder is novel. At the time, scaling almost everything off the same scale and using a roll and add system with a zero centered curve was brilliant.
- Dread's core mechanic is novel for obvious reasons.
_________________ "The power of accurate observation is commonly called cynicism by those who have not got it." George Bernard Shaw
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| Thu Jun 28, 2012 2:51 pm |
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runester
Network Host
Joined: Fri Aug 15, 2008 10:29 am Posts: 3713 Location: Hyde Park, Massachusetts, USA
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 Novel game mechanics.
Has anyone mentioned "JAGS Dice?" It is 4d6 but 6=0, so the spread is 0-20 centered on 10, nice bell curve.
_________________ ~runester~ Postcards from the Dungeon - and on Facebook! "As always ... I'm the bad guy" -Chad
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| Thu Jun 28, 2012 3:26 pm |
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N00b13
The Baron's Body Double
Joined: Tue Aug 17, 2010 2:23 pm Posts: 3106 Location: South of Boston
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 Re: Novel game mechanics.
runester wrote: Has anyone mentioned "JAGS Dice?" It is 4d6 but 6=0, so the spread is 0-20 centered on 10, nice bell curve. speaking of Bell curves the system I've been weighting for the past 3 years. Roll a dice pool of D12s and figure out how far from average you are. All nat 1s and 12s is a critical success. Average is a critical failure. The better you're character is the less dice they roll.
_________________ I have a rating of 5 on the TVI.
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| Thu Jun 28, 2012 3:56 pm |
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Concise Locket
Teller of gaming stories
Joined: Mon Oct 10, 2011 9:52 am Posts: 929 Location: Indianapolis
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 Re: Novel game mechanics.
clintmemo wrote: Instead of using dice, you use a normal deck of cards. You would probably need multiple decks for larger groups. *snip* I'm not a LARPer but I was told that very mechanic was how skill checks were resolved in large group Vampire sessions. I could be wrong but it was maybe 'Mind's Eye Theater'...?
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| Thu Jun 28, 2012 4:06 pm |
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