Quantcast

Fear the Boot


It is currently Mon May 20, 2013 12:28 pm

 Login 
Username:   Password:   Log me on automatically each visit  





Reply to topic  [ 29 posts ]  Go to page Previous  1, 2, 3  Next
 Novel game mechanics. 
Author Message
Sat through Dan's Cap Ship Lecture and didn't fall asleep... mostly
User avatar

Joined: Wed Aug 13, 2008 6:38 am
Posts: 11741
Location: Louisville KY
Post Re: Novel game mechanics.
Here is a mechanic I thought up while mowing the lawn this week. It seemed fairly obvious once I started to think about it so I would be surprised if someone else didn't dream this up a couple of decades ago. I'm posting it here because I don't want to forget it and I figure someone here could tell me that someone else beat me to it.

Instead of using dice, you use a normal deck of cards. You would probably need multiple decks for larger groups. At the beginning of any encounter, you start with a 5 card hand that you can look at. When you perform an action, you play one or more cards instead of rolling dice. The cards 2-10 are face value, jack is +1, queen is +2 and king is +3. Face cards can always be played with regular cards. An Ace counts as zero but allows you to play an extra regular card. For example, a 7, a jack, an ace and a 4 can be played as 7 +1 + 4 = 12. The largest hand you could have would be 30 (3 10's and 2 aces)
Any action requires you to play one card, even if it is something that would be a free action in other games (this allows you to dump low cards). Success would be defined by the DM and playing a value well over the success score would be a bigger success ( i.e. no damage rolls). With this system, you could save up for a big score, but it is likely to make you fairly useless for a while until you accumulated a few more cards. Whether you perform an action or not, if you have less than five cards, you get to draw one card.

_________________
I'm not a real drummer. I just play one on TV.
http://clintmemo.blogspot.com/


Thu Jun 28, 2012 12:15 pm
Profile WWW
Myopic Sycophant
User avatar

Joined: Tue May 25, 2010 4:42 pm
Posts: 2853
Location: Virginia
Post Re: Novel game mechanics.
Mikel wrote:
While it can be some "you succeed, but" the doom pool is not only there to be used by the GM throughout the game, so it's constantly shrinking and growing, it's also there to help make the final battle a bit more climactic.


Ah. I had no idea it could shrink, aside from one example involving Wolverine stealing a die.

_________________
"American politics has become both entertainment and identity at the same time. It should be neither." - Chad


Thu Jun 28, 2012 12:23 pm
Profile
Harbinger of the Coz
User avatar

Joined: Thu Aug 14, 2008 8:54 am
Posts: 6469
Location: Oklahoma City
Post Re: Novel game mechanics.
Wushu Open's rule of narrative truth where the more details you provide (up to a set dice cap) add to your dice pool. It creates very cinematic conflict (not just combat.)

Ghost/Echo and OtherKind dice, you roll two dice and you can assign them to either success or consequences. So, the player must decide when they get a mixed roll which is more important to them, succeeding and taking harm or failing safely.

Yes, these two are on opposite ends of the resolution mechanic. With Wushu you narrate and roll for effectiveness and G/E you roll for results and then narrate. I love them both.
--
TAZ

_________________
Adding web toys to Tangent Zero; an Evil Robot Generator, a Random Language babblizer, a life path generator, and some spreadsheets for MZ roadstrikers.


Thu Jun 28, 2012 12:30 pm
Profile
LF's frikin' laser attendant
User avatar

Joined: Sat Aug 16, 2008 8:56 am
Posts: 2306
Post Re: Novel game mechanics.
VaMinion wrote:
Mikel wrote:
While it can be some "you succeed, but" the doom pool is not only there to be used by the GM throughout the game, so it's constantly shrinking and growing, it's also there to help make the final battle a bit more climactic.


Ah. I had no idea it could shrink, aside from one example involving Wolverine stealing a die.


GM should be spending those dice throughout the game. It's supposed to help create an economy of PP for the players and Doom Pool for the GM


Thu Jun 28, 2012 1:40 pm
Profile
Loves a Zinger
User avatar

Joined: Fri Nov 20, 2009 5:44 pm
Posts: 17955
Location: Sitting in Judgement from the Oval Office
Post Re: Novel game mechanics.
VaMinion wrote:
Mikel wrote:
While it can be some "you succeed, but" the doom pool is not only there to be used by the GM throughout the game, so it's constantly shrinking and growing, it's also there to help make the final battle a bit more climactic.


Ah. I had no idea it could shrink, aside from one example involving Wolverine stealing a die.

Yes, it can. The GM can use them the way players use plot points. They can also spend one to force one of your limits to activate, or just take one out of the pool to add to an enemy's roll.

That's in addition to people like Beast weakening the pool through SFX.

_________________
Chad wrote:
Let me tell you some things I don't do: I don't do Women. - FtB, Ep88, 36:46
Chad wrote:
Oh my god, I love the Boys! FtB, Ep144, 35:05


PS. Fuck you Cafepress


Thu Jun 28, 2012 2:14 pm
Profile WWW
Myopic Sycophant
User avatar

Joined: Tue May 25, 2010 4:42 pm
Posts: 2853
Location: Virginia
Post Re: Novel game mechanics.
Mikel wrote:
GM should be spending those dice throughout the game. It's supposed to help create an economy of PP for the players and Doom Pool for the GM


Well, given the GM...I can't say I'm shocked he wasn't taking actions that weakened his ability to cockblock. Still not a fan of MHR, however.

_________________
"American politics has become both entertainment and identity at the same time. It should be neither." - Chad


Thu Jun 28, 2012 2:39 pm
Profile
( 1. Numbered List ( 2. Dan ) 3. Venn Diagram )
User avatar

Joined: Tue Oct 07, 2008 6:15 pm
Posts: 4254
Location: Fort Collins, CO
Post Re: Novel game mechanics.
  • FATE's Aspect system is fairly novel, though it seems obvious as of now.
  • Chronica Feudalis's general system - where you roll multiple dice and look at how many beat a difficulty is novel. It doesn't seem novel, until you realize that it is every bit as good ad modeling the effect of jewelery at high end social functions as swords in combat.
  • ORE's basic Width/Height roll where rolls determine both how well and how quickly something is done are brilliant. As is the combat system, but Gaxx covered that.
  • The Fudge ladder is novel. At the time, scaling almost everything off the same scale and using a roll and add system with a zero centered curve was brilliant.
  • Dread's core mechanic is novel for obvious reasons.

_________________
"The power of accurate observation is commonly called cynicism by those who have not got it." George Bernard Shaw


Thu Jun 28, 2012 2:51 pm
Profile
Online
Network Host
User avatar

Joined: Fri Aug 15, 2008 10:29 am
Posts: 3713
Location: Hyde Park, Massachusetts, USA
Post Novel game mechanics.
Has anyone mentioned "JAGS Dice?" It is 4d6 but 6=0, so the spread is 0-20 centered on 10, nice bell curve.

_________________
~runester~
Postcards from the Dungeon - and on Facebook!
"As always ... I'm the bad guy" -Chad


Thu Jun 28, 2012 3:26 pm
Profile YIM WWW
The Baron's Body Double
User avatar

Joined: Tue Aug 17, 2010 2:23 pm
Posts: 3106
Location: South of Boston
Post Re: Novel game mechanics.
runester wrote:
Has anyone mentioned "JAGS Dice?" It is 4d6 but 6=0, so the spread is 0-20 centered on 10, nice bell curve.

speaking of Bell curves the system I've been weighting for the past 3 years. Roll a dice pool of D12s and figure out how far from average you are. All nat 1s and 12s is a critical success. Average is a critical failure. The better you're character is the less dice they roll.

_________________
I have a rating of 5 on the TVI.
Image


Thu Jun 28, 2012 3:56 pm
Profile
Teller of gaming stories
User avatar

Joined: Mon Oct 10, 2011 9:52 am
Posts: 929
Location: Indianapolis
Post Re: Novel game mechanics.
clintmemo wrote:
Instead of using dice, you use a normal deck of cards. You would probably need multiple decks for larger groups. *snip*


I'm not a LARPer but I was told that very mechanic was how skill checks were resolved in large group Vampire sessions. I could be wrong but it was maybe 'Mind's Eye Theater'...?


Thu Jun 28, 2012 4:06 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 29 posts ]  Go to page Previous  1, 2, 3  Next

Who is online

Users browsing this forum: Google [Bot] and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.