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 Mechwarrior Online 
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Myopic Sycophant
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Joined: Tue May 25, 2010 4:42 pm
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Location: Virginia
Post Re: Mechwarrior Online
Kai Gaiden wrote:
Well that's why I asked. i play Eve and I love ECM, I fly falcons and Scorps etc. and wondered if it was the same. I live in WHs so ECM can be a game changer in fleets


I'd have to find it, but I'm pretty certain they said that ECM will play a role.

I really doubt It will be EVE style Jamming = No active targetting. Likely it'll screw with a lance's ability to transmit data to one another. So you can't keep the Locust from shooting you, but jamming him could keep you from showing up on his lancemate's map.

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Thu Apr 05, 2012 12:28 pm
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Pat's Knob Polisher

Joined: Sat Aug 23, 2008 4:28 pm
Posts: 148
Post Re: Mechwarrior Online
The latest Dev Blog. Pretty much an introduction to more PGI developers.

Not alot in the way of new info.



http://mwomercs.com/news/2012/04/195-de ... ndrusyszyn


Wed Apr 11, 2012 12:35 pm
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Joined: Mon Jun 01, 2009 1:54 pm
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Post Re: Mechwarrior Online
Kai Gaiden wrote:
Well that's why I asked. i play Eve and I love ECM, I fly falcons and Scorps etc. and wondered if it was the same. I live in WHs so ECM can be a game changer in fleets


In Mech4 ECM reduced the range you were seen on a radar; I believe 1000 meters for normal, 600 for a target that was ECM equipped. A Beagle Active Probe on the guy with the radar on would boost it back up to 800. If you also turned your active radar off then it would further reduce that range to 400 meters with active radar off and ECM, 600 against a target with BAP. These numbers may not be totally accurate as I'm going off memory of a game I played many years ago. I would not be surprised if it operated in a somewhat similar vein to this.

As for Eve, may your ECM ships die to 1000 F.O.F. missiles. :twisted:

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Wed Apr 11, 2012 1:07 pm
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Joined: Sat Nov 29, 2008 6:29 pm
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Location: Cape Coral, FL
Post Re: Mechwarrior Online
lolFOF missiles. My ECM ships squeeze sweet tears from my victims.

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Wed Apr 11, 2012 1:47 pm
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Teller of gaming stories
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Post Re: Mechwarrior Online
I would think it will be more like Sensor Dampening ala Gallente style ratherthen target lock down, probably jamming your radar screen or some such maybe even cutting off your out going data like cutting off your in game voice or text com access. That would actually be kind of cool


Wed Apr 11, 2012 2:17 pm
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Pat's Knob Polisher

Joined: Sat Aug 23, 2008 4:28 pm
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Post Re: Mechwarrior Online
Community Q&A #6 , the Mechlab

http://mwomercs.com/news/2012/04/198-co ... -6-mechlab


There's also a write up here, http://mwomercs.com/forums/topic/7024-c ... _p__207091 that helps make sense of the Hardpoints/Critical space questions

(Just notice my title: Hahaha thanks!!!)


Wed Apr 18, 2012 9:56 pm
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Pat's Knob Polisher

Joined: Sat Aug 23, 2008 4:28 pm
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Post Re: Mechwarrior Online
The Raven



McDoomswinger hated this place. His Awesome – The Shatterer - could barely get any firing angles. Everywhere he looked there were more hills. Far at the rear of his company atop the highest hill, he scanned for easy targets ahead; his three PPC’s gave him ample hitting power past 500 metres.

“There it is again what the hell is that?” he whined into the mic.

Something was popping up on his HUD – it looked like an enemy target, but it kept disappearing just as fast. He thought he heard a dull ‘thud’ but had taken no damage, so he scanned the horizon.

“There we are, hahahah take this suckers!” he whooped into the mic, to no reply.

He fired all his weapons, alpha striking at a distant Dragon that managed to evade his shots, but was too busy to return fire. He focussed on the Dragon, standing stock still as his PPC’s recharged.

“Got you now!” he squealed, as WARNING! INCOMING MISSILES! light up over his HUD.

“What? No-one is near me! How the hell?” he whinged as LRM’s descended onto him, over and over. His Awesome stumbled backward as he slowly backpeddled, flight after flight of missiles shredded first his armour, then his ‘Mechs internals. Explosions surrounded him as his ‘Mech buckled under the punishment.

“This is b-!”

In the distance a Raven poked its head out.

Image



“Roger that Commander, target down.” She spoke with a small smile, looking for her next victim.



Also, In game Catapult screenshots


http://www.gamesradar.com/mechwarrior-o ... -catapult/


Sun May 06, 2012 8:06 pm
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Pat's Knob Polisher

Joined: Sat Aug 23, 2008 4:28 pm
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Post Re: Mechwarrior Online
Lots of new news and videos.



IGNs online preview

http://pc.ign.com/articles/122/1224425p1.html

Light 'mech Breakdown

http://www.youtube.com/watch?v=2pwg3UD515s

Med 'mech Breakdown

http://www.youtube.com/watch?v=nE_MqR0ng7U

Heavy 'mech Breakdown

http://www.youtube.com/watch?v=j2EZZ7Rf8ug

Assault 'mech Breakdown

http://www.youtube.com/watch?v=xMzYJmm0Vpo

'mechlab

http://www.youtube.com/watch?v=vVMObAvfgl4


Last edited by helmer on Wed May 09, 2012 7:57 am, edited 1 time in total.



Mon May 07, 2012 10:24 pm
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Dan's Road Rubber
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Post Re: Mechwarrior Online
:think: Hmm... Light Mechs...
8-) Fast, and rewarded for support team mates instead of getting just kills.
:love: I know what I am playing this summer...

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Tue May 08, 2012 1:24 pm
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Post Re: Mechwarrior Online
Evil Tim wrote:
:think: Hmm... Light Mechs...
8-) Fast, and rewarded for support team mates instead of getting just kills.
:love: I know what I am playing this summer...


Yeah...give me a Zeus and a Wolfhound and I'll be happy. Loves me some recon work and fire support.

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Tue May 08, 2012 1:31 pm
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