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 Diablo III 
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Post Re: Diablo III
And that's a valid choice. I don't buy, play, or follow Ubisoft products any more for that reason.

But I've come to accept that (for now at least) some sort of DRM is almost inevitable, unless I want to restrict myself to CD Project products, which I don't, as much as I like those folks. Steam doesn't bother me at all, for example.

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Sun Apr 15, 2012 7:28 am
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Post Re: Diablo III
BottledViolence wrote:
I prefer to punish the publisher for their DRM choice by not buying. :thumbup:


:agree:


Sun Apr 15, 2012 2:32 pm
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Post Re: Diablo III
Timespike wrote:
And that's a valid choice. I don't buy, play, or follow Ubisoft products any more for that reason.

But I've come to accept that (for now at least) some sort of DRM is almost inevitable, unless I want to restrict myself to CD Project products, which I don't, as much as I like those folks. Steam doesn't bother me at all, for example.

My problem isn't that there is DRM, my problem is with the types of DRM.


Sun Apr 15, 2012 3:32 pm
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Post Re: Diablo III
Timespike wrote:
Not really. If you want to reward the development studio, regardless of the crazy DRM their publisher has slapped on top of their product, buying is still the best way to go.

Holy-necro-reply Batman!

Anyway; I half agree with that. That's all fine and well in theory but it's very rare for a developer to see any of the money you paid for a videogame. Contracts between publishers and developers are weird in that they are usually performance based, just not in a way that makes sense. Sales often only play a part in negotiations between devs and publishers for post-release content like patches & DLC. It's actually common for a developer to instead only get paid fully if the game reaches at least an 8 on metacritic.

BottledViolence wrote:
My problem isn't that there is DRM, my problem is with the types of DRM.

Agreed.
For me it boils down to basic common sense. Why should I as a customer put down money for a product when there is a free version out there that's superior?
A company can't compete against the fact that the pirated (yarr) version is free. But what they can do (but for some weird reason just flatout refuse) is do their best to make their version attractive despite the pricetag.

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Sun Apr 15, 2012 3:55 pm
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Post Re: Diablo III
jbgrimlock wrote:
While I can understand the complaint of having to be constantly online and the problems presented if your line goes down or whatever...that's what PC gaming (and I think all gaming eventually) is going to. I've been involved with PCs only since '97 but that's been a drum the industry execs have beaten the entire time I've been playing. Where I live, we only received an option of broadband internet connection 1.5 years ago so I understand from the perspective of the old dial-up crowd but for the rest of us, I don't see it as much of a problem really.

I also think that maybe people are mis-reading the whole auction house for cash thing (or maybe I am). The way I understand it, if *I* find an uber-rare, awesome item, I can throw it up on the auction house and let *you* buy it for a price I deem fair. Blizzard will take a little bit of the action, but it's money that *I'll* earn for playing their game. I don't see that as a problem at all. In fact, I think it's pretty friggin' awesome! It's not like you have to buy that crap...I think people just get too worked up over stuff.


The only problem being that there will already be a dozen of your "uber-rare" item on the market because of all the chinese gold farmers that beat you to posting it.

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Sun Apr 15, 2012 5:21 pm
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Post Re: Diablo III
BottledViolence wrote:
Timespike wrote:
And that's a valid choice. I don't buy, play, or follow Ubisoft products any more for that reason.

But I've come to accept that (for now at least) some sort of DRM is almost inevitable, unless I want to restrict myself to CD Project products, which I don't, as much as I like those folks. Steam doesn't bother me at all, for example.

My problem isn't that there is DRM, my problem is with the types of DRM.


Right, and to a certain extent I agree. See my comment about Ubisoft. A single-player game that stops working if my connection has a hiccup is a no-go for me. A license that deactivates if I change my video card is a no-go for me. Ubisoft has done both of these. Consequently, they and I are done. But it's meaningless if I just refuse to buy their game and play a pirated version because I don't like their DRM. I need to stay away entirely. (At least, IMHO.)

I've got no shortage of games to play anyway. My love of indie bundles and Steam sales has left me with an absolutely colossal digital library, so if I give one publisher a pass, it's no biggie.

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Sun Apr 15, 2012 8:59 pm
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Post Re: Diablo III
Timespike wrote:
BottledViolence wrote:
Timespike wrote:
And that's a valid choice. I don't buy, play, or follow Ubisoft products any more for that reason.

But I've come to accept that (for now at least) some sort of DRM is almost inevitable, unless I want to restrict myself to CD Project products, which I don't, as much as I like those folks. Steam doesn't bother me at all, for example.

My problem isn't that there is DRM, my problem is with the types of DRM.


Right, and to a certain extent I agree. See my comment about Ubisoft. A single-player game that stops working if my connection has a hiccup is a no-go for me. A license that deactivates if I change my video card is a no-go for me. Ubisoft has done both of these. Consequently, they and I are done. But it's meaningless if I just refuse to buy their game and play a pirated version because I don't like their DRM. I need to stay away entirely. (At least, IMHO.)

I've got no shortage of games to play anyway. My love of indie bundles and Steam sales has left me with an absolutely colossal digital library, so if I give one publisher a pass, it's no biggie.


With most of your post I agree but at the end I disagree 100%. :lol: My massive collection of games bought digitally at >70% off means the publishers that annoy me aren't even missed.


Sun Apr 15, 2012 11:13 pm
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Post Re: Diablo III
> I've got no shortage of games to play anyway. My love of indie bundles
> and Steam sales has left me with an absolutely colossal digital library,
> so if I give one publisher a pass, it's no biggie.

This is a growing theme I'm seeing.

One, I wonder if this is hurting new business because there is a glut. For example, Diablo III will not be a day one buy for me.

Two, how many of you all plan to spend vacation time to burn through the growing game stack?

I did it for each of the Mass Effect releases and I can see doing it now for the stack of stuff sitting on my hard drive.
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Mon Apr 16, 2012 10:45 am
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Post Re: Diablo III
A growing stack of unplayed games is a problem I'm running into as well. It certainly reduces the sting of Diablo III being an obvious Do Not Want.

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Tue Apr 17, 2012 1:28 am
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Post Re: Diablo III
zircher wrote:
> I've got no shortage of games to play anyway. My love of indie bundles
> and Steam sales has left me with an absolutely colossal digital library,
> so if I give one publisher a pass, it's no biggie.

This is a growing theme I'm seeing.

One, I wonder if this is hurting new business because there is a glut. For example, Diablo III will not be a day one buy for me.

Two, how many of you all plan to spend vacation time to burn through the growing game stack?

I did it for each of the Mass Effect releases and I can see doing it now for the stack of stuff sitting on my hard drive.
--
TAZ


I honestly don't know if its good or bad for business, but in my case it is good for both me and the industry. I have probably 70 games that I have paid under $100 for total. I also have uncounted expansions for those games. That is $100 they got from me that I would not have spent otherwise. At most I would have paid $5 for each of the 3 games I actually wanted. Hell, they didn't even have to pay for all the bandwidth since I only DLed about 20% of the games.


Tue Apr 17, 2012 4:17 am
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