|
It is currently Mon May 20, 2013 1:07 am
|
View unanswered posts | View active topics
The Big Friendly List of RPG rules with links and stuff...
| Author |
Message |
|
pkalata
Actually Thinks They Can Take the Baron
Joined: Fri Mar 18, 2011 1:41 pm Posts: 10094
|
 Re: Popular RPG Systems
waiwode wrote: Pre-released at GenCon, should be available now: The One Ring: Adventures over the Edge of the Wild, a Lord of the Rings RPG by Cubicle 7. This puts the "low" back in Low Fantasy. Set in the region around Mirkwood in the period after The Hobbit, characters are Dalemen, Beornings, Sylvan Elves, Dwarves from the Lonely Mountain, and maybe the occasional Halfling wanderer. The map of the region plays a big part of the game, and "wizards & clerics" really aren't player character options. It uses a unique small die-pool mechanic, with a specially marked d12 and d6s. Doug. Clarification: That's high fantasy, low magic. You've got a ton of fantastical elements (elves, dwarves, magical forests, ancient and powerful necromancers, etc. ad inifinitum) but no one is really hurling a fireball.
_________________ PK Sullivan.com: my site for amateur game design and original fiction.
mumblebear wrote: Of all the solutions that don't work, whiskey is the best.
|
| Thu Oct 20, 2011 12:26 pm |
|
 |
|
Concise Locket
Teller of gaming stories
Joined: Mon Oct 10, 2011 9:52 am Posts: 927 Location: Indianapolis
|
 Re: Popular RPG Systems
I just remembered another game I play... Technoir - A cyberpunk RPG that fully embraces the film noir and crime thriller roots of the sub-genre rather than crossing it with fantasy or post-apocalyptic tropes. The game mechanics resolve actions through three sets of D6 - one determined by a PC's talent and learned skill, one pulled from a limited pool that determines extra effort, and one from a pool determined by the character's wounds/injuries (these cancel out the first two pools). Players utilize nine Verbs as well as a set number of Adjectives, Objects, Training Programs and Connections to determine their Stats. The system itself is very setting light but Transmissions, charts consisting of connections, events, factions, locations, objects and threats, are provided for specific city sprawls that are used by a GM to create a story. Three Transmissions are provided with the base game and new ones are free on the website. www.technoirrpg.com
|
| Fri Oct 21, 2011 1:25 pm |
|
 |
|
pkalata
Actually Thinks They Can Take the Baron
Joined: Fri Mar 18, 2011 1:41 pm Posts: 10094
|
 Re: Popular RPG Systems
Concise Locket wrote: I just remembered another game I play... Technoir - A cyberpunk RPG that fully embraces the film noir and crime thriller roots of the sub-genre rather than crossing it with fantasy or post-apocalyptic tropes. The game mechanics resolve actions through three sets of D6 - one determined by a PC's talent and learned skill, one pulled from a limited pool that determines extra effort, and one from a pool determined by the character's wounds/injuries (these cancel out the first two pools). Players utilize nine Verbs as well as a set number of Adjectives, Objects, Training Programs and Connections to determine their Stats. The system itself is very setting light but Transmissions, charts consisting of connections, events, factions, locations, objects and threats, are provided for specific city sprawls that are used by a GM to create a story. Three Transmissions are provided with the base game and new ones are free on the website. www.technoirrpg.comI've got Technoir. Fell in love with it at GenCon when Grungy Dan ran a game. It's pretty good. Looking forward to more stuff by that author. Also: I LOVE the PDF version. It is intelligently constructed to be easily read on a wide-screen monitor, easily printed by turning off the extraneous art and easily read with minimal art in the first place. It is the five-star, gold standard for PDF RPG publishing.
_________________ PK Sullivan.com: my site for amateur game design and original fiction.
mumblebear wrote: Of all the solutions that don't work, whiskey is the best.
|
| Fri Oct 21, 2011 1:52 pm |
|
 |
|
Concise Locket
Teller of gaming stories
Joined: Mon Oct 10, 2011 9:52 am Posts: 927 Location: Indianapolis
|
 Re: Popular RPG Systems
Jeremy Keller is probably a graphic designer by trade, if not training. Luke Crane, the creator of the Burning Wheel system, is of the same mold (he actually got himself hired as a designer just so he could learn how to use Quark Xpress). These are indie guys who realize that how your game content is read is just as important as the content itself.
If you're going commercial, presentation is just as important as crunch and fluff in upping your chances for success.
|
| Fri Oct 21, 2011 3:31 pm |
|
 |
|
pkalata
Actually Thinks They Can Take the Baron
Joined: Fri Mar 18, 2011 1:41 pm Posts: 10094
|
 Re: Popular RPG Systems
Concise Locket wrote: Jeremy Keller is probably a graphic designer by trade, if not training. Luke Crane, the creator of the Burning Wheel system, is of the same mold (he actually got himself hired as a designer just so he could learn how to use Quark Xpress). These are indie guys who realize that how your game content is read is just as important as the content itself.
If you're going commercial, presentation is just as important as crunch and fluff in upping your chances for success. I wish Luke Crane were a writer or editor, instead. BWG really needed another editing pass before it went to print and he could really benefit from some better writing throughout.
_________________ PK Sullivan.com: my site for amateur game design and original fiction.
mumblebear wrote: Of all the solutions that don't work, whiskey is the best.
|
| Fri Oct 21, 2011 3:55 pm |
|
 |
|
zircher
Harbinger of the Coz
Joined: Thu Aug 14, 2008 8:54 am Posts: 6467 Location: Oklahoma City
|
 Re: Popular RPG Systems
Added Technoir and One Ring, thanks guys for the blurbs! -- TAZ
_________________ Adding web toys to Tangent Zero; an Evil Robot Generator, a Random Language babblizer, a life path generator, and some spreadsheets for MZ roadstrikers.
|
| Fri Oct 21, 2011 10:05 pm |
|
 |
|
zircher
Harbinger of the Coz
Joined: Thu Aug 14, 2008 8:54 am Posts: 6467 Location: Oklahoma City
|
 Re: Popular RPG Systems
Added The Trouble with Rose, because I'm dense and didn't include my own game.  -- TAZ
_________________ Adding web toys to Tangent Zero; an Evil Robot Generator, a Random Language babblizer, a life path generator, and some spreadsheets for MZ roadstrikers.
|
| Tue Oct 25, 2011 12:34 am |
|
 |
|
Knaight
( 1. Numbered List ( 2. Dan ) 3. Venn Diagram )
Joined: Tue Oct 07, 2008 6:15 pm Posts: 4254 Location: Fort Collins, CO
|
 Re: Popular RPG Systems
So you made that then. I saw it on the Giant In the Playground forums, and was rather impressed.
_________________ "The power of accurate observation is commonly called cynicism by those who have not got it." George Bernard Shaw
|
| Tue Oct 25, 2011 6:28 am |
|
 |
|
zircher
Harbinger of the Coz
Joined: Thu Aug 14, 2008 8:54 am Posts: 6467 Location: Oklahoma City
|
 Re: Popular RPG Systems
You are so good for my ego this morning.  -- TAZ
_________________ Adding web toys to Tangent Zero; an Evil Robot Generator, a Random Language babblizer, a life path generator, and some spreadsheets for MZ roadstrikers.
|
| Tue Oct 25, 2011 7:52 am |
|
 |
|
zircher
Harbinger of the Coz
Joined: Thu Aug 14, 2008 8:54 am Posts: 6467 Location: Oklahoma City
|
 Re: Popular RPG Systems
Added Fungeon and a new download link for PokTA. -- TAZ
_________________ Adding web toys to Tangent Zero; an Evil Robot Generator, a Random Language babblizer, a life path generator, and some spreadsheets for MZ roadstrikers.
|
| Tue Oct 25, 2011 8:29 pm |
|
 |
|
Who is online |
Users browsing this forum: No registered users and 0 guests |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum
|
|