
Mage the Ascension Campaign Journal [Gambits]
So far I have played 2 sessions of OWOD: Mage the Ascension and have loved every minute of it... but my story teller keeps telling me that I can go bigger then just slightly pushing the odds of things, inducing mechanical failure, hexing and blessing during combats or action sequences...
This has left me with the last remaining option. Devise
Gambits, and
roulettes, but in actual play they will most likely turn into games of
speed chess.
Stats:
Physical: Strength 1, Dexterity 3, Stamina 2
Social: Appearance 2, Manipulation 3, Charisma 3
Mental: Intelligence 4, Wits 4, Perception 2
Spheres: Mind 1, Time 2 ,Prime 1, Entropy 3, Correspondence 1
Skills: Drive 1, Etiquette 2, Firearms 1, Meditation 1, Stealth 2
Talents: Alertness 3, Awareness 1, Dodge 3, Expression 2, Leadership 1, Subterfuge 3
Knowledge: Academics 2, Enigmas 2, Investigation 1, Law 1, Occult 2, Computer 1
Basically the above makes for a
character that can not only predict the future, but change it to fit his needs...