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 Brag on your GMs. 
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Post Re: Brag on your GMs.
sbonner wrote:
dwolf52000 wrote:
Slot 6: Chris - Although the blessed went a little OP, the magic system concept is truly unique and I really look forward to the released version.


Released version? Are you working on publishing something, Chris?


No, no, but I'm not against releasing the rules for critique/development, etc.

I really like the magic system (both wizard and "clerical"), and know that both need a little bit of work, but they are off to a good start

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Thu Mar 24, 2011 12:27 pm
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Post Re: Brag on your GMs.
Chris wrote:
No, no, but I'm not against releasing the rules for critique/development, etc.



So share 'em, already!

(please!) :thumbup:

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Thu Mar 24, 2011 7:13 pm
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Post Re: Brag on your GMs.
Chris wrote:
sbonner wrote:
dwolf52000 wrote:
Slot 6: Chris - Although the blessed went a little OP, the magic system concept is truly unique and I really look forward to the released version.


Released version? Are you working on publishing something, Chris?


No, no, but I'm not against releasing the rules for critique/development, etc.

I really like the magic system (both wizard and "clerical"), and know that both need a little bit of work, but they are off to a good start


I liked both of the magic systems for different reasons. The Wizard system was a fun challenge to the player and added an element of the unknown to casting. You might get access to just the right spell or you might just try your luck with a spell you don't recognize. I also liked how the wizard would naturally get better at his spells as she learned the codes.

The cleric system was wonderfully open ended, as Derek demonstrated. I really liked limiting it to non-damaging effects. It really requires some creativity, again aptly demonstrated by Derek.

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Thu Mar 24, 2011 8:26 pm
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Post Re: Brag on your GMs.
Grim Jack wrote:
I liked both of the magic systems for different reasons. The Wizard system was a fun challenge to the player and added an element of the unknown to casting. You might get access to just the right spell or you might just try your luck with a spell you don't recognize. I also liked how the wizard would naturally get better at his spells as she learned the codes.

The cleric system was wonderfully open ended, as Derek demonstrated. I really liked limiting it to non-damaging effects. It really requires some creativity, again aptly demonstrated by Derek.


Agreed. The cleric system does need some more restrictions, and possibly more Stamina drain or higher Target Numbers (along with spell duration - which now is VERY vague).

The comments about distinguishing the Warrior and Freewalker classes a bit more I'm also thinking about...

I'm tempted to post the skeleton of the rules that I have and open them up to interpretation and addition. Perhaps something for the Roleplaying Games thread.

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Fri Mar 25, 2011 8:38 am
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Post Re: Brag on your GMs.
Please do post the skeleton of the rules Chris. I'd like to run a game for my group using them.


Fri Mar 25, 2011 1:53 pm
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Post Re: Brag on your GMs.
Chris wrote:
Agreed. The cleric system does need some more restrictions, and possibly more Stamina drain or higher Target Numbers (along with spell duration - which now is VERY vague).

The comments about distinguishing the Warrior and Freewalker classes a bit more I'm also thinking about...

I'm tempted to post the skeleton of the rules that I have and open them up to interpretation and addition. Perhaps something for the Roleplaying Games thread.


I didn't play in this, but I'd love to see the system if you're looking for a second set of eyes to critique/edit/playtest.

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Fri Mar 25, 2011 2:03 pm
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Post Re: Brag on your GMs.
My slot 2 was The Last Ride of the Brasslight Express; an Eberron game using Pathfinder rules, run by Adam of Kicked in the Dicebags. I got to play a "russian" elf named Vladislov and led the party waaaay off the rails (no pun intended).

I chased a red herring and ended up brutally attacking an innocent person. Then another one. Then blaming yet another one for both attacks. When I got found out, I was locked up by one of the other PCs. Oh, I had also befriended Zeike's warforged fighter and had him tearing holes through the train so that we could get at all those innocent people that I was sure were bad guys.

I got killed during my escape attempt when I tried to jump off the train.

Point being, Adam rolled with all of that and we had a blast. The other players were able to solve the mystery and catch the real bad guys once I was out of the picture, so that was a bonus.

As soon as I got home, I added Kicked in the Dicebags to my auto-download thingamajig. So yeah. Great game from a great GM.


Fri Mar 25, 2011 2:46 pm
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Post Re: Brag on your GMs.
dwolf52000 wrote:
Please do post the skeleton of the rules Chris. I'd like to run a game for my group using them.


Okay, let me fix one section in regards to Combat. I ran it differently the second time and liked it MUCH better that way than when I ran it the first time.

I will try and post something in the RPG section, but I'll let folks here know first.

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Fri Mar 25, 2011 3:55 pm
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Post Re: Brag on your GMs.
Chris wrote:
Okay, let me fix one section in regards to Combat. I ran it differently the second time and liked it MUCH better that way than when I ran it the first time.


I'd be interested to know what you did differently in the first session.

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Fri Mar 25, 2011 5:00 pm
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Post Re: Brag on your GMs.
Grim Jack wrote:
Chris wrote:
Okay, let me fix one section in regards to Combat. I ran it differently the second time and liked it MUCH better that way than when I ran it the first time.


I'd be interested to know what you did differently in the first session.


Basically you could only hit an opponent when it was your turn to strike, as opposed to how we did it in our session when you could hit at either point, as long as your Combat Skill Check beat your opponents. Sped up combat a lot doing it that way

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Sat Mar 26, 2011 9:10 am
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