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 Jagged Alliance-esque Modern Mercenary Game? 
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Post Re: Jagged Alliance-esque Modern Mercenary Game?
So. FTC4 is over. Just sayin'. ;)

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Sun Mar 20, 2011 10:28 pm
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Sat through Dan's Cap Ship Lecture and didn't fall asleep... mostly
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Post Re: Jagged Alliance-esque Modern Mercenary Game?
That it is.

Can I get a sound off from Mirage, Zircher, and Noble Bear to confirm that you guys are still interested. I'd like to snag one more player if we can.

I'm also considering a Star Trek game, but I wouldn't do both (I've already got a Planescape game going as well). I may do a check to see if that garners more excitement.


Sun Mar 20, 2011 10:47 pm
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Harbinger of the Coz
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Post Re: Jagged Alliance-esque Modern Mercenary Game?
Sounds like I need to get up to speed on my Burning Wheel mechanics. :-)
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Adding web toys to Tangent Zero; an Evil Robot Generator, a Random Language babblizer, a life path generator, and some spreadsheets for MZ roadstrikers.


Mon Mar 21, 2011 9:24 am
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Post Re: Jagged Alliance-esque Modern Mercenary Game?
Wait, we're using Burning Wheel now? That's fine, but when did that happen, and where are the life paths we're using?

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I'm a host on Saving The Game and I have a website.

Aaron Stack wrote:
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Mon Mar 21, 2011 1:03 pm
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Post Re: Jagged Alliance-esque Modern Mercenary Game?
Im in still which system are we gonna use (my vote is for WoD)


Mon Mar 21, 2011 1:24 pm
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Post Re: Jagged Alliance-esque Modern Mercenary Game?
I glanced back at page one. If I mis-read something, my bad.

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Adding web toys to Tangent Zero; an Evil Robot Generator, a Random Language babblizer, a life path generator, and some spreadsheets for MZ roadstrikers.


Mon Mar 21, 2011 4:30 pm
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Post Re: Jagged Alliance-esque Modern Mercenary Game?
Sounds like GU wants to incorporate BITs and possibly life paths into the character creation process, though if you do that, I'd shift my recommendation to d20 modern.

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Mon Mar 21, 2011 5:21 pm
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Sat through Dan's Cap Ship Lecture and didn't fall asleep... mostly
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Post Re: Jagged Alliance-esque Modern Mercenary Game?
The only "life-path" esque thing that I want to really touch on is where you guys got your training and what nation you were originally born in. I've settled on WoD.


Mon Mar 21, 2011 6:05 pm
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Post Re: Jagged Alliance-esque Modern Mercenary Game?
goatunit wrote:
The only "life-path" esque thing that I want to really touch on is where you guys got your training and what nation you were originally born in. I've settled on WoD.


What sort of parameters are we using for character creation? I'd like to get an idea of just how much mercenary I'll be playing.

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Tue Mar 22, 2011 5:20 pm
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Sat through Dan's Cap Ship Lecture and didn't fall asleep... mostly
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Post Re: Jagged Alliance-esque Modern Mercenary Game?
I'm not sure yet, exactly.

I'll get my books out tomorrow and consider our options. I'll also be setting up a wiki over at wikispaces, but it will mostly be for character sheets. Any other information that you want to record there will be up to you guys.

If I haven't posted something by Friday, feel free to call me out on it.


Wed Mar 23, 2011 3:36 am
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