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Episode Twenty-Four - Memory, Amnesia, Identity
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runester
Network Host
Joined: Fri Aug 15, 2008 10:29 am Posts: 3743 Location: Hyde Park, Massachusetts, USA
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 Re: Episode Twenty-Four - Memory, Amnesia, Identity
zircher wrote: "Lacuna part 1 is a RPG that is combination of Men in Black and Inception. Players are anonymous Mystery Agents working for the Company. Their job is to hunt down psychopaths in the collective subconscious and send them to the Lucuna, a black rift where even memory can not escape. Patients sent to the rift come out permanently cured of their violent tendancies. Remember, Blue City is a dream world, but it is not your dream and that dream has its own defenses... " I've heard some good things about Lacuna. That description makes it sound BAD ASS!
_________________ ~runester~ Postcards from the Dungeon - and on Facebook! "As always ... I'm the bad guy" -Chad
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| Fri Sep 17, 2010 5:54 pm |
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zircher
Skies of Glass Historian
Joined: Thu Aug 14, 2008 8:54 am Posts: 6648 Location: Oklahoma City
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 Re: Episode Twenty-Four - Memory, Amnesia, Identity
Jared calls it an experiment, others call it the Rorschach test of role playing games. Comedy, action, drama, horror? You could do it all. And given the nature of the 'world', it could easily change from mission to mission. -- TAZ Oh yeah, I liked 'pulling a Karnac' with the sealed envelope so the players know that you preplanned a story element. Evil GM trick, have four or five sealed envelopes so you can pick and choose. 
_________________ Adding web toys to Tangent Zero; an Evil Robot Generator, a Random Language babblizer, a life path generator, and some spreadsheets for MZ roadstrikers.
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| Fri Sep 17, 2010 6:11 pm |
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terrus
LF's frikin' laser attendant
Joined: Sun Jul 19, 2009 10:28 am Posts: 2371 Location: Abilene, Tx
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 Re: Episode Twenty-Four - Memory, Amnesia, Identity
zircher wrote: "Lacuna part 1 is a RPG that is combination of Men in Black and Inception. Players are anonymous Mystery Agents working for the Company. Their job is to hunt down psychopaths in the collective subconscious and send them to the Lucuna, a black rift where even memory can not escape. Patients sent to the rift come out permanently cured of their violent tendancies. Remember, Blue City is a dream world, but it is not your dream and that dream has its own defenses... " TAZ I must say that you have sold me on this game, now to find a group willing to play. Thanks for the heads up.
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| Sun Sep 19, 2010 7:33 pm |
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zircher
Skies of Glass Historian
Joined: Thu Aug 14, 2008 8:54 am Posts: 6648 Location: Oklahoma City
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 Re: Episode Twenty-Four - Memory, Amnesia, Identity
If you can't get a group together that wants to give it a go, I do run a play by post game on this forum. After Agents Dexter and Sawyer return from their current mission, Control might decide to increase the team size.  -- TAZ
_________________ Adding web toys to Tangent Zero; an Evil Robot Generator, a Random Language babblizer, a life path generator, and some spreadsheets for MZ roadstrikers.
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| Mon Sep 20, 2010 9:45 am |
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terrus
LF's frikin' laser attendant
Joined: Sun Jul 19, 2009 10:28 am Posts: 2371 Location: Abilene, Tx
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 Re: Episode Twenty-Four - Memory, Amnesia, Identity
Zircher: That sounds really cool, I'd like that.
On the overall subject I have not really ran a game that really used Amnesia or memory as an actual plot tool, but I did have a player that would refuse to take notes because he found it to much like work or school. So he would often be clueless about what was going on in the story from game to game. After a time of getting really annoyed with this the Game master at the time and myself decided to have a little fun with it. My character would start to plant false memories into the game for him after he realized how bad his friends short term memories were. This went on for about five months before the player in question began to question some of the things that my character was adding to the conversations. The next game we ran the player came with a small notepad and started taking small notes here and there. It ruined the fun I was having with his memories but it really added to the overall gameplay and even made him a stronger Roleplayer than he was before. So I thought I would add this point of view to the discussion as well. If you have a player who doesn't remember what the last game session was about maybe you can work it into the game, Why doesn't his character rememember what happend in game 15 minutes ago. Who knows may get a better note taker out of it.
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| Tue Sep 21, 2010 11:35 am |
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runester
Network Host
Joined: Fri Aug 15, 2008 10:29 am Posts: 3743 Location: Hyde Park, Massachusetts, USA
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 Re: Episode Twenty-Four - Memory, Amnesia, Identity
terrus wrote: decided to have a little fun with it. That's hilarious! Love it! It's also so meta ... because it's playing with the fact that the PLAYER doesn't remember by dicking with the CHARACTER a little. Cool.
_________________ ~runester~ Postcards from the Dungeon - and on Facebook! "As always ... I'm the bad guy" -Chad
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| Tue Sep 21, 2010 12:35 pm |
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Silvester
Spambot?
Joined: Fri Oct 01, 2010 11:08 am Posts: 1
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 Re: Episode Twenty-Four - Memory, Amnesia, Identity
Sorry for coming in to the conversation late, but I only just discovered the show...
I dunno if anyone else commented on this, but P.K.Dick also touched on the concepts of seperate personalities in "A Scanner Darkly" where the NARC is actually the Dealer he has been assigned to investigate.
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| Fri Oct 01, 2010 12:31 pm |
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runester
Network Host
Joined: Fri Aug 15, 2008 10:29 am Posts: 3743 Location: Hyde Park, Massachusetts, USA
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 Re: Episode Twenty-Four - Memory, Amnesia, Identity
Silvester wrote: Sorry for coming in to the conversation late, but I only just discovered the show...
I dunno if anyone else commented on this, but P.K.Dick also touched on the concepts of seperate personalities in "A Scanner Darkly" where the NARC is actually the Dealer he has been assigned to investigate. YES, I remember that ... and I enjoyed that movie quite a bit. I would consider that more of work with identity. We see it again in the short story "Do androids dream of electric sheep?" (origin of "Bladerunner") when the bladerunner discovers that he is not a real detective and he's been working out of a fake police precinct. The idea that "we have found the enemy and he is us" is made more personal. "I have found the criminal, and he is I." Very weird ... and deeper then most people care to consider. I find it interesting that the more extroverted theme of "it takes a criminal to catch one" is actually very common! How many "special ops" or "teams outside the law" or 'vigilante justice" type scenarios are common among role players? But, who thinks to run a "undercover narc, spying on himself" or "replicant hunter hunting replicants with false memories ... who may well be a replicant himself, replete with false memories!" I did see a measure of this in the movie Serenity, with "The Agent" ... who admits that he's trying to "save mankind" from, among other things, people like himself. He's fully aware that he is an abomination that violates his own morality and does not deserve to be part of any utopianized society he's striving to create / protect. But, that was only touched on in the very end of the film.
_________________ ~runester~ Postcards from the Dungeon - and on Facebook! "As always ... I'm the bad guy" -Chad
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| Fri Oct 01, 2010 2:14 pm |
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